From Foe To Friend - Card Design Competition Discussion Thread
Submitted 4 years, 6 months ago by
ShadowsOfSense
Competition Theme: From Foe To Friend
We're going on an adventure to find some new friends this week!
- You must create a Legendary minion
- Your minion must be based on a Boss from one of Hearthstone's Solo Content
- This can be any of the bosses, even ones which already have cards!
Conduit wants us all to get along this week - even with some of our greatest foes!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, May 25 17:00 EDT (GMT -0400). Runs until Sat, May 30 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, May 30 17:00 EDT (GMT -0400). Runs until Sun, May 31 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, May 31 17:00 EDT (GMT -0400). Runs until Mon, Jun 1 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: From Foe To Friend
We're going on an adventure to find some new friends this week!
Conduit wants us all to get along this week - even with some of our greatest foes!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
Edit: I have two new ideas farther down; be sure to give them a look as well :)
Not 100% happy with my first idea, mostly because it seems weird for Sapphiron to be a Shaman card, but that's what I get for pushing poor ol' Freeze Shaman.
Only Solo adventures (Naxx, Blackrock, League and Karazhan) or other Solo Content as well (like Dungeon Run)?
Dungeon Run and the like also count: basically all Solo Content, as you put it.
I hope you guys enjoy this theme btw!
:)
Really cool theme! I made a couple of cards, let me know what you think!
Right now, I am not too concerned on the exact balance of each card, I mainly want to know which idea you think is best.
Carrion, my wayward grub.
The Mute might need to specify other because it would Silence itself, and thus, negate the Mindbreaker ability.
First idea, what do you think (and how can I shift the text a bit upwards to get it away from the attack?)? I'll look up art tomorrow.
(Edit: mechs needs a capital M...)
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I think my best one is The Mute, but someone else already did something similar...
I'll reciprocate all feedback received (and will give some extra)
I really like Julianne. It captures the essence of Romeo and Juliet perfectly. My only concern is that it if they aren't able to remove it, they will take 7 damage, which is a lot for 3 mana. Maybe make it 4 mana? Or would that be too much?
Carrion, my wayward grub.
Got two up right here.
I didn't have the "cannot be Frozen" part, but I was designing basically the same thing when I saw your card. I must conclude then that I like it, and...back to the drawing board.
Admittedly, it's really just a flavor thing rather than anything else as the ability itself is worth almost nothing
Here are my first ideas...it's late at night, so I'll probably have some better ideas tomorrow, but if you like something (or not) feel free to comment on it!
Heigan art kind of sucks imo...but if you like the effect I'll find something better =)
Feedback (Sorry if I didn't get to you):
linkblade91 - Maybe Neutral is the way to go? It won't be too strong in Mage, primarily because you can only Freeze a character once per turn and aoe Freeze effects are too expansive to combine with this.
KANSAS - I like the Mirror the most. How does it work if there is no minion EXACTLY opposite of it, but two? I'm pretty sure Mute is not a functional card, because it implies minions are UN-silenced when it is destroyed. For the wording on Tad you might want to look at Wrathion.
anchorm4n - Apart from the obvious things (spelling, text clipping Attack, missing art and token) this looks like a really nice card. My concern is similar to Juliette right after you: I feel like your card actually makes it easier to deal with your minions…but I'm also not sure how to fix that.
Wailor - Flavorwise, Juliette is on point, but it's underpowered. One of the two is always going to be the weak link so to say. It actually makes them easier to remove then a vanilla 3 mana 3/4. Not a big fan of Xol… The Mute is nice, but I'm sure we'll see a lot more than just 2 versions of it this week^^
Demonxz95 - I prefer Xatma. It does what the name suggests without completely runining your opponents life. I just wish there was a way to prevent the resummoning xD Frostfur has really nice flavor, but I still prefer Xatma.
Wondering whether to sit this one out. Nothings really jumping out at me, but I'll drop these and see what people think...
As for feedback:
KANSAS - I'm going to throw my backing behind Tad the Fisher. It's an effect we've only seen a couple of times (Roll the Bones and Wrathion), but in a deck that could really capitalise on it.
anch4rman - I'll just throw this in first. I anticipate any of the either League not to do too well, just because of how over exposed they've been in the past year. Dr. Boom has had 3 cards, repeated appearances in expansions, and a whole set dedicated to him, so this already feels like "yet another Boom". As for the card itself… it's probably a little underpowered. The whole Mech tribe has basically taken Magnetic and run with it, to the point that this feels needless. You need to get, at minimum, a 6/6 out of this to make it really worth playing, and unless it follows a Sn1P-Sn4P trade, I can't see it happening.
Wailor - I really like Julianne and Romulo, but it may be a little overpowered. Getting a 3 mana 7/7 is incredible, even if it dies to 3 damage. Maybe consider dropping Julianne to a 1/4? I know it ruins the synergy, but 5/7 is a lot less scary than a 7/7 if you can't answer it.
Demonxz95 - Frostfur. I love it.
The Hoax91 - I assume by unidentified you mean the series from K+C? Regardless, I'm going with the Black King here. Very like Moat Lurker, but not as bad. I'm not really seeing the flavour though.
All the boys! Personally I have no clue which one I actually like. Might make someone else idk.
Self proclaimed good at battlegrounds
Yeah it's weird... In chess you can only move the king to take out another chess-piece, if your opponent can't beat the King next turn. The way you want to play this card is kind of the same.
I've got two more ideas:
Edit: This is ShadowOfSense's wording-suggestion for Sirinell, inside the spoiler; maybe that's better?
Here's my first ideas. I'm going to have to look through bosses and see if I find any others that inspire me.
Methinks you have the wrong forum my guy
So I was looking at all the bosses in Solo Adventure and wanted to ask if Harth Stonebrew counts as a boss? He technically is the Practice Mode solo adventure boss, but plays different decks. If Harth is an option, here's the idea I had for him.
