I didn't get to play too much during 2025, there was way too much going on for a good chunk of the year which sucked because I did manage to miss out on some of the WoW monthly content via the trading post. Oh well!
This month I've been playing Escape From Tarkov and working on our content efforts for that and we've seen very positive results, huge amounts of traffic for it so more is coming.
I also started playing Palworld again a bit, they did so much last year to the game, it's refreshing to see all these new features and pals added to the game. They are planning on hitting 1.0 release this year which should be awesome to finally have a definitive Palworld release. I'm not entirely certain what their plans are going to be for future content, I'm hoping it's just going to be more free updates considering how much of a massive commercial success Palworld was. I want to revisit a lot of our Palworld content and get it tidied up for the 1.0 release.
World of Warcraft Midnight drops next month and... honestly? I don't know. I don't really have a desire to play it. I pre-ordered the base game to check out player housing and that's still very early on so not super fantastic. I do think it would be great to play on release to see all the new class changes and how less addons is going to be because the addon policy changes are just so massive. It might actually be fun to raid again but also, I really don't want to schedule time to play WoW, it becomes a mind drain sometimes when there are just weeks where you don't feel like playing. God, I must be getting ancient because I'm complaining about playing video games.
Really though, that just takes me to my favourite thing to say and that is if you aren't having fun, stop playing the game. Too many people "invest" money into games and then refuse to stop playing them when they aren't having fun anymore. Whether that's a sunk cost fallacy or just pure FOMO, that's up for the individual to figure out to navigate themselves out of the situation. For me, FOMO definitely has driven a lot of gameplay but I developed a healthier relationship with games when I decided to just stop playing games that weren't making me happy.
League of Legends used to be a game I played for dozens of hours a week but it also made me angry because you as a single person do not matter in that game and when you have teammates who are intentionally feeding (and stating that is their plan at the start of the game) you are locked into a huge waste of time instead of being able to have fun. When I stopped playing League, there was a lot less stress in my life and that was a huge turning point. That was also... I don't even know how many years ago at this point lol. I know Riot has gotten more strict on some of the people that are causing chaos for their teammates though, so that's always good to hear about.
One thing that sucks though is knowing how many amazing games there are out there, but none of us on this rock sitting in the milky way will ever have enough time to play them all, and not even just playing them all, but playing all the ones that interest ourselves. Maybe I'm putting words in people's mouths here, but the large number of constantly updating games that we have now, its possible to become a mono-gamer, never playing anything else, and in a lot of ways this is what's happened to myself. I'd like to change that this year and experiment more with what I play and try to find ways to encourage others to do the same. I love getting maddingly addicted to some of these games, but it's such a departure from what gaming used to be for me, back when it was super expensive in the console days. Nowadays, games can be found so cheap and so much higher quality then the gems of the past, we can all be playing so many more titles for the same amount of money spent.
This year: Play more games, and a more variety of games. More single player is good, but I want to find some awesome co-op gems too because there are not enough good co-op games.
This month: Tarkov, Palworld, maybe a dip of Schedule I. Pokemon TCG, World of Warcraft to prepare for Midnight which I know I will play anyway because launches are so fun. Mario Kart 8 because I need to improve more, I know I can push my karting skills higher.
Dreams: More racing simulation so my wheel stops collecting dust, and maybe my Index can stop collecting dust too.
Why the hell are the starters a single set?! Surely it would make more sense to release one set gor each of them. Hopefully they do that later, maybe one for each evolution line.
Just want to straight up say that DK's imbue is so underwhelming that I feel there has to be something else behind this that will make it good. Its just so weak in comparison with all other imbue hp that its impossible to be created without some underlying point of it. Compare this with hunter's imbue hp for example and you can see its plain night and day. What is this card gonna do aside from darkthorn quilter into copy etc. That card is rotating next as well.
