I have only been playing for 3 weeks and dont have money to spend and dont have alot of cards.
Also I don't know the game like you guys do and don't have the time to sit around and learn all this stuff you guys know.
Expeditions are basically 85% new content, and the old shit gets beaten by the new.
Maybe if you are a high skilled player it's not true that all this new shit is broken and overpowered but for a casual like me it's really depressing to face 100% "new" decks every time you play because everyone realizes how good they are.
I don't want to sound too mean. But you want to: not invest any money, not invest any time, do no research on what's best vs the meta decks and be competitive. What do you want? to play your scrappy decks and have 55-60% wr?
Lol, good point. To be fair, she has calmed down a bit again in the BFA story. She went from being super naive about the possibility of peace, to being a hate-filled, vengeance-fulled warmonger, to not finally getting some sense of nuance in between the two. Wanting peace, but not afraid to fight.
I was so happy to read Archwitch Willow on the nerf list! Since i have a golden one, i would finally be able to make something! But then, it was a buff... well, i will continue just playing battlegrounds then, i guess... :/
The Nerfs were needed. Too bad that this nerf very well make Darkglare unable to play again. Yes it comes out quicker, but in order for it to be viable again, it will need some serious buffs. This isn't going to be really difficult, but it luckily will slow that deck down substantially.
As for Secret Passage, I'm pretty sure that it will get another nerf. Pulling 1 less card does hinder it, but the fact that you can still knock out 4+ card in a turn without impacting your current hand is still going to be dominating. I honestly think that the best nerf that they could do with this is would be increase the mana cost to (2).
As for the Buffs, I'm hoping that it will make these cards more playable, but not likely for Archwitch Willow. Knocking back the cost by 1 but beating the hell out of her stats makes it seem awful.
Given Jaina's current state of being, I hope the final battle is her going total badass bananas against all who dare oppose her lol. She has become one of the most powerful people to have ever lived.
This is a great idea to give the original class heroes a more expanded backstory like what Illidan got in the Ashes of Outland Prologue. Given that the game has long been at the point where it attracts a different audience-- and has more greatly distanced itself as unique from Warcraft-- this is a good way to easily explain who the characters are to people who didn't already know it from WoW lore.
According to Tempo Storm, Priest has been VERY good at higher legend ranks. Maybe the best class, according to them. One of their strong plays is, and will honestly continue to be, Cabal Acolyte into Wave of Apathy. This card combo against an enemy with a single, big minion on board basically guarantees you can steal anything, because the Spellburst happens after the enemy minion(s) is reduced to 1 attack.
While in theory this further randomizes a steal of a wider board, my personal experience is that my Priest opponents always manage to steal my one big minion and dodge the four-six smaller ones when they make this play. LOL
@linkblade: I'm sorry to hear that and I wouldn't have chosen words so harsh if I had known the reasons for your silence. I wish you all the best. I'll send a virtual hug if you are okay with that. Thank you very much for your feedback (I did actually change the card a little by tuning it down to 1/1/2 because most people told me it was too strong).
@Ardin: if it was my card, I would manually set new paragraphs to solve the issue. Probably like this: "Battlecry: Add a / random Beast Companion / to your hand." Typing this, I realize that maybe it should say "Beast Companion card"... that would also eliminate the orphan without altering the font size.
I got excited when I saw Totem Goliath in the list, but then realized it was a buff. I got excited not because he needs a nerf, the buff is nice actually, but instead because I have a golden copy of the Goliath and I want that full dust value, baby! :)
I believe most of you saw an increase in players Roping in your matches... So, I believe I found a bug.
Everyday, the very first time I use any Discover effect, the options simply... Don't show. Which causes roping because I can't do anything else before the Discover mechanic is accomplished, which causes a wasted turn.
It's important to note this also happens with Discover effects from Battlegrounds, like when you drop a golden minion in play.
From a dust economy point of view, if you're missing commons and rares, you're better off opening more packs from those sets instead of crafting them. Quest gold alone lets you to open a pack every other day and it won't take many packs before you have all commons.
So far the Demon Hunter decks that are good are too Smorcy for my tastes, but I must say that the highlander deck listed here looks interesting.
To be honest I'm really not sure how long it's been. It feels like I've been having it for about a week, but it could very well just be three days. It's good to know that I'm not the only one who's experiencing it though.
So I don't know if anyone else is experiencing this, but for about a week now my game has to update every time I start it. It's not a long update so it's really not that big of a deal, but it's long enough to be slightly annoying compared to the usual startup time, and I'm curious if it's just me or if this is also the case for other people.
