I feel like Trundle is just a really bad champ. He has good base stats and that's about it. He takes up a slot that you could put in an actual good champ, his mechanic that the deck has to be built around is just God awful, his champ card is Trundle's Icequake; which is also a horrible card; and his level up does essentially nothing. At most you will get is +2 attack, +1 on average, and if you get +3 or more, well congratulations, you have a bricked hand and you are probably going to lose. His only redeeming feature is that he gives you a free Ice Pillar which is an okay card, but even then I'd rather just run the Ice Pillar without Trundle eating up a champ slot.
There's a difference between "bad" and "meta-dependent."
Also, sometimes you can afford to make a little tech trade-off. If your deck is already super-strong against decks that don't summon(where this is dead or inefficient), it's probably fine to include one copy of Passage Unearned for the significant boost you'd gain against zombie decks.
If there were no opportunity cost to running this card, zombie decks would be absolutely dead. It's never good design policy to destroy an archetype that's good but not oppressive.
Kael'thas Sunstrider was expected already. This will stop extreme combos from happening too early in the game. The best case scenario for an early Kael'thas combo is going to be a turn 4 double Lightning Bloom (8 total mana) into Kael'thas into whatever (Guardian Animals or Survival of the Fittest most likely). The fast ramping won't stop and the deck will still be viable but this will make it less frustrating to deal with. Good.
Mindrender Illucia wasn't expected right now but was expected in the future. The card is simply frustrating to deal with. She is hard to use but when they pull it off it's infuriating. A few days ago i was playing a Priest mirror and i forgot about her. The opponent played her on turn 9 and stole my Galakrond. You can imagine how happy i was. Slowing her down is going to make things a little bit more bearable but i won't be surprised if she takes another hit in the future.
I think this is the best from the bunch revealed today, draining 2 with a 2 mana body and potential nightfall synergies (nocturne is gonna have either a similar effect to the horse revealed or have nightfall itself.
Swim theorized that Nocturne and/or Diana might level up from Nightfall triggers. That is pretty much the only reason I'd ever use this card. (And I'd probably still never use Duskrider.)
The main weakness I see is that Encroaching Shadows also effects champions. Currently, even champions like Hecarim would usually prefer to not have +2|+2 and Ephemeral.
Easily remedied, and something people already do all the time. A Champion brought back by The Rekindler or Mist's Call would not be Ephemeral.
Finally some major changes! I'm really happy that Arcane Cannon is being removed. That card was so obnoxious! It's also good that i won't die to Nat Pagle's s*** anymore.
Moving Rat to Tier 3 is something they should have done a long time ago. Pack Leader on Tier 2 is a little weird. He is only truly good with minions from Tier 3 and above. Saurolisk with 4 attack is... something. Macaw with +1/+1 is okay. Mama Bear on Tier 5 with less stats and weaker buff but it's probably still good. Goldrinn with +5/+5 will improve the Macaw build a lot but it's still kinda slow.
Eudora needed a nerf and this should slow her down significantly. Reno is going to have a much easier time adopting a strategy now. The Lich King is going to become a little better but i don't think it's going to be all that great. I didn't understand some things about the change to Galakrond. The minion is frozen but can i still roll and it will remain frozen in the shop (kinda like Maiev)? And Vashj wasn't very interesting anyway so i won't miss her.
Now, the big one. Megasaur is gone. I'm sure a lot of people is happy about that. I'm also happy because dying to unstoppable Murlocs was never fun. However, no compensation for the tribe? Absolutely nothing? Instead they get another massive nerf with Primalfin Lookout being unable to discover their bigger buffs? Bagurgle is alone on Tier 5 now. I wanted the tribe to be nerfed but this is too much. They look pretty much unplayable, right now. Murlocs are not fun in the early and mid game and only become interesting to play with once you start hitting those big buffs but who's going to bother with the massive risk of playing a boring weak tribe that can get outscaled by other tribes easily? Dragons still have Nadina, Kalecgos and Razorgore. Mechs have a refreshing Divine Shield minion and all of them can obtain Divine Shield through Annoy-o-Module. Demons scale from the very beggining of the game with Wrath Weaver and Floating Watcher comes earlier than Brann + Bagurgle. Pirates will stomp them before they can even start growing. Beasts are getting some big buffs. Murlocs don't even have access to plant tokens anymore (except for Amalgadon but everyone else benefit from it). What is this tribe supposed to do now? Brann isn't even optional anymore. Without him they have no chance whatsoever. Just... wow.
