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  • Randomonium

    I can only speak for myself but yes, I love the random brawls. They are great for questing and they are fun.

    With the random brawls, where you get a predefined deck, I usually rack up somewhere between 20 to 40 wins (and I usually only do my daily quests). With the brawls where you have to build a deck, I usually only play until I get my free pack.

    For me, the random brawls are quick, replayable, exciting fun. I wouldn't need the deckbuilding ones at all

  • Book of Hero deck

    Quote From Fluxflashor
    Quote From Riffraff

    Oddly, I got a duplicate epic card in my single free pack, despite not having all mage epics in standard 

    These packs are special in that they don't follow normal pack rules.

    • You can receive duplicates
    • You are not guaranteed a legendary card in 10 packs

    The reason is because of how special the packs are. They use the same rules the Golden Packs do. Kinda cheesed about the whole situation but it just means it isn't worth buying the packs if they ever show up.

    For epics I was missing only 1 copy of Tortollan Pilgrim and Power of Creation, and opened the latter, which made me think they did follow no-duplicate rules. Perhaps I was just lucky then.

  • Book of Hero deck

    Staff Pro
    Quote From Riffraff

    Oddly, I got a duplicate epic card in my single free pack, despite not having all mage epics in standard 

    These packs are special in that they don't follow normal pack rules.

    • You can receive duplicates
    • You are not guaranteed a legendary card in 10 packs

    The reason is because of how special the packs are. They use the same rules the Golden Packs do. Kinda cheesed about the whole situation but it just means it isn't worth buying the packs if they ever show up.

  • Randomonium

    I wouldn't be surprised if they actually have more people playing them throughout the week than the ones where you build your own deck, and hence the devs reuse them more often. I'd be interested in seeing  the actual numbers as well as a venn diagram of players who spend time on each broad type of brawl; the overlap is probably quite small.

    In defense of the random brawls: they are by no means perfect, but I for one enjoy them while they are around, and I certainly appreciate that they don't collapse into a more restrictive and cutthroat meta than constructed within the first hour.

     

  • Book of Hero deck

    Oddly, I got a duplicate epic card in my single free pack, despite not having all mage epics in standard.

    Edit: I double checked my collection and the only mage epics that I don’t have 2 of are the two classics (Spellbender and Icicle). So maybe they’re not giving classic cards. That seems to be borne out in the earlier comment.

  • [Rings of Immortality Spoilers] Wake the Hel up, Mythgardians! We have a lotta cards to burn!

    Staff

    New card revealed by MythgardHub:

  • Sigh! Another garbage solo adventure...

    honestly, for free content it's fine for what it is.

    It's good to kill an afternoon but it lacks replay value. 

     

  • Week 2 of the Forbidden Library - Book of Heroes Adventure Releases Today Alongside the Scholar Jaina Hero

    It was a nice setup for a quick recap of the first handful of WoW expansions to those that have not seen it, as far as gameplay tho most of the opponent hero powers were either too easy to work around or ended up killing themselves through massive card draw.

  • Book of Hero deck

    The mage packs include cards from all the standard sets except Classic (so RoS to SA). I might be wrong on the Classic thing, but Regis didn't get any Classic cards, and that's very unlikely across 6 packs since they would take up 15 / (15+5*10) = 23% of cards otherwise (ignoring rarity).

    Cards can be golden, but only at their normal rate.

  • Week 2 of the Forbidden Library - Book of Heroes Adventure Releases Today Alongside the Scholar Jaina Hero

    Pro

    I'll start off by saying that I always enjoy adventure content, and this was no different. Nice flavor and plot, fun broken card options, and satisfying progression through the levels, upgraded hero power, etc.

    But that deck? Who designed it? Luna's Pocket Galaxy when you have hardly any high-cost minions? Elemental synergy cards when you have very few elementals? It's like I was playing a Dungeon Run or Dalaran Heist, but getting offered the worst buckets, and not even getting to choose!

