Bloodchief's Thirst is sexy, sexy targeted removal. I can see it being a 4-of for many decks, mono-black and multi colored. Aquisition's expert is also sexy disruption, better in every way than Burglar Rat except for the fact that it's not a rat. I like rats...
I like the idea, but the flavor is a tad off for me. I feel like getting both effects is something an advanced shifter would know how to do rather than an inexperienced one. This could either be remedied with a name change or an updated effect to something more 'inexperienced'.
Nah.
You see, an experienced shifter has perfect control over the two effects and is perfectly able to separate them, only combining the two together when they want to and they've learned the proper method to do so. An inexperienced shifter on the other hand hasn't properly learned how to separate the two effects yet, so they end up accidentally using both of them at the same time.
3 copies of Hush is way too much. I don't even think one copy is any good. Not only Hush lasts for only 1 turn but also you don't want to stall or trade units or waste mana on multiple casts.
I cannot describe how excited I am for Time Spiral Remastered. Easily one of my favorite sets and it can possibly bring two of my all-time favorite cards to Arena. Looking forward to it!
Edit: TSR isn't coming to Arena, my day is ruined, thanks WotC.
Thanks for the feedback, everyone! Most people seemed to like the card, so I only made minimal adjustments to it. It can now no longer return itself if it is your only minion that died. A lot of comments regarded the art/name, so I have two different versions that I want to run by people. The first keeps the art but changes the name to something more fitting while the second uses a lighter art to fit the name "Nosy Newbie".
Feedback
Demonxz95:
Show Spoiler
I like the idea, but the flavor is a tad off for me. I feel like getting both effects is something an advanced shifter would know how to do rather than an inexperienced one. This could either be remedied with a name change or an updated effect to something more 'inexperienced'.
KANSAS:
Show Spoiler
I think this card wins in effect and theme very well. Powercreep on Elven Archer is fine and I think this does so in a very interesting way.
Linkblade91:
Show Spoiler
I like the general idea of pushing hand and Treant Druid, but the flavor feels a bit off. I understand the apple+teacher vibe, but it feels weird that this specifically references Witchwood Apple, which is very specifically something from the Witchwood. I think adjusting it to add 2 Treants to the hand instead gives it a similar function while roughly calling back to the Witchwood Apple card.
R:
Show Spoiler
The flavor is a bit off to me since getting spells from other classes isn't something Mage typically does. There are also a few duds that would feel really bad to get, such as Sacrificial Pact. I think simply making it a Warlock card would be a fine adjustment.
Grumpy Monk:
Show Spoiler
The body seems too good for how strong the effect is. This would especially cause problems in Wild where Odd DH could do 2 damage cleaves very frequently. I think either making it a 1-use battlecry or making the stats 1/1 would be a fine change.
Cg8889:
Show Spoiler
I like this card a lot. It feels like it could work in Zoo lists to fetch Flesh Giants, Galakrond, or even Dark Pharoh Tekahn or slower decks to get the wincons faster. The flexibility and simplicity are big wins for me. I do think the art could be a bit less silly given the dark theme of the card though.
frosthearth:
Show Spoiler
Reminds me of Diligent Notetaker, which feels a bit spooky for Mage. It has more control and flexibility than Notetaker at the cost of a weaker body, but the stats hardly matter. What worries me is that this could extend Freeze stalling by a lot or supply Mages with even more ridiculous card generation by playing this with Invocation. I think either a class change or effect change are warranted.
Hordaki:
Show Spoiler
Hehe, I see what you did there. This card feels like it might push Libram decks over the edge, which could be remedied with a class change, but it's probably fine as is. Great flavor for the card.
Conduit:
Show Spoiler
Feels weird to have this as a DH card given that their Beast pool is essentially limited to Neutral cards. Buffing health also feels a tad off for DH since they are primarily an aggressive and attack oriented class. I think the card needs an overhaul to fit more with the DH themes.
anchorm4n:
Show Spoiler
Nice to see Willow get the love that the HS team denied her. I like the idea, but think it might be better to add a random demon instead. It's harder to build around, but it adds the DH demon list which is very strong, and doesn't step on Willow's toes as much. Willow wants demons in the deck and in your hand, so this card getting rid of one from the deck feels a bit bad given how few big demons Warlock currently has.
Elfensilver:
Show Spoiler
I personally think the 50% chance design is something that shouldn't be pursued any further and believe the card should be completely overhauled.