Edit: I made a mistake. Primalfin can still discover Bagurgle but only after you upgrade to 5. It's not as hopeless as i thought but i still think the tribe is going to be too weak and too dependent on Brann to get anywhere.
Megasaur dead and no more cannon. Well thats a big change. But even bigger is perhaps dropping primalfin by a tier. Sure you dont get those divine shield murlocs anymore but its still only a brann away from complete domination and now you dont even have any incentive to get to tier 6 anymore.
I'm surprised that monstrous macaw didn't get a bigger nerf boot. Could've sworn that eveytime I see it in battlegrounds its always accompanied with plenty of divine shields and 4 damage bombs that instantly takes down my squad to nothing.
Kael'thas Sunstrider nerf is expected, given how swingy it is when cheated out with Lightning Bloom, but its not necessarily over for druid. Malydruid doesnt include him and is perhaps a better alternative to survival druid anyway.
The Mindrender Illucia is perhaps more surprising. Its one of those cards that, like Glide, tests the limits of what team5 is willing to have printed and in my opinion has always been a mistake from the start. Illucia alone ensures that combo against priest will always be at a disadvantage and besides that makes keeping key cards in hand nearly impossible. This nerf will make it less severe to deal with by aggro and midrange decks but still makes it really really bad to play against.
I played a ton of druid this weekend, they'll be fine with this nerf.
Druid's got plenty of spells that are free that give mana, and they're academic book that makes the next spell played cost 1 less has synergy with his effect, since he'll reduce the cost of spells to one, but not less than one.
it's true that you won't be able to cheat out Kael on 3 and play overflow to refill your hand but honestly that rarely happens anyway
It is the unusual and a little problematic (despite me actually liking it a little) way in which they phrase things. Having cards refer to themselves as if they are doing something themselves.
Surprised about Illucia, and about kael'thas I hope this makes it a bit more normal, if not then I guess they'll have to just make (0) the third spell in the turn and that's it.
Hearthstone's Kael’thas Sunstrider and Mindrender Illucia Are Receiving Nerfs This Week
No, he is a free car
Hearthstone's Kael’thas Sunstrider and Mindrender Illucia Are Receiving Nerfs This Week
Me too!
Your thoughts on Trundle.
I feel like Trundle is just a really bad champ. He has good base stats and that's about it. He takes up a slot that you could put in an actual good champ, his mechanic that the deck has to be built around is just God awful, his champ card is Trundle's Icequake; which is also a horrible card; and his level up does essentially nothing. At most you will get is +2 attack, +1 on average, and if you get +3 or more, well congratulations, you have a bricked hand and you are probably going to lose. His only redeeming feature is that he gives you a free Ice Pillar which is an okay card, but even then I'd rather just run the Ice Pillar without Trundle eating up a champ slot.
But those are just my thoughts. What are yours?
Hearthstone's Kael’thas Sunstrider and Mindrender Illucia Are Receiving Nerfs This Week
Great, considering I pulled a golden Mindrender Illucia
Battlegrounds Changes Arriving in Hearthstone's Next Patch - Tier Changes and Minion & Hero Balance
Meh they just always played murlocs because that was the way to win. Theyre probably happy they dont have to force murlocs anymore
New Shadow Isles Spell - Passage Unearned
There's a difference between "bad" and "meta-dependent."
Also, sometimes you can afford to make a little tech trade-off. If your deck is already super-strong against decks that don't summon(where this is dead or inefficient), it's probably fine to include one copy of Passage Unearned for the significant boost you'd gain against zombie decks.
If there were no opportunity cost to running this card, zombie decks would be absolutely dead. It's never good design policy to destroy an archetype that's good but not oppressive.