Ardin - I would also make it a 2/1. "Petcaller" sounds fine.
Nirast - I think the effect and statline are fine, but it doesn't seem like a Common to me. This is at least a Rare in complexity :(
MenacingBagel - I like Explosive Learner, but you should switch the effects around in the text: deal the damage, then shuffle.
GoliathTheDwarf - Yes, that is better. Seems good to go.
BloodMeFist - I prefer Horrified Apprentice's art and name; the flavor shouldn't be "lighter" in my opinion.
thepowrofcheese - I'm worried about Coin-ing out a strong 3-mana minion turn-1, but there are numerous bad 3-drops so I guess it's okay. The 3 Health means it can easily trade into something first, and that could be a problem (since the transform will "heal" it).
MrRhapsody - It doesn't specify when this happens, so "next" could mean multiple turns from now. I can see a FeelsBad moment where both players forget about this effect for a couple turns, and then suddenly it bites your opponent in the butt because some card four turns ago screwed them over. Not saying it's a deal-breaker, but it wouldn't be fun if that happened.
Elfensilver - Taunt doesn't jive with the character, so I wouldn't add that. I think it's fine as-is: saying "wrong enemy" instead is probably too strong.
anchorm4n - I think your card is perfect as-is, and I wouldn't change anything about it. I really like it.
Conduit - Seems like a Battlegrounds-worthy card to me haha. It's pretty straight-forward, and encourages developing a board. It might be a bit on the weak side, though.
Hordaki - My other favorite card, I think this is just fine as it is. The Paladin could really use something like this (well maybe not right now, because they're in a good place, but card draw is never unwanted).
frosthearth - Ace Apprentice seems a bit strong, given the card is guaranteed to be the last spell you played. What if it said "random spell you played this turn"? That would keep it the same if you only played one spell, but if you rattle off a bunch now there's some chance involved.
Cg8889 - I believe it should be formatted as "Draw the minion in your deck with the highest Cost." It's on a Deathrattle so that lack of speed certainly helps balance the card. I still wonder if it's on the strong side, given you know exactly what you're tutoring.
grumpymonk - I like it, but it takes away from the core strength of Flamereaper. Seems a little early to print its replacement on a 1-mana Common.
R - Basic and Classic should be capitalized. That being said, I don't know if I like it. The flavor is interesting, but should the Mage have access to cards like Siphon Soul?
KANSAS - I would also move it to Ulduum (although where are you fishing in the middle of the desert lol?). Overall I think it's fine: I initially believed it was too good, but you explained yourself well and changed my opinion.
Demonxz95 - I've been on the fence for a while, but I think I might have to agree with Sinti's remarks in Discord. The flavor is still there and I think the card is solid, but at the same time it seems weird that an "inexperienced shifter" is being rewarded with both outcomes when they have little to no control over their ability *shrugs* Sounds more like it should say "Your next Choose One card has its effect chosen at random" or something like that, but then you'd have to give the Shifter better stats and that creates its own problems. I think leaving it as-is is perfectly fine.
Targon / Day/Night / Celestial / Dragon has made LoR very unfun for me
I don't want to sound too mean. But you want to: not invest any money, not invest any time, do no research on what's best vs the meta decks and be competitive. What do you want? to play your scrappy decks and have 55-60% wr?
The Forbidden Library - Hearthstone Gets a Scholomance Academy Event for September 2020
Cool, now I can have 3 Jaina's in my collection
Hearthstone Book of Heroes - A Free Solo Experience For All Classes Lasting a Year!
Lol, good point. To be fair, she has calmed down a bit again in the BFA story. She went from being super naive about the possibility of peace, to being a hate-filled, vengeance-fulled warmonger, to not finally getting some sense of nuance in between the two. Wanting peace, but not afraid to fight.
The Forbidden Library - Hearthstone Gets a Scholomance Academy Event for September 2020
Holy-moly, the high-pitched voices on the reveal trailer are painful to listen to >_>
Hearthstone's September 5 Card Balance Changes Detailed - Secret Passage Nerfed
I was so happy to read Archwitch Willow on the nerf list! Since i have a golden one, i would finally be able to make something! But then, it was a buff... well, i will continue just playing battlegrounds then, i guess... :/
The Forbidden Library - Hearthstone Gets a Scholomance Academy Event for September 2020
Meh, most of the stuff has to be paid for and is of no interest to me. Excited for Book of Heroes though.