MrRhapsody:
Show Spoiler
I feel like the effect is too niche given how many effects are already targeted. It also calls into question how the card interacts with something like Puzzlebox, will the first spell cast target enemies or will all the spells target enemies? A similar question arises with Reno since interaction with passive hero powers hasn't really been a thing.
thepowrofcheese:
Show Spoiler
Seems way too strong atm. Given that you could easily get a 3-drop on turn 1 with either the coin or Lightning Bloom as well as anything else you want to play is a bit much. I like the general idea and think even changing it to a 2-cost transformation would be fine, but it's overtuned as is.
The 'Full Party' mechanic seems like it's got that sweet, tasty flavor. We'll see how it functions in terms of power.
*Tajuru Paragon just premiered. Now it seems super cheap to pull off as long as you run green. Turn 2 or 3 allows for a paragon drop followed by a one mana 'party spell' like Coveted Prize.... Am I misunderstanding this card? Can one card be your full party or does the Tajuru just fill in gaps?*
I'm really by this news, especially the Zendikar Party mechanic, and the Forgotten Realms set. I believe that because we're getting "D&D parties" as a mechanic in the set, D&D is getting a Zendikar book soon, just like it did Theros and Ravnica.
I think that your list is very unrefined for now and that there is much potential for improvement.
First of all: get rid of that pointless Porofly! Not only is a 1 mana 1/1 spellshield quite weak, it also disrupts your allegiance without bringing any benefit to the deck. Also i would suggest to replace Tyari the Traveler with Young Witch which is a great card unlike tyari who can't even convince me in expeditions. Also i can't recommend playing more than 2 copies of hush!BADCARDNAME Ghost and Fae Guide who are very situational and overall not needed or helpful often enough to run 3. What should you replate the slots with? 3 Flower Child , 2 Deny 3 Greenglade Duo... you know good cards that work
This is really weird. How many effects in mage target random characters? There are things like Magic Missiles and Magic Missiles++, but those things already target enemies.
You don't get it, its ANY random target. Let's say you draw a Scroll of Wonder and it casts a Fireball, if you played a Luck Shifter last turn, the Fireball will target an enemy, got it? But yeah, maybe it's a little to much, i liked the "choose an enemy" suggestion, i'll think about.
And now the feedback:
Show Spoiler
Demonxz: I like it a lot, but i think it would be more flavourful if it combined only the effects of minions, since the cards that actually shapeshift are Druid minions.
BloodMefist: In general i like, except for the art and fact that it may go infinite, i'm pretty sure it wasn't your intencion, so i suggest adding "Another" after the "Add" and changing the art.
KANSAS: Good abillity and even better flavour, loved it.
linkblade: Nice effect but the flavour could be better. Why would the teacher give you an apple? Speacially an apple that attracts evil treants. What about making it something like a student pranking the teacher by giving a twisted apple to the teacher? (you, in this case)
R: I don't the fact that it generates a Warlock card, even if it fits the flavour. Most spells generators from mage nowadays specifically generates a Mage spell, making a mage card that generates a warlock card fells weird. Also, the stats, cost and effect doesn't match, i suggest either make it a 2 mana 1/1 that discover a Basic Mage spell; or a 2 1/1 for warlock.
grumpymonk: I would like it more if Odd DH wasn't a thing, but sadly it is, so i suggestion either making it a 1/1 or 1/2; or make the effect a Battlecry that only triggers once.
Cg8889: I like it, powerful but broken, nice effect and flavour, just put the same art with a higher resolution or a completetly new one and you're good to go.
frosthearth: Cool flavour and effect, but i'm not sure about the balance . In wild, this could be BROKEN in Quest Mage, if you could come with something that don't support it i would like your card a lot more.
Hordaki: Very cool effect, flavour, art, name, etc. Loved it.
Conduit: Not a fan of it. If it was half hunter half Dh i would like, but dual class is forbidden. I'll wait for your other ideas, but for now, i suggest to switch the Beast synergy with Demons.
anchorm4n: Very similar to Hordaki's card, but with a diferent flavour and more Health. I sujest only to reduce the Health a bit, but in general i loved it too.
Elfensilver: Loved it except for the art, change it and you're done.
thepowerofcheese: I like it, reminds me of [Hearthstone Card (Intrepid Iniciate) Not Found] but more powerful. The balance seens on point and the effect is very flavourful, good job.
Card and design are solid. Admittedly, the art feels more Uldum than Un'goro to me. Also, there's a comma is missing between 'dies' and 'gain'.