Sort of reminds me of Prince Malchezaar and Elise the Trailblazer mixed together, but I think the flavor of it only makes sense this way. When you open the pack, you will hear the rarity of each card he shuffles in.
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
Edit: Made a few minor readjustments.
Here's what I've come up with so far.
Battlecrier Jin'zo gives battlecry triggers without having to play the battlecry minions afterwards.
Alda Petrik can draw a bunch of beasts if the deck is built right, but there needs to be a variety of beasts along the mana curve in order to take full advantage of its effect. It can still be included in order to tutor a few select beasts.
Hestutu Stonewind gives all your characters windfury, including your hero. Your's hero attack must still be raised above 0 in order to make any attacks, such as equipping a weapon. Because of the potential burst damage, there is the drawback of having the second attack only working on minions.
Illidara Sundawn is a member of the Reliquary, a group with competes with the League of Explorers in finding magical artifacts and studying the past. I'm a little worried about the potential with Lackeys, so I keep swinging between a 6 mana 5/5 or a 7 mana 6/6.
Finally a comp I can't screw up because I only have to post 1 card!
Waxrider's example token:
2 card ideas. What y'all think? :3
I make stuff! Go check em out down below here!
More to come soon, maybe?
First idea so far. Yes, the effect is very strong, but i wouldn't say OP.
I'll boop you
first 3 ideas:
rasil can be used to deny heals from damaged minions, set minions’ reduced costs to their starter costs etc.
feedback:
grumpymonk - jin’zo’s flavor seems weird, why when the minions die? interesting idea though. alda seems op at first glance, it’s a mass card draw for hunter that more or less promises a good curve for only 5 mana + a 2/2 body. hesutu seems kind of bland, but it’s alright.
beatdoof - togwaggle seems kind of weak, there’s no real dragon archetype in rogue. also, it says only “shuffle (card)” when it should be “shuffle (card) into your deck”. norroa seems solid, but i’m afraid it won’t be interesting enough to win
basilanguis - i don’t know… the burst potential seems insane, not being limited by attack is scary
Make The Cow King an alternate Warrior skin plz
My ideeas, showing some love to the KotFT bosses. If anyone has a better wording for Saurfang, I'm all ears:
Feedback:
Pokeniner: Hope they let you use Hearth, because I really like the idea. You could probably get away with making it cost 4, since the card won't be OP at all.
grumpymonk: Jin'zo is an interesting effect, especially if you have a bunch of small minions that can be killed easily. Combos great with Shutter, Yogg and Tess if they survive a turn after play.
Alda seems expensive, but it could really bring combo Hunter into viability, so I really like it. Sish something like this actually existed.
Stonewind is cool, but the wording is a little clunky. As is now, you can't go face if your first attack is used for trading. I suggest "they can only attack the enemy hero once each turn."
Beatdoof: Uhm… Waxrider has a token. That's two cards you have to post. The card itself is pretty cool, and synergises well Dragonqeen Alextrasza if you decide not to play the 0 cost dragons.
Norra is also cool, if a little annoying to play against because Secret Mage. Funny, I just saw the card on Hearthcards while making mine.
BasilAnguis: Simple concept that can prove devastating for your opponent. If this hits a big minion, because of the pseudo-charge this gives, you could easily end the game with it. I like it!
DestroyerR: Is Vustrasz's chest the same one from Marin? I don't see why this is a Start of Game effect, it would make more sense as a battlecry. Otherwise, great card!
The Queen is pretty cool, has mill potential in a miracle deck.
Rasil is… weird. I get what it does, but it raises too many questions when it comes to interactions. Don't like it.
Well then that's why I make Toggwaggle? To make Dragon Rogue a thing? Lmao
I'm gonna go with two of these cards in the meantime and I'm gonna try tweaking 'em
And yeah here's a fixed version for Waxrider:
I make stuff! Go check em out down below here!
More to come soon, maybe?
Thanks for the feedback, I agree Boom was a bad idea. I will stop trying to stay awake until the new competition starts and being creative when I should be asleep.
Here's another idea. I'm happy with the art and the effect, since it mirrors what he does in WoW. I took it out of Karazhan because they got no class legendarys and didn't have Lifesteal back then. The wording seems a bit strange at first glance, but Wild Bloodstinger says it's okay. I could use some help with the stats and would be grateful for general feedback. I will add my two cents later.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Kind of sad that for my prompt I am incredibly busy for Day 1. I'll get something happening tomorrow, along with some feedback.
:)
What do you guys think of this? Will update with more later.
Feedback time!
Beatdoof:
Nirast:
DestroyerR:
BasilAnguis:
grumpymonk:
Pokeniner:
Xarkkal:
linkblade91:
MenacingBagel:
shaveyou:
TheHoax91:
Demonxz95:
Wailor:
KANSAS:
bigcum:
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I fixed it already in the original post btw, might wanna check out the new version >:3
I make stuff! Go check em out down below here!
More to come soon, maybe?
Lots of ideias for this one. Here's the ones i thought were more interesting. What do y'all think?
Bonus:
More of a joke card than an actual option, but who nows, maybe some people will show interest.
TOKI WO TOMARE!
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
This is all I came up with to this point. Changed Seriona a bit to make more sense. What do you guys like the most?
Someone just told me this does not compare well to Dirty Rat + Nether Breath. What would you think about making it 3 mana 4/3 or 3 mana 4/2 (which would be a cool reference to Satyr Overseer)? Is that good enough for a legendary?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
One idea I have. He basically offers you a treasure he found on his journeys. Thoughts?
These three seemed to be the most popular. I fixed up some of the wording and numbers, what do you think?
I reduced Magic Mirrors cost to 6 to make him more playable, and also reduced his Health to compensate. Also fixed the wording.