Prescient Slitherdrake - This has to be a pisstake because its a 4 mana 6/9 with elusive. Granted that it can only ever be played in dragon decks, its not like there isnt enough dragon slop in the format that you just play this anyway. Will this be a meta tyrant? Well, I feel that hearthstone is at a level where stuff like that dont even dent the game anymore. That's not to say that playing this on 4 wont win you some games, but considering that blob of tar is one of the more popular cards around, this card isnt likely to take over the game.
Omen of the End - A card for warlock, dhunter, and rogue to consider. But then, just play incidius instead if youre gonna take the trouble. Likely to be meme until team5 make it meta.
Endtime Murozond - Druid cheese or nothing. Probably never gonna be good enough otherwise. Imagine if you dont get a taunt out of murozond, then youve just conceded the win to your opponent. But done early enough, i.e via ramp etc. you can easily just cheese your opponent into a V you completely dont deserve.
Endtime Survivor - Potentially gamebreaking because certain classes and decks just cant deal with big stuff and its fairly easy to activate the buff. Fact that this card has taunt means even if it doesnt, its still a decent play on turn 5. Only way this doesnt see play is that the decks its placed in isnt up to snuff, and given the decks currently in the meta, that may well remain true.
Eternal Toil - Probably gonna see a lot of this card because its a 1 mana draw 1. Would be surprised to see this not in a warlock/warrior deck.
Chronoclaw - One of the worst weapons to be unironically printed. 4 attack is decent, but at 4 mana its not special. Add the fact that youre gonna discard your wincon means it will only ever be in a very very specific deck that doesnt want to win. If this doesnt get buffed to either 5 attack or 3 mana, that label will stick to it through all time.
Splintered Reality - Showing us exactly what kind of power level we can expect in future expansions. This card is perfect trash tier, designed to fit into a deck that neither needs it or is viable in todays meta. Only way to save this card is to print something that will spawn multiple treants early, as in before turn 5.
Chronikar - Playable in aggro decks but its about as bland as it gets for a legendary. Even as a 4 drop this card isnt pulling up trees, which brings us to ask why isnt this just straight up a 4 drop minion?
Remnant of Rage - Is the closest to being broken so far this expansion. Though how to make it work is entirely something for imaginations, but the payoff the definitely worth it.
Bygone Echoes - Its a card for spell dhunter, and nothing else
Synchronized Spark - Its actually not bad a card, especially in a lower power level meta. 4 mana to buff and kill is decent overall, though that said it'll probably only be playable after rotation, seeing as the current meta wouldnt play this, and theres just so much competition for the 4 mana slot.
Acceleration Aura - Its made for aura paladin, because druid can ramp for real without relying on gimmicks. Im not sure itll start making auradin a real meta contender in the current game, but it wont hurt its chances.
Well, here comes the miniset that couldnt come sooner. At least this time, I dont feel like hearthstones a boring mess like the last expansion.
Morchie - Its probably most playable in rogue because of shadowstep, prep, and chrono daggers. Plus, it gives out value. Outside of that, cant really see what this cards supposed to do. Ironically being 4 mana instead of the absurd 6 mana that's given to chromie, shes more playable than her better self.
Battle at the End of Time - Its highly likely to be shit, because the main reward is a deathrattle, and the conditions are atrociously difficult. Filling one's hand is hard enough especially in faster matches, clearing it is something else entirely. And what you get is a reward that doesnt even instantly win you the game. Probably warlock would experiment, but anyone thinking this will make handhunter a thing will be sorely mistaken.
Haywire Hornswog - Probably viable after rotation, or they put elemental destruction into core. As it stands, it does nothing because the overload cards isnt up to snuff. Why would I create a deck around this when hagatha shaman is practically one of the most powerful decks available.
For all Time - One of the worst cards ever made. Imagine spending 4 mana to do a maybe board clear and gimp your following turn. Its barely decent at 4, and progressively gets worse as the game goes on. Basically the only reason why this exist is to make haywire hornswog good, and I wouldnt even play this pair together in a deck.
Bitter End - A reminder of why frost nova is so overpowered and will never be brought back to core. This card is worse in just about every part that counts.
