Because dhunter can't actually maintain tempo, having been nerfed so many times and its best cards rotated away from the core set. There's no tempo dhunter in standard, and the only nearest equivalent would be deathrattle dhunter, which doesn't need this because their minions are sticky and Illidari Inquisitor is a thing.
Fel dhunter does way more damage and does not usually require a taunt buster, so no kayn there as well.
Kayn Sunfury is only ever useful not because it has charge but because it allowed you to ignore taunts. During stormwind, when Lion's Frenzy OTK was still meta, kayn was used precisely for this purpose. Outside of that, let's be honest here, kayn only deals 3 damage. Even a simple Relentless Pursuit does more damage.
Its actually funny, because the class started out being viable in nearly every archetype imaginable, particularly in dishing out tempo. Then after barrens its like team5 just gave up on them being an aggro class and suddenly its all combo and spells. Even if you're wanting to build a minion-based deck it'll nearly always be a deathrattle archetype with boars. Looking at the sunken city set, I doubt that will change anytime soon
Maybe it's just me but this feels like MTG the Board Game kinda. Which isnt bad, the game looks solid, it's just a question of how appealing and popular it will be with the masses. Pretty bold move to commission over 400 art pieces for this project. That shit's expensive as hell.
Can someone try to explain the process of completing “instant gratification” using mindrender illucia?
She gives you a copy of your opponents hand until the end of turn, right?
Assuming they’ve already played Xyrella, how are you supposed to obtain her or her “purified shard” via playing illucia? why is it necessary to wait until they’ve already played Xyrella? Wouldn’t she be easier to obtain if you played illucia while she was still in their hand? Am I missing something spectacularly obvious here? because I don’t seem to be able to see how it would work using this process.
This was written back before Illusia nerf when she used to switch the hand and deck for one turn
Text changed to "Battlecry: Replace your hand with a copy of your opponent's until end of turn." (Was "Battlecry: Swap hands and decks with your opponent until your next turn.")
Can someone try to explain the process of completing “instant gratification” using mindrender illucia?
She gives you a copy of your opponents hand until the end of turn, right?
Assuming they’ve already played Xyrella, how are you supposed to obtain her or her “purified shard” via playing illucia? why is it necessary to wait until they’ve already played Xyrella? Wouldn’t she be easier to obtain if you played illucia while she was still in their hand?
Assuming they haven’t already played her, and she’s sitting in their hand, you COULD obtain her using illucia. But because your hand is a copy of their hand ONLY until the end of turn, and assuming they don’t also have the lorekeeper or any card draw minions in their hand, you’d then have to play your Xyrella while you still have a copy of their hand and be forced to end your turn with no polkelt or card draw available. You’d therefore be unable to draw the purified shard on the same turn it’s shuffled into your deck, right?
Am I missing something spectacularly obvious here? because I don’t seem to be able to see how it would work using this process.
Well... I have a build that intends to do exactly what you're doing. I have Magister, The parrots, Wildfire and Mask of C'thun... I haven't posted any decks here so bare with me for a moment.
The only Big Spell I run is actually Mask of C'Thun, other spells are cheap spells for survivability, and/or some draw engines to get the Wildfire as soon as possible. I also run Mordresh because what a better finisher / board clear minion if running Wildfires than him. I would even choose him over the Fireball if deck space is an issue.
Main issue with this type of deck is consistency in getting the Wildfires and survivability while developing your strategy which is why I've chosen the cards I've chosen. Also some schools will not be perfect in terms of profiting from Magister battlecry, but as long as you can get another copy of wildfire and Mask, it should be OK.
Good about the deck is that there are several options in how to win the game Mordresh, Mask + Parrots, even hero power + Magister
This is what I ended up with, played for months now. Have had a lot of fun, and is decent in terms of win/loss ratio (I don't tend to track that anyways so cannot put a number on it)
### Ping Mage # Class: Mage # Format: Standard # Year of the Gryphon # # 2x (1) Brain Freeze # 1x (1) Devolving Missiles # 2x (1) Wildfire # 2x (2) Amplified Snowflurry # 1x (2) Bloodmage Thalnos # 2x (2) Runed Orb # 2x (2) Starscryer # 2x (3) Arcane Intellect # 2x (3) Frostweave Dungeoneer # 2x (3) Ice Barrier # 2x (3) Snowblind Harpy # 1x (4) Fire Sale # 2x (4) Reckless Apprentice # 1x (5) Taelan Fordring # 2x (6) Grey Sage Parrot # 1x (7) Magister Dawngrasp # 2x (7) Mask of C'Thun # 1x (8) Mordresh Fire Eye # AAECAaXDAwbgzAPY7AOn9wOgigSoigSXoAQM97gDx84D+90D0OwD0uwD0+wD1uwDkoEEmI4EoZIE/J4E6J8EAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Good stats for it's cost (lol, pun itended), hope dredge mechanic seem play, I think it's very powerful effect to know exactly what you will get for top deck
This looks pretty much like a reprint of Sunscale Raptor for Druid. I think this will probably be better since it doesn't have to survive a hit to trigger, and you can put a few dredge cards in your deck to guarantee you draw the next one. And there's also Abyssal Depths and Capture Coldtooth Mine. But you'll eventually run out of those, and the rest will be stuck at the bottom of your deck, barring any re-shuffling.