I increased Tad's cost to 5 because I feel it would be too easy to fill your deck with 26 murlocs, Gentle Megasaur, and Everyfin is Awesome, which would make this a way too reliable source of draw for Murloc decks. I also fixed the wording.
@TheHoax91, I like Thaddock the best. Though I wonder if the flavor would be better with Bink the Burglar. He seems like the kind of thief who would grab at random stuff without even knowing what it is.
@shaveyou, Applebough is pretty cool. It makes for a lot of interesting game play. The only thing is the watermark.
@MenacingBagel, Vesh Reborn doesn't make any sense, what does he mean by "if any survive"? Does he mean if they survive until the next round? It looks like an interesting card, but it needs some clarification. K'zrath the Worshiper is also pretty cool, though I think doubling C'thuns stats may be a lot. Maybe if he gave him +5/+5 instead? Also, it would be cool if he did both things instead of one or the other. A C'thun/Galakrond Control Priest sounds interesting. Icarax the Mad is probably too OP. Looking at [Hearthstone Card (Priestess of the Fury) Not Found], minions that destroy other opposing minions every turn are very frustrating to deal with. Granted, it also hits your own board, but I still think this may be too powerful in a control deck. Xatma the Defiler is kind of cool, but I don't think it would realistically work out. Feign Death never really worked out, and this card costs twice as much. In the end, I think I like K'zrath the Worshiper the best, but it could use a little bit of touching up.
@Linkblade91, Nefarian would probably be very popular with the Deathrattle Rogue players. I don't have too much to say about it, it looks cool. I would give it a solid 4 stars, withholding one only because it is probably too slow to see play in most decks, but it would still work in some.
@Xarkkal, Personally, I like Ranger Ar'ha better mainly because random Secrets can be frustrating to play against, and nobody likes it when their opponent sets up a full christmas tree. I would make Ar'ha 6 mana just to make her a bit slower.
@grumpymonk, Alda Petrik is cool. I support any form of recovery in Hunter. Hesutu Stonewind is hard to evaluate. He is either super powerful in the right board state, or just not enough to make a difference. Illidara Sunsdawn is basically Chromaggus for 6 mana. Battlecrier Jin'zo is interesting. He is my favorite of the four. There are so many interactions with different cards, and I also really like the fact that he doesn't have to be played on the same turn as the Battlecry minion like Brann Bronzebeard. I would vote him 5 stars.
@Beatdoof, I like Waxrider Toggwaggle better. It synergizes nicely with [Hearthstone Card (Candlebreath) Not Found], and it might be enough to make Dragon Rogue a thing. Mechanically, it fits so well with Rogues cards in Decent of Dragons. I would vote 5 stars.
@BasilAnguis, I like Toomba best, but I think 4 lackeys is kind of a lot. I would reduce it to one or two lackeys and also reduce his cost.
@DestroyerR, I don't like Rasil because the wording is kind of weird, but mainly because I don't think this should be a thing cards should be allowed to interact with. Vustrasz the Ancient is interesting, but it will probably hurt you more than help you. Maybe if it was a battlecry it would be better, but then it may be a bit too OP with Oaken Summons. Ultimately though I think Queen Waggtoggle is the best. She fits well thematically and can set up for some interesting comboes. I would make her cost 2 mana though. At 3 mana, you have to play 3 additional cards after her before you actually get any benefit, and at that point the opponent has 3 coins. At 2 mana it is a lot easier to get value from her.
@Nirast, Lord Marrowgar is probably way too slow to be useful, and you also forgot to make him Legendary. I really like Deathbringer Saurfang, but I he is just too weak as it is. He won't ever be immune on your opponents turn, and 2 Health is really easy to kill. I would drop the Immunity on your Hero, but Saurfang immune for the entire round whenever you attack. As for the wording, try "Whenever your Hero attacks, give this minion Immune until your next turn". Or if you want to keep it so that your Hero is immune, just add "During your turn your Hero is Immune" before the first sentance.
@anchorm4n, I would increase his cost to 6 mana and maybe give him more Health. Aside from that I think the card looks great.
@MrRhapsody, Personally, I like The Scarecrow the best. I would make him a 4 mana 4/5 just because he requires a lot of setup.
@Shivershine, This looks pretty cool. Though he is a bit bland as he is. I would give him better stats for his cost and maybe add some kind of deckbuilding restriction to give him a bit more character.
@Neoguli, I think you have the best chances of winning with Zaraam. People would really appreciate Thief Priest support. However, instead of making the stolen card cost more for the opponent, it would be better if you made it cost less for you. That way it isn't a hate card which might make some players salty, instead it makes these random cards that have no synergy with your deck more playable.
Carrion, my wayward grub.
I like Magic Mirror the most but it seems a bit too strong given that it has a pretty good taunt body for 6 while also having a Faceless Manipulator on top. I would say that it should probably be 7 or maybe even 8 mana.
The spoiler is just uses/why they're there.
Toomba will shuffle a random dungeon run treasure into your deck pretty powerful but also might end up with something rather useless.
Maru can be bounced to give a Tekahn like effect or you could just make your lackeys 2/2s.
Thaddock lets you get copies of minions either to play or just to have in hand to complete your quests.
And I just kinda liked Experiment 3C lorewise so I decided to shove him in to have all the dungeon runs as a card.
Self proclaimed good at battlegrounds
Toomba is too slow and should probably cost 6.
Taskmaster Maru is too strong in a class that generated 20+ lackeys.
Thaddock is a bit too good of a reload for 4 mana.
Experiment 3C doesn't seem rogue at all, it should probably be ok as a warlock card.
Because of being gone in bed, here's a load of feedback.
Lol, Freeze Shaman! Shamans don't really have the Freeze cards to make this work, although you can say this about absolutely every Freeze Shaman card.
Out of your other 2 cards, I prefer your Nefarian although I think I tend to gravitate towards realistic cards and less so towards flashy ones.
