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  • Pen Flinger is a New Card Revealed for Hearthstone's Scholomance Academy Expansion

    When this returns to your hand, does the spellburst effect reset?

  • Pen Flinger is a New Card Revealed for Hearthstone's Scholomance Academy Expansion

    Right now unplayable, because every class can pull 1 mana deal 2 out of their ass every turn

     

     

    Maybe when those rotate it will see play. Or maybe if they release more spamable spells in the set. But right now it's pretty lackluster.

  • Pen Flinger

    I am actually surprised this wasn't saved for the final card dump. 

  • Doctor Krastinov is a New Rogue & Warrior Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    Pretty balanced. 

  • Doctor Krastinov is a New Rogue & Warrior Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    So..uh...it's just Greenskin then?

    Rush is cool and all, but this guy won't stick around for more than one turn. I guess he just replaces Greeskin...or he's run alongside him for consistency. Either way if you take away the Upgrade effect you're left with a 4-mana 4/4 with rush...which is just....meh

  • New Neutral Minion - Pen Flinger

    Hard to judge this one, probably gonna either be really good, or way too slow to ever consider running.

    Can add lots of extra damage if you’re playing a lot of cheap spells, though you’d have to keep playing this over and over to get it, so the mana would add up pretty quickly

  • Pen Flinger is a New Card Revealed for Hearthstone's Scholomance Academy Expansion

    Quest Rogue much?

    Interesting card anyway. 

  • Doctor Krastinov is a New Rogue & Warrior Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    It's better than Captain Greenskin I guess... Barely...

  • Doctor Krastinov is a New Rogue & Warrior Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    Looks legit, but why is the Text so weirdly formated?

    Anyway, Assassin's Blade could be perfect for this.

  • New Rogue & Warrior Minion - Doctor Krastinov

    Totally looking forward to seeing this card in pirate warrior at some point. I guess this is the reason to play that new minion that copies rush minions, adds a lot of extra damage to your weapon.

    Loving the art for the card though, even if I know I’ll hate playing against it

  • Doctor Krastinov is a New Rogue & Warrior Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    This expansion is a joke to every class but DH

  • New Neutral Minion - Pen Flinger

    Staff

    A new Common Neutral Minion, Pen Flinger, has been revealed!

    Pen Flinger Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Scholomance Academy

    Head on over to our dedicated guide for Scholomance Academy!


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  • New Rogue & Warrior Minion - Doctor Krastinov

    Staff

    A new Legendary Warrior/Rogue Minion, Doctor Krastinov, has been revealed!

    Doctor Krastinov Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Scholomance Academy

    Head on over to our dedicated guide for Scholomance Academy!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • Playmaker is a New Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion

    I don't see a problem playing both cards. Mercenary has downside - minion must be damaged and using it on a mummy is a waste. Also I'm pretty sure they will introduce some fancy rush minions.

  • Archwitch Willow

    In wild insane already, in standard need to see more demons

  • Archwitch Willow is a New Warlock Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    Ok in wild they already have an archetype for this... In standard well need to see how big demons would work...

  • New Warlock Minion - Archwitch Willow

    Please do not give them such ideas :D 

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro

    I guess it's a transforming minion. The only one which has a tribe in its original form is Chameleos.

  • Playmaker

    I mean warrior like their rushes so should be good in deck that is built in a certain way. Restless Mummy and whatnot

  • Playmaker is a New Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion

    Damn... This with Restless Mummy

  • Glide is NOT broken

    Pro

    Am I right asuming that hand buffs and cost reduction are countered by this? Say, if you have a 1 cost minion from DQ Alexstrasza in hand, or a 0 cost card from quest warlock's Hero Power, or 1 cost cards from Rogue's Galakrond, they get their cost reset to it's original number, don't they? In this case, this is also a nice counter against Mech Paladin in Wild, although it might come to late since they usually buff on turns 1 and 2 and then the mech warper fiesta gets started.

  • New Demon Hunter & Warlock Spell - Felosophy

    Pro

    This was my thought exactly! It's weird having class-specific abilities available to a different class. Hunter can Choose One, Mage can combo, and Druid can Overload. What's next?

  • New Warlock Minion - Boneweb Egg

    Pro

    There's finally enough discard synergy to make disco-lock viable since we just got Hand of Gul'dan. I'm seeing disco-lock a LOT in wild, and they don't even run the flashier stuff like the quest. It's very powerful. This might be useful in that deck, but it's not strictly better than what they're already running.

  • Glide is NOT broken

    Quote From dapperdog

    Its not really that bad, honestly. You made some worthy points, and I will add that even control decks rarely have more than 5 cards when facing down tempo dhunters. If you're not playing cards every turn against dhunters, chances are good you will lose that matchup anyway.

    But as pointed out by others, this card is problematic because;

    - Its not fun to be at the receiving end of this card, especially if you get rng-ed to death by your draws

    - It can be discovered, so even if the card itself doesn't make the cut, there will be games where this just blow the opponent away, in the most unfun fashion ever seen

    - It actively punishes card draw , and for some archetypes and indeed classes, its simply impossible to play around. What does, for example, handlock propose to do against something like this? Another severe example would be the fact that priest cant draw for shit, so this just hit the entire class.

    - Anything that can affect the opponent's hand needs to come with severe drawbacks to be remotely justified. There's a good reason why warlock, thus far anyway, is the only class that has hand disruption tools. This is being given to one of the best tempo-face class in the meta currently. Not a good sign.

     

    The only drawback of this card is, in my opinion;

    - You need to play this card, at a cost of 4 mana. Not many aggro decks can do that without losing tempo, which in some matches is game ending

    - In some matches this just ensures you can't outcast other cards. If this gets stuck on your left side and you're holding more than 4 cards, then its one of those russian roulette games again where die if you do, die if you don't. Of course, this also means you almost never play skull with this card in the same deck. A worthy tradeoff? considering that skull was the only card that breaks Altruis the Outcast, one of the strongest cards in the game right now.

     

    Yes, this does not kill control as an archetype, but its a little like quest rogue, in that control decks might as well just auto concede when it appears. Or like aggro against odd warrior. See it, know your win rate is easily near the 30s, just concede and save time.

    I can only hope that this have actually went through play testing and found to be impossible to include into tempo dhunters. Also, there's plenty of new cards unrevealed down the line, so let's sit on this until we see everything before crucifying Glide upside down under the sun.

    They don't test anything anymore, remember when they said that they wouldn't print two cards that were bullshit if combined in the standard set? Well....

     

    Not Anymore - Billy Mays | Meme Generator

     

    Grave Rune + [Hearthstone Card (conniving infiltrator) Not Found] proves they don't care about that anymore. So what makes you think they care. It's literally KFT 2 demon hunter boogaloo, where they want more players to join the game off busted new mechanics of a broken new class, and they don't care if they screw over the other older ones, because if new players wanted to play those ones they would have done it already. Just when you think it's settling down, where they nerfed all the demon hunter cards they intentionally released with the intention of being batship busted. Here comes the expansion to say:

     

    Your other characters are immune is more bullshit than houndmaster shaw could ever be, a card that carried hunter all the way until it got put in wild. You're always going to be ahead on board. All this card does against aggro is give your opponent a turn to try to catch up to you until you play your next cycle of bullshit DH cards. And against control it singlehandedly wins you the matchup unless they're mage and they just played an elemental last turn with Elemental Allies to draw their aoe back again. Which is so fringe it's glide's downside. Literally nothing.

  • New Warlock Minion - Archwitch Willow

    Pro

    Pretty good, especially in wild. Ironically, it's Demon Hunter, not Warlock, who cold really abuse this card in standard right now.