Hearthstone's Kael’thas Sunstrider and Mindrender Illucia Are Receiving Nerfs This Week
Kael'thas Sunstrider was expected already. This will stop extreme combos from happening too early in the game. The best case scenario for an early Kael'thas combo is going to be a turn 4 double Lightning Bloom (8 total mana) into Kael'thas into whatever (Guardian Animals or Survival of the Fittest most likely). The fast ramping won't stop and the deck will still be viable but this will make it less frustrating to deal with. Good.
Mindrender Illucia wasn't expected right now but was expected in the future. The card is simply frustrating to deal with. She is hard to use but when they pull it off it's infuriating. A few days ago i was playing a Priest mirror and i forgot about her. The opponent played her on turn 9 and stole my Galakrond. You can imagine how happy i was. Slowing her down is going to make things a little bit more bearable but i won't be surprised if she takes another hit in the future.
New Shadow Isles Card - Doombeast
Swim theorized that Nocturne and/or Diana might level up from Nightfall triggers. That is pretty much the only reason I'd ever use this card. (And I'd probably still never use Duskrider.)
Nightfall is a New Keyword Coming in Call of the Mountain - 5 New Shadow Isles Cards Revealed
Easily remedied, and something people already do all the time. A Champion brought back by The Rekindler or Mist's Call would not be Ephemeral.
I think I fixed Quest Hunter
Here ya go! Would love feedback, or to hear that you're having fun with it!
https://outof.cards/hearthstone/decks/18877-krushs-quest
A Site for Hearthstone Sounds - HearthSFX
Oh this is amazing, now I don't have to hunt down specific clips from youtube
Battlegrounds Changes Arriving in Hearthstone's Next Patch - Tier Changes and Minion & Hero Balance
Finally some major changes! I'm really happy that Arcane Cannon is being removed. That card was so obnoxious! It's also good that i won't die to Nat Pagle's s*** anymore.
Moving Rat to Tier 3 is something they should have done a long time ago. Pack Leader on Tier 2 is a little weird. He is only truly good with minions from Tier 3 and above. Saurolisk with 4 attack is... something. Macaw with +1/+1 is okay. Mama Bear on Tier 5 with less stats and weaker buff but it's probably still good. Goldrinn with +5/+5 will improve the Macaw build a lot but it's still kinda slow.
Eudora needed a nerf and this should slow her down significantly. Reno is going to have a much easier time adopting a strategy now. The Lich King is going to become a little better but i don't think it's going to be all that great. I didn't understand some things about the change to Galakrond. The minion is frozen but can i still roll and it will remain frozen in the shop (kinda like Maiev)? And Vashj wasn't very interesting anyway so i won't miss her.
Now, the big one. Megasaur is gone. I'm sure a lot of people is happy about that. I'm also happy because dying to unstoppable Murlocs was never fun. However, no compensation for the tribe? Absolutely nothing? Instead they get another massive nerf with Primalfin Lookout being unable to discover their bigger buffs? Bagurgle is alone on Tier 5 now. I wanted the tribe to be nerfed but this is too much. They look pretty much unplayable, right now. Murlocs are not fun in the early and mid game and only become interesting to play with once you start hitting those big buffs but who's going to bother with the massive risk of playing a boring weak tribe that can get outscaled by other tribes easily? Dragons still have Nadina, Kalecgos and Razorgore. Mechs have a refreshing Divine Shield minion and all of them can obtain Divine Shield through Annoy-o-Module. Demons scale from the very beggining of the game with Wrath Weaver and Floating Watcher comes earlier than Brann + Bagurgle. Pirates will stomp them before they can even start growing. Beasts are getting some big buffs. Murlocs don't even have access to plant tokens anymore (except for Amalgadon but everyone else benefit from it). What is this tribe supposed to do now? Brann isn't even optional anymore. Without him they have no chance whatsoever. Just... wow.
Edit: I made a mistake. Primalfin can still discover Bagurgle but only after you upgrade to 5. It's not as hopeless as i thought but i still think the tribe is going to be too weak and too dependent on Brann to get anywhere.
