New Druid Spell - Bogbeam
Submitted 4 years, 7 months ago by
Arthas
A new Common Druid Spell, Bogbeam, has been revealed!
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A new Common Druid Spell, Bogbeam, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Am I the only one who thinks this art is really terrible?
Very bad card. Super weak as it is if you were to play it for 3 and the cost reduction doesn't make it better even with the ramp druid is getting. They already have a better more versatile card at 2 mana than can do what this one does and there's no reason to run both.
A bit on the fence on this. It makes ramping a lot better since you can recover the tempo even without mana, but 7-mana is pretty big goal to reach.
I can't see this being used in Quest Druid just simply because they have better options, but who says Quest Druid will be the only slow druid strategy forever?
I tried having fun once.
It was awful.
Hmm either a really good card, or super bad. Depends on the deck i guess. Obvious synergy with [card[Kael'Thas Sunstrider.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Might be used with Innervates and Coins too before playing your 7-drop. So quest druid + Licensed Adventurer maybe. But this is the most optimistic strategy of course.
Unpopular Opinion Incarnate
Yeah.
Or maybe just play Wrath.
ArtStation | Twitter
If I ever seen one of those useless "turn its cost into 0 mana" again, it all has to do with Kael'thas Sunstrider. This card is just pretty much worse than other packfillers.
Another cheap spell for Kael'thas Sunstrider, but Druid doesn't have enough expensive spells in standard to make much use of it. Paying 3 mana to deal 3 damage is terrible though.
Might see some play in a spell heavy ysiel deck. Its still a 0 mana spell at the end, and can end up saving your life for little investment.
But its likely still too slow to do anything useful.
You beat me to it
Struggle with Heroic Galakrond's Awakening? I got your back :
I think this would've been more impactful if it can hit face even if they lower damage.
Dealing 3 to a minion has pretty much always cost 2, even when coupled with another effect (Darkbomb, Frostbolt, Penance, Quick Shot, Wrath). This is straight up bad, unless paired with Kael'thas, as others have noted above.
"Be excellent to each other." -Bill and Ted
You need to blame Malygos for it if it were to hit face then
8+8+6+6 that's 28 damage for 5 cards
I still prefer the versatility of Wrath. Sorry, but I don't like it, even with the nice artwork.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
No thanks I'd rather have wrath..this is pretty useless even if it is free on turn 7.
If we ever see expansion-buffs like they did for Boomsday, I can see this card being buffed in its damage output. Otherwise...no, I would rather play Wrath.
Not bad. 3 damage for 0 is still a good deal later in the game. I am just afraid that this card will so bad in the earlier turns when it is needed the most and so won't be played. Maybe if it dealt 4 damage for 4 mana it would be better. It is a little weird to me that blizzard is making these cards with such small abilities and then making them only playable after 7 mana.
Carrion, my wayward grub.
If this had dealt extra damage at 7 mana or above, I could see it being played. As it is, Kael'thas and Auctioneer food.
Better than the other 0-mana spell, since this is actually playable for its mana cost, but I don't see it being very good. Will maybe see some fringe play in Quest Druid, but I think [Hearthstone Card (BEEES!!!) Not Found] is just a better card than this.
3 mana for 3 damage to a minion ? Big no for me....but Druid can cheat on mana. Is this enough? Probably not for me
Likely replacement for a one mana spell in auctioneer-kael'thas type decks, probably [Hearthstone Card (Barksin) Not Found] if anyone is still running it. Probably one of the best zero mana cards available for druids after your -1 mana cards.
This post is discussing the wild format.
Might have to test that out to see if it works. I remember a while back playing a game as Warrior and on turn 9 I did Coin into Omega Assembly and I only got to keep one of the three discovered mechs. However, in that case it may count as 9 mana again after I use the mana generated by the Coin. In this instance it might work as the cost reduction of the card happens prior to playing it and losing the temporary mana crystals
Quick! Someone give me something clever to write here.
Holy Smite no it's really bad for it's normal cost..
Too expensive before 7 mana, could be good with Kaelthas after 7 as cyling for the 3rd spell.
Spell-heavy deck maybe? I think we need more expansion.
3 mana deal 3 damage is pretty weak, considering warlock has 3 mana deal 4
now, 0 mana deal 3 will absolutely see play, possibly even with gadgetzan auctioneer as they use this to cycle through for the good stuff in your deck
Aliens meet LSD? Great art!
Only real time I can see it’d be useful is right after you use the ramp card to get control of the board again. Beyond that, overpriced for the early game, not that impactful for late game
Who needs consistency when you could have fun?
It's okay-ish if you play it without the mana discount. Rather good as a late game tool with spell power, though.
It's ok i guess. At turn 4 (because let's face it, druid will have 7 mana by then Kappa), dealing 3 is still retty decent.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
I am with you, as many others are. Still, this is better that the other one that gives 1/3 and taunt
3 mana to do 3 damage to a MINION alone is not that great. Late game, this is not really going to do anything. There are plenty of better things to run than this
Wrath scales better than this both early and late game as it's 1 mana cheaper and a card draw in the late game.
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