I wasn't really too sure about the set symbol, and I also wasn't sure if there was supposed to be a comma there or not. Thanks for the feedback, I will change both of those things.
I don't know, it seems too powerful and doesn't feel very Shaman-y.
This has +2 Health from Elven Archer but it is also conditional and a class card, so I think it is fine. As for flavor, it is a murloc and a battlecry card. Granted it doesn't have much Shaman flavor beyond that, but I don't really know what to do about that.
I do like this one, but a part of me feels it could be better as a rare? It should be fine though.
My initial impulse was to make it a rare, but alas that is impossible. I do think it is fine though since Mortal Coil is a basic card.
While I guess that the card is mostly fair, it is a bit bland and doesn’t fit Scholamance. I really can’t say what to change to make it fit- maybe name and picture? It does fit shaman, since murloc+battlecry, maybe it’s even a bit too strong with the quest.
(I was afraid this might happen) We don't have to make Scholomance themed cards. We just have to make common, class 1-cost cards.
Feedback:
Show Spoiler
Bloodmefist: I really like it. The resurrect mechanic is cool, albeit super annoying, but when it is attached to a small minion then now you have a dud minion in your resurrect pool, making it less frustrating. 5-stars.
Linkblade91: I love it! I am a big fan of small cards that add more cards to your hand. I might reduce the Health to 2 though since it is providing so much value.
R: It feels a bit weird having this in the same set as Wand Thief (Though I am willing to ignore that). I really like the flavor of the student being corrupted and using dark magic. I do think it should be a 1/1. Look at the aforementioned Wand Thief, it is a 1 mana card available to Mage that discovers a spell and it is a 1/2. However, this is a Battlecry and that is a Combo, so 1/1 makes sense to me.
grumpymonk: I really like it. However making your Hero Power a Shooting Star may be a bit much. I would change it to a 1/2 just to be safe.
Cg8889: I really like the ability, but I would change the name since "Dark Arts Sacrifice" feels like the name of a spell. You could change it to something like "Sacrifice Victim". Also the art is slightly fuzzy. I looked a bit and couldn't find any Scholomance art that fit your card. You don't have to make your card Scholomance themed, so if you are worried about the art then you could just re-flavor it to be Old Gods or Frozen Throne or something like that. I do really really like the ability though, so definitely stick with that.
frosthearth: The card is interesting, but it feels a bit too much like Diligent Notetaker. I would make it a deathrattle so that way you have to plan ahead of time to play the right spell, and your opponent can choose to leave it alive so that you might cast a different spell. Also, I am afraid of Miracle/Quest Mage in wild getting an easy way to copy their spells. I would hate for my opponent to play Sorcerer's Apprentice, Flamewaker, an then 8 copies of Ray of Frost.
Hordaki: I love it. Paladins deserve more draw, and tutors are always fun to play. I don't think it is too powerful of a tutor since you have to have a spell initially to draw another one so you can't reliably draw one single spell every game. I would give it 5-stars.
Conduit: Demon Hunters don't have beast synergy. It would be weird for them to get this one card that cares about Beasts and nothing else. Nobody would make a Beast Demon Hunter just to get this one card. You could give it to hunter and it would be fine, but I don't know what Demon Hunters would do with this.
anchorm4n: I love tutors, but as a 1/3 I think it provides too much tempo in addition to value. You could make it a 1/1 and it would be fair.
Elfensilver: I think you could make it say random enemy and it wouldn't be too OP. 1 mana 2/2 is fair, so 1 mana 3/2 is only slightly above average. Having your own 1-drop kill your 2-drop would feel just awful. I do really like to see the return of the "Ogre" mechanic though.
MrRhapsody: This is really weird. How many effects in mage target random characters? There are things like Magic Missiles and Magic Missiles++, but those things already target enemies. You could change it to target a single character and the next random effect has to target that one character, but that feels like it could be an epic. I really like the theme of a black cat giving you bad luck, but this card feels like a bit too much.
thepowerofcheese: I really like it. The flavor is strong, the card is strong, I really like the use of overload. All around great card.
I mean, remember how frustrating to play against 5x Ice Block mage ?
Same thing for Runeterra right now. I don't have any problem with playing against unknown resources, My problem is 5x Obliterates and such and pool is so limited which means you always have higher chances to get what you want 5x.
There is maximum card limit while deckbuilding for a reason and this mechanic abuses it and I don't think this is a healthy one. Like how Nab wasn't.
