Wow. Every time I get to bed before 11 pm on a Monday, I wake up to find 3 sites of ideas for the new competition. You guys are quick and it seems to be a slight disadvantage to live in Europe in this case.
I'm not sure when I'll find the time to contribute to this as I'm tending a sick cat and have lots of work stuff to do. Great theme, though!
Also, about the whole voting system “strategies”... if I submit this card, wouldn’t it make sense to vote all other cards 1 star? I honestly think the WCDC mods should assess this issue ASAP, since it kind of defeats the point of the rating system
If someone is caught deliberately manipulating the vote in such a way, their entry will be disqualified.
We're more lenient for the finals, since far more people will be voting than just those in the final (even though I think you should still assess each card fairly, rather than trying to game the system), but deliberately rating every other card a 1 in the initial phase will get you a DQ.
Any ratings system will inherently allow people to try and game it in their favour - the best we can do is DQ people who try.
Alright, good. I was just curious since it seems to be “allowed” (so to speak) in the finals, but I’m glad it’s not just a “who rigs the system better” fiesta
In the finals, it is technically allowed to vote your own card 5 stars and everyone else 1 star to advance your own chances of winning. If every finalist did this, they would theoretically cancel the entire thing out, but it's unlikely to have everyone do that.
My suggestion was to simply make it so that finalists wouldn't be allowed to vote in the finals at all.
Wow already on 3 pages! Going to repost my first idea since it hasn't gotten feedback yet, and throw up my second idea. Feedback for others will be below.
FEEDBACK:
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@linkblade91 - Congrats again to the 3 time champion! Out of those 3, Baine Bloodhoof is my preferred. Definitely is better as a 5/4/5. You'll get a 5th star from me if you submit a Token for the 3/3 Hammer.
@Pokeniner - I agree with linkblade when it comes to concerns about completing the quest in 1 turn. Even though Cataclysm exists, that comes at the cost of discarding your entire hand at least. This has no downside. I think at 4 mana, you might want to limit the number of copies instead of filling your hand. Even with the combo requirement. Look at Halazzi, the Lynx for 5 mana, you're filling your hand with just a bunch of 1/1's.
@Demonxz95 - Mummy Sigil is terrifying at 1 mana. This honestly would be really powerful at 3 mana. And at 3 mana, I could see it getting nerfed to 4 mana.
@MenacingBagel - I like it. Make sure to capitalize "Your". Maybe make it "Your hero can attack twice this turn." instead?
@Conduit - I like Murloc General the best out of them all. It's just good flavor and effect. I think you'd be safe bumping it to four 1/1 Murlocs. Couple grammar things: type out the number "three", so it says "three 1/1 Murlocs" (or four if you choose to go up to four). Used "that" instead of "to", that way the wording matches BEEEES!!!
@Wailor - I like Chumsayer and Darkspear Survivor the best. I have concerns about the later being at 6 health. With cards like Bladestorm in the game, this could make a ridiculously large weapon. I think tone down the health and mana cost.
@Hordaki - I actually like Anubisath Guardian more, but I don't think the flavor is completely fitting. The other Anubisath minions were 5/3/5. I know you bumped it to 5 attack so it would fit the quest, but I think that means Anubisath is the wrong choice in art/name for the text. Trans-Mrrgl-Fier doesn't do it for me. There are so many bad Murlocs, so you don't have a good chance for stats, and even transforming a 1/1 could just get you another 1/1.
@meisterz39 - You and Wailor have very similar ideas when it comes to your Fiery Warbringer. Hakuna Matata is amazing, but way too loud of a Lion King reference. Are we playing Hearthstone or The Lion King CCG? Better Part of Valor is solid all around.
@DescentOfDragonsOp - Balance wise, it's fine at 5 mana. The effect is a little underwhelming to me.
@Inconspicuosaurus - I like the 2nd one best. Would be a nice powerful target for either quest.
@KANSAS - I like Morgl, but I don't agree with using the same art as his portrait. I also really like Ogre Defender. You don't need "Ogre Warmaul" bolded though.
@shaveyou - I like Mummified Monkey the best, but I can't get over the fact that the card says "Monkey" but the picture is of a Gorilla.
@Cg8889 - Mrgrlstrom is the best. Make sure you have a period at the end of the text.
