New Mage Spell - Netherwind Portal
Submitted 4 years, 7 months ago by
Arthas
A new Common Mage Spell, Netherwind Portal, has been revealed!
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A new Common Mage Spell, Netherwind Portal, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Well, that just makes Secret Wild MAge a lot better.
also it'S good in Standard I guess, Spell Mage needed more minion summonning to work, I guess this makes the cut
I tried having fun once.
It was awful.
It's the Mage version of Wandering Monster
So much RNG in mage, but since splitting image is rotating out, maybe this will make the cut in a spell-only mage deck.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Secret that easily get's triggered AND it gives tempo. Great secret and i'm even more afraid of Secret mage in wild.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This is a strong card for wild Secret Mage. There will be a lot of salt when this summons a 4 mana 7/7.
In standard this card will probably be not very impactful, since standard Secret Mage is rather weak.
It doesnt attack anything. So its strictly a worst Wandering Monster for mage. Dont think it will see any play.
Just going on top of my head, the pool of 4 drops is highly inconsistent - if I recall right
Should give it a look and will edit later
Struggle with Heroic Galakrond's Awakening? I got your back :
You will always get Defender of Argus. Your opponent will always get Ashtongue Battlelord (or Flamewreathed Faceless in wild).
"Be excellent to each other." -Bill and Ted
Pretty nice secret to add a bit more of trickyness on crippling your oppponent's play.
It's a decent secret, but historically decent secrets have only seen play in Mage when you can cheat them out a lot. I don't see it replacing any secret in Wild either.
While it's not a bad secret, there are many other which I waaaay better, specially in the wild version of the deck.
No-Minion Mage needs *some* way to generate people on the table, so I guess this will make the cut no matter how good it is or isn't.
4 drops have generally really bad statlines.. I guess in no minion mage you play every minion generator you can get though..
Use 3 mana for a random 4 mana drop it's not a good play for me. In wild Secret Mage maybe can be find a slot
Secret Mage doesn't really want this. Most of their secret suite is based upon stopping counterplays to your board to put your opponent in burn range, whereas this gives you ~4 power on board. Can't see this played anywhere else though.
This post is discussing the wild format.
Interesting effect but will often be disappointing. Maybe they are running out of ideas for secrets?
Another solid secret.. if this go down early, can create a huge tempo advantage. Scary.
it sounds good but there's plenty of 4 drop minions that are pretty pitiful, it probably won't make the deck slot like Flame Ward did
Another good secret for Wild Secret Mages to use to gain some board. Not exciting, but very good.
Carrion, my wayward grub.
Made for spell mage, to get board presence.
4-cost minions are mostly my favorite ones, but so much of them have good battlecrys and weak bodies which lowers this cards power level.
But hey, If you use this, you have probably other secrets and Ethereal Arcanist is a 4-cost minion which would synergize with your deck very well. :)
Unpopular Opinion Incarnate
Meh, lots of weak options it could generate, without too many good high rolls from what I remember. So probably a 3 drop on average
Who needs consistency when you could have fun?
Not the strongest, but useful if you're in dire need of some board presence.
If there is a card I can compare Netherwind Portal to, it's Cat Trick. Except Cat Trick would always summon a decent minion, while costing 1 less.
Netherwind Portal's minion can be much worse than a 4/2 Stealth. If it was guaranteed a good minion, I'd be much more into the card.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Depends on the 4 cost card. 1/1 will be terrible from this. 4/4 is okay. 3 mana 4/4 could be playable, but probably not. Too random, probably will not see much play