Balance Patch Incoming
Submitted 4 years, 11 months ago by
OmarComing
Saw this posted elsewhere so thought it warranted a thread:
https://twitter.com/IksarHS/status/1213620908901822464
I just hope they don't mess up Galakrond Warlock. It's been ages since I've enjoyed playing a Lock deck that isn't zoo, and I want to enjoy it a bit more before they stomp it out.
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Saw this posted elsewhere so thought it warranted a thread:
https://twitter.com/IksarHS/status/1213620908901822464
I just hope they don't mess up Galakrond Warlock. It's been ages since I've enjoyed playing a Lock deck that isn't zoo, and I want to enjoy it a bit more before they stomp it out.
I hope they're gonna make Galakrond-Priest viable. They could give the generated Minions a slight buff or limit the Card pool in some way.
Or anything! I just don't want Resurrect to be the only Priest-Archetype...
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As I wrote in the article:
My guess:
Reasoning behind my Galakrond bets are that nerfing mana on Invoke cards basically delays the whole deck. The suggested cards are those that currently provide more Tempo than non-Galakrond cards of the same cost (eg. Glacial Shard and Heroic Strike), which is an unnecessary spike of powercreep.
As for the OP: isn't Galakrond Warlock just another version of Zoolock (swarm/trade/prevail)?!?
Galak's Shaman and Warrior seems a bit overtuned. Especially the Warrior's Invoke mechanic (+3 attack is too much) and the Shaman Galak Battlecry.
Galak's Warlock and Rogue are fine.
Galak's Priest needs a rework. I would like to see a better Invoke. I'd suggest "Discover a Priest Minion"
Necrium Apothecary is not the real problem. Anubisath Warbringer is.
They will never nerf Ancharrr and I wont complain about it.
Anubisath is literally a 9-drop that doesn't eve activate the turn it's played. Apothecary is 4-mana 2/5 that draws a cacrd and gains its deathrattle....yeah no Anubisath did nothing wrong.
I tried having fun once.
It was awful.
I would like to see some buffs as well this time.
Yeah let's blame the 9-drop that does nothing when you play it instead of the 4-drop that has a targeted draw effect and also allows you to cheat out high cost deathrattles.
Also, Ancharrr is dumb because it allows pirate warriors to randomly highroll and have way more resources than such a deck should have.
Yeah I probably should have clarified the Zoolock comment. I enjoy the more hybrid / midrange Galakrond builds, with some control tools like Dark Skies, Abyssal Summoner, etc.
Basically playing something other than go wide and buff.
I could see Scion being given the SCG treatment with "summon 2 3/2 copies of this minion" being the new wording. That or some other wording to make sure it's not copies, but just additional 3/2 rushers.
Quick! Someone give me something clever to write here.
It's been only 10 days since the patch and I already can't dust Ancharrr for a full cost refund. Anyone knows how come/why so?
face is the place
I've heard some devices/platforms aren't seeing the correct info but it seems to work on PC.
It is amazing how Hearthstone QA seems to have gone out the window in the past 6 months. I love the speed that they're bringing stuff out, but really basic stuff is being missed
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I was checking it on PC, so I don't know, really...
I've commented about it in the official reddit post announcing the patch/nerf too:
https://www.reddit.com/r/hearthstone/comments/elweoi/-/fevlilv
That's the most official news item concerning the patch I could find.
face is the place
From what I hear it sounds like the majority of problems are on iPhones and iPads right? Could be that they’ve cycled out some of the people doing QA for that (or that the people for apple devices are just kind of incompetent).
I dunno, it makes sense in my head to split up QA testers by device, that way they’ll learn the specifics of theirs a bit faster
Who needs consistency when you could have fun?