2 mana, 0/3 is pretty good, your opponent should have a hard time removing it. Especially if this minion cast a board clear to protect itself.
Granted, this minion will cast ANY spell that's 3 mana or cheaper at the end of your turn, and that can be from any class. There's plenty of spells that will kill it, and plenty of spells that can improve on it, also.
There's also spells that it can cast that will have no effect when played like the sidequests. Having it cast a secret is probably one of the best things it can cast.
I don't think this card will see competitive play in standard, but I think it will be a fun deck to play in Casual or for hilghlight reels.
It's a cheap, flexible spell that can be used to find a minion on curve or just be used to activate spell burst effects.
This spell has a nice synergy with Bloated Python and Teacher's Pet on turns 2 and 4 instead of 3 and 5. it can also discover deathrattle minions you might not have slotted in or want to play on curve later such as Savannah Highmane.
It should be noted that in the past discover effects used to favor the players class, but that was removed when EVIL Flunky kept discovering itself in Saviors of Ulduum. As such, this card has a small chance to discover the class legendaries from AoO that become the late game Prime minions some decks build themselves around.
I actually find it harder to tell the difference between the old and new hunter color, than Hunter / Demon Hunter. The new hunter looks like they added a little bit more Yellow into it?
Here we are, I've nearly completed my free to play collection, and can provide a deck for literally every champion in the game except for Fiz who is just kind of irritating lol.
The crown he is wearing was given to him by one of the old Pantheon's and due to his arrogance and pride Aurelion accepted it not realizing it was a way to control him. Not that he wears it he has to obey the Pantheon's commands or else they extinguish stars that he created (the equivalent to Aurelion's children) as punishment. I believe it is something like that. I enjoy the lore a lot but its hard to retain it all.
Alleycat saw tremendous play in Hunter decks when it was printed in Mean Streets of Gadgetzan until it rotated in wild.
Heck Alleycat even sees a lot of play in the battlegrounds, it's a great minion to pick on turn 1
This card is very much like Alley cat, 1 mana 1/1 that can summon another 1/1, however the difference is where Alley cat will summon a 1/1, this summons a copy of itself.
Back in Mean Streets when handbuffing was introduced to Hunter, the ideal turn 1 play was to play smuggler's crate, hit the alley cat, and then coin the alley cat for 4/4 worth of stats on turn 1.
If this card was hit with smuggling crate, you'd hit 6/6 worth of stats for 1 mana instead. In standard your options are a little limited - you can draw this minion with scavenger's ingenuity for +2/+2, or have Felboar die and give it +1/+1, or perhaps even have Scrap shot give it +3/+3, either way you're summoning 4/4, 6/6 or 8/8 worth of stats for 1 mana which is very cost effective.
where this minion really shines though is it's synergy with Overwhelm, making the 1 mana deal 2 to a minion deal 4 instead. 2 mana, deal 4 is possibly some of the best removal that could be printed, most 2 mana removal spells only deal 3 unless spell damage is being used.
If you manage to get Deadly poison on it or some other attack buff straight on - it may be viable. But other than that - just too slow to get any signifficant dmg out of it.
Diluting the rogue secret pool makes it harder to play around. I would include 1 of this in a secret galakrond rogue for 1 of the 2x Dirty Tricks I currently have for example.
Worth running in highlander so that you can play it on turn 9, then on turn 10 play Dragonqueen Alexstrasza plus both the minions she generates? Think it's probably a bit too high rolly, but you never know.
New Mage & Shaman Minion - Trick Totem
This is a fun little card.
2 mana, 0/3 is pretty good, your opponent should have a hard time removing it. Especially if this minion cast a board clear to protect itself.
Granted, this minion will cast ANY spell that's 3 mana or cheaper at the end of your turn, and that can be from any class. There's plenty of spells that will kill it, and plenty of spells that can improve on it, also.
There's also spells that it can cast that will have no effect when played like the sidequests. Having it cast a secret is probably one of the best things it can cast.
I don't think this card will see competitive play in standard, but I think it will be a fun deck to play in Casual or for hilghlight reels.
Hearthstone Hunters Receive Lighter Green Card Frames to Better Differentiate From Demon Hunters
I would not call it lighter, to me it just seems less bright, more dull.
Hearthstone Gets New Weapon Frames in Today's Update! Class Weapons Have Never Looked Better - See Frames for All 10 Classes
"For all 9 classes"
Demon Hunter - "Am I a joke to you?"
EDIT: Well it's 10 now, but I remember what it wasn't there.
Hearthstone Gets New Weapon Frames in Today's Update! Class Weapons Have Never Looked Better - See Frames for All 10 Classes
I definitely dig it! It's great to see weapons being tied more to its class visually.
Hearthstone Gets New Weapon Frames in Today's Update! Class Weapons Have Never Looked Better - See Frames for All 10 Classes
Good, this was an Update that really should have happened sooner. They look much more impressive this way.
Trick Totem
I can't wait for it to cast Serpentshrine Portal on itself
Hearthstone Gets New Weapon Frames in Today's Update! Class Weapons Have Never Looked Better - See Frames for All 10 Classes
Those new weapon frames look sharp!
