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I think Demon Hunter is getting extra cards each expansion for a couple of years because it has less available cards in the pool relative to the other classes. It had 15 class cards in Outland versus 10 for the others.
Wait. Does this draw you 5, with an empty hand? If so, this might push aggro rogue into viability. Double evis, double cold blood, shadowsteps and wolfriders. Nasty.
why play wolfriders? when deckhands exist? anyway it will be similar to how myra was used.
Not sure how strong this card is since it only has an effect in Outcast, but man is it going to feel bad to play against. I feel like its better in in midrage or tempo matchups since the enemy's hand size will be small enough to reliably get something good shuffled. In control matchups the enemy's handsize might be large enough that you can't shuffle a needed card. Not as annoying as glide imo, but Blizzard is doing a great job at making DH into the new most hated class.
Ironically very bad against mages since their minions almost never care about being silenced. I think the best comparison for this card is Earth Shock since both accomplish very similar tasks. In that regard, I think this is a meta-specific tech card. If there are a ton of buffs or taunts running around, this can act as an efficient removal or pseudo-Kayn, but I think this is one of the first cuts when perfecting a deck list.
Pack-filler, but interesting pack-filler. I'm not confident that this will make it in any T2-1 lists, but it synergizes with enough things (especially in Shaman) that it might see some play.
I think I just had an aneurysm thinking about how abusive this will be. The idea that you can have a crap hand, spend (1) mana, get 5 cards to dink around with on that turn, then get your other cards back at the end... Myra's Unstable Element and this will be in every odd rogue deck forever in wild now.
This seems pretty meh for Rogue, but crazy good in Warrior. Corsair Cache tutors weapons you want already and even gives them the durability to still be in play on turn 5, assuming you play the weapon on turn 3 and attack each turn. Wrechcaliber, Livewire Lance, and Ancharr do really well with added durability, but Rogue weapons that have seen play have had Deathrattles, such as Wagle Pick, which this sort of anti-synergizes with. That said, the aggressive power this card provides could let it see play in tempo Rogue lists. It's 100% in aggressive Warrior decks though.
I think I hate this card more than any other Demon Hunter card right now. Every single 'evasive' minion just got punked. They remove Spellbreaker, then print this just for the one class that doesn't need it...
I think this card will be crazy powerful. Evocation is so good because it is one single card that can fill your entire turn. This does the same thing only they aren't random cards, and you can have multiple copies in your deck.
I often had a hand full of spells, I hardly can´t use or minions without the combo part, I need to play them properly. This card is very good to may find the right answer.
Not sure if its needed with all the galakrond shenanigans in standard. But in wild it may could be very usefull for me, as I don´t like galakrond.
We're Getting a Collectible Neutral Weapon - Sphere of Sapience! Scholomance Academy is Crazy
100% SOLID DUST!
We're Getting a Collectible Neutral Weapon - Sphere of Sapience! Scholomance Academy is Crazy
Broken
We're Getting a Collectible Neutral Weapon - Sphere of Sapience! Scholomance Academy is Crazy
Remember when no one made Neutral or Druid weapons in HearthCards because it "breaks Twig of the World Tree"?
Well, uh, what about now?
New Neutral Weapon - Sphere of Sapience
A new Legendary Neutral Weapon, Sphere of Sapience, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
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Scholomance Academy
I think Demon Hunter is getting extra cards each expansion for a couple of years because it has less available cards in the pool relative to the other classes. It had 15 class cards in Outland versus 10 for the others.
Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion
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New Rogue Spell - Secret Passage
why play wolfriders? when deckhands exist? anyway it will be similar to how myra was used.
New Demon Hunter Minion - Star Student Stelina
Not sure how strong this card is since it only has an effect in Outcast, but man is it going to feel bad to play against. I feel like its better in in midrage or tempo matchups since the enemy's hand size will be small enough to reliably get something good shuffled. In control matchups the enemy's handsize might be large enough that you can't shuffle a needed card. Not as annoying as glide imo, but Blizzard is doing a great job at making DH into the new most hated class.
New Neutral Minion - Wandmaker
But why would you by something from her, if you don't know what you're getting?
New Rogue Spell - Secret Passage
With all the swabbing of hand and deck, I think we'll even see a legendary for this theme.
New Demon Hunter Minion - Magehunter
Ironically very bad against mages since their minions almost never care about being silenced. I think the best comparison for this card is Earth Shock since both accomplish very similar tasks. In that regard, I think this is a meta-specific tech card. If there are a ton of buffs or taunts running around, this can act as an efficient removal or pseudo-Kayn, but I think this is one of the first cuts when perfecting a deck list.
Two New Scholomance Cards Revealed - Secret Passage (Rogue) & Wandmaker
Soul Fragment is a token card generated by a not-yet-revealed Warlock-Demon Hunter card.
Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion
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New Neutral Minion - Pen Flinger
Pack-filler, but interesting pack-filler. I'm not confident that this will make it in any T2-1 lists, but it synergizes with enough things (especially in Shaman) that it might see some play.
Secret Passage
I think I just had an aneurysm thinking about how abusive this will be. The idea that you can have a crap hand, spend (1) mana, get 5 cards to dink around with on that turn, then get your other cards back at the end... Myra's Unstable Element and this will be in every odd rogue deck forever in wild now.
Wandmaker
Not a bad deal. Cobalt Spellkin like effect This will probably see play in a lot of highlander decks for the generation effect.
New Rogue Spell - Secret Passage
Combo Rogue once again returns. Lackeys will be even more insufferable.
Out of Cards' Avalon Will Eat a Shoe if the Next Legendary Doesn't Have Spellburst
start digging in
New Rogue & Warrior Minion - Doctor Krastinov
This seems pretty meh for Rogue, but crazy good in Warrior. Corsair Cache tutors weapons you want already and even gives them the durability to still be in play on turn 5, assuming you play the weapon on turn 3 and attack each turn. Wrechcaliber, Livewire Lance, and Ancharr do really well with added durability, but Rogue weapons that have seen play have had Deathrattles, such as Wagle Pick, which this sort of anti-synergizes with. That said, the aggressive power this card provides could let it see play in tempo Rogue lists. It's 100% in aggressive Warrior decks though.
Magehunter
I think I hate this card more than any other Demon Hunter card right now. Every single 'evasive' minion just got punked. They remove Spellbreaker, then print this just for the one class that doesn't need it...
Lorekeeper Polkelt is a New Legendary Revealed for Hearthstone's Scholomance Academy Expansion
F
New Neutral Minion - Wandmaker
It's like a mini Cobalt Spellkin (and not a dragon). I like it, can also help to set up for cool turns in Spell mage.
New Rogue Spell - Secret Passage
I think this card will be crazy powerful. Evocation is so good because it is one single card that can fill your entire turn. This does the same thing only they aren't random cards, and you can have multiple copies in your deck.
New Demon Hunter Minion - Magehunter
It's targetable silence on a rush minion. I'd definitely try this on odd dh.
Two New Scholomance Cards Revealed - Secret Passage (Rogue) & Wandmaker
I like that card for rogue very much.
I often had a hand full of spells, I hardly can´t use or minions without the combo part, I need to play them properly. This card is very good to may find the right answer.
Not sure if its needed with all the galakrond shenanigans in standard. But in wild it may could be very usefull for me, as I don´t like galakrond.