Poor Millhouse! Last month our little Mage friend was thrown under the bus when HSReplay.net showcased the worst hero choices in Battlegrounds, and now Blizzard is out to get him too!
Hearthstone's Dean Ayala mentioned on Twitter this weekend that Millhouse is least powerful hero in all regions. The lowest average placement and the lowest winrate for top 4 and top 1 makes him a very bad pick right now. If you're considering playing with fire, you'll definitely burn yourself if you pick Millhouse.
Interestingly, Dean says he could use a buff which makes us think there's a good chance they're already trying to figure out a way to better support him. What change would you make to Millhouse to make him more viable?
Quote From Dean Ayala The least powerful hero in all regions at all levels is Millhouse Manastorm. He has the lowest average placement and lowest rate of top 4 and top 1. He could use a buff :).
Comments
Invalid Deck IDhow many people are in on this you sick people juCardID or NameBADCARDNAME
Did anyone else freak out when reading this post's title, and then notice it says "in Battlegrounds" at the end?
My average over 12 runs with Millhouse is 2.5 (I'm 6.5k mmr). I have a strat that has helped friends do well too, so its not just me being Lucky. I legit think he's great, but his play pattern is SO different that people can't adjust or don't know how.
Millhouse is so different from all the other heroes. His hero power doesn't just modify the way the tavern works a little bit, it doesn't give you some small buffs for playing a certain strategy, he changes the fundamental aspects of how you play battlegrounds. I am not surprised players are having a hard time understanding how to play him.
First minion sold sells for 2 each turn. It's thematic and offsets the cost of rolling, but only once, and only if you can afford to sell, which is more often the case in late game when you're looking for something specific and rolling more.
Might be OP with an early token though.
My solution for Milhouse: Just make his first Tavern cost 1 less. Just the first one. That way he can go to Tier 2 on round 2 just like every other hero, and isn't forced to float a gold every game.
I think that's a pretty reasonable starting place.
Just immediately answering responses - he would be busted if he went to a 1 mana refresh with no other changes. Would immediately catapult any Brann-centric strategy through the roof.
Not that I'm saying the refresh cost isn't crippling, because it really is. But he's going to need some other downside before just buffing refresh cost is reasonable in my opinion.
The machine-gun buying strategy should really stay with Millhouse, it's his theme and speciality. To explain a little bit, if you're playing Millhouse, rerolling is so expensive and inefficient that you're often better off just buying up the whole board on most turns in the midgame, replacing what minions on your board are weak, and trying to farm triples on whatever random garbage you can pick up, because then you get to discover a minion tier higher. That is very important for Millhouse because his inability to roll for cheap limits his ability to find those key pieces to build a strategy around. Having a chance to discover these key tier 3-5 pieces is crucial. If you don't find the triple, you resell minions at a really good rate so the opportunity cost is minimal, and you make maximum use of the free tavern refresh every turn if you just buy up the whole tavern all the time in the midgame.
Issue is, if the reroll costs 1 gold as normal then 1) Millhouse becomes the strongest hero in the game instantly. The ability to just grab any buffing battlecries and sell them back at 50 % rate is insane, and the ability to just berserk roll until you get what you want and being able to buy it on the same turn because it's 1 gold cheaper to do so would make him absolutely ridiculous in both early game and late game. He would also be way too efficient not only at buying minions but also at refreshing. Often, you find yourself in situations where you've finally rolled into a board that not only has a minion you want, it sometimes has two or three. Millhouse of all heroes is able to just gobble that shit up last minute without having to freeze, so he gets more rerolls for free than other heroes (except Nozdormu). 2) If he's able to reroll at the same cost as everyone else, there will be little cause to continue using his buy-all strategy, which is what made him unique in the first place.
MILLHOUSE REBALANCE
I really don't know how to rebalance him and preserve his playstyle at the same time so I'm going to try something different instead. How about he rerolls as normal, buys at a normal rate but: his tavern ups cost two more gold and he gets triples out of doubles instead. So the idea would be instead of jumping up tiers easily, he is forced to stay low, but compensates for it by discovering the minions from these higher tiers he cannot reach much easier than others through doubling. He should, in theory, struggle in the early game because he has to hang around low for a loong time, but his minions will generally be stronger by being all tripled very quickly to compensate, and he'll be able to discover some of those key higher tier pieces by doubling instead of buying up-front. If he makes it to the lategame, he becomes one of the craziest heroes in the game because he'll be able to get golden tier 6s like nobody's business, issue is getting there. So, sorta like George in terms of late power and early weakness.
Mill house Jack or Siobhan so Jack has been lieing to me as well as I will die then you sick fuck so Dave rap is going to tell your children I'm dead
You forgot they are gonna nerf deathwing to +2 attack
remove the cost increase on the refresh mechanic.
that's it, he is weak enough that just that would make him decent.. I mean he has already a downside with having 1 less starting gold.. and no other hero power..
maybe rework him to have the first minion each round to cost 1 and the rest normal, but that's probably an idea for another hero rather than a rework..
another idea: make his minions cost 2 but they get -1 attack.
you can't use " ' " in a file name!
You can in many OS’s. Try this on Linux or macos command line:
$ touch “you’ve_been_gnomed.wmv”
God I laughed so hard
Millhouse is already pretty Stronk, can’t wait to see how the buffs make him even better.
How on earth is he "pretty Stronk" if the article literally states he's the weakest of all the heroes?
Personally, I’ve had good experiences with Millhouse, 3/4 games won. So yeah, this is mostly due to my bias.
Not everyone admits being biased. Here's a like for you :)
Making refresh cost 1, could turn him OP. I suggest minions cost 1 mana, but you start at 1 gold (wuuld be interesting, but possibly too much op), or just starting at 3 gold, so you can upgrade tavern turn 2 like everybody else...