A turn 7 3-card OTK is never okay, no matter what counters or bad matchups exist. Whatever valid concerns there are about nerfing combo in general, this particular example was clearly broken and not at all healthy for the game. It was incredibly easy to play, comparatively difficult to counter (especially considering how early it can OTK), and most importantly, incredibly un-fun to lose to. This is a game people play to have fun, so that's why it needed to be nerfed.
glad blizzard is keeping up with their record of ruining every single deck i enjoy without a second thought. mill kingsbane rogue, turtle mage and now this (among many others). something as simple as quest mage consistently beats tillerlock with barely any changes to its list (out of all my laddering with quest mage i lost to tiller combo maybe once). pain zoolock consistently beats tillerlock (zoolock is my most played deck of all time, tillerlock is nowhere near fast enough). the only major deck that was consistently losing to tiller was highlander priest also known as the best deck in the entire format, so i hope everyone enjoys getting otk'ed because its still gonna happen, you're just gonna have to waste more time before you get there and theres gonna be even more of it because highlander priest is gonna be insane again. what a joke, i wish blizzard would just do the right thing and make a new format they can balance and keep wild wild, but that would take too much effort.
edit: i also want to bring up that this is just another example of the balance team being too afraid of combo decks/any other form of deck they or a vocal part of the community believe to be unfun to play against so much so that it begins to degrade the variety of playstyles and discourages players and deckbuilders from attempting to explore unique new decks/comboes because if their idea becomes decent it could just be nerfed out of the game, even if its nowhere even close to affecting the meta (e.g. turtle mage and mill kingsbane rogue)
You just need to decide whether this bothers you enough -- or whether you care enough about ranking in a game mode with no other rewards -- to quit playing until Blizzard fixes it.
If enough players stop playing due to this exploit, they'll have no choice but to address it.
The level 50 portrait? Really? I consider myself pretty casual, and I got that a while ago. If you don't play enough to finish all your quests, I guess you may feel intimidated by every opponent, all the time.
On the other hand, if you see one of the special coins or lots of golden cards, all it means is that they've spent some money. That's nothing to be intimidated by.
As anchorm4n pointed out, the only thing you should really take note of is the 1000-win portrait. That generally shows they've had a lot of practice and (theoretically, at least) are less prone to misplays. However, it still doesn't mean they are necessarily better than you or that they are even using a good deck at the moment.
I'm really loving the deck spotlights you've been doing recently. The guides are very well-written and the featured decks are very unique. However, I think it's a missed chance to not take community submitted decks from right here on OutOfCards. I think this would be a nice feature for the following reasons:
A lot of them already have written guides, minimising the effort for you guys.
It would be an extra impulse for people to submit their decks and write guides for them, since I think quite a lot of people would love to see their decks on the front page.
I think it would strengthen the community feeling on the website much like the custom card contests do.
You could spotlight good comments on the decks as well, giving an extra reason for people to comment on decks.
And here I was thinking that people complained when they nerfed Wild commons instead of giving more dust by nerfing a rarer card that more people have.
I guess it can be both, though. They're screwed either way.
Easy, random, and quick. Basically most games end by turn 6, so if you happen to get that weekly quest needing tavern brawl wins, this would be the easiest 1750xp in your life.
A welcome change, though a bit late. A little strange that they suddenly decided to destroy bonecrusher with a 2 mana nerf. I mean, honestly the best deathrattles often cost more than 6 anyway, so why the nerf? Unless you somehow got the rush passive, deathrattle hunter isn't really all that powerful. That hp nerf to me would have been more than adequate.
Also, wrong complaint for this change. The problem was in Hysteria rather than Tiller, and people would have found a new way to abuse the card if it wasn’t fixed.
Classic hs balance team. Instead of changing the wild cards, they completely kill one of the best aspects about the new priest card. Shitting on priest for no reason even though its already in a bad state. Brilliant job
Hysteria's Nerf Arrives on January 28 - Can No Longer Target Friendly Minions
A turn 7 3-card OTK is never okay, no matter what counters or bad matchups exist. Whatever valid concerns there are about nerfing combo in general, this particular example was clearly broken and not at all healthy for the game. It was incredibly easy to play, comparatively difficult to counter (especially considering how early it can OTK), and most importantly, incredibly un-fun to lose to. This is a game people play to have fun, so that's why it needed to be nerfed.
Cloneball!
0-8. I keep having the unlucky chance of facing opponents who drop a turn 2 Tirion Fordring or the pesky Nexus-Champion Saraad. Ugh!
Hysteria's Nerf Arrives on January 28 - Can No Longer Target Friendly Minions
Ah ok. Thanks for trying it out!
