Hey, I'm all about donating wins that way! Especially in Tavern Brawls, might make somebody happy with their free pack. I like to play without worrying about those pesky quest slots.
I imagine they should be able to detect actual bots (hopefully), but something like this on user's end probably wouldn't qualify. The rules seem murky. I'm only familiar with relatively simple autoclickers; this sounds like a far more complicated setup for all these loops to take place. Somehow deploying minions too as I understand. I wish they gave us better ways for earning XP so people wouldn't be encouraged to do any afk grinding, as creative as it gets. ;)
I think this contest is awesome and a great activity for this community. I really enjoy playing Duels, even though I SUCK at it. I've had 3 runs already with 2 or 3 wins each since this contest began, but I'm going to try a few more times.
I think you're reading too much into it: I believe "whimsy" is not referring to the card itself, but rather just the idea of good-natured oddness, adventure, and fun.
Yes, I don't like it. Basically sending a message that weeks 2-7 don't matter much at all and are only worth this much, and if somebody misses week 1 - too bad, suckers. They could've gone for a much more reasonable spread of weeks 1-2, 3-5, 6-7 plus playoffs, and it's not like a few extra packs to promote their highest esports tier would ruin Hearthstone's coffers.
Competitors are more than used to having to play around whatever plans HS team comes up with, rarely ever anything is being scheduled around them. And it's actually smarter to wait with nerfs and see what's potentially overpowered with one more weekend of data and some games from the top players.
I feared this meta and the utter shafting of the control archetype before the set released, based on the strength of the non-interactive questlines. Consider:
- Warlock: All self-damage now burns the opponent's face instead.
- Mage: +3 spell damage to burn the opponent's face
- Shaman: Double all face-burning spells and obscenely boost your hero's windfury attacks to smash the opponent's face
- Hunter: Constantly refresh your free hero power; sure you could use it to clear minions, but why do that when you can just burn the opponent's face
- Druid: Copy Guff and keep attacking the opponent's face
- Demon Hunter: Make your draws cheaper to more easily pull off your Il'gynoth OTK and wreck the opponent's face
- Priest: Control can do nothing against this before you inevitably draw a card that effectively says "Deal infinite damage to the opponent's face".
Blizzard could have designed more of the questlines to help you control the board and improve your survivability without incentivising pure face damage. Instead, control decks have to sit there helplessly until their face gets burned off. Control against any of the above questlines is pretty much an automatic loss, and it's the exact opposite of "fun and interactive".
Discovery would be like Heimerdinger's mechanic probably and I wish It were not Discover mechanic from Hearthstone. Inventing something would be better i guess.
But Whimsy! ? Hex mechanic is a tech for card games and it's not a general gameplan most of the times. How will they implement it ? It might be with cards like Stonebreaker that has some play effect if you transform X allies or it might be an effect like Misftying MagicianBADCARDNAME that transforms units.
Also, It would be great if all Void champions like Nocturne and others could have double regions as Void/SI and others.
It looks easy but in practice its a lot harder than it seems. Ive played through the first few days with quest dhunter and its really not easy finishing the quest tiers while navigating through the possible useless or useful cards you have in hand, on top of keeping in mind the possible lethal outside of the usual Felscream Blast combo.
But hey, at very least there's no more 'how to activate skull on 6' casting. So there's something fresh if nothing else.
It's still gonna be stupid to see games end up as "oh look, he managed to discount enough of his combo pieces in time, I guess he just wins now".
At least with Mage there are some legitimate counter strategies and mana breakpoints to be taken into consideration. With DH it's just "technically he can kill me by turn 6 so I have to assume he will and also he draws so many cards that trying to predict what he has in hand is effectively pointless".
I wish they would just nuke that abomination of a deck out of existence, it's the main reason I've stopped watching tournaments.
You don't have to get to 12 wins in order to win, but I had to write the rules in case more than one person will get to 12 wins - we don't really want people arguing over that.
To be fair, someone could win the challenge even with a 5-3, as long as no one does better.
Perhaps the only consolation out of this meta is that most decks actually require skill to pull off, not least because the games don't really last all that long. Quest dhunter is one of the most skill testing mostly because unlike all the other quests, this one isn't just a card dump every turn, you need to plan and complete each tier within the turn itself or it resets. Would be interesting if we get plenty of those matches in GM, because the skill ceiling of those decks are off the charts.
Kinda makes us wonder why mage's isn't designed like that.
I'll personally enjoy all those OTK Rogue vs. OTK Demon Hunter matchups were both players try to most skillfully draw through their entire decks and hope they assemble their combo by turn 6.