How is Kayn Sunfury still in standard and seeing no play?
Because dhunter can't actually maintain tempo, having been nerfed so many times and its best cards rotated away from the core set. There's no tempo dhunter in standard, and the only nearest equivalent would be deathrattle dhunter, which doesn't need this because their minions are sticky and Illidari Inquisitor is a thing.
Fel dhunter does way more damage and does not usually require a taunt buster, so no kayn there as well.
Kayn Sunfury is only ever useful not because it has charge but because it allowed you to ignore taunts. During stormwind, when Lion's Frenzy OTK was still meta, kayn was used precisely for this purpose. Outside of that, let's be honest here, kayn only deals 3 damage. Even a simple Relentless Pursuit does more damage.
Its actually funny, because the class started out being viable in nearly every archetype imaginable, particularly in dishing out tempo. Then after barrens its like team5 just gave up on them being an aggro class and suddenly its all combo and spells. Even if you're wanting to build a minion-based deck it'll nearly always be a deathrattle archetype with boars. Looking at the sunken city set, I doubt that will change anytime soon
A Look at Sorcery: Contested Realm, a Card Game Made by Path Of Exile Creative Director Erik Olofsson
Maybe it's just me but this feels like MTG the Board Game kinda. Which isnt bad, the game looks solid, it's just a question of how appealing and popular it will be with the masses. Pretty bold move to commission over 400 art pieces for this project. That shit's expensive as hell.
[LIVE] Blizzard Partners With Prime Gaming to Offer 4 Free Legendary Cards in Hearthstone
Got G'huun already in golden, my first Legendary from the Fair..
I had high hopes for it, oh well.
Za'qul is a New Legendary Warlock Card Revealed by Blizzard for Voyage to the Sunken City
Im aware of that. Two cards related to the abyssal curse just isn't enough to make an archetype is my point.
Za'qul is a New Legendary Warlock Card Revealed by Blizzard for Voyage to the Sunken City
Cenarion Ward. Lady Prestor. Barak Kodobane. Rokara quest reward. Guff hero. Balinda.
Achievement Hunting: United in Stormwind edition
This was written back before Illusia nerf when she used to switch the hand and deck for one turn
Text changed to "Battlecry: Replace your hand with a copy of your opponent's until end of turn." (Was "Battlecry: Swap hands and decks with your opponent until your next turn.")
How is Kayn Sunfury still in standard and seeing no play?
The card seems absolutely busted in a high tempo high damage deck like DH.
So why is it seeing absolutely no play?
Is it not actually in standard?
How is Kayn Sunfury still in standard and seeing no play?
The card seems absolutely busted in a high tempo high damage deck like DH.
So why is it seeing absolutely no play?
Is it not actually in standard?
Za'qul is a New Legendary Warlock Card Revealed by Blizzard for Voyage to the Sunken City
They already revealed a second card with the curse my dude. It's a 6 mana deal 4 to all minions. Scroll down like 4 posts.
Achievement Hunting: United in Stormwind edition
Can someone try to explain the process of completing “instant gratification” using mindrender illucia?
She gives you a copy of your opponents hand until the end of turn, right?
Assuming they’ve already played Xyrella, how are you supposed to obtain her or her “purified shard” via playing illucia? why is it necessary to wait until they’ve already played Xyrella? Wouldn’t she be easier to obtain if you played illucia while she was still in their hand?
Assuming they haven’t already played her, and she’s sitting in their hand, you COULD obtain her using illucia. But because your hand is a copy of their hand ONLY until the end of turn, and assuming they don’t also have the lorekeeper or any card draw minions in their hand, you’d then have to play your Xyrella while you still have a copy of their hand and be forced to end your turn with no polkelt or card draw available. You’d therefore be unable to draw the purified shard on the same turn it’s shuffled into your deck, right?
