Tombs of Terror: Heroic
Submitted 4 years, 11 months ago by
Pezman
So I'm trying to clear this before the next adventure comes out, but Tekhan seems impossible. Anyone have tips for success?
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So I'm trying to clear this before the next adventure comes out, but Tekhan seems impossible. Anyone have tips for success?
"Be excellent to each other." -Bill and Ted
God, I can't imagine, lol. I was pretty stoked just to beat the regular one.
Get as many treasures as you can before you face him. That's the trick.
If you leveled up sir finley to the max, bait out weapon destruction (theres a max of 2 I think but I kinda remember him only oozing once) then equip the lance with the bubble blower hero power. That will be more than enough to get you to the final phase where you will only die out of fatigue.
If I'm not mistaken around phase 2-3 theres a massive cthun that you need to use the scales of justice to transform so he can't be shuffled back into the deck. Once that is dealt with, you pretty much win the game. AI will drop cthun whenever he can, so theres no shenanigans of him holding for a one shot. Always remember to transform cthun, never kill it.
Did it with only fully maxed Finley both on normal and heroic, because why would anyone grind this mode with all the other explorers.
Yeah why would ANYONE sane grind this mode..(I did it lol)
Here's to hoping that the next single player content doesn't require us to take down bosses with 300 health.
Twitch for those of you who care.
Finley with the lifesteal weapon and discover a minion hero power. IIRC i got him down on the first try.
And yea, the 300hp bosses thing really killed my enthusiasm for it. The replay value is so low. I played Dalaran Heist for a few months, but this one felt like an unfun chore.
My strategy was to stack up Reno's wand to one shot him....didn't work but I killed him anyways somehow.
The order of your heroes is important.
Starting off with Brann is usually the best since the first phase involves a lot of combat. Keep some removal for the Old Gods summon.
I tried having fun once.
It was awful.
Honestly, I found Tekahn to be by far the easiest plague-boss to beat, so much so that I had to go back and fight him again just to remember what he was like. Beat him on the first go, again.
It might help if you could describe what's going wrong for you when you fight him.
Don't really know why so many people hated the 300hp bosses. At least your progress is saved, and having those one-run kills has been genuinely fun for me.
In K&C the 7-final bosses were so disgustingly unfair till this day I still get PTSD from it having grinded all the classes to get that fantastic card back. There's nothing like wasting 45 min to get to the final only to get your toosh handed to you by some of the most unfair bosses designed specifically to induce rage quitting
I preferred the K&C bosses because they felt like a real challenge that required an exceptionally strong deck to beat. Getting a 300 hp boss down in one go feels great, sure, but the fact that you can just whittle away at them with mediocre decks and still beat them in the end makes winning more of a foregone conclusion and a slog, if you ask me. Unless you have an amazing deck chances are you're going to have to do the whole run at least twice. For me, the original dungeon run was just about the right level of difficulty, whereas the newer versions of the concept have all been a bit too easy.
It's not fun to lose to the last boss in a run, but it's not very satisfying if you breeze through your runs without difficulty either. Where exactly the line is is obviously subjective, but I wouldn't mind heroic being a bit more of a challenge. It's heroic, after all, it's not supposed to be easy. So long as all the playable content can be unlocked in normal mode I don't see a reason why they shouldn't have heroic cater a bit more toward the niche of masochists that enjoy beating (and getting beat up by) overpowered bosses. It makes that card back a bit more meaningful as a badge of honour rather than a participation trophy. Is there such a thing as bosses that are too strong? Again, that's subjective, but for me some of the BRM bosses like Drakkisath and Maloriak were a painful chore to beat. That said, even the stronger bosses in dungeon run style adventures tend to give you some breathing room early on, which makes the experience feel a lot less oppressive even if you do end up losing, IMO.
This is a great suggestion, but he also runs Shudderwock, which repeats the weapon removal.
Grinding this adventure in heroic is the last thing I want to do. I beat each chapter exactly once, and have no desire to go back for more treasures.
"Be excellent to each other." -Bill and Ted
Well every match is different I suppose (except he ALWAYS has Rakanishu on turn 2, wtf). Ultimately he just has way too much board presence through 4/4 lackeys, too much damage with C'Thun, and too much sustainability with Khartut Defenders and Obsidian Statues (and resurrecting those bastards over and over).
"Be excellent to each other." -Bill and Ted
I finished him with renos gatling wand treasure. I started with reno to have a high chance to draw it and then tryed my best to survive until I played enough spells to finish him with the wand. It's also good to remember that you always topdeck Addarah when you pick Elise
I think the plague of death at heroic is probably more to your liking. That was genuinely the only boss where I had to think ahead of my plays. This was the case for tekhan as well, but I gave myself a handicap by resorting to only using finley so that doesn't count for me.
But more to the argument, I think the 300hp boss is the step in the right direction, although I will agree with you that easy runs tend to take the fun of the experience. I think the proper balance here would be to allow the boss to heal back to the 100s of their health with each run, so its not a cheap shot or an inevitable.
Finley's bubble blower hp is more than enough to constantly fill your board with stuff so cthun doesnt just one shot you. I dont actually remember shudderwork being in the mix but I never did get my weapon to the very end of the battle. If I'm not mistaken so long as you dodge the first 2 phases, the last phase is pretty simple so the lance being destroyed mid phase 2 isn't really any issue. Its only truly powerful in the first phase.
Its not easy but I can attest that if you got a fully loaded finley, theres more than enough room to make a few errors and still get it right to the end. Just remember to always transform cthun. The rest are not really relevant. Bubble blower more than makes up for anything short of the worst starting hand ever.
I defeated him using only 2 classes without grinding for all the treasures:
- Start as Elise with the Starseeker Hero Power (cast 2 spells in a turn to add a Moonfire to your hand). Play until you get Jr. Navigator, keeping the board as clear as possible, but don't damage Tekahn (if he stays in his "first form" you don't have to worry about C'Thun and such).
- When Elise dies, pick Reno. Once you draw Reno's Lucky Hat and Sorcerer's Apprentice you can combo them with the Jr. Navigator to gain infinite Spell Power and one shot Tekahn with a Moonfire.
I got it on my second try; good luck!
Do you have a tip for Heroic Kirin Tor Citadel as well? I've been playing that one all week and it seems impossible. Before the nerfs there was OTK potential with Sound the Bells! but not anymore
I had the good fortune of stealing Tekahn's Rakanishu with Reno's whip, so that's one approach you could try if you're being crushed by the first form. Without 4/4 lackeys Tekahn can't really do all that much besides spam golems, so you can comfortably set up for some big plays by keeping him stuck in that form. If you do lose the board, the enflamed golems themselves are a really good way to reset the board: kill two and they'll take any other golems to the grave with them. Just make sure you have a way to kill the last golem that pops out of the deathrattle and you're golden.
Dude, that's sick. I'll try it!
"Be excellent to each other." -Bill and Ted
Worked like a charm, thanks!
"Be excellent to each other." -Bill and Ted
Thank you for this!!! I one-shotted Tekhan first try. My previous best attempt was getting him to 20 health.
Struggle with Heroic Galakrond's Awakening? I got your back :