Honestly, just bring on rotation because the trend of creating middling cards continues. I look forward to see few viable cards out of this miniset and we play the same decks for the next 2-3 months.
Storyline: Follow up to the Storyline from the set, the resurrection of the Blood Troll's Old God G'Huun is eminent. The set mostly follows the themes already established by the cards in the expansion.
Showcase cards:
Death Knight:
Show Spoiler
Demon Hunter:
Show Spoiler
Druid
Show Spoiler
Token:
Show Spoiler
Hunter
Show Spoiler
Token:
Show Spoiler
Mage
Show Spoiler
Token:
Show Spoiler
Nomad:
Show Spoiler
Token:
Show Spoiler
Paladin
Show Spoiler
Priest
Show Spoiler
Rogue
Show Spoiler
The Treasures from Zandalari Treasure Map is from Eudora's Treasure pool.
At the moment, we don't know what the reveal schedule looks like because Blizzard hasn't posted one, so we're in the dark on when these are finished.
What's really curious to me is that both of Shaman's dual-class pairings (Rogue and Priest) depict Shaman on the left side. This means that there's either two "wheels" of class pairings, or someone made a mistake and Shaman is actually supposed to be on the right for one of these pairings. The former intrigues me a lot, but it's almost definitely the latter.
Many gaming forums highlight slot gacor hari ini to help players discover consistent titles, avoid poorly performing games, and focus on entertainment rather than chasing unrealistic wins during online slot sessions.
Storyline: Iridikron's 1st stop in his rise to power is Zandalar to ally with the fallen Blood Troll in order to resurrect their monstrous Old Gods Hakkar and G'Huun. On his journey, he saw the invading Nagas from the order of Azshara and decides to form an alliance with them to attack Zandalar. This forces the Alliance and Horde forces in the area to response and the Nomads in the Vol'dun desert to join forces in order to defend their home
New Keyword: Blood Price (X)
The alliance with the Blood Troll have brought forth to Iridikron's force the power of Blood that they use. Blood Price cards allow them to pay Health to achieve a bonus effect. G'Huun and this magic is a bloodthirsty entity and do not tolerate cheaters who try to scam them, so Armor and Immunity do NOT apply when paying the Blood Price
Each time you play a card with Blood Price, there will be two options to pay or not to pay the Blood Price. This adding to the versatility of the cards and helpful for cards with multiple or even ENDLESS Blood Price
Example Cards:
Nazmani cards:
While regular Zandalari trolls, Iridikron forces or the newly allied Nagas might dabble in Blood Magic, a true Nazmani troll know the practice require endless sacrifice. Nazmani cycle is a cycle of Epic Shadow spells for every class that pay Health endlessly for an effect
Naga Invasion:
The return of the Naga synergy brought upon by the invasion from Azshara. This time, Mage, Demon Hunter and Hunter will return to their Naga deck while Rogue will join the fray as the 4th Naga class
Pre Release Legendary:
Azshara, Conquering Queen is the pre release legendary allows spell decks to build powerful value engine
Overarching storyline: Iridikron the Stonescaled has been rescued by his Cultist the Primalists and is plotting his revenge on not only the Dragon Aspects but all of Azeroth. Follow his plan to recruit minions, allying with the Old Gods and plan an assault on Dragon Isles
1st Expansion: Attack on Zendalar
Iridikron's 1st stop to gather recover his power is Zendalar where the fallen Blood Trolls and their god G'Huun live. Follow the journey of the heroes in Zendalar to put a stop on the resurrection of G'Huun led by the new matriarch of the Blood Troll Zukara
Mini Set: G'Huun's Awakening: Follow the storyline to its conclusion with G'Huun's resurrection that wreck havok upon Zendalar
2nd Expansion: Rise of the Shas
Follow the defeat of G'Huun, Iridikron takes the remnant of his Blood Trolls followers to escape to Pandaria in order to empower themselves with the power of the Shas remnants left on the continent. There, they ally themselves with the cunning Mantids to launch an attack on the continent.