Am I missing something spectacularly obvious here? because I don’t seem to be able to see how it would work using this process.
Spellschool Mage + HP
Well... I have a build that intends to do exactly what you're doing. I have Magister, The parrots, Wildfire and Mask of C'thun... I haven't posted any decks here so bare with me for a moment.
The only Big Spell I run is actually Mask of C'Thun, other spells are cheap spells for survivability, and/or some draw engines to get the Wildfire as soon as possible. I also run Mordresh because what a better finisher / board clear minion if running Wildfires than him. I would even choose him over the Fireball if deck space is an issue.
Main issue with this type of deck is consistency in getting the Wildfires and survivability while developing your strategy which is why I've chosen the cards I've chosen. Also some schools will not be perfect in terms of profiting from Magister battlecry, but as long as you can get another copy of wildfire and Mask, it should be OK.
Good about the deck is that there are several options in how to win the game Mordresh, Mask + Parrots, even hero power + Magister
This is what I ended up with, played for months now. Have had a lot of fun, and is decent in terms of win/loss ratio (I don't tend to track that anyways so cannot put a number on it)
### Ping Mage
# Class: Mage
# Format: Standard
# Year of the Gryphon
#
# 2x (1) Brain Freeze
# 1x (1) Devolving Missiles
# 2x (1) Wildfire
# 2x (2) Amplified Snowflurry
# 1x (2) Bloodmage Thalnos
# 2x (2) Runed Orb
# 2x (2) Starscryer
# 2x (3) Arcane Intellect
# 2x (3) Frostweave Dungeoneer
# 2x (3) Ice Barrier
# 2x (3) Snowblind Harpy
# 1x (4) Fire Sale
# 2x (4) Reckless Apprentice
# 1x (5) Taelan Fordring
# 2x (6) Grey Sage Parrot
# 1x (7) Magister Dawngrasp
# 2x (7) Mask of C'Thun
# 1x (8) Mordresh Fire Eye
#
AAECAaXDAwbgzAPY7AOn9wOgigSoigSXoAQM97gDx84D+90D0OwD0uwD0+wD1uwDkoEEmI4EoZIE/J4E6J8EAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
A Look at Sorcery: Contested Realm, a Card Game Made by Path Of Exile Creative Director Erik Olofsson
why on earth would they launch this first on paper? these days? really? not online?
New Priest Spell - Switcheroo
With some cheao charge minions like Stonetusk Boar this can enable some strong otks
New Neutral Minion - Gangplank Diver
I think he is a cousin from Mr. Smite with a diving suit, at least from it's art
New Neutral Minion - Baba Naga
A naga miracle deck might find this card very useful
New Warrior Spell - The Fires of Zin-Azshari
Naga Sea Witch in a spell, very powerful if you are lucky to get some giants
New Neutral Minion - Excavation Specialist
Very powerful, you know exactly what you get and can manage to use your mana efficiently
New Neutral Minion - Slimescale Diver
Very powerful with rush and poison, can kill any 5 crystal or less minions
A Look at Sorcery: Contested Realm, a Card Game Made by Path Of Exile Creative Director Erik Olofsson
Unfortunately, one needs friends to play this with. Friends that like the same things
:(
Hope they release an online version too.
New Neutral Minion - Tuskarrrr Trawler
Good stats for it's cost (lol, pun itended), hope dredge mechanic seem play, I think it's very powerful effect to know exactly what you will get for top deck
New Neutral Minion - Piranha Swarmer
Love the idea of an alternative art, I hope they include this idea on later expansions
Immune Keyword
But the freeze mechanic worked like that from the beta. Why were you surprised by it if you played from 2015?
PS: i really hope for immune to become targetable by battlecries :)
New Neutral Minion - Pelican Diver
Very good turn 1 play even with dormant, can kill most of 3 drops
A Look at Sorcery: Contested Realm, a Card Game Made by Path Of Exile Creative Director Erik Olofsson
Damn, that game mat in the last pic with the cards on it looks freaking siiiiick!!!!!
New Druid Minion - Bottomfeeder
This looks pretty much like a reprint of Sunscale Raptor for Druid. I think this will probably be better since it doesn't have to survive a hit to trigger, and you can put a few dredge cards in your deck to guarantee you draw the next one. And there's also Abyssal Depths and Capture Coldtooth Mine. But you'll eventually run out of those, and the rest will be stuck at the bottom of your deck, barring any re-shuffling.