The Brave and the Bolner - Trigger Battlecries with Bolner 25/50/100 times.
Instantly complete ALL 3 tiers of this XP achievement with Bolner Hammerbeak combined with Kazakus, Golem Shaper. It is probably not intended to work this way, so this will probably be patched in the near future.
As for complementary card suggestions, just add 2 Lightning Blooms and fill up the rest of your deck with draw cards.
Enjoy!
Just curious. How does this work? You mean the second you did this once the achievement just sprung?
The Brave and the Bolner - Trigger Battlecries with Bolner 25/50/100 times.
Instantly complete ALL 3 tiers of this XP achievement with Bolner Hammerbeak combined with Kazakus, Golem Shaper. It is probably not intended to work this way, so this will probably be patched in the near future.
As for complementary card suggestions, just add 2 Lightning Blooms and fill up the rest of your deck with draw cards.
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
Hey, I'm all about donating wins that way! Especially in Tavern Brawls, might make somebody happy with their free pack. I like to play without worrying about those pesky quest slots.
Are You a Hearthstone Master Duelist? Episode 1: Twisted... To Perfection!
Thanks and good luck for the next runs: I genuinely hope you'll be able to at least get to 7 wins, so that you'll be able to gain some gold!
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
I imagine they should be able to detect actual bots (hopefully), but something like this on user's end probably wouldn't qualify. The rules seem murky. I'm only familiar with relatively simple autoclickers; this sounds like a far more complicated setup for all these loops to take place. Somehow deploying minions too as I understand.
I wish they gave us better ways for earning XP so people wouldn't be encouraged to do any afk grinding, as creative as it gets. ;)
Are You a Hearthstone Master Duelist? Episode 1: Twisted... To Perfection!
I think this contest is awesome and a great activity for this community. I really enjoy playing Duels, even though I SUCK at it. I've had 3 runs already with 2 or 3 wins each since this contest began, but I'm going to try a few more times.
Riot Reveals Trailer for Runeterra's Next Expansion, Beyond the Bandlewood - Multi-Region Cards Coming!
It's kind of more complicated than that, given that Bandle City is off-limits to outsiders. Humans don't even know how to get there.
Riot Reveals Trailer for Runeterra's Next Expansion, Beyond the Bandlewood - Multi-Region Cards Coming!
I think you're reading too much into it: I believe "whimsy" is not referring to the card itself, but rather just the idea of good-natured oddness, adventure, and fun.
Riot Reveals Trailer for Runeterra's Next Expansion, Beyond the Bandlewood - Multi-Region Cards Coming!
Nocturne is not a Void champion, he is a demon like Tahm Kench.
Hearthstone Grandmasters 2021 Season 2 Begins This Week - What To Look For
Yes, I don't like it. Basically sending a message that weeks 2-7 don't matter much at all and are only worth this much, and if somebody misses week 1 - too bad, suckers. They could've gone for a much more reasonable spread of weeks 1-2, 3-5, 6-7 plus playoffs, and it's not like a few extra packs to promote their highest esports tier would ruin Hearthstone's coffers.
Hearthstone Grandmasters 2021 Season 2 Begins This Week - What To Look For
It did not.
https://twitter.com/Abar_HS/status/1425438353776791563
Competitors are more than used to having to play around whatever plans HS team comes up with, rarely ever anything is being scheduled around them. And it's actually smarter to wait with nerfs and see what's potentially overpowered with one more weekend of data and some games from the top players.
The Best Standard Hearthstone Decks According to Blizzard for Stormwind's Launch Week
I feared this meta and the utter shafting of the control archetype before the set released, based on the strength of the non-interactive questlines. Consider:
- Warlock: All self-damage now burns the opponent's face instead.
- Mage: +3 spell damage to burn the opponent's face
- Shaman: Double all face-burning spells and obscenely boost your hero's windfury attacks to smash the opponent's face
- Hunter: Constantly refresh your free hero power; sure you could use it to clear minions, but why do that when you can just burn the opponent's face
- Druid: Copy Guff and keep attacking the opponent's face
- Demon Hunter: Make your draws cheaper to more easily pull off your Il'gynoth OTK and wreck the opponent's face
- Priest: Control can do nothing against this before you inevitably draw a card that effectively says "Deal infinite damage to the opponent's face".
Blizzard could have designed more of the questlines to help you control the board and improve your survivability without incentivising pure face damage. Instead, control decks have to sit there helplessly until their face gets burned off. Control against any of the above questlines is pretty much an automatic loss, and it's the exact opposite of "fun and interactive".
Riot Reveals Trailer for Runeterra's Next Expansion, Beyond the Bandlewood - Multi-Region Cards Coming!