Flavorfully, Julianna and Romulo are a perfect 10/10. It has great starting potential, although if you kill one before you can attack, it's as if you played a vanilla 3 mana 3/4 or 4/3 (depending on what's killed).
The Mute is pretty nice. Xol the Unscathed has a cool ability, although it seems probably too weak.
I actually thought of making the 4 Plague Lords as cards too, hence why I have Xatma. I should note however that Priest's Plague is Death, and Rogue's Plague is Madness, therefore it would be more appropriate for their classes if Xatma was Priest and K'zrath was Rogue.
Out of all your cards, I'd say Xatma is probably my favorite. Vesh has strange wording, K'zrath doesn't really make sense for the set it's in, and Icarax seems way too overpowered.
Not really a big fan of your other cards (sorry).
You also forgot to put a rarity on Lord Marrowgar, but otherwise, the effect is pretty good.
The Trapped Room has a cool effect, although it doesn't make sense flavorwise for it to be a minion. Not really that keen on the other 3.
I got a decent chuckle out of Infinite Toki.
After learning that maybe immediately sending an idea and not listening to potential feedback got a toll on me, it's time to reveal some of my ideas.
Sazin is a good Big Shaman enabler and can combo well with Muckmorpher. Zaraam adds a bit more disruption to Thief Priest decks, as their cards that you stole are now more expensive for your opponent - for example, if you get a copy of Ysera, Unleashed, your opponent's original copy will now cost (1) more, wherever it is. Glack is a support for Poisonous and adds a Burrowing Scorpid to your hand, although that can be changed.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
I decided to scrap all other ideas (except maybe toomba or Vesh) and instead make one for my favorite boss and battleground hero. Although I don't really love my design for him.
Self proclaimed good at battlegrounds
Since most people seemed to prefer Julianne, I guess I'll go with her. I'm not sure about the statline nor wording, though:
Now, some feedback:
@linkblade91
@KANSAS
Magic Mirror has a novel effect and is flavourful, but in my eyes, the star voting system tends to favour conservative designs.
Tad, the Fisher is quite cool, but you should give it at least 1 Attack. A Battlecry minion with no Attack is just a spell xD
@anchorm4n
Terestian is really solid, on the other hand. I dunno, cards that use Lifesteal in a creative way are always cool in my eyes.
@Demonxz95
Frostfur is also cool (pun intended), but I've seen that same effect many times in competitions.
@TheHoax91
Thaddock the Thief is fine, but her effect doesn't seem unique enough to justify her Legendary rarity. Maybe if you add something like choosing the actual "Identified" card? Not sure how to word it, though.
@shaveyou
Vitus, the Exiled is okay, but doesn't blow my mind.
@MenacingBagel
@Xarkkal
@Pokeniner
@grumpymonk
@Beatdoof
@BasilAngus
@DestroyerR
I also like Rasil for his innovative effect.
@NiRast
@bigcums
@MrRhapsody
Kizi Copperflip and Infinite Toki are also very solid (yes, even Toki)
@Shivershine
@Neoguli
Glack seems too specific, honestly.
That leaves us with Zaraam, which is quite interesting. I'd give him a 2/5 or 2/6 statline, though, since his effect has no drawback or requirements.
Ok, fixed him a bit.
Missed out on the last comp because of finals, but I'm excited to get back into this.
Here are the first three ideas I have (I might keep looking for more but let me know what you think of these).
I'll try to update this with feedback soon.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
Forgot to make Marrowgar a Legendary, not sure anyone noticed :p
I've also had another idea, but I don't think it's eligible, since Rikkar (the guy you play as in Rumble Run) isn't technically a boss. Still, I want to share it:
Feedback (going in reverse order just 'cuz):
Hordaki: Lyris is dangerous. It can get really crazy in cyclone mage in wild. Not sure I like this card.
Ivan is a cool concept, but it can get pretty crazy too. I'd make it a 4/4.
The Slipstream seems the most balanced, though it would fit Warrior better it would deal damage to all minions.
Shivershine: What is the treasure? If it's the Marin ones, it seems to powercreet Heistbaron Tog. If it's the ones from the single player content, NO! Those cards are busted an not in constructed for a reason.
Wailor: Hmm, this one's though. For statline, I'd say vanilla stats work fine, no matter the cost. As for wording, probably something like "Battlecry: Summon a 4/3 (or whatever statline) Romulo. When one dies, they both die." Careful with silence effects one those.
MenacingBagel: Way too disruptive. If your opponent has a full board, and you have nothing, playing this could completely turn the table in your favour in an unfair way. Unless they don't swap sides, in which case it's pretty useless, since position is pretty irrelevant in HS. In that case, make it's cost (3).
Neoguli: Sazin is pretty broken. As long as you keep a minion in hand, you have an infinite train unless your opponent has silence.
Zaraam I actually like quite a bit, though I'd change the wording should be "theirs costs (1) more." It should also probably not cost more than (10), so you don't completely brick their win condition.
Glack is pretty powerful, though you won't get more than one or two triggers from him. Still, the reward is way too powerful, I'd tone it down a bit. It should also not be a card from a later expansion than itself.
Man, I now realised I'm at a pretty big disadvantage. I haven't played single player since RoS, and even until then very little, so I don't really know the bosses.
Feedback time!
Nirast
Lord Marrowgar is solid, maybe not the flashiest, but still good. Rikkar, the Pretender seems too hard to build around, as it requires a lot for it get it working. You need to run both the spirits and the loa in your deck. I'm not sure that's enough payoff.
Hordaki
Lyris the Wild Mage - I'm pretty sure I've voted on this card in a earlier competition and it didn't end up doing all that well.
Manhunter Ivan - Interesting payoff for playing secrets. I'm not sure what happens with some secrets, such as Misdirection, and Pack Tactics, that depend on the minion that triggered it.