Mini Set: Mantid Assault: Lying in wait no longer, the Mantid Queen launch an attack in Pandaria in the wake of the chaos caused by the Shas
3rd set: Primalists on Dragon Isles: With his newly empowered Old Gods powers collected by absorbing both the Shas and G'Huun, Iridikron plans an assault on the newly rebuilt Dragon Isles. It is now up to the Dragon Aspects and the newly reformed former Primal Incarnate Vyranoth to stop him
Mini Set: Earthern Showdown. The long exhausted assault is finally on its end. The Dragon Aspects and their allies now take the fight directly to Iridikron
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Escape From Tarkov has been at the forefront of my gaming since I built my new PC - you know just maximizing my RAM usage. The Winter event so far has been great fun and the 1.0 release has been strong. I posted some content about the game here on Out of Games and its been doing well for organic traffic so I'll be continuing to do so. I['ve been grinding super hard the past week during the winter event just to make sure I'm ready for whatever they throw at us so I can keep up with the content asap, which has been a fun way to approach the game.
Outside of Escape From Tarkov, things have been a bit quieter the second half of December, and I expect the same for the first week or so of January so I've also started a fresh run of Schedule I, not having played the past 2 major content updates. I also finally got my Fanatec Formula racing wheel setup again and configured to my liking so I'm expecting to go for some racing laps soon in Assetto Corsa and F1 25 (the latter of which Demon gifted me, too kind).
I do need to jump onto WoW and get my Traveler's Log done, and maybe mess around on Legion Remix a bit more too. I've logged in to check out the new housing mechanics and honestly, it's cool but it's a glorified tech preview at this point. I know they have more updates arriving in the pre expansion patch and that they'll be doing more stuff to it during Midnight, and I definitely know that this was a monumental effort from the WoW development team to get it working at all, but it's still too early stage for me to truly devote the time to having fun with it. They need to add more trophy kind of content to the game. Let me put the Lich King's helm on the wall and put my earliest kill date on it so my visitors can see when I put him to rest. Allow for importing and exporting of content in chunks/prefabs so we can make external programs to build out of game. It'll all come with time, I'm sure.
I'm glad to see Demon that you've joined the Stardew fam. The game is absolutely marvelous and when it made its debut, before all of its wild additions, it was a better game than anything in the Harvest Moon series which kept putting out junk after junk. Now though, it's such a large game and even though there is a lot of repetitive and grindyness to it, I love Stardew Valley so much and love going back to it every couple of years.
In traditional tarot card reading, The Heirophant represents tradition, established beliefs, and the importance of conforming to the standard rules of your current environment.
Choosing Anduin was a deliberate choice of irony since he himself is a Priest, meaning that by being represented as a Paladin, he is himself is not conforming to tradition. In lore, Varian also wanted him to be a Warrior so being a Priest in the first place is also a tradition breaker. Anduin in recent lore has also slowly became more and more Paladin-like, so I thought this was a good way to bring that piece of lore into the game.
Having a basic hero as a card also foreshadows a theme that I want to do for the mini-set. Now that the Valeera Warrior card exists, it's been proven that the team is at the very least willing to make the basic heroes as cards in such a way that isn't so far removed from their normal characterization.
What Are You Playing? - Jaunty January 2026
Happy new year everyone!
I didn't get to play too much during 2025, there was way too much going on for a good chunk of the year which sucked because I did manage to miss out on some of the WoW monthly content via the trading post. Oh well!
This month I've been playing Escape From Tarkov and working on our content efforts for that and we've seen very positive results, huge amounts of traffic for it so more is coming.
I also started playing Palworld again a bit, they did so much last year to the game, it's refreshing to see all these new features and pals added to the game. They are planning on hitting 1.0 release this year which should be awesome to finally have a definitive Palworld release. I'm not entirely certain what their plans are going to be for future content, I'm hoping it's just going to be more free updates considering how much of a massive commercial success Palworld was. I want to revisit a lot of our Palworld content and get it tidied up for the 1.0 release.