Whimsy and Discovery ?
Discovery would be like Heimerdinger's mechanic probably and I wish It were not Discover mechanic from Hearthstone. Inventing something would be better i guess.
But Whimsy! ? Hex mechanic is a tech for card games and it's not a general gameplan most of the times. How will they implement it ? It might be with cards like Stonebreaker that has some play effect if you transform X allies or it might be an effect like Misftying MagicianBADCARDNAME that transforms units.
Also, It would be great if all Void champions like Nocturne and others could have double regions as Void/SI and others.
The Best Standard Hearthstone Decks According to Blizzard for Stormwind's Launch Week
It looks easy but in practice its a lot harder than it seems. Ive played through the first few days with quest dhunter and its really not easy finishing the quest tiers while navigating through the possible useless or useful cards you have in hand, on top of keeping in mind the possible lethal outside of the usual Felscream Blast combo.
But hey, at very least there's no more 'how to activate skull on 6' casting. So there's something fresh if nothing else.
The Best Standard Hearthstone Decks According to Blizzard for Stormwind's Launch Week
It's still gonna be stupid to see games end up as "oh look, he managed to discount enough of his combo pieces in time, I guess he just wins now".
At least with Mage there are some legitimate counter strategies and mana breakpoints to be taken into consideration. With DH it's just "technically he can kill me by turn 6 so I have to assume he will and also he draws so many cards that trying to predict what he has in hand is effectively pointless".
I wish they would just nuke that abomination of a deck out of existence, it's the main reason I've stopped watching tournaments.
[Game] Card Treasure Hunt (Hearthstone Riddles)
War Golem
Edit: oh wait no; it is Stormwind Champion. Weaker than golem before his buff (6/6), then with the buff, he beat golem with its stats + text.
Riot Reveals Trailer for Runeterra's Next Expansion, Beyond the Bandlewood - Multi-Region Cards Coming!
Easy! Some random champion got alienated from their home region and showed up in Bandle City!
They could even make them Dual-region, just to account for that weirdness, but still have it count as a Bandle City champion.
Master Duelist 1.1: Twisted... To Perfection! - Submission Thread
Hey, you're the guy from Reddit! Congratulations for your run and welcome to the site :)
I'll update the leaderboard with your score.
For those interested in trying that Miracle Priest, here's the general information
Passive Treasures Chosen
First pool - Divine Illumination
Second pool - Rally the Troops
Duels · Miracle Priest · by Avalon · 5 years, 1 month ago
Are You a Hearthstone Master Duelist? Episode 1: Twisted... To Perfection!
You don't have to get to 12 wins in order to win, but I had to write the rules in case more than one person will get to 12 wins - we don't really want people arguing over that.
To be fair, someone could win the challenge even with a 5-3, as long as no one does better.
Achievement Hunting: United in Stormwind edition
I can confirm, just tried it,an easy way to skip the grind
[Game] Card Treasure Hunt (Hearthstone Riddles)
Very far from the answer
This is not legendary, epic, rare or common
The Best Standard Hearthstone Decks According to Blizzard for Stormwind's Launch Week
Perhaps the only consolation out of this meta is that most decks actually require skill to pull off, not least because the games don't really last all that long. Quest dhunter is one of the most skill testing mostly because unlike all the other quests, this one isn't just a card dump every turn, you need to plan and complete each tier within the turn itself or it resets. Would be interesting if we get plenty of those matches in GM, because the skill ceiling of those decks are off the charts.
Kinda makes us wonder why mage's isn't designed like that.
The Best Standard Hearthstone Decks According to Blizzard for Stormwind's Launch Week
I'll personally enjoy all those OTK Rogue vs. OTK Demon Hunter matchups were both players try to most skillfully draw through their entire decks and hope they assemble their combo by turn 6.
Achievement Hunting: United in Stormwind edition
Yes, it immediately triggered the XP achievement and at the end of the match you get to see the reminder notification.
Achievement Hunting: United in Stormwind edition
Just curious. How does this work? You mean the second you did this once the achievement just sprung?
Quest Control Priest
You can beat quest mage with this deck. Aggro matches are easy. Warlock might be hard.
Achievement Hunting: United in Stormwind edition
The Brave and the Bolner - Trigger Battlecries with Bolner 25/50/100 times.
Instantly complete ALL 3 tiers of this XP achievement with Bolner Hammerbeak combined with Kazakus, Golem Shaper. It is probably not intended to work this way, so this will probably be patched in the near future.
As for complementary card suggestions, just add 2 Lightning Blooms and fill up the rest of your deck with draw cards.
Enjoy!