  • Here's some art, make a card! [Legacy Game]

    Make a Michael Jackson Legendary with a Reno Jackson type of effect lol

  • Pure Of Heart - Card Design Competition Discussion Thread

    Feedback:

    Show Spoiler
    Demonxz95: I like your first idea better. I think the payoff is worth the deckbuilding restriction. I think it is powerful, but fair, and not game-breaking. EVIL Lieutennant is interesting, but that is a lot of value to get from one card. Also, adding 7 cards to your hand at once feels like too much. About my card, the shuffling ability is there since warlock wants to draw a ton of cards, and with the upgraded hero power you are going to be drawing even more, so now you have 10 more cards to draw before you go to fatigue.

    shaveyou: The main problem I have with this card is that 4 mana 5/3 deal 3 damage is pretty good. I feel like a lot of people would play this in regular hunter decks just for the good stats and proactive battlecry.

    TheHoax91: I get where you are going with this card, but it is way too easy to run a handful of neutral cards and get a 3 mana Spell Damage +3. I would scrap this idea and come up with something else.

    linkblade91: The aesthetics of the card are really cool. The large stats and the big downside for the huge outburst of damage all make the card look pretty badass. But in reality, this card would either deal lethal damage and win you the game on the spot, which isn't very fun. Or it won't be enough to win you the game and now you have 0 cards in your hand which also sucks. 

    Arkasaur: Skyhold Val'kyr isn't very warrior-like. These cards should emphasize the identity of a class, not do something the class has never done before. Stampeding Riverwallow is pretty good, I think the swing it provides is enough to make the restriction worth it.

    grumpymonk: [Hearthstone Card (Pitlord) Not Found] is my second favorite "bad card" in the game, so I absolutely love this card. However, I think without the damage the card becomes pretty OP. I think a 4/10 would be good. I also don't think it needs to have Taunt.

    BasilAnguis: I don't really like the card. Having your stuff stolen sucks. Losing to the cards you spent mana playing never feels good. That is why cards that steal either cost 10 mana, or only steal really small stuff. Being able to steal anything for 4 mana just seems like a lot.

    R: Azari is already a token with the same art, cost, stats, and effect. You could do something like that, but you should probably find another name and face for your card. Beast Tamer is cool, but it just feels a bit too similar to To My Side!.

    anchorm4n: The problem that I have with your card is that until you are in fatigue, the effect would almost never come into play. Priests don't damage themselves on their own turn, so giving them immunity on their turn feels really weird. I would just change the text to say "you don't take fatigue damage" or "you don't draw fatigue" or something like that. Now the card explicitly says what it wants to do instead of saying something else that implies what it wants to do.

    Neoguli: I don't like the first card because it is almost a perfect copy of Zephyrs. And I don't like the second card because it isn't worth building a deck with this huge restriction only to generate one random card from your opponent's deck. Also, nobody likes having their stuffs stolen, this card will probably generate more salt than fun.

    JackJimson: First off, you broke the spoken/unspoken rule of custom Hearthstone; Never have more than 4 lines of text. Also, the two abilities seem kind of random and disconnected, like two cards meshed into one. I would have it buff your beasts on the board instead of in your hand, and also have them fight the minions instead of making them dormant. Now the text can say "Give your Beasts +2 attack. If your deck has no Neutral cards, they fight an enemy minion." and it will fit in 4 lines.

    allthehype: I like the ability, but I don't think this one card alone is enough to justify the restriction. Usually cards that have a deckbuilding restriction come with a huge swing, this just adds a few cards to your hand. Yes, Font of Power is a very similar card, but it is accompanied by Apexis Blast, a big swing card. I would just adjust the payoff in some way to make it more impactful to the game.

    Cg8889: I like it, but it needs a different watermark.

    grayghost39: Compare this to Lightforged Zealot. They are both 4 mana 4/2s, only Lightforged Zealot gives you a 4 mana card, and this gives you 3 mana worth of stats. Also, paladin has Lightforged Crusader to further justify running no Neutrals. I would increase the power-level of the card by either reducing the cost, or having it generate something more powerful.

    Pokeniner: I really like it. It is balanced and useful. However, I don't see how the art connects with the ability.

    GoliathTheDwarf: I live the flavor, though I think the effect is pretty dangerous. There is a reason why Master of Disguise no longer grants permanent Stealth. However, because it is 6 mana and a passive effect and it comes with a deckbuilding restriction, I think it is okay.

