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  • I'd advise against going for Masters.

    For me, the real reward is too see how far i can go, but yeah, some extra comestics would not hurt ;)

  • Hearthstone's Cupcake Card Back is Now Available in the In-Game Shop

    in BoogieMonster voice

    Your card back...so DELICIOUS

  • First Day Of School - Card Design Competition Discussion Thread

    Better?

  • Best Lists To Beat Targon - Open Forum

    So how do you counter it in expedition?

  • Looking for criticism for my deck Lulu Zed Elusive Supports

    In general, I think you need to decide what your deck wants to be:

    1. An synergy-driven tempo deck,
    2. An elusive aggro/combo deck,
    3. An elusive midrange deck, or
    4. A wavefinder combo deck

    For #1: you're probably taking out your weaker bodies (Porofly, Conspirator, Wavefinder, Herald) and replacing them with cards like Mentor of the Stones and Flower Child.

    For #2: I think you want to shuck Targon entirely and go for an emoosive deck with Greathorn Companion and Relentless Pursuit. Let me know if you'd like me to link such a decklist.

    For #3: you'll want to extend your curve to look more like old-school elusive -- e.g., include Windfarer Hatchling

    For #4: I think you want to make an Encroaching Shadows deck circa Nolagold's theorcraft below.

    More specifically:

    • 3x Fae Guide + 3x Ghost is excesive
    • Cut 3x Hush for 1-2x Whimsy!. Remember that if your opponent's deck has more late-game value than yours, you really want to minimize the amount of reactive cards, especially ones that might only produce a stalemate
    • Consider Gift Giver and Pale Cascade

  • How can I see celestial cards in the deckbuilder?

    Thx.

  • First Day Of School - Card Design Competition Discussion Thread

    Quote From Demonxz95

    Show Spoiler

    New season, let's go!

    She's training to become a Druid, although she still hasn't mastered the shifting part.

    Since you cannot make it cost 2 mana, you could consider making it only affect choose one minions, since the real danger with the card is with spells. Minion choose one effects are more tame because some of the mana goes into stats, and hence getting both is a lot more reasonable for 1 mana than spells.

  • First Day Of School - Card Design Competition Discussion Thread

    Haha, fair enough. Don't need to give them too much more amo. I was just thinking of it because Moonkin and Moonfire are tied closely together in the game and lore, but I see your point. 

  • Free To Play Rewards - Week 2

    Wait, what reward?

     

    Also, deck looks cool. Did you find that Jeweld protector was worth it?

  • Hearthstone's Cupcake Card Back is Now Available in the In-Game Shop

    Finally

  • I'd advise against going for Masters.

    I got to gold with a Teemo / Hec combo I found it hilarious ( great karma killer oh you gonna draw 4 cards guess what you drew 24 mushrooms you dead you B and they ain’t jack you can do about it) Sadly the deck no longer works after the expansion. Personal best was 320 mushrooms. Once I made it gold I got more relaxed I’d like to make it to gold every season but I have no desire to climb higher 

  • So who thought that a region being generally good at card advantage was a good idea?

    Its very obvious to me you have no clue how balance works.

    Well, i presented one way to analyze it, which i can attest it also works for many other card games.
    In a basic level, that is the main concept i use when selecting what cards are strong enough to be on my competitive deck over other similar options.

    Now it seems to me you ignored most of my post and are now trying to push your own concepts and view of how this game should work until proven wrong, which is a game i won't play.
    I was genuinely trying to help you get a better grip on how to measure cards right, but whatever works for you my dude.

  • First Day Of School - Card Design Competition Discussion Thread

    Quote From GoliathTheDwarf

    Show Spoiler

    Feedback? Not used to making common cards and not sure what their power level should be.

    I really like the design, but I am afraid of giving druids the extra Moonfires. If you have 2 of these, 2 moonfires, and a malygos you could deal 24 damage with zero mana cheating and virtually no setup. Maybe if it dealt 2 damage instead of adding a Moonfire to your hand?

  • First Day Of School - Card Design Competition Discussion Thread

    Feedback? Not used to making common cards and not sure what their power level should be.

  • Want Jace Kicks? K-Swiss Designed Shoes Launching Today During the Zendikar Rising Stream

    Staff

    100 bucks for a dinner? eh

  • MTG Arena Mobile Coming Soon - New Screenshot

    <_<  

    Yeah.  Normally you don't play something you aren't a fan of playing.  Burgers only really sell to people who like eating burgers.  Meta variety in MtG seems much larger and has the sideboard game for extra depth.  There are also a lot more styles of play and ways to win in MtG.  LoR is fine, but I don't like it as much as MtG.  As a bonus also, I stopped playing HS because of the Hong Kong controversy and I don't like sinking my cash into Chinese companies and companies that bend the knee to China's harsh censorship rules.  

