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  • Hearthstone's Cupcake Card Back is Now Available in the In-Game Shop

    I don't get it. Why purchasing a card back? Why this one specifically?

  • an addition to the no duplicate rule?

    Quote From Bersak
     

    But now that we're on the topic: How does the non-dupe rule handles crafted cards? Will it prioritize those card once you have a full collection?
    Or do crafted cards simply count as "opened"?

     

    Crafted cards are considered "owned", just as if you opened them. I remember Blizzard being very clear about this when this was introduced

  • The Magic the Gathering 2021 Roadmap - Innistrad, Time Spiral, Dungeons & Dragons, and more!

    This looks like an awesome line up. Hopefully the meta pans out better this year

  • an addition to the no duplicate rule?

    Quote From dapperdog

    The non-dupe rule only applies to non golden cards. So if you happen to only have one golden + 1 normal, you are guaranteed to open that 1 normal card in your packs. Another way of saying it; if you only have golden copies of a rare card, you are guaranteed to open normal copies of them in your packs.

    Noticed that in the last expansion, not sure if its explicitly stated. I dont dust goldens unless I really need the dust (my dust bank is so full I dont need to anyway), so its more noticeable to me I guess.

    That's not entirely true... Golden cards do count for the non-dupe rule until you collect all cards of that rarity. Only then, the non golden gaps fill up.
    I wasn't sure this was a set rule since i've never read something about it but i kept noticing this to happen.

    The fact that other players noticed the same thing is proving this rule for me.
    Actually a pretty nice feature for all the people who disenchant all their golden cards.

    But now that we're on the topic: How does the non-dupe rule handles crafted cards? Will it prioritize those card once you have a full collection?
    Or do crafted cards simply count as "opened"?

     

  • So who thought that a region being generally good at card advantage was a good idea?

    @Meisterz39 I think you're making a lot of good points, but I also feel like you're being a bit too harsh towards Riot. The game is still relatively new and there is a lot of room for Riot to try different balancing and card design approaches if their current ones don't end up having the effect they wanted. I agree that changing cards too often is bad if you want a stable meta to develop, but I still think it's much more desirable than what we used to have in Hearthstone where blatantly overpowered cards have remained completely untouched for waaay too long (e.g. Patches the Pirate) or sometimes forever (e.g. Prince Keleseth). On the other hand, now Hearthstone balance patches sometimes happen within a week of the expansion launch, while LoR patches happen a good few weeks later at which point it is much more clear which cards are in need of balancing.

    Of course each individual will have a different preference for how they want a game to be balanced and designed. Riot's approach obviously isn't perfect, but since they have shown that they are willing to make changes if its necessary I do believe that the game is in good hands if they continue to have this mindset. With that said I do hope a Rioter will find and read your posts because I think it's good for them to have different perspectives on their game design and balance, and to know what the negative sides are that (could) come with it.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • MTG Arena Mobile Coming Soon - New Screenshot

    Magic Duels was pretty fun to play back when it was a thing and it worked fine on mobile. Device got hot if the brightness was really high, but that’s something most games have, especially on older devices

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Hey! Nice one!

     

    Round, and round it goes at first,

         before the storm comes to exist.

    But soon as it meets this force,

              round, and round, and round, and round it goes.

  • So who thought that a region being generally good at card advantage was a good idea?

    Quote From meisterz39

    One more thought that just occurred to me - Hearthstone started as a card game that hewed very closely to WoW lore, but they started creating their own characters, lore, etc., over time to make room to add mechanics that made sense without having to add a WoW character in a way that didn't do justice to the original lore. For example, Raza the Chained was new to WoW lore as a result of Hearthstone. There are lots of alternatives from the base WoW lore Blizzard might have added, that might not have fit the actual mechanics of Raza - it's good they focused on set cohesion, and it's good they added something new rather than half-ass some existing character in the name of cohesion. This is something LoR is going to have to be willing to do. Why is Lulu in this set rather than any other set? I guess because Riot felt like it, because she doesn't have any mechanics that make her feel like a cohesive part of the Targon/Call of the Mountain expansion, because there's vanishingly little that makes the whole set cohesive to begin with, so these secondary regions feel messy/out of sync. Sure, she does support stuff, but that's a mechanic every region has access to.

    Well Lulu is here i imagine because she has the Support mechanic, which is a huge part of Targon's flavor. 

  • Hearthstone's Cupcake Card Back is Now Available in the In-Game Shop

    One step closer to the card back of my dreams...

    I still remember the last day of September 2014 where I tried to get to rank 20 and my card collection was junk and I didn't know any good decks... I remember frantically trying to get just one more win the last minutes of the last day... I failed. So now there is only ONE card back that I have wanted since the day I started playing: PIRATES!

  • I'm pretty sure mistwraiths would utterly destroy this deck. Nothing in the entire decklist (except leveled Diana) has more than 2 attack, so fearsome would just completely run you over, especially since there is also no defensive removal or attack buff. The best you could do is challenge one mistwraith every attack phase with Diana.

  • Kobold Librarian

    Best 1 drop

  • So who thought that a region being generally good at card advantage was a good idea?

    On the point about new champions preventing Riot from expanding on old keywords, I would actually say that this isn’t a problem, because new champions can use old keywords. For example, Aphelios would make a lot of sense as a Nightfall Champion, which could allow them to add more Nightfall cards. Also, Plunder in Bilgewater has been used for the support cards for lots of different champions. For example, TF’s Nab cards require Plunder despite TF not being a “Plunder” champion. Both of the Bilgewater cards in this expansion either have plunder or are meant to trigger Plunder, which provides encouraging evidence that Tahm Kench or some of his support cards might use plunder. 

