Yes, I didn't get punished. Even got to 12 wins, tho the card quality of this deck was so high I would have been ashamed of myself if I didn't make it to 12.
I'm not sure why you are this insistent on Priest being bad when the numbers are clearly on my side.
Priest is good
Warlock is really overrated
Once you make it to Legend Warlock is not an issue outside of being specifcally used to counter priest.
Something tells me you haven't actually played the deck because you are clearly underestimating how generally consistent Priest gets the cards they want.
Also, Hysteria is your go to for dealing with any small minions, there's not much else you even need. There is no single deck that wins by just using a single 4/4 for the entire game
I don't expect mod support for the game. It's probably something like the Workshop in OW, which is like an own visual modding language, but in an more controlled way.
I think this might confirm Arthas comes back in the third expansion this year! Very long explanation here:
Show Spoiler
First of all:
"@IksarHS How often is the team planning ahead for future expansions?
@MusicalRhea We work about a year in advance. For example, we are going to start the pitch process for the July/August 2022 set in a few weeks."
- That's 15 months in advance.
Secondly:
"Arthas is way too big of a character to [not?] come back to one way or another…"
Then you remember this from 8 and a half months ago (potential Frozen Throne teaser)
15 months in advance from this post would mean that a potential Frozen Throne expansion might happen as far as 7 months from now.
And finally, look at the expansion teasers:
About 7 months from now, the third expansion of the year will be announced/released. Lots of snow on it, no?
So what if the 3rd expansion isn't about Horde vs. Alliance as many have guessed (me included), but instead focuses on Northrend and the Scourge with the two factions fighting against Arthas the Lich King? If you think about it, lore-wise it's quite possible.
The timeline of WoW is as follows: Classic -> The Burning Crusade -> Wrath of the Lich King. Forged in the Barrens likely represents Wow: Classic, and so would the expected Alliance-based 2nd expansion. TBC can be skipped since that's when we "meet" Illidan, and that whole thing already happened in Hearthstone with Ashes of Outland. The lore here could be considered a stretch, but Hearthstone has its own unique timeline, after all.
Well, I guess I should have checked the replay before posting this. Now, I'm just making myself look stupid again. When I played that Silas I was already roping and still looking for that lethal I was sure I had somehow. And in the limited time I had left, I was too confused to make the right play. Not for a single moment did I realize that it was a Wyvern instead of a Clefthoof.
Mods can close/delete this thread if they want.
I watched the replay, you really missed that lethal tho. If you attack with wyvern instead of Malicia, then Malicia could go face for 6 damage and you would close the game there.
VENGEANCE...Next turn: I hate it! Grinding at it's best.
Lorewalker Cho: I've never thougth he would important for anything, but for the achievments he is the MIP
In this case, Educated Elekk is your real friend, if you own him. You can play him turn 3 along with the 0 cost sigil, or turn 5 with both of them, and they will get back to you deck. This is how I did it.
For me the bigger issue than having enough sigils in the deck is that they are so situational you often don't even want to play them when they are in hand. I'm still at least trying to win when I play them, so I save them for the best time, but that slows the process down.
They should really stop making grindy achievements for cards whose effectiveness is strongly dependent on what your opponent does. It wasn't fun to hope the opponent used card draw for the Shenanigans achievement, and it's not fun to throw out sigils with no expectation that they'll do anything useful. If we're going to have grindy achievements, at least make them all for cards that can be central to our own game plans.
VENGEANCE...Next turn: I hate it! Grinding at it's best.
Lorewalker Cho: I've never thougth he would important for anything, but for the achievments he is the MIP
In this case, Educated Elekk is your real friend, if you own him. You can play him turn 3 along with the 0 cost sigil, or turn 5 with both of them, and they will get back to you deck. This is how I did it.
I'm glad he addressed Crabrider not being out of line, given its the new target of hate for the bronze/reddit/angry chicken crowd. Bad players stay mad at the wrong things and always refuse to play competitve decks or learn how to appropriately play said decks. Just yell and complain constantly based on your feelings.
He talks about making a Mario Party like mode... but what about Mario MAKER? Create a mode, where players can create their custom cards, then put in a 60 card deck shared by both players to see them in action. Each player creates a random lobby or allow people to create "copies" of famous lobbies to play with those custom cards... it's like a massive test server that will produce some good ideas for sure and players will get content forever. Not everyone will get into it, but streamers (infinity content) and card makers will love.
Well, I guess I should have checked the replay before posting this. Now, I'm just making myself look stupid again. When I played that Silas I was already roping and still looking for that lethal I was sure I had somehow. And in the limited time I had left, I was too confused to make the right play. Not for a single moment did I realize that it was a Wyvern instead of a Clefthoof.