The Slipstream - Functional, but not very exciting to me.
Shivershine
I like it. I assume it includes treasures from Rumble Run as well?
Wailor
I like the middle wording the best, as it needs to be clear that Julianne dies too if Romulo dies without reading the token. I like the statline of the first one the best.
MenacingBagel
I don't think the wording is entirely clear - can the minions switch sides? Otherwise, I don't see this minion making much of an impact.
Neoguli
Sazin - If you swap Sazin with another minion and you swap it back, it now has two deathrattles? Not sure what to make of this.
Zaraam - I think this should help you instead of hurting your opponent. Other than that, I like it.
Glack the Scropid - I think that this should have poisonous. It is a scorpion after all, and it would require to many hoops to jump through if it didn't.
KANSAS
High Justice Grimstone - I like it, but I would make him a 2/4 or a 4 mana 3/5.
Magic Mirror - At worst, this is a 50% chance to copy the enemy minion you want. Seem okay to me, but it's not as flashy as it looks.
Tad, the Fisher - Hard to see why this needs to be 0-attack, flavor wise. I also think you're overestimating the battlecry a little.
anchorm4n
I like the abilities and how they synergize with one another. I'm not sure how powerful this is. On one hand, if the battlecry destroys the minion, it's like a discard for your opponent. If it survives, your opponent can get a big advantage out of it. I would not have gotten the Satyr Overseer reference if you didn't point it out.
bigcums
I like Ozara the best, but I would lower its stats a little, maybe a 3/5.
MrRhapsody
I would go with Kizi Copperflip or The Scarecrow. I think they are flavorful and that the cards play well. I think the other cards could lead to unfun situations for your opponent.
This is a super fun competition! Created five so far and may continue as there are a ton of Boss encounters I wish were in the game (mainly as Portraits but cards would have been awesome as well.
Ideas behind the creations:
Craggtor - The Monster Hunt version of him is all about big minions and reduction so just kinda carried over that idea but gave it a Druid twist with the choose one. I see this as something that could go in combo, ramp and quest. This can either act as a more expensive Thaurissan for minions if you have drawn the combo pieces or you can get a bigger discount for a later turn.
Wildtooth - The Tombs of Terror version just destroys the lowest Health minion. I thought the idea of making a Rush minion that got bigger off feeding of small minions was a neat twist on the idea. With the wording from the adventure, this can target friendly minions as well so it would require the player to make some trades if they are wanting to target a specific minion. Thought about adding that but wanted to change it up to being a more positive for the player since the stats were weak. It does have the ability of being a crazy Rotnest Drake with only one minion on the board but felt the stats were low enough and the off chance this arises.
Kriziki - The idea behind this Battlecry is the special card that Kriziki has in Galakrond's Awakening. The wording of the spell is just returning the cards to their hands but thought making it more in line with something I could see a Priest actually having with the thief aspect. Want that Prime minion on your opponents' board? Want the ability to fill your opponents hand with Highlander cards for their non-Highlander deck? This card accomplishes that feat!
Jolene - The Tomb of Terror version has this encounter be with a Warlock base deck but the power screamed Rogue to me. Having the ability to Discover is stronger than getting a random spell like in the adventure so I made the reduction part a combo for the card and not in the Battlecry.
Magic Mirror - Love the idea of dual effects and this is the Yogg like idea I have had for some time and Magic Mirror is the perfect minion for this ability. Not sure the wording is correct (sure someone can help me out if this isn't right if this is considered the best option of my lot) but thought the card just needed to be made with this prompt.
Thoughts are greatly appreciated!
Fixed Daryl's wording to make it more obvious what he does, and nerfed Icarax. I now notice a typo in Deyrl's text
Self proclaimed good at battlegrounds
It seems High Justice Grimstone is a resounding success. The only thing we can't agree on is the cost/stats. I want him to be a lot better than Gnomish Inventor, and I don't think costing 1 less mana, or having 1 more attack is enough. I really like the 3 mana 3/4 stat-line. It looks good, it feels good, it is a solid stat-line for a 3-drop. And when you pair that with a simple yet powerful battlecry, like drawing a card, you get a very powerful, yet fair, solid, aesthetically pleasing 3 mana minion. And the dragon on top just rounds out the whole card in such a nice way. Or at least that is how I feel about it, other people probably don't care that much.
Carrion, my wayward grub.
Enemies or friends alike, she cuts them all.
EDIT: discarded the idea, no need for further feedback, thanks to everyone who gave any!
I would like feedback, and will -in time - also give some.
Here's a handful of ideas I came up with today:
I think this is a bit too good of a reloading tool, especially for rogue given that they have cheat 1 drop generation. The fact that it generated spells in a specific range makes it pretty reliable and scary since most cheap rogue spells give a lot of burst damage. I think this should only work with your minions or the enemy minions .
I have to admit, I forgot about Galakrond and the Lackeys. But I meant random spell as in 'from any class', was that not implied clearly enough? This would make the cards harder to spend, while also advancing Burgle rogue. As it stands, you're probably right, about too many small minions, but on the other hand Galakrond rogue often has to many resources, clogging up the hand. I'll have to give the small spells a look over to see whether getting a random hand full off them would be OP.
Based on feedback and which of my ideas I like the most, I'm probably going to go with one of these three.
I've played around with the costs a bit. Hopefully, they're balanced. Let me know what you think.
More feedback:
meisterz39
Cragtorr is a decent design. It might not be the most exciting to some people, but I like it.
Lyris the Wild Mage isn't really my cup of tea. It's fine, but there's already of a lot of spell generation in mage and this doesn't do anything too differently from those.
Plaguemaster Rancel doesn't have much support. Poisonous minions are already designed to kill anything it comes in contact with, so this functions more as a deterrent to board clears than anything else. If you're trying to get value, they can just kill this pretty easily.