Battlegrounds Changes Arriving in Hearthstone's Next Patch - Tier Changes and Minion & Hero Balance
Megasaur dead and no more cannon. Well thats a big change. But even bigger is perhaps dropping primalfin by a tier. Sure you dont get those divine shield murlocs anymore but its still only a brann away from complete domination and now you dont even have any incentive to get to tier 6 anymore.
I'm surprised that monstrous macaw didn't get a bigger nerf boot. Could've sworn that eveytime I see it in battlegrounds its always accompanied with plenty of divine shields and 4 damage bombs that instantly takes down my squad to nothing.
Hearthstone's Kael’thas Sunstrider and Mindrender Illucia Are Receiving Nerfs This Week
Huh. I've heard that the card is broken. Didn't think people meant it literally.
Battlegrounds Changes Arriving in Hearthstone's Next Patch - Tier Changes and Minion & Hero Balance
Great changes overall, now I might have to buy the perks again.
Hearthstone's Kael’thas Sunstrider and Mindrender Illucia Are Receiving Nerfs This Week
Ok, so NOW can I dust my golden Kael'thas? Please?!?!?!?
Battlegrounds Changes Arriving in Hearthstone's Next Patch - Tier Changes and Minion & Hero Balance
I'm thrilled with these changes.
Arcane Cannon was a problem, Gentle Megasaur could make the murlocs ridiculously strong if you weren't prepared for them.
didn't care for Lady Vashj.
having pack leader at 2 now instead of 3? perfect, beasts needed the buff
Also now that Mama bear can be found a tier sooner and the wolf gives more stats is amazing.
Nat Pagle adding a random minion to your hand is pretty interesting, giving you at least an extra gold if you want to just sell the minion.
Hearthstone's Kael’thas Sunstrider and Mindrender Illucia Are Receiving Nerfs This Week
Kael'thas Sunstrider nerf is expected, given how swingy it is when cheated out with Lightning Bloom, but its not necessarily over for druid. Malydruid doesnt include him and is perhaps a better alternative to survival druid anyway.
The Mindrender Illucia is perhaps more surprising. Its one of those cards that, like Glide, tests the limits of what team5 is willing to have printed and in my opinion has always been a mistake from the start. Illucia alone ensures that combo against priest will always be at a disadvantage and besides that makes keeping key cards in hand nearly impossible. This nerf will make it less severe to deal with by aggro and midrange decks but still makes it really really bad to play against.
Battlegrounds Changes Arriving in Hearthstone's Next Patch - Tier Changes and Minion & Hero Balance
Phew... I was bad at murlocs to begin with, now I don't need to worry about them too much...
Battlegrounds Changes Arriving in Hearthstone's Next Patch - Tier Changes and Minion & Hero Balance
Kripp actually not sure how to feel (in his twitter). Because he hated cannon, but he also lost Megasaur...
Battlegrounds Changes Arriving in Hearthstone's Next Patch - Tier Changes and Minion & Hero Balance
while true it is not THAT good in mid to late game because in late game you had that anyway, in early game it is very powerful though...
Battlegrounds Changes Arriving in Hearthstone's Next Patch - Tier Changes and Minion & Hero Balance
God Lich King might actually be broken. It's like having an extra minion in battle each round for free
Hearthstone's Kael’thas Sunstrider and Mindrender Illucia Are Receiving Nerfs This Week
I played a ton of druid this weekend, they'll be fine with this nerf.
Druid's got plenty of spells that are free that give mana, and they're academic book that makes the next spell played cost 1 less has synergy with his effect, since he'll reduce the cost of spells to one, but not less than one.
it's true that you won't be able to cheat out Kael on 3 and play overflow to refill your hand but honestly that rarely happens anyway
Nightfall is a New Keyword Coming in Call of the Mountain - 5 New Shadow Isles Cards Revealed
It is the unusual and a little problematic (despite me actually liking it a little) way in which they phrase things. Having cards refer to themselves as if they are doing something themselves.
Hearthstone's Kael’thas Sunstrider and Mindrender Illucia Are Receiving Nerfs This Week
Surprised about Illucia, and about kael'thas I hope this makes it a bit more normal, if not then I guess they'll have to just make (0) the third spell in the turn and that's it.