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  • Uncharrrted Waters - Card Design Competition Discussion Thread

    I decided to re-do Davy Jones's ability. He is really flavorful and interesting, but the infinite Stealth and all of the stats were too scary. I decided to re-do his ability to make him a powerful build around card, and hopefully not too OP.

    Do you think the "give it Taunt" part is necessary? I wasn't going to put it there but otherwise it doesn't feel like enough of a reward for building a Pirate Warlock deck. Also, do you think I should change it to a Battlecry instead of Deathrattle?

  • This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons

    Kinda hoping we get some more of these in future special events!

  • This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons

    Elise and Kriziki are just dumb.  When I played those characters it was just a ROFLCopter

  • This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons

    From the 4 games I played, every one misused their weapon, you gone face right away.. So it's not necessarily the best weapon.. I think it depends on your curve and class.. It's a strong card but double 2 dmg aoe is quite strong as well. 

  • This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons

    Turns out the card is preeety good at 1 mana, it could cost 3 and not be overpowered, at 5 it just cost too much and 2 attack have low impact. 

    1 or 2 is definitely too strong. 

    I know desert spear exist but an extra 1/1 and 1 attack vs rush seems like an interesting choice, do you prefer a better weapon.. Or more immediate tokens? 

  • This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons

    Were you hoping for Kenobi?

  • This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons

    Completed the Legendary Quest. Three times the player who had Snake on a Stick (twice it was me) stomped their way to victory.

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Quote From linkblade91
    Quote From Xarkkal
    Quote From Nirast

    Xarkkal: I like it, pretty simple and unique effect. Quick question: What happens if you have this in play as a DK Garrosh/Dr. Boom hero? Since Warrior can generate it with that one pirate minion.

    Another concern I've been thinking about and trying to find a work around. I would assume it would work the same way as Clockwork Automaton, where since the hero power doesn't cause damage, no effect would occur. 

    But maybe I need to word the effect differently to avoid any confusion. Any other way of wording it starts to feel clunky though. Best I can come up with is "When your Hero Power deals damage, it damages all enemies." And, "Your Hero Power deals it's damage to all enemies." Any suggestions? 

     

    Show Spoiler

    The latter iteration is fine, although you don't need the apostrophe. The effect does not need to be three lines long. In unrelated news, I'm disappointed in the cost increase: now I can't use Back Alley Sniper in my Even Hunter deck :P

    Thanks linkblade! And I don't think you'll be disappointed for long. I actually had already decided that I'm going to revert back to 4 mana. ;)

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Quote From Fedrion

    As far as I saw, nobody went with good old Daelin so...

    To avoid the permanent-Divine Shield confusing wording, you could say "Battecry: Give your Pirates Divine Shield (wherever they are)." That would cover presently-existing Pirates, though; not sure if you want that. Maybe drop the Rush if you do make the change, and I would consider doing it anyway: there's a lot going on here.

    Sorry for the triple-post, everyone: I didn't plan to do it. Just kind of happened that way, hitting up the people who haven't submitted yet >_>

  • This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons

    Unfortunally didn't hit the Year of the Dragon garanteed-in-first-10-packs legendary with this last free pack =(

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Quote From Nirast

    Here's two versions of my first idea (first one should probably Epic):

    ...

    Hopefully this week I actually get to upload. Will offer some feedback later today.

    I like the version on the right more; it's much simpler, with three lines of text instead of four and doesn't use the "keywords" part which I think will be confusing for some. Yeah he doesn't have Lifesteal himself in that one, but all well. He still could if you wanted him to: just put it above everything on its own line.

  • Kael'thas and the Blood Elves - Traversing Azeroth

    Nice! Thanks! If I come up with a topic you could write about I'll  let you know!

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Quote From Xarkkal
    Quote From Nirast

    Xarkkal: I like it, pretty simple and unique effect. Quick question: What happens if you have this in play as a DK Garrosh/Dr. Boom hero? Since Warrior can generate it with that one pirate minion.

    Another concern I've been thinking about and trying to find a work around. I would assume it would work the same way as Clockwork Automaton, where since the hero power doesn't cause damage, no effect would occur. 

    But maybe I need to word the effect differently to avoid any confusion. Any other way of wording it starts to feel clunky though. Best I can come up with is "When your Hero Power deals damage, it damages all enemies." And, "Your Hero Power deals it's damage to all enemies." Any suggestions? 

     

    Show Spoiler

    The latter iteration is fine, although you don't need the apostrophe. The effect does not need to be three lines long. In unrelated news, I'm disappointed in the cost increase: now I can't use Back Alley Sniper in my Even Hunter deck :P

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Quote From Nirast

     

    Xarkkal: I like it, pretty simple and unique effect. Quick question: What happens if you have this in play as a DK Garrosh/Dr. Boom hero? Since Warrior can generate it with that one pirate minion.

