New Neutral Minion - Soulbound Ashtongue
Submitted 4 years, 7 months ago by
Arthas
A new Common Neutral Minion, Soulbound Ashtongue, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Leave a Comment
You must be signed in to leave a comment. Sign in here.
A new Common Neutral Minion, Soulbound Ashtongue, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!
Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
Could be fun with Selfharm Warlock, but it's obviously a massive risk.
Would have been more appropriate as a 1-mana 3/3 or something
I tried having fun once.
It was awful.
good for zoo lock, but i don't think any other deck likes it?
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Treachery in wild. Opens up more combo opportunities than Wrathguard at one turn.
Unpopular Opinion Incarnate
Lol. Just no.
Not to overly quote Bartender-Bob but ''I like where you are going with this''
''I didn't liked that minion either'' would also fit just right ... just right
Struggle with Heroic Galakrond's Awakening? I got your back :
Dangerous, but Zoolock like to dwell in the dangerous unknown and maybe they will try this one. Otherwise, kinda meh.
Some "combo" potential with the vulture and dark skies, but still meh.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I saw the synergies but you can't just take damage for only 1 stat point in hp, it's not worth it.
Compared to Wrathguard, this card's statline is less suited to its own ability. This card is very bad in aggressive decks, and warlock's self damage theme is better served by a host of other cards.
This post is discussing the wild format.
feels like if I want a quick losing game i can put this in tht deck..otherwise i don't see anyone in the right mind wanting to use this in standard OR arena..
It's a strong 1-drop in arena, but too bad for constructed
Arena card probably and filler card for ranked
Wow... terrible for constructed. 1/4 statline is not worth it at all.
Absolutely terrible card; there's no way this will see play.
it's a big minion for 1 mana, Warlock probably won't want to run it in standard since it doesn't have that many cards that benefit from taking damage
Priest might see this with Awaken the obelisk, since it'll allow priest an early game minion to heal or heal themselves to speed the quest up
It's the first card in the set where I can confidently say that it won't see any play whatsoever.
That 1 attack is really limits this card power, i dare say.
Wrathguard is the obvious comparison. You could say that this one is more aggressively statted, though, given that it costs only one mana and you can roll a buffed version of this with either Shadow Council or with the awoken Imprisoned Imp.
Why would you ever play this card unless you wanted to die? Even on turn 1 where you don’t risk getting killed by it, it’s not worth it for 1 extra health
Who needs consistency when you could have fun?
Doesn't seem like the effect is worth it. Far too risky.
Unless you are really desperate to damage your hero, this card is just really bad. Maybe if it had better stats it would be worth playing on some aggro deck, but as a 1/4 it is just really really bad.
Carrion, my wayward grub.
You wouldnt want to run it, it's likely there simply for the 2 cards that summon random 1 cost minions for your opponent , one is in standard (3/9 taunt), one in wild (dragon)