You added an extra a between the o and x in Oxana Demonslay. Doesn't feel like an effect that would go on a legendary to me, and I feel like it could cost 1 more.
Xur'ios: I like it. It should say spells from other classes though, as the way is worded right now implies that it only reduces spells from one class if you're holding spells from all different sorts of classes. I might consider having it reduce the cost to 1, just to minimize the risk of any infinite combos that rise up.
Elfensilver
Generated spells are from the class of your hero. If you want spells from different classes, you have to specify it in the card text. I agree with bigcums that this is too good for its cost.
MenacingBagel
Dancin' Deryl: So your minions can potentially swap places with your opponent's? That seems really powerful, especially if you got a board of small minions and your opponent has a bunch of big ones.
Icarax dealing damage to heroes makes it seems more like warlock and less like warrior.
Cg8889
There a typo with Craggtor, it should be Cragtorr. I like the card. The second option reads a lot stronger than the first, but maybe it could work in combo decks.
I don't know how strong Wildtooth is, but I like it. It can be used as a tool in control matchups that other hunter cards don't really have.
It didn't occur to me that Kriziki would give your minions to your opponent and that you would get their minions at first. I don't know how to word this differently but some people might misunderstand the effect.
Jolene Knottley should say "Discover a copy of a spell" if you're not intending to take it away from the opponent's hand.
The wording of Magic Mirror seems clear enough to me. It's very unique and I could see some interesting brews.
I got a bit carried away by the theme. The results are everything but normal. Let me know what you think:
Quick round of feedback:
Neoguli - I very much prefer Zaraam. It even inspired me to do my own version. I agree with others that its stats should be a bit worse to balance out the permanent upside it provides.
Wailor - 3/3/4 'When one of the lovers dies, so does the other.' I'd suggest Romulo to be textless, so you can Silence Juliette to save him/her…
Shivershine - Very nice Highlander support. Try to zoom/move/replace the art so there is no tect on his pants…
Hordaki - Of the three I prefer Ivan. He ssems a little bit expensive though.
Nirast - 'All' isn't all caps if it is restricted to friendly Deathrattles only. Rikkar was never a boss we fought iirc?
Cg8889 - Krizik has a crazy effect. That's a variation I Haven't seen yet. I like it a lot.
MenacingBagel - Deryl is really nice and i dare say balanced, but people will struggle to understand what it does no matter how good you word it out… Icarax captures the essence of Wrath very well. 'ALL' should be all caps though…
KANSAS - How exactly is 3/3/4 more AESTHETICALLY pleasing than 3/3/3? I'm curious. Besides that the card is just too strong in its current form.
Elfensilver - I'd prefer this to give random rogue spells, because many of them have to do with cutting… That and every other custom Rogue card has burgle synergies already…
meisterz39 - I prefer Cragtorr and Xur'ios. Cragtorr maybe is a bit strong compared to Glowfly Swarm, since it has no restrictions…
grumpymonk - Illidara seems dangerously close to OP. I like Alda the most, because it incentifies diverse deck building. 'Costs' should be capitalized.
I think 3/4 looks really good because it is prime stats for 3 mana. You know it will be able to fight against almost any other 3-drop and survive. Also, I think this may just be me, but 3 mana cards feel smooth to play, if you know what I mean. I don't know why, but 3 mana 3/4 is my favourite stat-line, it just feels good to play on curve, and it can trade very efficiently in the early game.
Really though I have no good reason for not making this a 3/3. I shouldn't be picky about things like that, I will update the card tomorrow with reduced stats.
Carrion, my wayward grub.
I feel like it's because 3 mana 3/4 is a very easy statline to work with, while also feeling right on the cusp of balance. Basically, what I mean is that it's already a serviceable statline by itself, but it allows you to make minions with premium stats and beneficial abilities, resulting in cards that seem decently strong but not overtuned without that much difficulty.
Nice theme, Feeling a bit discouraged after 7 consecutive non-finalist but I'll try to come up with something tomorrow.
EU
Don't be. I've participated in those things since the Hearthpwn days and I can count the number of times I've been a finalist on one hand. You'll get there.
God, guys, I'm so happy about this idea.
Just need some way to perfect/balance it.
First I wanted to make "Trapped Room" a minion on its own, that put 5 secrets in play as a battlecry (or held 5 secrets active as long at it is alive) but that would've been way too powerful.
Not too happy about the mana cost and the full flavour, maybe it should be a class specific Togwaggle?
What are your thoughts on it?
I don't know why that I could add only one token and I mistakenly submit. That feels really bad COL
I reduced his stats to 3/3, what do you think?
Carrion, my wayward grub.
Not bad. Definitely on a strong side though, could see the nerf to a 2/3 or 3/2, as even Brightwing, which has a similar effect, is a 3/2. And Grimstone would still be a bit better due to his tutor.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
I don't want to make him any smaller than a 3/3 as long as he is at 3 mana. If I were to adjust his stats I would also adjust the cost. I am fine with him power-creeping Brightwing for a couple of reasons. One, this is an expansion Legendary, so it should be more powerful than an evergreen legendary, especially when it is part of an adventure. Also, while the two legendaries are similar, they play different roles. Brightwing is mainly for newer players so they have a chance to play with Legendaries that aren't in their collection, or for dragon decks as a small value generator. Grimstone is intended to be used as a tutor, he helps make your deck more consistent.
Carrion, my wayward grub.
The idea behind this card would be to either run it in a secret deck to make more use out of the secrets than your opponent, or to run it in a draw heavy deck in order to draw more secrets than the opponent. Do you all think that shuffling 8 secrets is too much? Should he be buffed to 5 attack?
Still looking for feedback on my ideas, so how's this for an updated Sirinell? Now he(?) functions like Nethrandamus, growing in strength inside your hand after each strike of your weapon. Could be the finisher Bazaar Burglary needs now that Leeroy Jenkins is gone from Standard.
