As they add more of these tech cards I think they need to add some secrets that interact with them in some way. Not sure how that would look but it would be sweet if a secret had one effect if triggered and a secondary effect if it was eaten or destroyed.
If I squint it's Tomb Pillager, which is awesome; 4 5/4 has proven to be a playable statline, Hunter's are strong right now though more the Midrange variety, but won't matter cause 4 5/4 can be curve filler, unlike the 5 mana 4/6.
As they add more of these tech cards I think they need to add some secrets that interact with them in some way. Not sure how that would look but it would be sweet if a secret had one effect if triggered and a secondary effect if it was eaten or destroyed.
I disagree. Secrets are powerful, cost effective cards that can really screw up your opponent’s game. Most Secret classes also have easy ways to cheat them out or generate more. Counterplay has always been needed in Classic, and now we finally have it.0
By far the best card of all reveals. But killing only one secret when the opponent has the full Christmas Tree online is still unreliable, allowing them to keep printing other anti Secret stuff. I like it.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL) Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
I'd expect her to see play time to time when Secrets are prominent in the meta. The statline isn't bad so there's no massive drawback having her in your deck.
This card seemed useless to me at first glance, then I realized it's got fat stats for its mana cost and is in the classic set. Good tech card that doesn't completely screw over your opponents' game plan ala Skulking Geist. This might see play in a secret-heavy meta.
I guess this will join Harrison Jones, Captain Greenskin and The Black Knight in the "tech cards for the start of a new expansion" group. As soon as the meta settles, they will be pushed out of decks and go back to sleep until the next expansion. I like it!
I notice I am confused. Something I believe isn't true. How do I know what I think I know? Harry James Potter-Evans-Verres, hpmor.com
If I squint it's Tomb Pillager, which is awesome; 4 5/4 has proven to be a playable statline, Hunter's are strong right now though more the Midrange variety, but won't matter cause 4 5/4 can be curve filler, unlike the 5 mana 4/6.
The beast variant wouldn't run this because it interferes with Master's call.
It's a fine card but I doubt it'll see much play in standard until secrets become relevant again.
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Sweet card.
This is the kind of tech cards we deserve.
This card needed to be in the classic set. I'm glad they've added one. And it's pretty decent, too.
As they add more of these tech cards I think they need to add some secrets that interact with them in some way. Not sure how that would look but it would be sweet if a secret had one effect if triggered and a secondary effect if it was eaten or destroyed.
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Finally they added anti-secret card to classic set (with a nice stats too), instead printing new one every 2 years.
What's the most powerful card in Hearthstone?
A credit card.
If I squint it's Tomb Pillager, which is awesome; 4 5/4 has proven to be a playable statline, Hunter's are strong right now though more the Midrange variety, but won't matter cause 4 5/4 can be curve filler, unlike the 5 mana 4/6.
I disagree. Secrets are powerful, cost effective cards that can really screw up your opponent’s game. Most Secret classes also have easy ways to cheat them out or generate more. Counterplay has always been needed in Classic, and now we finally have it.0
I make bad custom Hearthstone cards sometimes.
3/5 Good stats for anti secret card. Good counter to spell hunter in standard.
Hell yeah! Begone secret lovers!
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By far the best card of all reveals. But killing only one secret when the opponent has the full Christmas Tree online is still unreliable, allowing them to keep printing other anti Secret stuff. I like it.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
definetely the best one. not as good as [Hearthstone Card (Secret Eater) Not Found] but its in classic so whatevs
404 skill not found
Evergreen secret tech. Nice, always thought this was needed. Otherwise they need to keep secret related tech cards in every block
Not great but not bad card too...won't see play anyway as it targets only one random secret...
I'd expect her to see play time to time when Secrets are prominent in the meta. The statline isn't bad so there's no massive drawback having her in your deck.
This card seemed useless to me at first glance, then I realized it's got fat stats for its mana cost and is in the classic set. Good tech card that doesn't completely screw over your opponents' game plan ala Skulking Geist. This might see play in a secret-heavy meta.
I guess this will join Harrison Jones, Captain Greenskin and The Black Knight in the "tech cards for the start of a new expansion" group. As soon as the meta settles, they will be pushed out of decks and go back to sleep until the next expansion. I like it!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Decent card.
The above comment assumes a Hearthstone Wild perspective.
Solid card. Good if secrets ever become oppressive 8/10
Pretty solid tech card - saw lots of Secret/Mech Paladins these days so i guess this can be good!
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The question is, will it reveal which random secret was destroyed
Situational, but at least it has good stats. It may see play.
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My last standard decks: nothing special right now.
T H I C C
The beast variant wouldn't run this because it interferes with Master's call.
It's a fine card but I doubt it'll see much play in standard until secrets become relevant again.