  • So who thought that a region being generally good at card advantage was a good idea?

    Well I disagree.

     

    I have 5 cards in hand, play one,  I get a body and still have 5 cards. 

    Then one of my cards generates two bodies. You need two cards to deal with it, or two blockers to stop them and I can block two bodies with it.

    How much they cost is irrelevant to having CA or not. That's exclusively tempo. But if you don't think The Golden Sister generates card advantage. I guess don't use it?

     

    1- Zero card advantage (its a cycle card at best. Cycle: a card that goes even by drawing just 1 card to replace itself)

     

    Cycling is using a card to get a card. Getting a body and a card is not cycling. Otherwise, by your logic, there is no difference between "Play a 1/3",  "Play a 1/3 and draw a card" and "Discard a card, draw a card".

    If you put a body in play while keeping the same number of cards in hand. You didn't just cycle.

     

    But If you feel it's so inefficient. Why do you suppose everyone finds evoke to be so strong? Is everyone crazy?

     

    Taking MTG as an example, Blue is unique in its capacity to generate card advantage, but that doesn't break the game because it has weaknesses too.

     

    Blue is / was the most problematic color in MTG. The designers said so pretty clearly. They admitted it was a bad idea to make one color good at drawing cards. Because it's too good to be concentrated in one place. So they started spreading it. 

     

    but having one region be the best at card advantage is not inherently bad.

     

    But how do you deal with this in expeditions? I tried. If I play Targon I'm ok. If I don't, I play mostly against it, and every time I run out of threats. They never run out of cards. And I've found no region that can generate enough 2 for 1's to keep up.

     

    Most of the time, once Rahvun, Daylight's Spear is on the table it's over.

  • Hearthstone's Cupcake Card Back is Now Available in the In-Game Shop

    Every time I try to make this card back a favorite (I earned it), It reverts back to random.  Anyone else having this issue?

  • I'd advise against going for Masters.

    Quote From Hellcopter

    So ladder is not for you, we get it.

    In fairness to Vincent, the rewards for playing on ladder aren't that compelling - who really needs another token?

  • Hearthstone's September Card Back, Faerie Tail, Has Arrived!

    I think it's time they rework how decks are shown in the match. So many beautiful card backs and you barely see your own when playing

  • MTG Arena Mobile Coming Soon - New Screenshot

    With LoR I don't see how is MTG even competitive both on PC and mobile. It's literally a better version of MTG and is much more generous than MTG. Only MTG fans will play this

  • Looking for criticism for my deck Lulu Zed Elusive Supports

    Hello,

    I can't see that Porofly has a purpose here. It seems to be there just so Wayfinder finds something. I also question the value of Ghost, since most of your guys have elusive, and it's a temporary effect.

     

    The deck's main advantage is evasion and its weaknesses are that it doesn't deal damage very quickly, and will struggle with blocking your opponent's threats.

     

    Lulu is good with evasive cards. But half of her value is lost, since there's nothing your deck can constantly suicide to kill enemy units, the "Vulnerable" part of "Help, Pix! won't do much for you. I don't feel there's any point to either Porofly or flower child. The fly doesn't do anything. And while Flower Child does benefit from support. You are always going to want to support an elusive card. And even if you don't. Anything can block and kill it. I think even Gift Giver or Inspiring Mentor would be better.

    I would consider Mentor of the Stones or Mountain Sojourners to give the deck some more power. Sojourners only need to attack once to put you in a good position. And Mentor is like a spell that can attack and block, then gives you another spell.

     

    Now, since you're not planning on optimizing Greenglade duo. I wouldn't bother with Kikou wayfinder, unless it fetches support guys from your deck. And the only 1 cost support is Pix!. 

  • MTG Arena Mobile Coming Soon - New Screenshot

    I'm a bit scared of the processing power it might take to run it, but I am definitely excited to try it out! Hopefully it'll be smoother than the PC version.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Apologies for the delay, I got caught up on work and college and didn't see I'd guessed right. I'll be faster next time!

    Here we go:

     

    A whisper in the wind,

    brings the clamor of warfare;

    The sicknening noise of the nearly dead;

    And, grumbling ground, a beastly glare.

  • MTG Arena Mobile Coming Soon - New Screenshot

    Staff Pro

    MTG Arena is more aggressive than Hearthstone when it comes to monetization. It is a lot more expensive if you want to play a large variety of decks in constructed, and they have more frequent content releases which can make it easy to get behind.

    With that said though, I know multiple people who play the game free to play and have fun doing so. I definitely recommend giving it a shot