I honestly don't know where you get your meta reports from. Maybe just browsing the tier list on Mobalytics? Wherever you get your reports, you need a new source.
Here you go, all gift wrapped and served on the proverbial platter. That guy posts a new report every Monday to the LorCompetitive subreddit.
If you don't like that one, Dr. Lor also makes a weekly meta report. He's late for this week, but here's a link that will take you to his list of reports.
Now, with all that out of the way, I'll summarize what the first link says about the meta.
Top 6 decks by playrate (in order): Scouts, Darkness, Lurk, Kennen Ahri (Shurima), Zilean Zerath, Kennen Ahri (SI).
Top 7 decks by winrate (in order): Kennen Ahri (Shurima), Taric Pantheon, Kennen Ahri (SI), Fizz Lulu, Scouts, Shyvana Pantheon, Elise Trundle
Not exactly dripping with Bilgewater. Also, no spiders at all. No pirates either.
I present you... the stupidest card i've ever made:
Yes. You read it right. He always gives you completely useless cards for the situation (as much as possible). And just like Zephrys the Great he discovers from the basic set.
It's definitely weaker than Evolve though. I don't think paying two extra mana for the effect to get what is essentially a random 2-Cost minion to your evolution board is going to be worth it.
That's actually intended. Evolve can be really strong after a turn of playing small-medium Battlecry minions. Which is why I think we won't be seeing it rotate into Standard a lot, even though Evolve decks are really fun. Runic Portal pushes those kind of turns a little further into late-game.
What do you consider to be more important for the competition?
Definitely Brawl-potential for me. That's what this prompt is all about. Playability in constructed is simply less important (yes, I see the irony), because there are plenty of cards nobody uses. On the contrary, balance is important in constructed, but doesn't matter for Brawls because those are allowed to be chaotic.
It does sound like it could be balance hotfix worthy to be sure, confirming all our concerns. I already saw somebody talk about chained Yoggs, and such... Can't be too fun to be on the receiving end.
Ooh, yes. That could be it. There is actually a line about it in the patch notes:
Duels Achievements will be updated to be hero-specific, instead of class-specific. Various in-game text will be updated to mention hero names instead of classes.
Did not expect it to recalculate anything retroactively, however.
Sounds to me like Team 5 finally discovered the Warrior/Diablo erroneous win count I reported here on OoC a couple of weeks ago and fixed it. Do you remember, Aesan?
I definitely think there are some older heroes that could be removed to make room for the newer ones. I wish they would rotate the heroes more often to maintain variety but also reduce some of therandomness.
Huh. I recall Frosty mentioning recently how he reached 500 wins with Warrior and got the portrait, but the achievement was convinced it was only at 498. But that was before the patch. Your situation makes it sound like their internal tracking got temporarily messed up even more now...
Hmm, now that you mention this, this could be my case as well. I got the portrait but not the Golden Legendary core cards from the achievement itself. I thought it was bugged and hoped to claim it after the patch. Well, now it seems the win count was a mess - now the numbers match. Maybe it´s because of the Duel wins with Diablo, since it seems to only affect Warrior class? I guess I need to win 22 more games to reclaim my portrait, ah well.
I love the artwork and how well everything in the card is put goether. I really like the flexibility of the card, but I feel like it falters in terms of playability since summoning a random X-Cost minion is usually going to be worse than just putting a minion of that Cost into your deck in the first place.
Do you think it would be better if the card cost 0 initially, like Nirast said? 0-Mana for a random 1-cost minion; it would then become a 1-Mana discount (until the very end).
Possibly so. Starting at 1 mana for a random 2-drop might be another option.
The power level of the card would shift to the other side. Paying 1 mana for a random 2-Cost minion seems pretty good most of the time since in many cases it'll be basically a vanilla 1 mana 2/3 or 3/2 and sometimes you might even get one with a good Deathrattle.
I love the artwork and how well everything in the card is put goether. I really like the flexibility of the card, but I feel like it falters in terms of playability since summoning a random X-Cost minion is usually going to be worse than just putting a minion of that Cost into your deck in the first place.
Do you think it would be better if the card cost 0 initially, like Nirast said? 0-Mana for a random 1-cost minion; it would then become a 1-Mana discount throughout (until the very end).
Looks like shadowcasting 101 is as broken as once thought. Who'd ever be able to guess it?