Fixing Trundle - New Set
For another take, a great player named control dropped the bad cards for ledros shadow isles shenanigans
https://lor.mobalytics.gg/decks/bt753r9h40qe6e4b11dg
This is what I was referring to when I said use the new stuff with the old, and you have a better list.
I'm not a ledros player but this deck looks very solid
Fixing Trundle - New Set
Little meta update, there isn't a single Targon list that's in Tier 1 anymore and it's back to old lists again.
What an upset...nobody could have seen this coming
https://www.swimstrim.com/runeterra/decks-and-meta
That being said, I think there are good new lists that are out there and just not put together yet
But like I've said before Targon and the new set in general is essentially a support expansion
It helps make core set stuff better, and doesn't function well on it's own.
MTG Arena Mobile Coming Soon - New Screenshot
This has been the only reason I haven't given MTGA much of a chance.
I play mainly on mobile so it's really kept me from playing.
I'm excited that they are finally going to have a mobile app.
Hopefully they have a good intro like LOR does where I don't have to spend Hearthstone money to get a good collection.
MTG Arena Mobile Coming Soon - New Screenshot
Apparently Wizard of the Coast has decided I don't spend enough time staring at my phone already.
Zendikar Rising Card Preview Stream - Live Recap
Bloodchief's Thirst is sexy, sexy targeted removal. I can see it being a 4-of for many decks, mono-black and multi colored. Aquisition's expert is also sexy disruption, better in every way than Burglar Rat except for the fact that it's not a rat. I like rats...
First Day Of School - Card Design Competition Discussion Thread
This should be fixed now.
(Courtesy of me telling Flux that you left this comment)
First Day Of School - Card Design Competition Discussion Thread
Nah.
You see, an experienced shifter has perfect control over the two effects and is perfectly able to separate them, only combining the two together when they want to and they've learned the proper method to do so. An inexperienced shifter on the other hand hasn't properly learned how to separate the two effects yet, so they end up accidentally using both of them at the same time.
Looking for criticism for my deck Lulu Zed Elusive Supports
But why Porofly over Solari Soldier?
Spirit's Refuge is probably more usefull then Herald of Spring and has better sinergy with Lulu and Zed
3 copies of Hush is way too much. I don't even think one copy is any good.
Not only Hush lasts for only 1 turn but also you don't want to stall or trade units or waste mana on multiple casts.
The Magic the Gathering 2021 Roadmap - Innistrad, Time Spiral, Dungeons & Dragons, and more!
I cannot describe how excited I am for Time Spiral Remastered. Easily one of my favorite sets and it can possibly bring two of my all-time favorite cards to Arena. Looking forward to it!
Edit: TSR isn't coming to Arena, my day is ruined, thanks WotC.
30 Legendary Deck
Hi,
Thanks for the time you put in maintaining all these deck lists.
However, there is a problem with this one : Astromancer Solarian appears twice ;)
MTG Arena Mobile Coming Soon - New Screenshot
I cannot wait to get my hands on it to try it out. I also didn't think that MTG would ever translate well to mobile, but I'd love to be wrong.
MTG Arena Mobile Coming Soon - New Screenshot
I genuinely did not think that a game like MTG would ever translate well to Mobile platforms.
I am intrigued if nothing else.
First Day Of School - Card Design Competition Discussion Thread
Thanks for the feedback, everyone! Most people seemed to like the card, so I only made minimal adjustments to it. It can now no longer return itself if it is your only minion that died. A lot of comments regarded the art/name, so I have two different versions that I want to run by people. The first keeps the art but changes the name to something more fitting while the second uses a lighter art to fit the name "Nosy Newbie".
Feedback
Demonxz95:
KANSAS:
Linkblade91:
R:
Grumpy Monk:
Cg8889:
frosthearth:
Hordaki:
Conduit:
anchorm4n:
Elfensilver:
MrRhapsody:
thepowrofcheese:
Faerie Tail
i don't care about card backs
Zendikar Rising Card Preview Stream - Live Recap
The 'Full Party' mechanic seems like it's got that sweet, tasty flavor. We'll see how it functions in terms of power.
*Tajuru Paragon just premiered. Now it seems super cheap to pull off as long as you run green. Turn 2 or 3 allows for a paragon drop followed by a one mana 'party spell' like Coveted Prize.... Am I misunderstanding this card? Can one card be your full party or does the Tajuru just fill in gaps?*
Zendikar Rising Card Preview Stream - Live Recap
I'm really by this news, especially the Zendikar Party mechanic, and the Forgotten Realms set. I believe that because we're getting "D&D parties" as a mechanic in the set, D&D is getting a Zendikar book soon, just like it did Theros and Ravnica.