Hysteria's Nerf Arrives on January 28 - Can No Longer Target Friendly Minions
glad blizzard is keeping up with their record of ruining every single deck i enjoy without a second thought. mill kingsbane rogue, turtle mage and now this (among many others). something as simple as quest mage consistently beats tillerlock with barely any changes to its list (out of all my laddering with quest mage i lost to tiller combo maybe once). pain zoolock consistently beats tillerlock (zoolock is my most played deck of all time, tillerlock is nowhere near fast enough). the only major deck that was consistently losing to tiller was highlander priest also known as the best deck in the entire format, so i hope everyone enjoys getting otk'ed because its still gonna happen, you're just gonna have to waste more time before you get there and theres gonna be even more of it because highlander priest is gonna be insane again. what a joke, i wish blizzard would just do the right thing and make a new format they can balance and keep wild wild, but that would take too much effort.
edit: i also want to bring up that this is just another example of the balance team being too afraid of combo decks/any other form of deck they or a vocal part of the community believe to be unfun to play against so much so that it begins to degrade the variety of playstyles and discourages players and deckbuilders from attempting to explore unique new decks/comboes because if their idea becomes decent it could just be nerfed out of the game, even if its nowhere even close to affecting the meta (e.g. turtle mage and mill kingsbane rogue)
isn't it cheating, when big streamers always disconnect on purpose in bgs?
You just need to decide whether this bothers you enough -- or whether you care enough about ranking in a game mode with no other rewards -- to quit playing until Blizzard fixes it.
If enough players stop playing due to this exploit, they'll have no choice but to address it.
Hysteria's Nerf Arrives on January 28 - Can No Longer Target Friendly Minions
This was a pretty smart nerf.
Ever feel intimidated?
The level 50 portrait? Really? I consider myself pretty casual, and I got that a while ago. If you don't play enough to finish all your quests, I guess you may feel intimidated by every opponent, all the time.
On the other hand, if you see one of the special coins or lots of golden cards, all it means is that they've spent some money. That's nothing to be intimidated by.
As anchorm4n pointed out, the only thing you should really take note of is the 1000-win portrait. That generally shows they've had a lot of practice and (theoretically, at least) are less prone to misplays. However, it still doesn't mean they are necessarily better than you or that they are even using a good deck at the moment.
User-submitted deck spotlights
I'm really loving the deck spotlights you've been doing recently. The guides are very well-written and the featured decks are very unique. However, I think it's a missed chance to not take community submitted decks from right here on OutOfCards. I think this would be a nice feature for the following reasons:
Anyway, keep up the good work!
Hysteria's Nerf Arrives on January 28 - Can No Longer Target Friendly Minions
I just tested it against the Innkeeper, and I was right: you cannot target an immune enemy.
Hysteria's Nerf Arrives on January 28 - Can No Longer Target Friendly Minions
Still doesn't solve the problem that you cannot target immune enemy minions
New Control Warlock!
I think I'll take this deck for a spin - let's see how it goes :)
The Secret Scholomance Board Interaction Has Been Solved!
I don't want to bring anything from work home. Even these cursed days when "going to work" is more like "just turn on VPN and connect via RDP".
There I have VS 2019 too, among lots of other toys, but let them stay there %)
Hysteria's Nerf Arrives on January 28 - Can No Longer Target Friendly Minions
And here I was thinking that people complained when they nerfed Wild commons instead of giving more dust by nerfing a rarer card that more people have.
I guess it can be both, though. They're screwed either way.
Cloneball!
dont pick paladin. lol my hand was filled with Shrivalahs
Snowpocalypse
Right there with you, that's why I said "competitor" and not "enemy". Have another!
Hysteria's Nerf Arrives on January 28 - Can No Longer Target Friendly Minions
neferset instead of tiller
Cloneball!
Easy, random, and quick. Basically most games end by turn 6, so if you happen to get that weekly quest needing tavern brawl wins, this would be the easiest 1750xp in your life.
Hearthstone Patch 19.4.1 Brings Balance Changes to Duels - Hero Power Nerfs, Treasure Adjustments
A welcome change, though a bit late. A little strange that they suddenly decided to destroy bonecrusher with a 2 mana nerf. I mean, honestly the best deathrattles often cost more than 6 anyway, so why the nerf? Unless you somehow got the rush passive, deathrattle hunter isn't really all that powerful. That hp nerf to me would have been more than adequate.
Faint's Fizz & Teemo Elusive Burn Deck List & Guide - Runeterra Deck Spotlight
We do!
https://discord.gg/eFWW36k3gk
Snowpocalypse
Profile Management > Avatar Theme
Hearthstone Patch 19.4.1 Brings Balance Changes to Duels - Hero Power Nerfs, Treasure Adjustments
Also, wrong complaint for this change. The problem was in Hysteria rather than Tiller, and people would have found a new way to abuse the card if it wasn’t fixed.
Hearthstone Patch 19.4.1 Brings Balance Changes to Duels - Hero Power Nerfs, Treasure Adjustments
The 3 people still playing duels right now must be overjoyed by these changes
A New Hearthstone Card Pack Bundle Has Arrived, And It's Different For Everyone - Tavern Special
So the moral of the story, if we didnt make the article, you wouldnt even remember you bought the bundle?:D
The Secret Scholomance Board Interaction Has Been Solved!
Thanks Avalon for making this post and not spoiling the secret itself. Much appreciated :)
Hysteria's Nerf Arrives on January 28 - Can No Longer Target Friendly Minions
Classic hs balance team. Instead of changing the wild cards, they completely kill one of the best aspects about the new priest card. Shitting on priest for no reason even though its already in a bad state. Brilliant job