World of Warcraft Midnight drops next month and... honestly? I don't know. I don't really have a desire to play it. I pre-ordered the base game to check out player housing and that's still very early on so not super fantastic. I do think it would be great to play on release to see all the new class changes and how less addons is going to be because the addon policy changes are just so massive. It might actually be fun to raid again but also, I really don't want to schedule time to play WoW, it becomes a mind drain sometimes when there are just weeks where you don't feel like playing. God, I must be getting ancient because I'm complaining about playing video games.
Really though, that just takes me to my favourite thing to say and that is if you aren't having fun, stop playing the game. Too many people "invest" money into games and then refuse to stop playing them when they aren't having fun anymore. Whether that's a sunk cost fallacy or just pure FOMO, that's up for the individual to figure out to navigate themselves out of the situation. For me, FOMO definitely has driven a lot of gameplay but I developed a healthier relationship with games when I decided to just stop playing games that weren't making me happy.
League of Legends used to be a game I played for dozens of hours a week but it also made me angry because you as a single person do not matter in that game and when you have teammates who are intentionally feeding (and stating that is their plan at the start of the game) you are locked into a huge waste of time instead of being able to have fun. When I stopped playing League, there was a lot less stress in my life and that was a huge turning point. That was also... I don't even know how many years ago at this point lol. I know Riot has gotten more strict on some of the people that are causing chaos for their teammates though, so that's always good to hear about.
One thing that sucks though is knowing how many amazing games there are out there, but none of us on this rock sitting in the milky way will ever have enough time to play them all, and not even just playing them all, but playing all the ones that interest ourselves. Maybe I'm putting words in people's mouths here, but the large number of constantly updating games that we have now, its possible to become a mono-gamer, never playing anything else, and in a lot of ways this is what's happened to myself. I'd like to change that this year and experiment more with what I play and try to find ways to encourage others to do the same. I love getting maddingly addicted to some of these games, but it's such a departure from what gaming used to be for me, back when it was super expensive in the console days. Nowadays, games can be found so cheap and so much higher quality then the gems of the past, we can all be playing so many more titles for the same amount of money spent.
This year: Play more games, and a more variety of games. More single player is good, but I want to find some awesome co-op gems too because there are not enough good co-op games.
This month: Tarkov, Palworld, maybe a dip of Schedule I. Pokemon TCG, World of Warcraft to prepare for Midnight which I know I will play anyway because launches are so fun. Mario Kart 8 because I need to improve more, I know I can push my karting skills higher.
Dreams: More racing simulation so my wheel stops collecting dust, and maybe my Index can stop collecting dust too.
Not enough hours in the day =/
Three New LEGO Pokemon Sets Make Their Pre-order Debut Today - First Look at Pikachu, Eevee, & Starters
Why the hell are the starters a single set?! Surely it would make more sense to release one set gor each of them. Hopefully they do that later, maybe one for each evolution line.
Echoes of the Infinite Card Reveals - Day 3 [Finished]
Just want to straight up say that DK's imbue is so underwhelming that I feel there has to be something else behind this that will make it good. Its just so weak in comparison with all other imbue hp that its impossible to be created without some underlying point of it. Compare this with hunter's imbue hp for example and you can see its plain night and day. What is this card gonna do aside from darkthorn quilter into copy etc. That card is rotating next as well.
Prescient Slitherdrake - This has to be a pisstake because its a 4 mana 6/9 with elusive. Granted that it can only ever be played in dragon decks, its not like there isnt enough dragon slop in the format that you just play this anyway. Will this be a meta tyrant? Well, I feel that hearthstone is at a level where stuff like that dont even dent the game anymore. That's not to say that playing this on 4 wont win you some games, but considering that blob of tar is one of the more popular cards around, this card isnt likely to take over the game.
Omen of the End - A card for warlock, dhunter, and rogue to consider. But then, just play incidius instead if youre gonna take the trouble. Likely to be meme until team5 make it meta.
