New Rogue Spell - Ambush
Submitted 4 years, 8 months ago by
Arthas
A new Rare Rogue Spell, Ambush, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
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A new Rare Rogue Spell, Ambush, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Here we go again with the secrets.
This time it actually looks playable. Basically a 2-mana cobra, which is great value. Quite similar to Rat Trap actually since it really deters your opponent from making optimal plays.
This could be the only secret for Rogue and it would still see play because the "hidden" aspect is almost entirely irrelevant.
I tried having fun once.
It was awful.
Not sure if the ambusher actually have stealth, but likely not.
Its still a 2 mana cobra, and very similar to Venomstrike Trap. The nature of this trap is your opponent will likely spend all their mana getting minions in play and therefore cant respond to a 2/3 poisonous minion. Very nice indeed.
I expect to see more secrets from rogue. Otherwise this would be too obvious to be a secret.
If the ambushers have stealth and rogue gets at least one decent AOE, rogue might be able to establish a real control deck.
It doesn't have stealth. You can see the token, "Broken Ambusher", on the card's own page.
I think you just play this because it's good.
Now they just need to add more rogue secrets to be confusing like against mage/hunter/pala and I will be happy.
And I like the body of the ambusher - 3 health will escape some cheap removals, so opponent need to invest something medium in order to not lose his big minion.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Cool effect - great flavor and theme - fits rogue to a T
Struggle with Heroic Galakrond's Awakening? I got your back :
Why did it take them so long to print more Secrets for Rogue?
I mean, it's not like this Class is known for, you know,... STRIKING FROM THE SHADOWS OR USING DIRTY TRICKS.
ArtStation | Twitter
I like the comeback of Rogue secrets. If played on turn 2, this card provides a nice tempo swing versus your opponent's 3 mana minion.
Doesn't seem too strong, but could see play if Secret Rogue becomes a thing.
Cheaper Venomstrike Trap. Hunter didn't really play that trap unless they went for a full spell/all secrets deck. Wonder how well this will work for rogue.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
when you discount something by 1 mana it's suddenly playable also when they play into it they have less mana to deal with it.. seems decent, probably mostly played for the synergy.
feels like a meh card..ya poisonous is good but feels clunky to play. to me this is a filler card.
This is the weakest secret for sure. It's just ok but will find a spot in Secret packaged deck
Another reprint, just the right flavor for rogue though.
The weakest out of all the rogue secrets, it will probably see play at the beginning of the expansion but will then be phased out for better cards.
Secret Rogue looks like a lot of fun!
Good on any stage of the game, i think secret rogue or any rogue deck with secret package will be good
Possibly the weakest of the three Secrets revealed for Ashes of Outland, but still a decent card. 2/2/3 Poisonous is playable.
Is a 2 mana Cobra playable? I would say maybe, and this is slightly better than that. If the opponent attacks to test the secret before playing a minion, you can get some good early advantage out of this.
This post is discussing the wild format.
it's also better that it doesn't require your opponent to attack one of your minions, they just need to plop one down.
With it being poisonous they'll need to remove it or suffer from wasting a turn, essentially
It's pretty guranteed to get you a 2/3 poison minion immeadiatly - which is quite good.
I don't think 2 mana is cheaper than 2 mana. Check my math, though. This is basically Venomstrike Trap with a different trigger (and the token is not a beast).
"Be excellent to each other." -Bill and Ted
Trigger is easier than hunter's one. So might be better than it because when Venomstrike Trap is triggered, your enemy is mostly ok for trade just because they already traded with that minion with yours and that minion does the job for them and left 2-3 health in most situations but this time, When your opponent plays a big minion and use all of their mana, this ambusher will come which makes this card better than Venomstrike Trap in my opinion.
Unpopular Opinion Incarnate
I just don't think a 2 mana Emperor Cobra is good enough to make the cut. I don't think this is bad, but it isn't better than some other secrets you would rather play instead.
Carrion, my wayward grub.
meh...
Not that great since the token doesn’t even have stealth on it. Too easy to remove
Who needs consistency when you could have fun?
Not the strongest of secrets, but decent regardless. Will likely still see play to enable Shadowjeweler Hanar.
It's a 2 mana 2/3 Poisonous. So easy to activate. So mandatory to activate. It's balanced because 2/3 is OK levels of stats.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
This is removal for 2, which can survive, and is plain awesome, another amazing secret.