As a person who gets stupidly competitive when playing Mario Party, I'd be down for a Hearthstone version of it. I mean, the two games aren't that different when you consider how much random influences who wins (I'm only partially joking here).
Do you mean charge or rush? Seems like if you get it via silas you should either already have lethal. I don't think a rushing 3/5 can suddenly just win you the game.
It may be that Nagrand Slam itself gives them rush/charge, since the card itself have no text. That way if you get it via silas or any other means on board then it should still retain that buff. Maybe hearthstone's code is set so that if it didn't have rush/charge on it the program simply can't make it attack face the same turn its played, who knows?
Clefthoof the card you summon four times with Nagrand Slam usually doesn't have card text. They're plain 3/5 that only attack immediately because of the text on the spell, not because of any card text on the Clefthoofs. However, I just discovered that when you gain control of an opponent's Clefthoof by using Silas Darkmoon it gains Rush as card text. And yes, you can also immediately attack with it, tho I didn't because I misplayed and missed lethal as this interaction came as a total surprise to me.
Haven't tested it, but I'm assuming this works with Initiation, Mind Control, and similar cards too.
Thought I let you all know in case you ever feel the need to steal your opponent's Clefthoof.
Clefthoof has hidden Rush
Yes, I didn't get punished. Even got to 12 wins, tho the card quality of this deck was so high I would have been ashamed of myself if I didn't make it to 12.
7 Strongest Standard Decks for Your Late April Hearthstone Ladder Climb
I'm not sure why you are this insistent on Priest being bad when the numbers are clearly on my side.
Priest is good
Warlock is really overrated
Once you make it to Legend Warlock is not an issue outside of being specifcally used to counter priest.
Something tells me you haven't actually played the deck because you are clearly underestimating how generally consistent Priest gets the cards they want.
Also, Hysteria is your go to for dealing with any small minions, there's not much else you even need. There is no single deck that wins by just using a single 4/4 for the entire game
7 Strongest Standard Decks for Your Late April Hearthstone Ladder Climb
100% agreed, its very strong against Warrior, Hunter and Paladin
Dean Ayala's Dream Land & Community Q&A #15 - Future Game Goals, Hero Cards, Blizzard Turnover, Progression
I don't expect mod support for the game. It's probably something like the Workshop in OW, which is like an own visual modding language, but in an more controlled way.
Dean Ayala's Dream Land & Community Q&A #15 - Future Game Goals, Hero Cards, Blizzard Turnover, Progression
I think this might confirm Arthas comes back in the third expansion this year! Very long explanation here:
First of all:
"@IksarHS How often is the team planning ahead for future expansions?
@MusicalRhea We work about a year in advance. For example, we are going to start the pitch process for the July/August 2022 set in a few weeks."
- That's 15 months in advance.
Secondly:
"Arthas is way too big of a character to [not?] come back to one way or another…"
Then you remember this from 8 and a half months ago (potential Frozen Throne teaser)
15 months in advance from this post would mean that a potential Frozen Throne expansion might happen as far as 7 months from now.
And finally, look at the expansion teasers:
About 7 months from now, the third expansion of the year will be announced/released. Lots of snow on it, no?
So what if the 3rd expansion isn't about Horde vs. Alliance as many have guessed (me included), but instead focuses on Northrend and the Scourge with the two factions fighting against Arthas the Lich King? If you think about it, lore-wise it's quite possible.
The timeline of WoW is as follows: Classic -> The Burning Crusade -> Wrath of the Lich King.
Forged in the Barrens likely represents Wow: Classic, and so would the expected Alliance-based 2nd expansion. TBC can be skipped since that's when we "meet" Illidan, and that whole thing already happened in Hearthstone with Ashes of Outland. The lore here could be considered a stretch, but Hearthstone has its own unique timeline, after all.
Dean Ayala's Dream Land & Community Q&A #15 - Future Game Goals, Hero Cards, Blizzard Turnover, Progression
Glad to help!
[Game] Card Treasure Hunt (The Resurrection Attempt)
EVIL Really Ought to Give me a Peaky.
From my Box who is it You'll Pull?
I'm a Snakey Guy, But not so Sneaky-
First Day of School Before it was Cool.
Ugh. That'll have to do...
Clefthoof has hidden Rush
I watched the replay, you really missed that lethal tho. If you attack with wyvern instead of Malicia, then Malicia could go face for 6 damage and you would close the game there.
You still have won tho. :D
Achievement Hunting: Forged in the Barrens edition
For me the bigger issue than having enough sigils in the deck is that they are so situational you often don't even want to play them when they are in hand. I'm still at least trying to win when I play them, so I save them for the best time, but that slows the process down.