    Bloodmefist: I like medivh better because fo the flavor. However I don't think the staff needs the "deal 1 damage to all characters" bit. It feels kind of random and it clogs up the text.

    FieselFitz: I love it. I love totems, and being able to populate your entire board with one card is awesome. Also the flavor is pretty good since Totems are an all-shaman thing unlike Murlocs or Beasts that have a lot of neutral cards. I give it 5 stars.

    Shivershine: I like the flavor, but I feel like it could be a bit more powerful. Patient Assassin is a card which does the same thing but for 3 less mana and it sees such little play that I doubt many people know it exists despite being a classic card. I would give it stealth, and if you have no neutrals it gains Poisonous and Rush. 

    Somebody was talking about the art on my card, so here are a few other arts that I already have on my computer that might work.

  • Smash Runeterra's Ladder with These 6 Trundle Decks Fit for a King

    Quote From FortyDust

    No mention of Silverfuse's Troll-play deck? Harrumph. That deck is great.

    I think she dropped that video after I had already picked decks for this article. A big drawback for doing an ongoing series. :-( For those interested: it's a Warmother's deck that runs 3x Trundle 2x Sejuani 1x Tryn plus 2x Warmother's and 3x all the new trolls.

  • Smash Runeterra's Ladder with These 6 Trundle Decks Fit for a King

    No mention of Silverfuse's Troll-play deck? Harrumph. That deck is great.

  • The Pepper Thread - Share Some Good Vibes!

    turn 8 golden kaly, LETS GOOOO

  • Book of Hero deck

    what is inside ? Mage cards, ok. But Classic of any expansion? golden or not?

  • Pure Of Heart - Card Design Competition Discussion Thread

    Thx for the Feedback. Here is the new Version with the spelled out 4 :) 

  • Pure Of Heart - Card Design Competition Discussion Thread

    Quote From FieselFitz
    Quote From Demonxz95
    Quote From FieselFitz

    Thx for the Feedback BloodMefist , i changed the Name and think it now suits the Style a little bit better.

     

    One thing I do ask is why Battlecry is on its own separate line, and then the effect

    Oh , i did not notice that! Sry, here is the new One :

    You generally don't want to leave a line of text all on it's own. I'd also spell out "four" to match Totem Goliath.

  • Sigh! Another garbage solo adventure...

    Not every HS player is guaranteed to have played WC or WoW, so BoH stories are just for providing lore of the initial heroes of each class.

  • Smash Runeterra's Ladder with These 6 Trundle Decks Fit for a King

    Thank you for making this series! It was great to see the variety of decks out there

  • Sigh! Another garbage solo adventure...

    I admit that when the DR first came up in kobolds I was pretty hyped...until I started losing around 90% of all my runs in the last 2-3 bosses and nuking at least 1.5 hours down the drain. And why? Because those final 2 bosses are always where the shit hits the fan and they come at you hard with a 2 mana crystals advantage and unless you appropriately draw the nuts (i.e. specific treasures or builds) you're almost never going to win that match.

    The formula for DR in kobolds were atrocious (and this is coming from someone who proudly wears that famed cardback reward and haven't taken it down since). It got slightly better in witchwood since the end bosses were fixed and therefore predictable so there's some form of control in mind. It reached its zenith with Rastakhan's, where all the bosses were predictable and the all important shrines means there's always lots of fireworks. In RoS and Uldum it was an okay affair (not least because you only needed to beat Khadgar once to get all the prizes), but it was clear that some fatigue has set in by Uldum, not helped by the fact that the content in Uldum is a tremendous grind: multiple tier rewards for each hero, to be earned for each end boss win. Each boss having 300 health and 3 tiers. Yeah. I grinded up with Sir Finley (easily the best and most consistent hero) and never bothered with the others, beating Tekhan only with him.

    ---

    Its pretty easy to point out why DRs have stopped: Because they require a team to design, balance, and then price the damn thing to please their overlords in Activision's finance department. Clearly many players were not desperate enough to label this content feature a must have, and without their 20 bucks Activision-Blizz collectively decided to bin it.

