My issue with Polkelt is how terribly easy it is to reshuffle the deck like your opponent shuffling a bomb/albatrosses into your deck or being unable to play more soul fragments of your own for that matter. But I see that you aren't really vested into the fragments for the payoff cards, more just for sustain purposes, I guess that can work. I hope to see how your final version shakes out an give it a spin.
My Hand/DemonLock is a work in progress and some advice on that would be much appreciated!
I can see this card being useful enough.. stalling is very important in priest and also stelling stuff.. people said that aldor would be broken in priest.. so..
people used to play cabal shadowpriest in dragon paladin back in meanstreets.
Holy fucking shit! I saw sth similar in a Fullas Gaming video in the past and even they said, that the effect was too OP. I would have never believed, that it would be released. This goes straight into my Steal Priest and it's not even a meme card. I can finally disrupt the opponent's combo by playing the combo pieces from hand.
Firstly, that art freaks me out. Secondly, it kind of boggles me that this is the only card they released this expansion that synergizes with Professor Slate, and it even has ways to be strong without him. Thirdly, its nice support for Quest Hunter and might see some play, but its application is niche and I am not confident that lists will run it over other swarm-y options.
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Hunter: Super solid card, also has a lot of synergy with Pack Tactics. This also seems like a good control hunter card? Will probably see a lot of play in OTK Hunter and deathrattle hunter. also because you can discover it from Carrion Studies you WILL see it a lot more frequently.
Druid: As we all saw in the stream, this card is nuts after it get's buffed. Will see play in big spell/Kael'thas Sunstrider Druid. Super solid card.
Tutors are traditionally pretty good. This is 1 mana to draw 1 card, not terrible for cycling, but you are guaranteed an outcast card, so you can know exactly what this will draw you when you put it in your deck. It will definitely see play, no question about that.
Great for Arena to have a neutral board threat that will help to control your opponent's drops. Although unless it gets a good buff, I don't see much constructed running it. Cave Hydra saw some play, but it was mostly used when someone was using Deathstalker Rexxar's custom beast.
Walk the Plank is conditional removal that can't remove a damaged minion and is played in no competitive decks.
Backstab is great removal for the early game, but it can't answer average or large threats without an additional commitment of resources or trades.
Seal Fate is like a mix of the above 2. The reason it sees the kind of play it does is due to the invoke Gala synergy, not so much the 3 damage on a non-damaged target.
Vendetta Completely dependent on playing a specific rogue archtype and is played nowhere else. This card really isn't comparable.
Sabotage Basically a 5 mana (or more) conditional removal that is totally random. Need I say more?
Assassinate 5 mana to destroy 1 minion without being able to develop the board. No
Flik Skyshiv Again another good card. It is expensive though (6 mana), is limited to 1 due to legendary tag (which means getting it as an answer is inconsistent), and can backfire during mirrors. Still good though.
Coerce is much better than pretty much all except maybe the last 2 cards because it synergies perfectly with 1 mana lackeys and aside from the combo requirement is otherwise unconditional removal for a minion at just 3 additional mana (no undamaged requirement, no rng targetting, no spending most or all of your turn removing 1 minion).
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I like that they are continuing the "cares about friendly minions dying" stuff in this expansion :)
This card however looks a bit hard to use since it only checks friendly minions and you need to get it down to about 3 mana before it is good. I am not 100% sure about how easy that will be to achieve, Demon Hunters tend to run a lot of draw and small minions, so I guess it is okay? But if you topdeck this at the wrong time, it is just trash. Maybe it will be worth it, maybe not. Only time will tell.
*edit* I just noticed that this doesn't say "while this is in your hand". So as long as at least 7 friendly minions have died at any point during the game, this will cost 0. This card is actually a lot better than I initially thought.
without the damaged clause this effect costs 3 mana in a wild card , warrior can easily have damaged minions 3/5 for me might be good or might be too hard to play.
Card looked good on stream, but that game was absurdly high roll. I think its too slow to be reliably run in any lists, but Big Druid does run out of gas and this could be a decent refill, especially with Guardian Animals.
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Big Demon Quest Warlock
My issue with Polkelt is how terribly easy it is to reshuffle the deck like your opponent shuffling a bomb/albatrosses into your deck or being unable to play more soul fragments of your own for that matter. But I see that you aren't really vested into the fragments for the payoff cards, more just for sustain purposes, I guess that can work. I hope to see how your final version shakes out an give it a spin.
My Hand/DemonLock is a work in progress and some advice on that would be much appreciated!
https://outof.cards/hearthstone/decks/16838-control-demonlock-sa
New Paladin & Priest Spell - Wave of Apathy
I can see this card being useful enough.. stalling is very important in priest and also stelling stuff.. people said that aldor would be broken in priest.. so..
people used to play cabal shadowpriest in dragon paladin back in meanstreets.
New Priest Minion - Mindrender Illucia
Holy fucking shit! I saw sth similar in a Fullas Gaming video in the past and even they said, that the effect was too OP. I would have never believed, that it would be released. This goes straight into my Steal Priest and it's not even a meme card. I can finally disrupt the opponent's combo by playing the combo pieces from hand.