Its in pool 1 too, I actually thought this was in pool 2. Nevertheless, I was able to witness first hand how broken this thing actually is. Its like anything that can deal damage as a battlecry or deathrattle instantly transform this into an insane wincon on its own.
In pirate quest, they can complete this in 4 turns, despite the nerf. That's nice.
I expect team5 to nerf this within a week, because its basically robes of gaudiness all over again.
Question for y'all: What do you consider to be more important for the competition? Would it be how playable the card is for Constructed, or how fun the hypothetical Tavern Brawl would be? Or do you try to evenly balance the two judgements together? Or do you not really care either way?
Linkblade91
I love the artwork and how well everything in the card is put goether. I really like the flexibility of the card, but I feel like it falters in terms of playability since summoning a random X-Cost minion is usually going to be worse than just putting a minion of that Cost into your deck in the first place.
Wailor
I do agree with Nirast that "Studies card" feels more methodically written, but the card is great! As far as the Tavern Brawl part is concerned, this is probably the best card so far.
R
Probably say "total mana" as opposed to "current mana" to remove any ambiguity of whether or not it counts your spent mana.
I guess one thing that's a bit weird is that once you reach 10 mana, the card's effect just completely stops changing (unless you use Wildheart Guff I suppose, but you'd never use that card with this one) and it feels a bit weird for the "dynamic" aspect of the card to just completely stop for the rest of the game once you reach a certain point.
And speaking of which, it's quite strong at high mana costs. Especially if you can play a second copy in the same turn or repeat its Battlecry again somehow.
AeroJulwin
The card is coherent, but other than just being an Evolve card, it doesn't really have any Evolve flavor to it. Then again, some real Evolve cards don't have Evolve flavor either, but still. Maybe something to consider.
It's definitely weaker than Evolve though. I don't think paying two extra mana for the effect to get what is essentially a random 2-Cost minion to your evolution board is going to be worth it.
Nirast
I definitely prefer the second version from a balance perspective, even though that does effectively make it a worse Double Agent.
While I think the card is a pretty sound idea from a Constructed perspective, I don't think it would make for a good Tavern Brawl. I'm still not quite sure how much importance that plays into this competition.
BloodMefist
Even if it is just a slightly different variation of the Shifter Zerus brawl, it works for the Tavern Brawl potion. It's not going to be competitively viable, but these cards never are and I don't imagine was made with the intention to be either, so I'm not going to give the card negatively for it.
Seeing reports that the patch should be finally available on all mobile devices (updated the text accordingly). Or almost all, since the Play Store for Android was still lagging behind. Aside from the night owls of the EU region, most mobile players over there might not have lasted long enough to see any new stuff today.
We got some pretty big shifts in the S tier again.
Not gonna waste much time.
Pirate aggro is in S tier again, some would argue mostly me that it never left based solely on the numbers it just got outshined by pre nerf Poppy.
Scouts, hey can't complain about this deck being in S tier, it has a clear champ focused wincon and Quin is just kinda cool from a design perspective.
Spiders drops down, to A only because one pure aggro deck gets to be in S tier and pirate aggro has always been more consistent for like the last two years...but it's nice to see the rankings reflect the obvious.
Zed rally drops down too, mainly because Kenin Ahiri can stun Zed all day and rallies become useless.
Honestly minus Kenin it's basically Bilgewater meta, and if you liked that you will be happy, if you hated it well too bad.
We'll talk about something other than meta shifts when there is something else to actually talk about.
R: Is this total mana or remaining? Pretty good if the former, not so much if the latter.
If it was unspent mana, then I would have written it that way. But this is equal to the maximum mana for this turn. Do I need to write it in some other way?
I was pretty sure you meant unspent Mana 😅
I think the proper wording for all Mana would be "equal to your current Mana Crystals", but I'm not sure to be honest.
In any case, I think your card is quite OP if that's the intended effect you're going for. I know Forbidden Shaping is not very good, but your card is so much better than it (even the unspent version is, but to a more acceptable degree)
Huh. I recall Frosty mentioning recently how he reached 500 wins with Warrior and got the portrait, but the achievement was convinced it was only at 498. But that was before the patch. Your situation makes it sound like their internal tracking got temporarily messed up even more now...
Reno Guff Druid - Wild Hearthstone Full Deck & Detailed Guide on the Wildest of Wednesdays
Are u back, Swiz?
The First Big Hearthstone Content Release of 2022 Is Live - Full Updated 22.2 Patch Notes
Too late already did lol.