    ---

    But to get back to the question on whether this pitifully small 'adventure' is bad, or at least worse than the others before it. The answer is yes, both for how ludicrously designed the bosses were, and also because its largely insignificant. What does finishing this small historical tale brings us? One pack. Can we feel proud to have finished it? No. A sense of accomplishment? Only if you're playing it on a massive self-imposed handicap. Does it perhaps educate us on the histories of Warcraft? About as much as relying on a 15 minute chat on trenches to educate us about WW1 (I really wondered if Jaina beating Thrall to a pulp and then later needing Kalec to persuade her to let him go is actually canon. Hmmmmm).

    Honestly, the most merciful thing about this adventure is that its short, easy, and you'd have to have a hole in your head to need to do this more than once to finish the whole damn thing to earn your pack, easily the sole motivation for finishing it in the first place.

    Again, the adventure pulls absolutely no punches and in my opinion, can be properly rated as a side product, to be shipped out along with an expansion simply because of tradition. But perhaps that's not so small, or indeed bad, a thing in the grand scheme of things. Its easy to say that DRs have been going on for too long a stretch and this represented a way to cool things down a bit, in the same way of witchwood-rastakhan's lower power levels against Ungoro-Kobolds' brilliance. And hey its free, so its one pack up for 45 minutes of your time. That's still more remarkable than paying 20 bucks for a useless card you can never dust -ehem cough cough- Zayle, Shadow Cloak

  • Week 2 of the Forbidden Library - Book of Heroes Adventure Releases Today Alongside the Scholar Jaina Hero

    If my boy Cave Hydra can have cleavage, then Jaina should too!

  • Pure Of Heart - Card Design Competition Discussion Thread

    Staff

    Here's a second idea that I had. Unfortunately, I'm not sure what class to put it in. Priest and Warrior lack any Lackey synergy to make effective use of this, it breaks Shaman's "weakness" of card generation, it's too OP with Dark Pharaoh Tekahn to be put in Warlock, and Rogue is already good enough at generating Lackeys.

    Feedback

    Show Spoiler

    Allthehype - This is a neat little design. The only thing wrong with the card is that "neutral" should be capitalized.

    Shivershine - A neat idea, although I feel like without the no Neutral restriction, it wouldn't be too OP, so you could probably give it some more power.

    KANSAS - We heard you like Warlock cards, so we added more Warlock cards to your deck of Warlock cards. The effect is a bit conflicting since the effect of shuffling into your deck feels like a downside to me since random Warlock cards are on average, not very good.

    Cg8889 - A fine effect, but it shouldn't use the Classic watermark.

    Grayghost39 - This feels weak to me, and it's not much of a payoff for not putting Neutral cards into your deck.

    Grumpymonk - Personally the 5/8 Taunt version is my favorite because it's a better payoff for the condition.

    Pokeniner - Aside from the couple of similar cards that have already been submitted, I feel like this could possibly be 2 mana.

    GoliathTheDwarf - Is the effect supposed to be a Battlecry? If it is, then I should mention that the ability to give any minion permanent Stealth is very dangerous for design space. It's why Master of Disguise was nerfed despite never seeing competitive play.

    Jhamel - A clever attempt at working with the prompt, but this will definitely get you disqualified. It also shouldn't use the Classic watermark.

    BloodMefist - I don't know if I already stated my opinion of Pure Evil or not. Aside from the hilarious joke, it's a good card idea so it gets a thumbs up from me. Medivh the Fallen is a cool re-imaging of Medivh and it seems like you'd get the lore vote from Goliath.

  • Patch 1.11 Later This Month Contains Changes to Petty Officer and Buffs to Taric's Followers and Spells

    Ah, you're right.  I misread that 2nd part entirely.  

  • Pure Of Heart - Card Design Competition Discussion Thread

    Quote From Demonxz95
    Quote From FieselFitz

    Thx for the Feedback BloodMefist , i changed the Name and think it now suits the Style a little bit better.

     

    One thing I do ask is why Battlecry is on its own separate line, and then the effect

    Oh , i did not notice that! Sry, here is the new One :