Hearthstone Hunters Receive Lighter Green Card Frames to Better Differentiate From Demon Hunters
I like the old, darker one tbh. But not like the new one bothers me or anything.
Scholomance Academy's Launch Gives Everyone 1 Free Legendary Class Card & 6 Packs From the Legendary Questline
WOOO FREEBIES !!!
Hearthstone Patch 18.0 Notes - Scholomance Academy, Battlegrounds, Plenty of Bug Fixes
I'm glad to see that "different minion types" is being supported more in battlegrounds!
Hearthstone Patch 18.0 Notes - Scholomance Academy, Battlegrounds, Plenty of Bug Fixes
Aye, I was sad that Mr. Bigglesworth wasn't a Legendary card for the set.
New Hunter Spell - Carrion Studies
It's a cheap, flexible spell that can be used to find a minion on curve or just be used to activate spell burst effects.
This spell has a nice synergy with Bloated Python and Teacher's Pet on turns 2 and 4 instead of 3 and 5. it can also discover deathrattle minions you might not have slotted in or want to play on curve later such as Savannah Highmane.
It should be noted that in the past discover effects used to favor the players class, but that was removed when EVIL Flunky kept discovering itself in Saviors of Ulduum. As such, this card has a small chance to discover the class legendaries from AoO that become the late game Prime minions some decks build themselves around.
Hearthstone Hunters Receive Lighter Green Card Frames to Better Differentiate From Demon Hunters
Hunters. Demon Hunters. What's the difference really? They both have "hunter" in the name and they still go face.
Hearthstone Patch 18.0 Notes - Scholomance Academy, Battlegrounds, Plenty of Bug Fixes
We may not have gotten Mr. Bigglesworth as a card, but at least we get him in the game in some form. He looks fun to try out in battlegrounds.
Hearthstone Hunters Receive Lighter Green Card Frames to Better Differentiate From Demon Hunters
I actually find it harder to tell the difference between the old and new hunter color, than Hunter / Demon Hunter. The new hunter looks like they added a little bit more Yellow into it?
Hearthstone Hunters Receive Lighter Green Card Frames to Better Differentiate From Demon Hunters
Am I an idiot? Is it my monitor? I don't see the difference in the spells and minions.
Hearthstone Hunters Receive Lighter Green Card Frames to Better Differentiate From Demon Hunters
I like this camo green. Suits Hunter well.
Hearthstone Hunters Receive Lighter Green Card Frames to Better Differentiate From Demon Hunters
Looks better :)
A Sample Deck For Every champion - Patch 1.6
Here we are, I've nearly completed my free to play collection, and can provide a deck for literally every champion in the game except for Fiz who is just kind of irritating lol.
We May Already Know the Next Legends of Runeterra Region for Release in August
The crown he is wearing was given to him by one of the old Pantheon's and due to his arrogance and pride Aurelion accepted it not realizing it was a way to control him. Not that he wears it he has to obey the Pantheon's commands or else they extinguish stars that he created (the equivalent to Aurelion's children) as punishment. I believe it is something like that. I enjoy the lore a lot but its hard to retain it all.
New Hunter Minion - Wolpertinger
Alleycat saw tremendous play in Hunter decks when it was printed in Mean Streets of Gadgetzan until it rotated in wild.
Heck Alleycat even sees a lot of play in the battlegrounds, it's a great minion to pick on turn 1
This card is very much like Alley cat, 1 mana 1/1 that can summon another 1/1, however the difference is where Alley cat will summon a 1/1, this summons a copy of itself.
Back in Mean Streets when handbuffing was introduced to Hunter, the ideal turn 1 play was to play smuggler's crate, hit the alley cat, and then coin the alley cat for 4/4 worth of stats on turn 1.
If this card was hit with smuggling crate, you'd hit 6/6 worth of stats for 1 mana instead. In standard your options are a little limited - you can draw this minion with scavenger's ingenuity for +2/+2, or have Felboar die and give it +1/+1, or perhaps even have Scrap shot give it +3/+3, either way you're summoning 4/4, 6/6 or 8/8 worth of stats for 1 mana which is very cost effective.
where this minion really shines though is it's synergy with Overwhelm, making the 1 mana deal 2 to a minion deal 4 instead. 2 mana, deal 4 is possibly some of the best removal that could be printed, most 2 mana removal spells only deal 3 unless spell damage is being used.
New Rogue Weapon - Self-Sharpening Sword
If you manage to get Deadly poison on it or some other attack buff straight on - it may be viable. But other than that - just too slow to get any signifficant dmg out of it.
New Rogue Spell - Plagiarize
Diluting the rogue secret pool makes it harder to play around. I would include 1 of this in a secret galakrond rogue for 1 of the 2x Dirty Tricks I currently have for example.
Firebrand
Maybe it will find a place in Quest mage in wild
New Priest Spell - Draconic Studies
Worth running in highlander so that you can play it on turn 9, then on turn 10 play Dragonqueen Alexstrasza plus both the minions she generates? Think it's probably a bit too high rolly, but you never know.