Yeah can confirm game crashed :)
Final Meta Changes - Pre Expansion
I honestly don't know where you get your meta reports from. Maybe just browsing the tier list on Mobalytics? Wherever you get your reports, you need a new source.
Here you go, all gift wrapped and served on the proverbial platter. That guy posts a new report every Monday to the LorCompetitive subreddit.
If you don't like that one, Dr. Lor also makes a weekly meta report. He's late for this week, but here's a link that will take you to his list of reports.
Now, with all that out of the way, I'll summarize what the first link says about the meta.
Top 6 decks by playrate (in order): Scouts, Darkness, Lurk, Kennen Ahri (Shurima), Zilean Zerath, Kennen Ahri (SI).
Top 7 decks by winrate (in order): Kennen Ahri (Shurima), Taric Pantheon, Kennen Ahri (SI), Fizz Lulu, Scouts, Shyvana Pantheon, Elise Trundle
Not exactly dripping with Bilgewater. Also, no spiders at all. No pirates either.
One Card To Rule The Brawl - Card Design Competition Discussion Thread
I present you... the stupidest card i've ever made:
Yes. You read it right. He always gives you completely useless cards for the situation (as much as possible). And just like Zephrys the Great he discovers from the basic set.
The First Big Hearthstone Content Release of 2022 Is Live - Full Updated 22.2 Patch Notes
I can confirm this. The game does not like it when you try to train an unowned merc.
The First Big Hearthstone Content Release of 2022 Is Live - Full Updated 22.2 Patch Notes
One of the bugs, I believe. Don't try to put the ones you don't have in there, I heard it could cause game crashes.
One Card To Rule The Brawl - Card Design Competition Discussion Thread
That's actually intended. Evolve can be really strong after a turn of playing small-medium Battlecry minions. Which is why I think we won't be seeing it rotate into Standard a lot, even though Evolve decks are really fun. Runic Portal pushes those kind of turns a little further into late-game.
Definitely Brawl-potential for me. That's what this prompt is all about. Playability in constructed is simply less important (yes, I see the irony), because there are plenty of cards nobody uses. On the contrary, balance is important in constructed, but doesn't matter for Brawls because those are allowed to be chaotic.
The First Big Hearthstone Content Release of 2022 Is Live - Full Updated 22.2 Patch Notes
Is this just me?
When I open the training grounds, it shows mercs that I don't own but have enough tokens to craft. Is this intended?
The First Big Hearthstone Content Release of 2022 Is Live - Full Updated 22.2 Patch Notes
It does sound like it could be balance hotfix worthy to be sure, confirming all our concerns. I already saw somebody talk about chained Yoggs, and such... Can't be too fun to be on the receiving end.
The First Big Hearthstone Content Release of 2022 Is Live - Full Updated 22.2 Patch Notes
Ooh, yes. That could be it. There is actually a line about it in the patch notes:
Did not expect it to recalculate anything retroactively, however.
The First Big Hearthstone Content Release of 2022 Is Live - Full Updated 22.2 Patch Notes
Sounds to me like Team 5 finally discovered the Warrior/Diablo erroneous win count I reported here on OoC a couple of weeks ago and fixed it. Do you remember, Aesan?
I just want to play greybough.
Yes You are right
The First Big Hearthstone Content Release of 2022 Is Live - Full Updated 22.2 Patch Notes
Hmm, now that you mention this, this could be my case as well. I got the portrait but not the Golden Legendary core cards from the achievement itself. I thought it was bugged and hoped to claim it after the patch. Well, now it seems the win count was a mess - now the numbers match. Maybe it´s because of the Duel wins with Diablo, since it seems to only affect Warrior class? I guess I need to win 22 more games to reclaim my portrait, ah well.
Yu-Gi-Oh Master Duel Going Under Maintenance on January 27th
I wonder what it could be.
Nosferatu's Deathrattle Hunter (12 wins)
OMG, the new treasure Shadowcasting 101 is awesome with this deck!
Replaced Korrak by Parrot as proposed
cheers!
One Card To Rule The Brawl - Card Design Competition Discussion Thread
Possibly so. Starting at 1 mana for a random 2-drop might be another option.
The power level of the card would shift to the other side. Paying 1 mana for a random 2-Cost minion seems pretty good most of the time since in many cases it'll be basically a vanilla 1 mana 2/3 or 3/2 and sometimes you might even get one with a good Deathrattle.