Looking for criticism for my deck Lulu Zed Elusive Supports
I think that your list is very unrefined for now and that there is much potential for improvement.
First of all: get rid of that pointless Porofly! Not only is a 1 mana 1/1 spellshield quite weak, it also disrupts your allegiance without bringing any benefit to the deck. Also i would suggest to replace Tyari the Traveler with Young Witch which is a great card unlike tyari who can't even convince me in expeditions. Also i can't recommend playing more than 2 copies of hush!BADCARDNAME Ghost and Fae Guide who are very situational and overall not needed or helpful often enough to run 3. What should you replate the slots with? 3 Flower Child , 2 Deny 3 Greenglade Duo... you know good cards that work
Want Jace Kicks? K-Swiss Designed Shoes Launching Today During the Zendikar Rising Stream
I can't believe they went with the shoe tie-in but completely disregarded my offer to design a line of male thongs featuring Fblthp the Lost!
First Day Of School - Card Design Competition Discussion Thread
You don't get it, its ANY random target. Let's say you draw a Scroll of Wonder and it casts a Fireball, if you played a Luck Shifter last turn, the Fireball will target an enemy, got it? But yeah, maybe it's a little to much, i liked the "choose an enemy" suggestion, i'll think about.
And now the feedback:
Demonxz: I like it a lot, but i think it would be more flavourful if it combined only the effects of minions, since the cards that actually shapeshift are Druid minions.
BloodMefist: In general i like, except for the art and fact that it may go infinite, i'm pretty sure it wasn't your intencion, so i suggest adding "Another" after the "Add" and changing the art.
KANSAS: Good abillity and even better flavour, loved it.
linkblade: Nice effect but the flavour could be better. Why would the teacher give you an apple? Speacially an apple that attracts evil treants. What about making it something like a student pranking the teacher by giving a twisted apple to the teacher? (you, in this case)
R: I don't the fact that it generates a Warlock card, even if it fits the flavour. Most spells generators from mage nowadays specifically generates a Mage spell, making a mage card that generates a warlock card fells weird. Also, the stats, cost and effect doesn't match, i suggest either make it a 2 mana 1/1 that discover a Basic Mage spell; or a 2 1/1 for warlock.
grumpymonk: I would like it more if Odd DH wasn't a thing, but sadly it is, so i suggestion either making it a 1/1 or 1/2; or make the effect a Battlecry that only triggers once.
Cg8889: I like it, powerful but broken, nice effect and flavour, just put the same art with a higher resolution or a completetly new one and you're good to go.
frosthearth: Cool flavour and effect, but i'm not sure about the balance . In wild, this could be BROKEN in Quest Mage, if you could come with something that don't support it i would like your card a lot more.
Hordaki: Very cool effect, flavour, art, name, etc. Loved it.
Conduit: Not a fan of it. If it was half hunter half Dh i would like, but dual class is forbidden. I'll wait for your other ideas, but for now, i suggest to switch the Beast synergy with Demons.
anchorm4n: Very similar to Hordaki's card, but with a diferent flavour and more Health. I sujest only to reduce the Health a bit, but in general i loved it too.
Elfensilver: Loved it except for the art, change it and you're done.
thepowerofcheese: I like it, reminds me of [Hearthstone Card (Intrepid Iniciate) Not Found] but more powerful. The balance seens on point and the effect is very flavourful, good job.
Fixing Trundle - New Set
So we see that the new ramp Trundle lists that were ever so popular at the release of the new set dropping down a tier in as little as one week.
This is pretty straight forward because playing a 3 mana 0/4 is bad
It's always been bad, and the expansion hasn't changed that.
We have lot's of challengers that can eat this for free with lulu support, or miss fortune
and even if you get your big ice quake off, that's still just a temporary setback to a lot of aggressive lists
So forget ramp let's just play on curve
With lots of healing and tricks
Until we hit 8 mana naturally and get to go off.
Ice pillar into a swing in with tyndamere and trundle, pretty nutty
First Day Of School - Card Design Competition Discussion Thread
FYI - Scholomance Academy isn't an option to select from when choosing the expansion in the pull down tab when submitting a card.
The Pepper Thread - Share Some Good Vibes!
