"Ah ha I've got you now Jaina! You can't help but give me more resources! Ugh, more Paladin Secrets... Wait stop stop, you're giving me too many cards, too many cards NOOO!!!"
Either all this card does is draw 1 (which in that case you might as well play Loot Hoarder), or your opponent lets it sit around and eat your deck before silencing or killing it and causing you to burn the cards that were invested and drawn.
More Rat King Hunter support, nice that it has 2 attack on the front end so you could just have it trade on your turn if your opponent chooses to ignore it.
A bit slow to get the draws, obviously meant to be in a [Hearthstone Card (Rat King) Not Found] deck, but it does work with Kolkar Pack Runner and Wound Prey in general, it might not be that hard to get the cards rolling.
Imagine watching your Druid opponent use most of their hand on a Gibberling, but you smile as already have an AoE ready to nuke the fuzzballs, and it doesn't seem that the Druid has any board buffs to get them out of range. Surely once you nuke this board, they'll concede almost immediately.
Then they play this card.
Sure it doesn't refill their board outright but it sure will refill their hand.
I remember one person asking in the HSreplay discord if a 0-cost spell Draw a Card be good.
I said that it'd be broken and every deck would run it since it'd be effectively playing with a 28 card deck, getting to your gameplan faster than your opponent.
This... is close, though I think the delay is what kills it. I don't think you can double dip by playing two of them at once either.
Everyone is saying it's a Rogue card, but I just don't see it. Sure Rogue or Warlock stand the best chance of activating this in a reasonable time frame, but I feel like they have better options.
The scariest thing compared to Don Han'Cho is that Fordragon's hand buffing is repeatable. Might be a bit much to setup a board with Seedcloud Buckler, but dang when that pops off, your opponent better start praying they have Twisting Nether available.
Might as well be a Druid/Shaman dual-class card. It probably won't discount a lot, since almost nobody will leave it alive any longer than they have to.
Reminds me Dire Frenzy, even though the only thing this has in common is that it makes copies. Will probably mostly be seen in Hunter decks since I don't think anybody else uses beasts, except Druid sometimes.
New Paladin Minion - Catacomb Guard
Handbuff payoff, and pretty good when it does payoff, removing and healing in one!
New Shaman Weapon - Auctionhouse Gavel
Alright listen up this is a 100% a combo setup card, I'm talking about making your Y'Shaarj just 8 Mana here! Bidding begins now, do I hear 100 Dust?
New Neutral Minion - Cheesemonger
"Ah ha I've got you now Jaina! You can't help but give me more resources! Ugh, more Paladin Secrets... Wait stop stop, you're giving me too many cards, too many cards NOOO!!!"
[Game] Card Treasure Hunt (The Resurrection Attempt)
And when I add 51-136 we get the following, and mostly consistent with page 1!
DestroyerR - 28
Live4vrRdieTryn - 27
R - 26
KANSAS - 18
ArngrimUndying - 16
Fedrion - 14
JFK - 13 (14 in page 1)
Dermostatic - 7
madcat - 7
shaveyou - 5
NerdyMcNerd - 5
torto123 - 4
PopeNeia - 4
dylbertarenas - 4
Almaniarra - 4
aposteljoe - 2
DescentOfDragonsOP - 2
plazmanoob - 1
Oman - 1
ChickyChick - 1
Abo(bo)minator - 1 (extra bo in page 1)
kkiiuu - 1
Michael - 1
BluePortal - 1
Gametheory345 - 1
ZWarren - 1
Rofelios - 1
Zolgear - 1
Lioo - 1
(CursedParrot - 1 in page 1)
Edit: Typo fix
New Neutral Minion - Battleground Battlemaster
This feels like it's just a little too expensive. Might still show up as a Stealth Rogue finisher to double up your attacks.
New Priest Minion - Voidtouched Attendant
Great when you're the aggro deck, but when the Hunter Emotes "Thanks" when you play this, you might want to rethink somethings.