Hearthstone Book of Heroes - A Free Solo Experience For All Classes Lasting a Year!
What do I need to do to get the heroes skins
Hearthstone's September 5 Card Balance Changes Detailed - Secret Passage Nerfed
The Nerfs were needed. Too bad that this nerf very well make Darkglare unable to play again. Yes it comes out quicker, but in order for it to be viable again, it will need some serious buffs. This isn't going to be really difficult, but it luckily will slow that deck down substantially.
As for Secret Passage, I'm pretty sure that it will get another nerf. Pulling 1 less card does hinder it, but the fact that you can still knock out 4+ card in a turn without impacting your current hand is still going to be dominating. I honestly think that the best nerf that they could do with this is would be increase the mana cost to (2).
As for the Buffs, I'm hoping that it will make these cards more playable, but not likely for Archwitch Willow. Knocking back the cost by 1 but beating the hell out of her stats makes it seem awful.
Hearthstone Book of Heroes - A Free Solo Experience For All Classes Lasting a Year!
Given Jaina's current state of being, I hope the final battle is her going total badass bananas against all who dare oppose her lol. She has become one of the most powerful people to have ever lived.
Hearthstone Book of Heroes - A Free Solo Experience For All Classes Lasting a Year!
I like this. It's a good way to get some class specific cards. I'd be curious if the chances of a Legendary are higher. Probably not . . .
Hearthstone Book of Heroes - A Free Solo Experience For All Classes Lasting a Year!
This is a great idea to give the original class heroes a more expanded backstory like what Illidan got in the Ashes of Outland Prologue. Given that the game has long been at the point where it attracts a different audience-- and has more greatly distanced itself as unique from Warcraft-- this is a good way to easily explain who the characters are to people who didn't already know it from WoW lore.
Hearthstone's September 5 Card Balance Changes Detailed - Secret Passage Nerfed
According to Tempo Storm, Priest has been VERY good at higher legend ranks. Maybe the best class, according to them. One of their strong plays is, and will honestly continue to be, Cabal Acolyte into Wave of Apathy. This card combo against an enemy with a single, big minion on board basically guarantees you can steal anything, because the Spellburst happens after the enemy minion(s) is reduced to 1 attack.
While in theory this further randomizes a steal of a wider board, my personal experience is that my Priest opponents always manage to steal my one big minion and dodge the four-six smaller ones when they make this play. LOL
First Day Of School - Card Design Competition Discussion Thread
@linkblade: I'm sorry to hear that and I wouldn't have chosen words so harsh if I had known the reasons for your silence. I wish you all the best. I'll send a virtual hug if you are okay with that. Thank you very much for your feedback (I did actually change the card a little by tuning it down to 1/1/2 because most people told me it was too strong).
@Ardin: if it was my card, I would manually set new paragraphs to solve the issue. Probably like this: "Battlecry: Add a / random Beast Companion / to your hand." Typing this, I realize that maybe it should say "Beast Companion card"... that would also eliminate the orphan without altering the font size.
Hearthstone's September 5 Card Balance Changes Detailed - Secret Passage Nerfed
I'm glad SP was nerfed in the only possible way without killing the card.
I hope I can still profit from it in Miracle and Oil.
Hearthstone's September 5 Card Balance Changes Detailed - Secret Passage Nerfed
I am excited to see the buffs to Totem Goliath and Archwitch Willow!
I don't think the changes are going to be strong enough for either to be competitive, but they will be fun to try out nonetheless.
Hearthstone's September 5 Card Balance Changes Detailed - Secret Passage Nerfed
Nice to see a few buffs amidst the nerfs.
And thank god they didn't overlook wild and actually nerfed Darkglare.
I'm kind of curious about the Cabal Acolyte nerf though. Priest didn't seem that strong, and even if it did, I'm not sure this card is the reason.
Hearthstone's September 5 Card Balance Changes Detailed - Secret Passage Nerfed
I got excited when I saw Totem Goliath in the list, but then realized it was a buff. I got excited not because he needs a nerf, the buff is nice actually, but instead because I have a golden copy of the Goliath and I want that full dust value, baby! :)
There's a bug going on!
I believe most of you saw an increase in players Roping in your matches... So, I believe I found a bug.
Everyday, the very first time I use any Discover effect, the options simply... Don't show. Which causes roping because I can't do anything else before the Discover mechanic is accomplished, which causes a wasted turn.
It's important to note this also happens with Discover effects from Battlegrounds, like when you drop a golden minion in play.