     

     

    Another concern I've been thinking about and trying to find a work around. I would assume it would work the same way as Clockwork Automaton, where since the hero power doesn't cause damage, no effect would occur. 

    But maybe I need to word the effect differently to avoid any confusion. Any other way of wording it starts to feel clunky though. Best I can come up with is "When your Hero Power deals damage, it damages all enemies." And, "Your Hero Power deals it's damage to all enemies." Any suggestions? 

    Show Spoiler

  • 0 points achievements

    1 point doesn't change anything but gives the impression it's useful to "achieve" it :)

  • This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons

    On a sidenote, the Quest counts even on an early self concede.

  • This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons

    why kriziki here?

     

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Staff

    Some feedback:

    Show Spoiler

    Xarkkal: I like it, pretty simple and unique effect. Quick question: What happens if you have this in play as a DK Garrosh/Dr. Boom hero? Since Warrior can generate it with that one pirate minion.


    mantiax: A little cheap/early game for the effect, but I see this making for a pretty fun deck.


    Paragon: Good effect, but like anchorm4n said, you'll lose points for the typos, if you're not outright DQ'd. Sorry.


    Fedrion: Don't really like the effect, might make pirates too sticky. Would also change wording to "For the rest of the game, whenever you summon a Pirate, it gains Divine Shield."


    bananenparty: Fishy Freebooter is simple, yet effective. I'd personally drop one of the tribes. 

    Booty Trogg I like more, but there's the problem that you could just leave the weapon there until you gain 30 attack, since most people don't run weapon removal. Maybe make it a passive like "For each Overloaded Mana Crystal (those should be capitalised, btw), your weapon has +1 Attack."


    anchorm4n: I like it, we need more 'Cleave' cards in the game. Not that DH needs any more good cards, lol. I wouldn't worry too much about the art, just look at the full arts of Ice Walker and Glacial Shard, but to each their own.

    Regarding the feedback you gave me: I think the card works in KotFT, since Warlock had a pretty strong vampire theme there, with Gnomeferatu, Sanguine Reveler, Blood-Queen Lana'thel and even Bloodreaver Gul'dan. Not so much Pirates, but, unless there's a full on Pirate expansion, I don't think it ever will. Also can't really take credit for the pun, since I stole it from the book series of the same name, haha.


    Cg8889: Flinthook is my favourite. Awesome design with great flavour. Hunter doesn't really have much weapon butt, though, except for 3 neutral cards: Spiteful Smith (card is bad), Naga Corsair (Wild), and Captain Greenskin (the only one buff, rally).

    The Privateer is also cool, and probably not too broken in DH (well, relatively…)

    The Corsair I don't like, too many things happening on one minion.


    CursedParrot: "Always in your opening hand" implies it can be mulliganed, so I'd make it a start of game effect. Even then, I think an extra card in hand is as big a downside as you think it is. I'd change it to "Start of Game: Put this card on top of your deck". It denies a draw AND tells your opponent you have it, which is much better as a downside for the effect.

    The effect itself I really like. Super unique and opens up a really interesting play style. 

  • What Is The Highest Played List?

    just informing people about playrates and meta's as per usual, but people are free to post their own opinions and experiences as always. 

    https://www.youtube.com/watch?v=cD4nhYR-VRA

    Although you're free to refer to this scene in the matrix reloaded that highlights how there is very little point to any conversation

  • What Is The Highest Played List?

    ...why do you ask a question and then answer it yourself?

    What is the point of this thread?

  • What Is The Highest Played List?

    It's crimson elusives with a 10 percent play rate and a 56 percent win rate.

    Noxious is the highest played region probably hanging around 35 percent.

    The majority of players are gravitating towards aggro, then midrange, then combo, with pure control not being truly represented in any substantial way

    https://lor.mobalytics.gg/stats/regions/IO_NX/overview

    I don't believe any of these stats call for a balance change and instead, the best solution is to just print more cards in August which is what is happening.

  • This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons

    Staff

    I like these weapon names :D Must have been a fun design process.

  • This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons

    With all of the multiclassing we've been seeing lately (mainly Tombs of Terror and the Felfire Festival), I'm pretty confident the new gamemode will be dual-class constructed.

  • This Week's Tavern Brawl is "Rumbledome" and Features Dual-Class Heroes & Unique Weapons

    It's a really great tavern brawl but I think it's funny how little variety there is in the hero selection. 5 of them are demon hunters, with illidan literally being just a normal demon hunter deck. It's also kinda funny how some classes like mage and warrior aren't represented at all, while priest gets shown in 3 separate classes. I get that they're characters from the adventure but still.

  • Uncharrrted Waters - Card Design Competition Discussion Thread

    Pro

    Sorry for double posting but I need to declare my undying love to Flux because he stealth implemented that much needed preview tool for the submission sheet. You are the best!