Endtime Murozond - Druid cheese or nothing. Probably never gonna be good enough otherwise. Imagine if you dont get a taunt out of murozond, then youve just conceded the win to your opponent. But done early enough, i.e via ramp etc. you can easily just cheese your opponent into a V you completely dont deserve.
Echoes of the Infinite Card Reveals - Day 2 [Finished]
Chronoclaws goes hard in Wild Discolock. 12 damage in meaty chunks and three discard triggers.
Echoes of the Infinite Card Reveals - Day 2 [Finished]
Endtime Survivor - Potentially gamebreaking because certain classes and decks just cant deal with big stuff and its fairly easy to activate the buff. Fact that this card has taunt means even if it doesnt, its still a decent play on turn 5. Only way this doesnt see play is that the decks its placed in isnt up to snuff, and given the decks currently in the meta, that may well remain true.
Eternal Toil - Probably gonna see a lot of this card because its a 1 mana draw 1. Would be surprised to see this not in a warlock/warrior deck.
Chronoclaw - One of the worst weapons to be unironically printed. 4 attack is decent, but at 4 mana its not special. Add the fact that youre gonna discard your wincon means it will only ever be in a very very specific deck that doesnt want to win. If this doesnt get buffed to either 5 attack or 3 mana, that label will stick to it through all time.
Splintered Reality - Showing us exactly what kind of power level we can expect in future expansions. This card is perfect trash tier, designed to fit into a deck that neither needs it or is viable in todays meta. Only way to save this card is to print something that will spawn multiple treants early, as in before turn 5.
Chronikar - Playable in aggro decks but its about as bland as it gets for a legendary. Even as a 4 drop this card isnt pulling up trees, which brings us to ask why isnt this just straight up a 4 drop minion?
Remnant of Rage - Is the closest to being broken so far this expansion. Though how to make it work is entirely something for imaginations, but the payoff the definitely worth it.
Bygone Echoes - Its a card for spell dhunter, and nothing else
Synchronized Spark - Its actually not bad a card, especially in a lower power level meta. 4 mana to buff and kill is decent overall, though that said it'll probably only be playable after rotation, seeing as the current meta wouldnt play this, and theres just so much competition for the 4 mana slot.
Acceleration Aura - Its made for aura paladin, because druid can ramp for real without relying on gimmicks. Im not sure itll start making auradin a real meta contender in the current game, but it wont hurt its chances.
Echoes of the Infinite Card Reveals - Day 1 [Finished]
Well, here comes the miniset that couldnt come sooner. At least this time, I dont feel like hearthstones a boring mess like the last expansion.
Morchie - Its probably most playable in rogue because of shadowstep, prep, and chrono daggers. Plus, it gives out value. Outside of that, cant really see what this cards supposed to do. Ironically being 4 mana instead of the absurd 6 mana that's given to chromie, shes more playable than her better self.
Battle at the End of Time - Its highly likely to be shit, because the main reward is a deathrattle, and the conditions are atrociously difficult. Filling one's hand is hard enough especially in faster matches, clearing it is something else entirely. And what you get is a reward that doesnt even instantly win you the game. Probably warlock would experiment, but anyone thinking this will make handhunter a thing will be sorely mistaken.
Haywire Hornswog - Probably viable after rotation, or they put elemental destruction into core. As it stands, it does nothing because the overload cards isnt up to snuff. Why would I create a deck around this when hagatha shaman is practically one of the most powerful decks available.
For all Time - One of the worst cards ever made. Imagine spending 4 mana to do a maybe board clear and gimp your following turn. Its barely decent at 4, and progressively gets worse as the game goes on. Basically the only reason why this exist is to make haywire hornswog good, and I wouldnt even play this pair together in a deck.
Bitter End - A reminder of why frost nova is so overpowered and will never be brought back to core. This card is worse in just about every part that counts.