I'll start writing up some feedback for you guys in a separate post, so stay tuned for that.
Edit: Going off of CursedParrot's feedback below, I came up with this alternate of Nefarian:
Now he's much cheaper, and a Battlecry, but he benefits both players so just might end up giving them an answer to his presence. I'm very hesitant to make the card based on "Lord Victor Nefarius" because then it should be a BRM card, and I feel this makes more sense in Descent of Dragons as a returning character (like Ysera, Unleashed and the like). That way I can have a similar effect to the original Nefarian, while helping Burgle/Bazaar Rogue in the present.
I like your Nefarian design, but I fear that as a 9 Mana minion without taunt or Rush he’ll be too slow for a Bazaar Rogue. He does synergize with Anka, but I don’t know if he would fit into deathrattle rogue. You could fix that by either giving him Rush/Taunt, or by reducing his cost (potentially replacing the art with his human form, so that it seems less weird that he isn’t 9 Mana).
Sorry I didn't give out anything yesterday; was busy with other stuff. Went backwards with the feedback, to get everyone's most-current iterations of their cards:
CursedParrot - I don't believe he should be buffed, no. Despite the uniform effect, it's still better on your end considering you can build around Whirt with lots of draw, in a Secret Mage deck or with Commander Rhyssa. My main complaint is that, at the time of Rise of Shadows, Rogue did not have any Secrets in Standard. I also think some people will see this as a Secret Mage card for Wild and be biased against it.
KANSAS - I think it's fine. Not much to say, really, 'cause he feels rather vanilla to me. I'm sure he would see play, though, so that's a good thing.
thenjax - I'm sorry you fell victim to an issue while submitting :( The idea behind your card was rather neat.
bananenparty - The spell needs to specify where the Secrets are coming from, namely by saying "random Secrets". You don't need to say "class", given that all Secrets are class cards. As for the overall balance, it is super slow: you're sacrificing your turn 6 and your turn 7 for this if played on-curve, and you're rolling the dice with a 5/5 and 5 Secrets of random value. All at once it would have been too good, I agree with you there, but spaced out like this I'm not sure it's a good idea.
TheHoax91 - I like that you can build around Linzi with Togwaggle's Scheme and the like. Feels like a lot of effort, though, with a little payoff; having to draw into a bunch of 1/1s might be painful. That being said she is my favorite of the three; the other two are hard Nos from me.
grumpymonk - I like Alda a lot, because it helps cover Hunter's terrible draw, while also being a build-around card. You would purposefully fill your deck with Beasts of different costs, but maybe not too much, which is an interesting decision-making.
meisterz39 - I actually like Lyris the most: she feels the most "natural" of your cards. That being said, she might be super-busted; at least, she feels like someone will abuse her to the nth degree lol
MenacingBagel - Dancin' Deryl is amusing, but wouldn't that effect make more sense with the Carousel boss? With that in mind, I think I prefer Icarax.
Cg8889 - I like Craggtor the most. He has an interesting decision behind him, as-to how you want to combo the Choose One: lesser payoff now, or a greater one assuming you can draw into it?
Nirast - I would say No, Rikkar is not allowed. Lord Marrowgar is a solid card, though, albeit maybe a little too good. Back then you didn't have nearly as many OP Deathrattles as you do now, so maybe he's fine.
Hordaki - I like The Slipstream the most. I can imagine the cannonball animation when the effect triggers, and it makes me happy. Lyris is super strong in a Cyclone Mage deck, with all the low-cost spells being flung around, and Ivan would create a lot of confusing moments.
Shivershine - I like the deck-building restriction to help alleviate the strength of the Battlecry, but there are many Adventure Treasures that are ridiculously OP…and others still that are incredibly niche in their usage (because they were designed with a specific character in mind). Makes the card concerning and a bit messy.
Wailor - I think stating that "when one dies so does the other" in the Battlecry is fine. I personally would prefer a 2/4 + 4/2 'cause I think vanilla stats is a little too strong.
Neoguli - I like Glack: I think he's unique and pushes an otherwise-middling archetype of the Rogue. The flavor is there, as well, with the poison causing them to spawn more Scorpids. He should probably have Poisonous himself, though, so you have at least one proc available. Maybe remove the Stealth in exchange?
anchorm4n - I think making it a 3/4/2 sounds fine. As long as it has 4 Attack, because I like the idea of 4-Attack with the four damage (makes it seems like he's actually attacking with the power).
bigcums - I like Nici the most, except she should somehow specify that it cannot repeat itself. Other than that she's good to go.
MrRhapsody - I like The Trapped Room the most, because it does something unique via increasing your Secret limit. Further the power of the Hunter Christmas Tree! lol
Beatdoof - I love Waxrider Togwaggle. I have nothing else to say; 5 stars.
DestroyerR - I like Queen Togwaggle the most, although I would hate playing against her because you'd just fill my hand with annoying Coins >_>
BasilAnguis - I think Seriona is solid as-is: yeah the Mind Control effect is powerful, but it's temporary and you need to be holding a Dragon on top of that. Should be good to go.
Pokeniner - I personally would say No, Harth does not count for the prompt. He's not really what we're looking for when we ask for "Solo Content"; the spirit of this competition was meant to be Adventure bosses.
Xarkkal - I prefer Ranger Ar'ha, in-part because I think Secret Mage is strong enough without additional help. Not every Beast has an interesting Battlecry, so there's some build-around aspect to the card to maximize its effectiveness.
shaveyou - I'm not a fan of Applebough because I don't think the two options are equivalent in power/effectiveness. Vitus is interesting, though, because he's an expensive card that wants you to go wide. Would definitely require proper deck-building to pull that off.
Demonxz95 - As I said before, I like Frostfur…but I believe you submitted Xatma already :P
Yeah, that's just kinda the one that most people here seemed to prefer.