I dropped Darkglare on Turn 2 and was able to cheat out 2 Flesh Giant and 1 Molten Giant on T4. My opponent left.
First Day Of School - Card Design Competition Discussion Thread
Responding to feedback:
I wasn't really too sure about the set symbol, and I also wasn't sure if there was supposed to be a comma there or not. Thanks for the feedback, I will change both of those things.
This has +2 Health from Elven Archer but it is also conditional and a class card, so I think it is fine. As for flavor, it is a murloc and a battlecry card. Granted it doesn't have much Shaman flavor beyond that, but I don't really know what to do about that.
My initial impulse was to make it a rare, but alas that is impossible. I do think it is fine though since Mortal Coil is a basic card.
(I was afraid this might happen) We don't have to make Scholomance themed cards. We just have to make common, class 1-cost cards.
Feedback:
Bloodmefist: I really like it. The resurrect mechanic is cool, albeit super annoying, but when it is attached to a small minion then now you have a dud minion in your resurrect pool, making it less frustrating. 5-stars.
Linkblade91: I love it! I am a big fan of small cards that add more cards to your hand. I might reduce the Health to 2 though since it is providing so much value.
R: It feels a bit weird having this in the same set as Wand Thief (Though I am willing to ignore that). I really like the flavor of the student being corrupted and using dark magic. I do think it should be a 1/1. Look at the aforementioned Wand Thief, it is a 1 mana card available to Mage that discovers a spell and it is a 1/2. However, this is a Battlecry and that is a Combo, so 1/1 makes sense to me.
grumpymonk: I really like it. However making your Hero Power a Shooting Star may be a bit much. I would change it to a 1/2 just to be safe.
Cg8889: I really like the ability, but I would change the name since "Dark Arts Sacrifice" feels like the name of a spell. You could change it to something like "Sacrifice Victim". Also the art is slightly fuzzy. I looked a bit and couldn't find any Scholomance art that fit your card. You don't have to make your card Scholomance themed, so if you are worried about the art then you could just re-flavor it to be Old Gods or Frozen Throne or something like that. I do really really like the ability though, so definitely stick with that.
frosthearth: The card is interesting, but it feels a bit too much like Diligent Notetaker. I would make it a deathrattle so that way you have to plan ahead of time to play the right spell, and your opponent can choose to leave it alive so that you might cast a different spell. Also, I am afraid of Miracle/Quest Mage in wild getting an easy way to copy their spells. I would hate for my opponent to play Sorcerer's Apprentice, Flamewaker, an then 8 copies of Ray of Frost.
Hordaki: I love it. Paladins deserve more draw, and tutors are always fun to play. I don't think it is too powerful of a tutor since you have to have a spell initially to draw another one so you can't reliably draw one single spell every game. I would give it 5-stars.
Conduit: Demon Hunters don't have beast synergy. It would be weird for them to get this one card that cares about Beasts and nothing else. Nobody would make a Beast Demon Hunter just to get this one card. You could give it to hunter and it would be fine, but I don't know what Demon Hunters would do with this.
anchorm4n: I love tutors, but as a 1/3 I think it provides too much tempo in addition to value. You could make it a 1/1 and it would be fair.
Elfensilver: I think you could make it say random enemy and it wouldn't be too OP. 1 mana 2/2 is fair, so 1 mana 3/2 is only slightly above average. Having your own 1-drop kill your 2-drop would feel just awful. I do really like to see the return of the "Ogre" mechanic though.
MrRhapsody: This is really weird. How many effects in mage target random characters? There are things like Magic Missiles and Magic Missiles++, but those things already target enemies. You could change it to target a single character and the next random effect has to target that one character, but that feels like it could be an epic. I really like the theme of a black cat giving you bad luck, but this card feels like a bit too much.
thepowerofcheese: I really like it. The flavor is strong, the card is strong, I really like the use of overload. All around great card.
The Future of the Runeterra Meta - Clues From Friday's Reckoning Tournament
There was a Vi deck, a Ezrael/Vi with gems, it is in the article
The Future of the Runeterra Meta - Clues From Friday's Reckoning Tournament
I mean, remember how frustrating to play against 5x Ice Block mage ?
Same thing for Runeterra right now. I don't have any problem with playing against unknown resources, My problem is 5x Obliterates and such and pool is so limited which means you always have higher chances to get what you want 5x.
There is maximum card limit while deckbuilding for a reason and this mechanic abuses it and I don't think this is a healthy one. Like how Nab wasn't.