Honestly, just bring on rotation because the trend of creating middling cards continues. I look forward to see few viable cards out of this miniset and we play the same decks for the next 2-3 months.
Custom Class - the Nomad + Year of the Beetle
Mini Set: G'Huun's Awakening
Storyline: Follow up to the Storyline from the set, the resurrection of the Blood Troll's Old God G'Huun is eminent. The set mostly follows the themes already established by the cards in the expansion.
Showcase cards:
Death Knight:
Demon Hunter:
Druid
Token:
Hunter
Token:
Mage
Token:
Nomad:
Token:
Paladin
Priest
Rogue
The Treasures from Zandalari Treasure Map is from Eudora's Treasure pool.
Token:
Shaman
Warlock:
Warrior
Neutral:
Echoes of the Infinite Card Reveals - Day 1 [Finished]
At the moment, we don't know what the reveal schedule looks like because Blizzard hasn't posted one, so we're in the dark on when these are finished.
What's really curious to me is that both of Shaman's dual-class pairings (Rogue and Priest) depict Shaman on the left side. This means that there's either two "wheels" of class pairings, or someone made a mistake and Shaman is actually supposed to be on the right for one of these pairings. The former intrigues me a lot, but it's almost definitely the latter.
Hearthstone’s Echoes of the Infinite Mini-Set Launches on Januray 13th, Brings 38 New Cards to the Game
Always love to see new dual class cards. They're consistently some of the coolest designs.
Should Hearthstone's Heroes Have More Than 30 Health?
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Custom Class - the Nomad + Year of the Beetle
1st Expansion: Attack on Zandalar:
Storyline: Iridikron's 1st stop in his rise to power is Zandalar to ally with the fallen Blood Troll in order to resurrect their monstrous Old Gods Hakkar and G'Huun. On his journey, he saw the invading Nagas from the order of Azshara and decides to form an alliance with them to attack Zandalar. This forces the Alliance and Horde forces in the area to response and the Nomads in the Vol'dun desert to join forces in order to defend their home
New Keyword: Blood Price (X)
Naga Invasion:
Pre Release Legendary:
Archetype / Themes
Custom Class - the Nomad + Year of the Beetle
Year of the Beetle Roadmap:
Overarching storyline: Iridikron the Stonescaled has been rescued by his Cultist the Primalists and is plotting his revenge on not only the Dragon Aspects but all of Azeroth. Follow his plan to recruit minions, allying with the Old Gods and plan an assault on Dragon Isles
1st Expansion: Attack on Zendalar
Iridikron's 1st stop to gather recover his power is Zendalar where the fallen Blood Trolls and their god G'Huun live. Follow the journey of the heroes in Zendalar to put a stop on the resurrection of G'Huun led by the new matriarch of the Blood Troll Zukara
Mini Set: G'Huun's Awakening: Follow the storyline to its conclusion with G'Huun's resurrection that wreck havok upon Zendalar
2nd Expansion: Rise of the Shas
Follow the defeat of G'Huun, Iridikron takes the remnant of his Blood Trolls followers to escape to Pandaria in order to empower themselves with the power of the Shas remnants left on the continent. There, they ally themselves with the cunning Mantids to launch an attack on the continent.
Mini Set: Mantid Assault: Lying in wait no longer, the Mantid Queen launch an attack in Pandaria in the wake of the chaos caused by the Shas
3rd set: Primalists on Dragon Isles: With his newly empowered Old Gods powers collected by absorbing both the Shas and G'Huun, Iridikron plans an assault on the newly rebuilt Dragon Isles. It is now up to the Dragon Aspects and the newly reformed former Primal Incarnate Vyranoth to stop him
Mini Set: Earthern Showdown. The long exhausted assault is finally on its end. The Dragon Aspects and their allies now take the fight directly to Iridikron
Core Set:
Removed:
Addition:
NEW Hero Power Mage 2.0 Deck With Frost Lich Jaina Is Awesome! Across the Timeways | Hearthstone
It's for the Wild format!