Such is the crisis when you have more than 1 card idea. You basically have to pick which group to please, and tend to just go with whatever one seems bigger.
This version would make Whirt good in a Secret Rogue deck (especially with Hanar) but bad in a Secret Mage deck, since when you play Mage the secrets shuffled will be 1 or 2 cost. Also, it could work as a counter to Secrets, since it counts enemy Secrets too.
The purpose of this version of Whirt would to be run in either a Secret Rogue deck to generate cheap secrets to trigger Hanar, or in a Bazaar Burglary deck to make your Secrets count towards your quest. It can also be run in order to counter Secret Mage or another Secret deck by causing the first 3 Secrets they draw to be likely worse and less synergistic. It also makes cards like Kabal Lackey and Kirin Tor Mage worse by making the cost reduction they give lower if used on a Secret made by Crystal Ball.
Is 3 a good number of Secrets for it to transform? I wanted it to be enough to allow for synergies and disrupt Secret Mage, but not so high as to make cards like Mad Scientist and Ancient Mysteries not work. Would 5 be better?
Edit:
Do you all think this version of Crystal Ball would be better? I was scared that the Paladin Secret option might be too powerful as 2 Spell triggers for 1 Mana, to the point that it could be run in lots of Spell synergy decks. This version would also make it even more powerful of a tech against Secret Mage. I could also just remove the cost reduction and keep it at 1 Mana, but I want it to not be a huge punish to Secret decks, and potentially included in some Secret Decks (just not Wild Secret Mage).
I know I've already posted way too many ideas so far, but here's one final design:
This version is the simplest of the ones I've come up with, acting as a nice anti-secret tech card. Because it specifies the top secrets and not random secrets, it is guaranteed to mess with Mage's secret draw and cost reduction cards, and it is also less able to be abused by Paladin Secret decks to upgrade their Secrets. It also somewhat keeps the potential use as a Bazaar Burglary quest support card.
Which design do you all think is the best?
This week there's so much freedom in the design that I can't decide which one to go with. Any opinions which idea would be the most promising one for this competition?
And a question about Dazzik: He is based on Dazzik "Hellscream" in Dalaran Heist adventure but for this contest, I made him a completely new appearance due on his characteristics of being able to copy the appearance of another. In this entry, he steals the appearance of Rafaam. Would this be an acceptable entry for the contest or is it too far gone from his adventure boss version? It's still based on Dazzik himself. Thanks a lot!
May the waves ever lap at your feet
-Murloc Spirit
I personally believe that Dazzik will be fine, given that many people are submitting alternate versions of their Boss and Hearthstone itself often makes very strange, non-canon versions of characters (like Ragnaros Lightlord)
However, if you want to be more sure of Dazzik counting for the competition, you could replace him with another copying boss like the Face Collector. Also, you could just use another form of Rafaam.
New card idea seeing Harth doesn't count as people say. :(
Sezavo will most likely never be played on Turn 5 and will mainly be used as a Siphon Soul clear. This does mean he has very poor attack and has to rely on his needles to do most of the healing he can do. If your first needle doesn't kill the minion, Sezavo will just poke another, and then another, and another, until the enemy has died from too much therapy. And just to clarify, it will continue to grow in damage until the minion is killed, so it would start with 1 damage, then go to 2, then 3, then etc. Thoughts?
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
Interesting card! I think it may be too powerful as it is now however, since it is essentially 5 Mana for a 1/5 Lifesteal and "Destroy a minion and Restore health to your Hero equal to its Health (or sometimes even more)." I think as a 6 or 7 Mana 1/2 it would probably be balanced, when compared to a card like Natalie Seline.
Feedback time:
Sinth: I'd go with Dazzik or Bob (and I think you'd be fine leaving that artwork).
BananenParty: I like it, although change the wording on Trapped Room to "Put 5 random Secrets into the battlefield".
TheHoax91: Go with Isiset or Linzi, Zaraam seems really unfair since it's either a 10 mana 6/6 or an instant win just for knowing what cards your opponent has played.
meisters39: I like Cragtorr the most out of the three (but don't forget to make it a Battlecry).
Cg8889: I like Jolene the best of the group, although Kriziki is interesting too.
Nirast: Lord Marrowgar is good, but generally the ALL isn't capitalized unless it affects both sides of the board. Rikkar is too wordy for my tastes.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
You have 24 hours left to submit!
Submissions are now closed: good luck in the voting, and good luck to our future finalists :)
...overall participation was down this week; I hope that's not a trend we see moving forward D:
Honestly I thought all my designs this week were pretty eh if not straight-up bad
Self proclaimed good at battlegrounds
Good luck to you all! I hope this theme was enjoyable, I saw some great cards
:)
I had a lot of fun with this. It was a great theme
Carrion, my wayward grub.
Can someone tell me what "moderation phase" means?
Carrion, my wayward grub.
This is the time in-which Shadows goes over the votes and disqualifications, double-checking who the finalists are.
Thank you for clarifying
Carrion, my wayward grub.
Congratulations to Tox!
Congrats to Tox! It was my favorite card this week. Also thanks for your votes, second place wohoo :-)
Edit: Just realized I confused it with RazorOfArtorias' card. Tox's card probably looked interesting to many people because it had a new effect but I agree with KANSAS, it's too slow for my taste.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I don't mean to sound mean, really I am just curious. What about Tox's card was appealing to people?
If you are playing a board-based aggro token deck, you won't have too many cards in hand by turn 7 so you probably won't summon more than a single treant in most cases. And even if you do summon 5 treants, that is only slightly better than [Hearthstone Card (forest's aid) Not Found] only without twinspell. If you care more about the hand synergy then there are certainly better cards out there. And you will also probably burn a card the turn after you play this.
No offense to Tox, but all in all the card just looks too slow for 7 mana.
Carrion, my wayward grub.