    On Daybreak, I honestly hope that they rework it to “the first time I see you gain an Attack Token, gain X Bonus effect.” It’d be far more interesting, even if it doesn’t fit as well with Nightfall.

  • MTG Arena Mobile Coming Soon - New Screenshot

    I played Magic Duels back when that was a thing and it worked pretty well altogether, don’t remember many problems with it.

    Kind of wish that game was still getting updated, it was really generous to f2p compared to Arena

  • So who thought that a region being generally good at card advantage was a good idea?

    If we are talking invoke cards they are all low impact plays.

    LoR Card: Spacey Sketcher

    This on turn 1 doesn't do anything

    LoR Card: Behold the Infinite

    This on turn 2 doesn't do anything

    The 10 best Call of the Mountain cards that can change the Legends of  Runeterra meta | Dot Esports

    dito here

    LoR Card: Mountain Scryer

    etc. etc.

    So how do you beat this, you just play 1, 2, 3 cards that aren't bad and you win

    The situations are harder to deal with depending on what they are running with this.

    Splashing shadow for pings, splashing bilge for pings could make it harder for this list to get out aggro'd

  • Hearthstone's Cupcake Card Back is Now Available in the In-Game Shop

    For some reason it's 2.99 GBP which is 3.36 EUR or 4 USD.

    Not that I was going to buy it but I thought was noteworthy.

  • Golden Animations Incomplete

    Has anyone noticed golden animations missing some of the layers in this last expansion?
    I've noticed it more bluntly in Pen Flinger, Tour Guide and Teacher's Pet

  • So who thought that a region being generally good at card advantage was a good idea?

    Quote From KSTRxLKSHOT

    I just gave up Hearthstone for LoR - since childhood HS is the most broken TCG I've ever played.
    It's dumb, numb and implemented more and more casino flavour. LoR is just right - a good blend of everything I love about a TCG.
    Where do you get your conclusion from that LoR is not succesfull?

    Based on message proximity, I assume that I'm the "you" here (though there is no explicit indication and this was not listed as a response in my alerts). I am not saying that LoR is not successful in any strict sense (although a quick comparison on https://twitchtracker.com/statistics suggests that LoR has about 20% the viewership of Hearthstone - not exactly a roaring success). Rather, my point is that despite LoR being a good game at its core, Riot's approach to balance and region design is a major negative that harms the game. I don't think this means LoR is not enjoying some success today, but rather that the overall health and longevity are at risk due to poor design choices Riot is making today to support short-term freshness.

  • So who thought that a region being generally good at card advantage was a good idea?

    Quote From Vino

    I like how so many of you "predict" that there will be no more plunder / daybreak / nightfall etc. in future expansions.

    Can I have some winning lottery numbers too?

     

    In all seriousness, you have no idea what devs have in mind for future expansions and cards.

    I am not predicting that there will be no more cards featuring Plunder, Daybreak, Nightfall, or any other mechanic. I even point to a Plunder card added in Call of the Mountain as an example of one being included in the latest set.

    My point is not that the devs will never add one again, but rather that a) new champion packages take up so many cards that there won't be a lot of room in any given expansion to include much else for a given region, and b) if they had included these mechanics in a wider set of regions from the beginning, they wouldn't have to worry about adding lots of future support for an archetype that wants to use those mechanics. The latter point is because having options in a wide array of regions would in turn produce a much richer set of deck-building options for those archetypes that use those mechanics, so any new cards to any of those regions could spur a resurgence of those mechanics.

  • Hearthstone's September Card Back, Faerie Tail, Has Arrived!

    This one is gorgeous.

  • The Future of the Runeterra Meta - Clues From Friday's Reckoning Tournament

    I won't be able to help with sending in any data for the Omen Hawk thing anymore, because I've officially decided that Swim's build of the Elise/Kalista Mistwraiths is not correct. Over the course of about 10-15 games, I had the following happen:

    • Cursed Keeper buffed by Omen Hawk at least 3 times, one of those being double-buffed. Doesn't get more useless than that.
    • Needed a way to kill my own unit and didn't get it.
    • Bricked a Wraithcaller. Twice. And in one of those cases, there were only 2 Omen Hawks left out of 31 cards.
    • Was forced to try to use Atrocity as removal much more often than I ever had any way to use it for lethal.

    So, that does it. Omen Hawk is just not correct for this deck. Even just one bricked Wraithcaller will essentially lose a game immediately. My solutions are as follows:

    -3x Omen Hawk

    -1x Atrocity

    +2x Hapless Aristocrat

    +1x Neverglade Collector

    +1x Ravenous Butcher

  • So who thought that a region being generally good at card advantage was a good idea?

    I just gave up Hearthstone for LoR - since childhood HS is the most broken TCG I've ever played.
    It's dumb, numb and implemented more and more casino flavour. LoR is just right - a good blend of everything I love about a TCG.
    Where do you get your conclusion from that LoR is not succesfull?

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Yup

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Is it Flik Skyshiv?

  • So who thought that a region being generally good at card advantage was a good idea?

    I like how so many of you "predict" that there will be no more plunder / daybreak / nightfall etc. in future expansions.

    Can I have some winning lottery numbers too?

     

    In all seriousness, you have no idea what devs have in mind for future expansions and cards.

     

    We literally just got a SECOND expansion, the game is 0.5 year old and you are already criticise the game design. And we don't even have all the regions out. There will be a new region after Call of the Mountain (and then more) that will probably do something better than Targon and other regions do. Don't forget that we have balance patches often, that not only nerf but also buff cards. To me Riot has prooved to be the best card game balance team that existed so far. I have zero worries about the future of the game.