What's your best heist deck?
Submitted 5 years, 6 months ago by
Slappy
So with the Heist solo content i thought it would be fun to see what the best decks you managed to complete a run with was?
I'll start off with mine down here, Elder Tagwagg + Duplatransmogrifier = Well shucks this was easy.
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So with the Heist solo content i thought it would be fun to see what the best decks you managed to complete a run with was?
I'll start off with mine down here, Elder Tagwagg + Duplatransmogrifier = Well shucks this was easy.
Don't have any screens of it but paladin with 0 Mana sound the bells. Drew it early every game except for the last, but by that time I didn't even need it. I had 3 of those replicating grim guys and got to buff one in the tavern so it was gg.
I don't think this was the strongest deck I've had but definitely one of the nuttiest with the right draw.
No screenshots, but Paladin deck with divine shield HP, Expedite, Robes of Gaudiness, and four Scaled Nightmare in deck, one with +4/+4 and +2 Mana. Steamrolled every last boss in the citadel with that one.
I always pick big minions so whenever I get Robes of Gaudiness, I have a pretty strong deck in my hands. I've never had an autowin deck though like some of you posting before me.
One funny deck that I had included a 5/5 Feral Gibberer. I think I only drew it once in my opening hand but that match was worth it :D
Yeah i've had that deck to, think i had like 6 sound of the bells in it, it's a pain to cast it over 100 times on a minion thou :P .
Did it add a 5/5 or a 1/1 to your hand? id think 1/1, right? Not entirely the point, but just wondering :)
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If you buff Gibberer in the tavern I'm pretty sure it creates swole copies as well. I could have sworn I had it with the +2/+2 buff one time.
Paladin with left card has 2 mana discount, drop all cards and sound the bells is 0 mana ez 12 wins
Any Mage deck with Archmage Antonidas is pretty broken. But my most fun deck was Quest Hunter with +1/+1 minions and the elixir that makes you draw fast and immune to fatigue. I could fill the board so fast again and again until I won
I make bad custom Hearthstone cards sometimes.
As AliRadicali said below your post, the buffs do stay. Endless 5/5s by going face :D
When I finally beat Heroic Kadghar, my warlock deck had 5x Mal'Ganis and some of the strongest demon in-game.
And thanks to Robe of Gaudiness + Emerald Goggle - and a discount at the tavern - I could get Mal'Ganis on board by turn 1 or 2, follow by multiple clones ^^
Struggle with Heroic Galakrond's Awakening? I got your back :
I don't have a screen shot, but mine was Mage: Burning Wit hero power. 1st passive power Stargazing. 2nd passive power Emerald Goggles. Thanks to the friendly encounters, I got Coldarra Drake and was able to not only select it to be in my opening hand, but got copies of it in my deck. Nothing like a deck of "free" minions and spells every single game.
Didn't make a screenshot but had an insane run with the treasure minion that adds 3 free cards to your hand. My minions also had +1/+1 and heal 2 to all friendly characters at end of turn. I was on shaman, started with the draw a card hp and the 2nd deck (with overload) but I'm just adding this for completion because this can basically be done by any class..
At 2 tavern occasions I was able to add 3 more treasure minions (so sorry, forgot its name) to my deck so I ended up reliably spamming the board on t4. Games sometimes took a bit longer because I couldn't trade my low attack minions to make room for bigger ones, it was awesome.
Duplitransmogifier with The Muscle and the Mage cost reduction hero power to get them out on Turn 2. As you can see I had 21 of them. The value and tempo was pretty nasty. Took out the first 3 mages in less than 9 turns and Khadgar in like ~10 turns. By far the easiest run I've ever had.
Dont know if my strongest ever, but I pulled this off twice. I can't think of a stronger T1 lol
Won heroic heist with a deathrattle priest deck with anomaly mode which gave minions deathrattle: summon a 1/1 copy. I also had the treasure which gave all my minions rush and had the heal 2 for each end of turn.
I didn't have a ton of high att deathrattle minions but I did have enough of them and 5 of the mechs which draw a deathrattle minion. That caused me to be able to draw enough 2 minions for playing 1 which made sure I didn't run out od steam. I also had the quest, but never (needed) to use Amara. Although I typically finished the quest around t4.
The 5 mana 2/6 which kills a minion also helped greatly in winning.
All bosses where in the end pretty easy with this deck. Very consistent performance.