NEW Hero Power Mage 2.0 Deck With Frost Lich Jaina Is Awesome! Across the Timeways | Hearthstone
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What Are You Playing? - Dynamic December 2025
Escape From Tarkov has been at the forefront of my gaming since I built my new PC - you know just maximizing my RAM usage. The Winter event so far has been great fun and the 1.0 release has been strong. I posted some content about the game here on Out of Games and its been doing well for organic traffic so I'll be continuing to do so. I['ve been grinding super hard the past week during the winter event just to make sure I'm ready for whatever they throw at us so I can keep up with the content asap, which has been a fun way to approach the game.
Outside of Escape From Tarkov, things have been a bit quieter the second half of December, and I expect the same for the first week or so of January so I've also started a fresh run of Schedule I, not having played the past 2 major content updates. I also finally got my Fanatec Formula racing wheel setup again and configured to my liking so I'm expecting to go for some racing laps soon in Assetto Corsa and F1 25 (the latter of which Demon gifted me, too kind).
I do need to jump onto WoW and get my Traveler's Log done, and maybe mess around on Legion Remix a bit more too. I've logged in to check out the new housing mechanics and honestly, it's cool but it's a glorified tech preview at this point. I know they have more updates arriving in the pre expansion patch and that they'll be doing more stuff to it during Midnight, and I definitely know that this was a monumental effort from the WoW development team to get it working at all, but it's still too early stage for me to truly devote the time to having fun with it. They need to add more trophy kind of content to the game. Let me put the Lich King's helm on the wall and put my earliest kill date on it so my visitors can see when I put him to rest. Allow for importing and exporting of content in chunks/prefabs so we can make external programs to build out of game. It'll all come with time, I'm sure.
I'm glad to see Demon that you've joined the Stardew fam. The game is absolutely marvelous and when it made its debut, before all of its wild additions, it was a better game than anything in the Harvest Moon series which kept putting out junk after junk. Now though, it's such a large game and even though there is a lot of repetitive and grindyness to it, I love Stardew Valley so much and love going back to it every couple of years.
Merry Christmas and Happy Holidays from Out of Games
Merry belated Christmas to everyone, and Happy New Year! :)
What Are You Playing? - Dynamic December 2025
I am officially a Stardew Valley player now.
What Are You Playing? - Dynamic December 2025
Merry Christmas everyone!
Even if you don't celebrate the holiday, I hope you have a great day today.
Valentione's Day Event Kicks Off in Final Fantasy XIV Through February 17
Every year I tell myself I'll skip the seasonal events and every year I end up doing them anyway. FFXIV has me locked in. @geometry dash wave
TheFriendlyEnemy's "Finite" Custom Set - Hearthstone Fan Community Spotlight
Why is this article going up on Tuesday instead of Sunday? Because the timeline for the series has also been muddled up a bit.
Unable to edit Comments
I do see something isn't firing correctly. Adding it to our bugs list so we can get this fixed.
Unable to edit Comments
I saw it. I clicked on it and it does nothing.
Unable to edit Comments
Do you not see these buttons on your comments?
The one that looks like a pencil is the edit button. Hopefully you see it.
The Eldritch Fate (WIP) - Custom Expansion (All 22 of the Major Arcana adapted into Hearthstone)
In traditional tarot card reading, The Heirophant represents tradition, established beliefs, and the importance of conforming to the standard rules of your current environment.
Choosing Anduin was a deliberate choice of irony since he himself is a Priest, meaning that by being represented as a Paladin, he is himself is not conforming to tradition. In lore, Varian also wanted him to be a Warrior so being a Priest in the first place is also a tradition breaker. Anduin in recent lore has also slowly became more and more Paladin-like, so I thought this was a good way to bring that piece of lore into the game.
Having a basic hero as a card also foreshadows a theme that I want to do for the mini-set. Now that the Valeera Warrior card exists, it's been proven that the team is at the very least willing to make the basic heroes as cards in such a way that isn't so far removed from their normal characterization.