Has anyone else seem this?
Demon Hunter Scholomance Spotlight - Best Cards to Craft & Awesome Standard Decks
From a dust economy point of view, if you're missing commons and rares, you're better off opening more packs from those sets instead of crafting them. Quest gold alone lets you to open a pack every other day and it won't take many packs before you have all commons.
So far the Demon Hunter decks that are good are too Smorcy for my tastes, but I must say that the highlander deck listed here looks interesting.
Always updating on startup
To be honest I'm really not sure how long it's been. It feels like I've been having it for about a week, but it could very well just be three days. It's good to know that I'm not the only one who's experiencing it though.
Zendikar Rising Card Spoilers for September 2
My body is ready for Hedron Crab 2.0!!
Always updating on startup
I've had that for the last three days or so, can't remember if it has been a whole week yet. It's definitely more widespread though.
I wonder if it's a bug or if they're actually constantly fixing some bugs/updating stuff.
Always updating on startup
So I don't know if anyone else is experiencing this, but for about a week now my game has to update every time I start it. It's not a long update so it's really not that big of a deal, but it's long enough to be slightly annoying compared to the usual startup time, and I'm curious if it's just me or if this is also the case for other people.
First Day Of School - Card Design Competition Discussion Thread
Here you go, as requested:
Ardin - I would also make it a 2/1. "Petcaller" sounds fine.
Nirast - I think the effect and statline are fine, but it doesn't seem like a Common to me. This is at least a Rare in complexity :(
MenacingBagel - I like Explosive Learner, but you should switch the effects around in the text: deal the damage, then shuffle.
GoliathTheDwarf - Yes, that is better. Seems good to go.
BloodMeFist - I prefer Horrified Apprentice's art and name; the flavor shouldn't be "lighter" in my opinion.
thepowrofcheese - I'm worried about Coin-ing out a strong 3-mana minion turn-1, but there are numerous bad 3-drops so I guess it's okay. The 3 Health means it can easily trade into something first, and that could be a problem (since the transform will "heal" it).
MrRhapsody - It doesn't specify when this happens, so "next" could mean multiple turns from now. I can see a FeelsBad moment where both players forget about this effect for a couple turns, and then suddenly it bites your opponent in the butt because some card four turns ago screwed them over. Not saying it's a deal-breaker, but it wouldn't be fun if that happened.
Elfensilver - Taunt doesn't jive with the character, so I wouldn't add that. I think it's fine as-is: saying "wrong enemy" instead is probably too strong.
anchorm4n - I think your card is perfect as-is, and I wouldn't change anything about it. I really like it.
Conduit - Seems like a Battlegrounds-worthy card to me haha. It's pretty straight-forward, and encourages developing a board. It might be a bit on the weak side, though.
Hordaki - My other favorite card, I think this is just fine as it is. The Paladin could really use something like this (well maybe not right now, because they're in a good place, but card draw is never unwanted).
frosthearth - Ace Apprentice seems a bit strong, given the card is guaranteed to be the last spell you played. What if it said "random spell you played this turn"? That would keep it the same if you only played one spell, but if you rattle off a bunch now there's some chance involved.
Cg8889 - I believe it should be formatted as "Draw the minion in your deck with the highest Cost." It's on a Deathrattle so that lack of speed certainly helps balance the card. I still wonder if it's on the strong side, given you know exactly what you're tutoring.
grumpymonk - I like it, but it takes away from the core strength of Flamereaper. Seems a little early to print its replacement on a 1-mana Common.
R - Basic and Classic should be capitalized. That being said, I don't know if I like it. The flavor is interesting, but should the Mage have access to cards like Siphon Soul?
KANSAS - I would also move it to Ulduum (although where are you fishing in the middle of the desert lol?). Overall I think it's fine: I initially believed it was too good, but you explained yourself well and changed my opinion.
Demonxz95 - I've been on the fence for a while, but I think I might have to agree with Sinti's remarks in Discord. The flavor is still there and I think the card is solid, but at the same time it seems weird that an "inexperienced shifter" is being rewarded with both outcomes when they have little to no control over their ability *shrugs* Sounds more like it should say "Your next Choose One card has its effect chosen at random" or something like that, but then you'd have to give the Shifter better stats and that creates its own problems. I think leaving it as-is is perfectly fine.
There’s Only Two Types of Hearthstone Players..
@doingtheobvious
Your post has awakened some repressed memories of the picard song, which has now been stuck in my head all day.
I hope you're happy.