New Hunter Spell - Overwhelm
Firstly, that art freaks me out. Secondly, it kind of boggles me that this is the only card they released this expansion that synergizes with Professor Slate, and it even has ways to be strong without him. Thirdly, its nice support for Quest Hunter and might see some play, but its application is niche and I am not confident that lists will run it over other swarm-y options.
New Rogue Minion - Shifty Sophomore
A new Rare Rogue Minion, Shifty Sophomore, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Desk Imp
Demon Penguin!!!!!
New Druid & Hunter Minion - Teacher's Pet
Hunter: Super solid card, also has a lot of synergy with Pack Tactics. This also seems like a good control hunter card? Will probably see a lot of play in OTK Hunter and deathrattle hunter. also because you can discover it from Carrion Studies you WILL see it a lot more frequently.
Druid: As we all saw in the stream, this card is nuts after it get's buffed. Will see play in big spell/Kael'thas Sunstrider Druid. Super solid card.
New Paladin Minion - Judicious Junior
Not very impressive, especially when so many other options for healing are available to both classes.
New Demon Hunter Spell - Double Jump
Tutors are traditionally pretty good. This is 1 mana to draw 1 card, not terrible for cycling, but you are guaranteed an outcast card, so you can know exactly what this will draw you when you put it in your deck. It will definitely see play, no question about that.
Lake Thresher
Great for Arena to have a neutral board threat that will help to control your opponent's drops. Although unless it gets a good buff, I don't see much constructed running it. Cave Hydra saw some play, but it was mostly used when someone was using Deathstalker Rexxar's custom beast.
Hearthstone Scholomance Academy Final Card Reveal Stream Live Recap
Walk the Plank is conditional removal that can't remove a damaged minion and is played in no competitive decks.
Backstab is great removal for the early game, but it can't answer average or large threats without an additional commitment of resources or trades.
Seal Fate is like a mix of the above 2. The reason it sees the kind of play it does is due to the invoke Gala synergy, not so much the 3 damage on a non-damaged target.
Vendetta Completely dependent on playing a specific rogue archtype and is played nowhere else. This card really isn't comparable.
Sabotage Basically a 5 mana (or more) conditional removal that is totally random. Need I say more?
Assassinate 5 mana to destroy 1 minion without being able to develop the board. No
Vilespine Slayer The best card here. Need more like it
Flik Skyshiv Again another good card. It is expensive though (6 mana), is limited to 1 due to legendary tag (which means getting it as an answer is inconsistent), and can backfire during mirrors. Still good though.
Coerce is much better than pretty much all except maybe the last 2 cards because it synergies perfectly with 1 mana lackeys and aside from the combo requirement is otherwise unconditional removal for a minion at just 3 additional mana (no undamaged requirement, no rng targetting, no spending most or all of your turn removing 1 minion).
New Rogue Spell - Plagiarize
"Just don't play anything lol"
New Paladin Minion - Judicious Junior
Only really printed for Duel! paladin
New Mage Spell - Cram Session
Ha! @Xarkkal made this exact card for the D-A-M-A-G-E competition. That must feel good, eh?
New Rogue Weapon - Self-Sharpening Sword
A new Rare Rogue Weapon, Self-Sharpening Sword, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Lake Thresher
Now, thats a great beast to "Recruit" with Guardian Animals.
New Paladin & Warrior Spell - Shield of Honor
It's good, but it's remarkably hard to control a damaged minion in the early turns of the game when you're up against a control deck.
Very matchup dependant, but probably slots into at least one deck. Not sure if that deck is pirate warrior, but it's worth trying.
Wolpertinger
Dies to Lightning Bolt.
New Demon Hunter Spell - Fel Guardians
I like that they are continuing the "cares about friendly minions dying" stuff in this expansion :)
This card however looks a bit hard to use since it only checks friendly minions and you need to get it down to about 3 mana before it is good. I am not 100% sure about how easy that will be to achieve, Demon Hunters tend to run a lot of draw and small minions, so I guess it is okay? But if you topdeck this at the wrong time, it is just trash. Maybe it will be worth it, maybe not. Only time will tell.
*edit* I just noticed that this doesn't say "while this is in your hand". So as long as at least 7 friendly minions have died at any point during the game, this will cost 0. This card is actually a lot better than I initially thought.
New Paladin & Warrior Spell - Shield of Honor
without the damaged clause this effect costs 3 mana in a wild card , warrior can easily have damaged minions 3/5 for me might be good or might be too hard to play.
New Mage & Shaman Minion - Trick Totem
Good card i think. High rolls are better than the low ones, and the low ones aren't that bad. A lot of mage and shaman 3 mana spells are really good.
New Druid Minion - Twilight Runner
Card looked good on stream, but that game was absurdly high roll. I think its too slow to be reliably run in any lists, but Big Druid does run out of gas and this could be a decent refill, especially with Guardian Animals.
New Rogue Spell - Plagiarize
A new Common Rogue Spell, Plagiarize, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
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New Mage & Shaman Minion - Trick Totem
Too memey to see play.
New Demon Hunter & Hunter Spell - Demon Companion
Hard to have an opinion without seeing the companions... but a 1-drop is a 1-drop and cheap spells could always be of use for spellbursts etc.