New Druid Minion - Wickerclaw
Only sees play in Questline Druid, nowhere else.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Ok, I hope that it's correct. 1-50 page scores:
DestroyeR - 17
anchorn4m - 17
ArngrimUndiying - 16
KANSAS - 13
MurlocAggroB - 12
JFK - 10
Almaniarra - 4
Dermostatic - 4
Shaveyou - 3
Fedrion - 3
DescentOfDragonsOP - 2
Madcat - 1
Abobominator - 1
kkiiuu - 1
Michael - 1
Blueportal - 1
Gametheory345 - 1
PopeNeia - 1
Zwarren - 1
Rofelios - 1
Zolgear - 1
Lioo - 1
New Demon Hunter Spell - Chaos Leech
So in other words they're rotating out Eye Beam next year right?
New Priest Weapon - Shadowcloth Needle
Interesting, though really needs some spammable Shadow spells, though turning Void Shard into a Swipe might be good enough.
New Neutral Minion - Enthusiastic Banker
Either all this card does is draw 1 (which in that case you might as well play Loot Hoarder), or your opponent lets it sit around and eat your deck before silencing or killing it and causing you to burn the cards that were invested and drawn.
New Hunter Minion - Rodent Nest
More Rat King Hunter support, nice that it has 2 attack on the front end so you could just have it trade on your turn if your opponent chooses to ignore it.
New Hunter Weapon - Leatherworking Kit
A bit slow to get the draws, obviously meant to be in a [Hearthstone Card (Rat King) Not Found] deck, but it does work with Kolkar Pack Runner and Wound Prey in general, it might not be that hard to get the cards rolling.
New Druid Spell - Composting
Imagine watching your Druid opponent use most of their hand on a Gibberling, but you smile as already have an AoE ready to nuke the fuzzballs, and it doesn't seem that the Druid has any board buffs to get them out of range. Surely once you nuke this board, they'll concede almost immediately.
Then they play this card.
Sure it doesn't refill their board outright but it sure will refill their hand.
New Demon Hunter Minion - Metamorfin
Might see play here and there in Fel Spell or Aggro Demon Hunters?
New Demon Hunter Spell - Sigil of Alacrity
I remember one person asking in the HSreplay discord if a 0-cost spell Draw a Card be good.
I said that it'd be broken and every deck would run it since it'd be effectively playing with a 28 card deck, getting to your gameplan faster than your opponent.
This... is close, though I think the delay is what kills it. I don't think you can double dip by playing two of them at once either.
New Neutral Minion - Stockades Prisoner
Everyone is saying it's a Rogue card, but I just don't see it. Sure Rogue or Warlock stand the best chance of activating this in a reasonable time frame, but I feel like they have better options.
New Paladin Minion - Highlord Fordragon
The scariest thing compared to Don Han'Cho is that Fordragon's hand buffing is repeatable. Might be a bit much to setup a board with Seedcloud Buckler, but dang when that pops off, your opponent better start praying they have Twisting Nether available.
New Neutral Minion - Stockades Guard
Reminds me of Argent Protector except it gives Taunt instead of Divine Shield. Should be good somewhere.
New Priest Minion - Twilight Deceptor
Pretty solid support card, especially for Shadow Priest.
New Neutral Minion - SI:7 Skulker
Only reason I can see this being Neutral is that they already made 10 cards for Rogue.
New Neutral Minion - Florist
Might as well be a Druid/Shaman dual-class card. It probably won't discount a lot, since almost nobody will leave it alive any longer than they have to.
New Neutral Minion - Deeprun Engineer
Alright, who wants some slightly discounted mechs? I am genuinely not sure.
New Neutral Minion - Traveling Merchant
Since there are plenty of cases where you don't have a board, tradeable makes this fairly good.
New Neutral Minion - Northshire Farmer
Reminds me Dire Frenzy, even though the only thing this has in common is that it makes copies. Will probably mostly be seen in Hunter decks since I don't think anybody else uses beasts, except Druid sometimes.