I like the basis of the deck, but what do you do to help you draw into your win conditions? It just seems a little slow rolling.
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It can be a slow and grindy but it typically generates enough midrange threats that it pushes out a win with just damage. Hyper faster decks to tend to need a good draw. Control decks can loose to using removal early and failing to take Dragonkin Sorcerer seriously.
I have added some Librams and [Hearthstone Card (Hand of Adal) Not Found] to experiment more. Libram of Wisdom makes the quest much more reliable and not just an end game threat.
I posted this deck for a contest and mostly play ranked but for fun. So it's not a high winrate deck but an absolute blast for a tribal nerd like me. If you have any suggestions or play with it at all let me know.
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