Spell Damage Update Idea
Submitted 4 years, 8 months ago by
CursedParrot
These are my example minions that I think could create a Spell Damage strategy in Battlegrounds. Even though Spell Damage by itself does not do anything in Battlegrounds, by creating Spell Damage payoff minions, Spell Damage becomes a valuable keyword. I also included some dragons and Divine Shield minions in these cards in order to make them more flexible and able to fit into multiple different gameplans. Cards like Tarecgosa and Dark Summoner, for example, are playable without additional Spell Damage.
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These are my example minions that I think could create a Spell Damage strategy in Battlegrounds. Even though Spell Damage by itself does not do anything in Battlegrounds, by creating Spell Damage payoff minions, Spell Damage becomes a valuable keyword. I also included some dragons and Divine Shield minions in these cards in order to make them more flexible and able to fit into multiple different gameplans. Cards like Tarecgosa and Dark Summoner, for example, are playable without additional Spell Damage.
I realized I didn't make a Tier 6 Minion so here's one:
Netherspite basically serves as a way to make your low statted Spell damage minions bigger. Combined with Keeper of Secrets it can be pretty good.
But, There is no spells you know :)
Unpopular Opinion Incarnate
Well there doesn’t need to be, since I made cards that benefit off of Spell Damage. I know it might seem confusing to players at first, since the Keyword by itself doesn’t do anything, but I thought it could be cool to have Spell Damage be a sort of extra Tribe that a minion can have
really f***** interesting concept!
Thanks!
Also with this update I would add Archmage Kalec as another Hero. I think that I made his Hero Power really interesting because it enables the player to make either a Spell Damage or a Dragon comp (or a mix of both). Plus, given minions like Dark Summoner and Tarecgosa, Spell Damage can be really powerful even if you don't build for it.
Great concept! Would love to see something this original being implemented
Lemushki - The one and only since the 2006 rebranding.
Theoretically we could introduce spells that have a 1-time use before combat and effect the next round, such as
0-mana Immolate: Deal 2-damage to all opposing minions on the next round
they could be generated by specific battlecry minions (similar to Murozond) or new Heroes, and you can balance them around their effect for different tavern tiers
I tried having fun once.
It was awful.
That’s actually a pretty cool idea!Maybe it could even be that some minions generate the spell at the start of each round so you can save them up. Or there could be a card that Discovers a Spell, so that you have the added strategy of deciding which spell to cast.
Here's what I made based on YourPrivateNightmare's Idea:
There are 3 Spells
And various ways to generate Spells:
And some cards that gets buffs from casting Spells:
just to add to this, we could also make spells cost gold (at least some of them) to give them more powerful effects.
For instance, your crushing wall could easily just be the regular version of destroying two minions if it cost 7-gold for instance (and was only a one time use anyways)
I tried having fun once.
It was awful.
Interesting. Yeah I probably should give them Gold costs, it would allow me to balance them more. I feel like if crushing walls destroyed it would feel too unfair to play against. Maybe it could set the minions’ health to 1
I think spells are inevitably going to be introduced to BG but will come in the form of a hero that gets to have them similar to the Great Whateverhisnameisidontusehim. It would be very awesome to be able to invest in one time spells (Flamestrike, Force of Nature, etc) to help float you by a difficult matchup. Ideally it would be awesome to see one per class in the game or perhaps five dual class heroes which would help them balance it a little easier.
trust me, the demand for it is high so it will indeed happen someday!!
ievery time you level up Bobs Tavern you get a random spell from that levels pool? Example 1st level spell would be Breath of Sindragosa but a level 5 might be Power of Creation summoning two units when you had room yet it could only be used once per game..
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