New Priest Minion - Imprisoned Homunculus
Submitted 4 years, 8 months ago by
Arthas
A new Common Priest Minion, Imprisoned Homunculus, has been revealed!
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A new Common Priest Minion, Imprisoned Homunculus, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Would be great except for the fact that it's a godawful draw as seen on stream....and they didn't give Priest any card draw whatsoever, meaning that you can'T afford to run dead draws.
I tried having fun once.
It was awful.
It's good early game, but that's the weak point of the Dormant card - if they are not OP OP, they suck if you draw them late. I still have faith that they will add a mechanic to pop them out immediately :)...
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Great card. Play this turn 1, Turn 2 heal or other card, This wakes up right when you need it and the opponent probably starts to get a board. Just overall a good card that might look bad.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Pretty low impact, the most thing I love about this card is that you just have to pay 1 mana. Only downside is which deck you will add this card in it? Priest has received a big overhaul too, so I will wait and see how priest works before judging this minion.
Of course, most dormant minions are bad too anyways, I still have hope in them!
don't forget they're rotating out priest's main source of card draw Northshire Cleric
Living like that.
Priest will be struggling with card draws and cycle, that's (almost) guaranteed
Struggle with Heroic Galakrond's Awakening? I got your back :
I'd play Imprisoned Vilefiend over this card any day. Its a 2/5 taunt. The 2 damage is particularly problematic since most good minions have at least 3 health.
If this card is played on turn 1 it's good, but later in the game this is just a horrible top deck.
One of the better imprisoned minons when drawn on curve, but absolutely awful when topdecked. Since they removed all card draw from priest, they will need cards that can be good at any point in the game.
Forgot about this one while reviewing the other dormant cards, this is probably one of the best ones.. a 2/5 taunt for 1 is amazing and a great buff target..
The question is how priest will look like DH seems too insane..
Strong card in the first 2 turn of the game, but in late game is almost useless
I mean, if you have nothing else to do turn 1, this rocks.
"Be excellent to each other." -Bill and Ted
Super good for your turn-1 play - where you might otherwise have nothing to do - but a terrible draw later on as seen in the stream. Probably one of the better Imprisoned minions, though, and that's saying something (...'cause most are trash).
probably one of my most fav dormant card. cheap and decent stat for a turn 1 play. by the time it becomes active you can get it buffed up with spells or dragonmaw overseer.
Good 1-drop, terrible topdeck. One of the best imprisoned demons, still won't see play in constructed.
Pretty good if you can play it On Turn 1 - i absolutely love this card - mostly because of the Art ;)
Challenge me ... when you're ready to duel a god!
You could divine spirit + inner fire it, but as with other dormant cards, your opponent can prepare well in advance. Putting up a 2/5 taunt for 1 mana with a 2 turn delay is sacrificing what is usually a dead turn for priests. However, topdecking this against aggro might just kill you. I think it will probably underwhelm more often than not.
This post is discussing the wild format.
Great card for a Turn 1 play
Terrible card for anything else
Won't see play because 95% of the time, this will be a dead card that you will be angry you drew and will end up losing you the game.
early turn play this, and buff it when it awakens. Simple enough, hope it works
This isn't a bad card, it's slow but the health and taunt make up for it.
and it can curve into some of Priests new buff spells that add health and lifesteal or add stats and duplicate it.
I really think that if you put a card like this to your deck, it should be just 1 copy. If you don't have it on mulligan, just don't play it if you don't have excess mana.
Unpopular Opinion Incarnate
Turn 1 it's playable, but afterwards it just gets progressivly worse.
I just don't think this does enough to be worth playing. If you don't get it on turn 1 then it is just too slow for not enough benefit. I don't imagine this card will ever be played in any good priest deck.
Carrion, my wayward grub.
Horrible card for late game, but it’s usually the early game that the class struggles in anyways
Who needs consistency when you could have fun?
Very good against aggro if played early, but not much use for it otherwise, sadly.
This guy's biggest selling point is that it wakes up on an Apotheosis turn, shutting down pretty much all non DH/Shaman aggro, who have cheap Silence effects. That alone makes it a contender on Zoo Priest, but if there is an aggro meta, DH will be one of the classes spearheading that meta.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Dormant, and wasting turn 1. There are better taunts and minions at turn 3 than this, that do not wast turn 1.