While I like the idea of the deck, I have a few things which I think make it weaker than it could be.
- Too many singletons. This decreases the consistency of the deck. It might be worth it if you want to play Zephrys and DQA, but they aren't even in the deck.
- Betrug without Plot Twist. An 8 mana 5/7 simply isn't worth it if you only cheat out 1 minion with it at the most, especially considering there are only like 3 cards in the deck with real synergy with it (Deathrattles).
- Jaraxxus is simply too slow in the current meta.
- Sathrovarr is just too slow, since you can't combo it with anything in the same turn in this deck. He would make more sense in a Quest Warlock deck.
- Spirit Jailer has very bad anti-synergy with Archwitch Willow. One of the two has to go. If you want to play a small demon, Mo'Arg Artificer is way more important to a control warlock gameplan than Spirit Jailer.
- Weird tech cards. Bad Luck Albatross, Acidic Swamp Ooze and Twisted Knowledge may all have their place in a control warlock list, but not in the same one. You'd put one of those in to improve a specific match-up in the meta.
- Imprisoned Scrap Imp is not worth it in a deck consisting of mostly good minions. You'd want it with tons of small minions, since a 1/1 going to 3/2 is a way bigger improvement than a 4/6 going to 6/7.
Using the points above, I made the following decklist:
This uses your deck as a basis, but makes it more consistent, removes some weird card choices and adds a dragon package for both survival and better Vectus target in Plagued Protodrake.
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