They should really stop making grindy achievements for cards whose effectiveness is strongly dependent on what your opponent does. It wasn't fun to hope the opponent used card draw for the Shenanigans achievement, and it's not fun to throw out sigils with no expectation that they'll do anything useful. If we're going to have grindy achievements, at least make them all for cards that can be central to our own game plans.
Dean Ayala's Dream Land & Community Q&A #15 - Future Game Goals, Hero Cards, Blizzard Turnover, Progression
User Generated Content !?
Really !?
Like a mod support ? As we could implement our cards to the game ? or mods that creates some features like new adventures etc. ?
I need to know more !
[Game] Card Treasure Hunt (The Resurrection Attempt)
Correct!
Looking for a good post-nerf deck that isn't Hunter or Paladin
is it absolutely required that i have soul mirror
Achievement Hunting: Forged in the Barrens edition
In this case, Educated Elekk is your real friend, if you own him. You can play him turn 3 along with the 0 cost sigil, or turn 5 with both of them, and they will get back to you deck. This is how I did it.
Dean Ayala's Dream Land & Community Q&A #15 - Future Game Goals, Hero Cards, Blizzard Turnover, Progression
I'm glad he addressed Crabrider not being out of line, given its the new target of hate for the bronze/reddit/angry chicken crowd. Bad players stay mad at the wrong things and always refuse to play competitve decks or learn how to appropriately play said decks. Just yell and complain constantly based on your feelings.
Dean Ayala's Dream Land & Community Q&A #15 - Future Game Goals, Hero Cards, Blizzard Turnover, Progression
He talks about making a Mario Party like mode... but what about Mario MAKER? Create a mode, where players can create their custom cards, then put in a 60 card deck shared by both players to see them in action. Each player creates a random lobby or allow people to create "copies" of famous lobbies to play with those custom cards... it's like a massive test server that will produce some good ideas for sure and players will get content forever. Not everyone will get into it, but streamers (infinity content) and card makers will love.
Clefthoof has hidden Rush
Well, I guess I should have checked the replay before posting this. Now, I'm just making myself look stupid again. When I played that Silas I was already roping and still looking for that lethal I was sure I had somehow. And in the limited time I had left, I was too confused to make the right play. Not for a single moment did I realize that it was a Wyvern instead of a Clefthoof.
Mods can close/delete this thread if they want.
Dean Ayala's Dream Land & Community Q&A #15 - Future Game Goals, Hero Cards, Blizzard Turnover, Progression
the article thumbnail is horrifying, thanks
What Does the Future Hold for Hearthstone? Lead Designer Dean Ayala Shares His Ideas for the Game
The social aspect is the most pressing, I delete most players who only come on to solo queue or for expansion releases.
Dean Ayala's Dream Land & Community Q&A #15 - Future Game Goals, Hero Cards, Blizzard Turnover, Progression
As a person who gets stupidly competitive when playing Mario Party, I'd be down for a Hearthstone version of it. I mean, the two games aren't that different when you consider how much random influences who wins (I'm only partially joking here).
What Does the Future Hold for Hearthstone? Lead Designer Dean Ayala Shares His Ideas for the Game
Maybe a 'Most Used Cards' or 'Minion that caused the most damage' pins you can show on your profile.
Clefthoof has hidden Rush
Do you mean charge or rush? Seems like if you get it via silas you should either already have lethal. I don't think a rushing 3/5 can suddenly just win you the game.
It may be that Nagrand Slam itself gives them rush/charge, since the card itself have no text. That way if you get it via silas or any other means on board then it should still retain that buff. Maybe hearthstone's code is set so that if it didn't have rush/charge on it the program simply can't make it attack face the same turn its played, who knows?
7 Strongest Standard Decks for Your Late April Hearthstone Ladder Climb
Got up to Rank 3 with No Minion Mage, back down to 4 with that rogue deck. It is not good at high ranks.
Clefthoof has hidden Rush
Clefthoof the card you summon four times with Nagrand Slam usually doesn't have card text. They're plain 3/5 that only attack immediately because of the text on the spell, not because of any card text on the Clefthoofs. However, I just discovered that when you gain control of an opponent's Clefthoof by using Silas Darkmoon it gains Rush as card text. And yes, you can also immediately attack with it, tho I didn't because I misplayed and missed lethal as this interaction came as a total surprise to me.
Haven't tested it, but I'm assuming this works with Initiation, Mind Control, and similar cards too.
Thought I let you all know in case you ever feel the need to steal your opponent's Clefthoof.
[Game] Card Treasure Hunt (The Resurrection Attempt)
That can only be Counterspell
Get the Full Oberos Faction And Complete Mythgard's Core Set For Free With This Code
It is great having all this stuff for free! Thank you very much for covering all this codes as they went live :)