One Card To Rule The Brawl - Card Design Competition Discussion Thread
Do you think it would be better if the card cost 0 initially, like Nirast said? 0-Mana for a random 1-cost minion; it would then become a 1-Mana discount throughout (until the very end).
The First Big Hearthstone Content Release of 2022 Is Live - Full Updated 22.2 Patch Notes
Looks like shadowcasting 101 is as broken as once thought. Who'd ever be able to guess it?
Its in pool 1 too, I actually thought this was in pool 2. Nevertheless, I was able to witness first hand how broken this thing actually is. Its like anything that can deal damage as a battlecry or deathrattle instantly transform this into an insane wincon on its own.
In pirate quest, they can complete this in 4 turns, despite the nerf. That's nice.
I expect team5 to nerf this within a week, because its basically robes of gaudiness all over again.
One Card To Rule The Brawl - Card Design Competition Discussion Thread
Question for y'all: What do you consider to be more important for the competition? Would it be how playable the card is for Constructed, or how fun the hypothetical Tavern Brawl would be? Or do you try to evenly balance the two judgements together? Or do you not really care either way?
I guess one thing that's a bit weird is that once you reach 10 mana, the card's effect just completely stops changing (unless you use Wildheart Guff I suppose, but you'd never use that card with this one) and it feels a bit weird for the "dynamic" aspect of the card to just completely stop for the rest of the game once you reach a certain point.
And speaking of which, it's quite strong at high mana costs. Especially if you can play a second copy in the same turn or repeat its Battlecry again somehow.
The card is coherent, but other than just being an Evolve card, it doesn't really have any Evolve flavor to it. Then again, some real Evolve cards don't have Evolve flavor either, but still. Maybe something to consider.
It's definitely weaker than Evolve though. I don't think paying two extra mana for the effect to get what is essentially a random 2-Cost minion to your evolution board is going to be worth it.
I definitely prefer the second version from a balance perspective, even though that does effectively make it a worse Double Agent.
While I think the card is a pretty sound idea from a Constructed perspective, I don't think it would make for a good Tavern Brawl. I'm still not quite sure how much importance that plays into this competition.
The First Big Hearthstone Content Release of 2022 Is Live - Full Updated 22.2 Patch Notes
Seeing reports that the patch should be finally available on all mobile devices (updated the text accordingly). Or almost all, since the Play Store for Android was still lagging behind. Aside from the night owls of the EU region, most mobile players over there might not have lasted long enough to see any new stuff today.
The First Big Hearthstone Content Release of 2022 Is Live - Full Updated 22.2 Patch Notes
Exiting and restarting the BattleNet client didn't work. I restarted my PC twice to finally got it to update. Jeez!
Final Meta Changes - Pre Expansion
We got some pretty big shifts in the S tier again.
Not gonna waste much time.
Pirate aggro is in S tier again, some would argue mostly me that it never left based solely on the numbers it just got outshined by pre nerf Poppy.
Scouts, hey can't complain about this deck being in S tier, it has a clear champ focused wincon and Quin is just kinda cool from a design perspective.
Spiders drops down, to A only because one pure aggro deck gets to be in S tier and pirate aggro has always been more consistent for like the last two years...but it's nice to see the rankings reflect the obvious.
Zed rally drops down too, mainly because Kenin Ahiri can stun Zed all day and rallies become useless.
Honestly minus Kenin it's basically Bilgewater meta, and if you liked that you will be happy, if you hated it well too bad.
We'll talk about something other than meta shifts when there is something else to actually talk about.
The First Big Hearthstone Content Release of 2022 Is Live - Full Updated 22.2 Patch Notes
no multiple favourites yet :( hopefully soon though
One Card To Rule The Brawl - Card Design Competition Discussion Thread
I was pretty sure you meant unspent Mana 😅
I think the proper wording for all Mana would be "equal to your current Mana Crystals", but I'm not sure to be honest.
In any case, I think your card is quite OP if that's the intended effect you're going for. I know Forbidden Shaping is not very good, but your card is so much better than it (even the unspent version is, but to a more acceptable degree)
The First Big Hearthstone Content Release of 2022 Is Live - Full Updated 22.2 Patch Notes
Huh. I recall Frosty mentioning recently how he reached 500 wins with Warrior and got the portrait, but the achievement was convinced it was only at 498. But that was before the patch. Your situation makes it sound like their internal tracking got temporarily messed up even more now...