@grumpymonk - I like the idea of Tricks of the Trade, but have some balance concerns. I think that's Rogue as a whole, and not just your card though. I think you should go big or go home. It really opens up some crazy possibilities.
@DestroyerR - very interesting and unique effect that opens up some new possibilities. No complaints here!
@Thonson - I like it, but the Reborn feels tacked on and doesn't serve any purpose. Maybe drop it down to 1 health and add Divine Shield?
So many to choose from! I’ll say Rotface. Such a cool card, snuffed out by the use of “survives” instead of “takes.” I still run it in my hit-your-own-stuff warrior, though, and it’s won me at least one game, thanks to an unexpected Kayn Sunfury.
What a cool prompt! The idea of multiple quests in a single deck is one I was obsessed with after Uldum released. At that time, I noted that warrior had the hardest time getting their quests to synergize, since they both replace your hero power- completing the second one erases the benefit from the first! I decided to make an anti-anti-synergy card to fix that:
It’s Outland because the wide open plains of Nagrand felt right for such an open ended effect, moreso than anything in Descent or Uldum. But even though Outland might be Standard, this card was made for Wild, to enable a new kind of “jack-of-all-trades” warrior that feels frustratingly out of reach today. Having played the Two-Quests-Three-Heroes warrior, I think a card like this might elevate such a deck to meme-viability.
Thinking about this one, I decided Paladin might be a fun one. Found this art with what could be interpreted as the remains or beginnings of a portal around this Blood Elf and thought this would be great.
For the flavor: While most reborn minions are more undead, ethereal, or mechs, this tricky minion's "reborn" is her using a portal jump to narrowly avoid fatal damage. And I always like the idea of potentially bringing some old cards back to standard through card generation as well, smilar to how Giggling Inventor or Jan'alai, the Dragonhawk summoned Wild minions while they were in Standard. So she shares her portal magic with you when you play her by giving you a Silvermoon Portal.
Reborn for Mummies, the generated spell for Kaleidosaur, 3 mana seemed like a good place for her since played on curve she gives you a 4 mana play for the following turn. Kept stats at 2/3 because of spell generation and Reborn. Watermark from Uldum because of Reborn as well.
I like it, but I feel like there is a case for making it a random portal. Sadly, that goes against the themes of the rules, but I feel like that would be an overall better card in a different contest. As it is now though, it's pretty solid. It's a tad-bit strong if you get the buff off on tempo, but otherwise it's fairly well done.
What do you think? It synergises with both rewards: 7 damage instead of 8 for a 1-cost DIE, INSECT! or a 1-cost that summons 3/2s, which is probably better in some aspects considering the whole refresh thing. As an added bonus, it’s also a nice, high-Durability weapon for completing the Uldum Quest! Feedback will come later.
Also, about the whole voting system “strategies”... if I submit this card, wouldn’t it make sense to vote all other cards 1 star? I honestly think the WCDC mods should assess this issue ASAP, since it kind of defeats the point of the rating system
Wow. Just... wow. This effect is really unique and I have fallen in love with it. I"d give this an instant 5 stars, absolutely amazing.
As for the voting system, pardon my bluntness, but voting everything else 1 stars flat-out makes you a dick. I personally evaluate each card separately on a 1-5 scale for voting. For finals, I typically pick my 1 or 2 favourite cards and give them 5, while giving the rest 1. It is the finals after all and I prefer to be decisive when I choose my winners.
Thinking about this one, I decided Paladin might be a fun one. Found this art with what could be interpreted as the remains or beginnings of a portal around this Blood Elf and thought this would be great.
For the flavor: While most reborn minions are more undead, ethereal, or mechs, this tricky minion's "reborn" is her using a portal jump to narrowly avoid fatal damage. And I always like the idea of potentially bringing some old cards back to standard through card generation as well, smilar to how Giggling Inventor or Jan'alai, the Dragonhawk summoned Wild minions while they were in Standard. So she shares her portal magic with you when you play her by giving you a Silvermoon Portal.
Reborn for Mummies, the generated spell for Kaleidosaur, 3 mana seemed like a good place for her since played on curve she gives you a 4 mana play for the following turn. Kept stats at 2/3 because of spell generation and Reborn. Watermark from Uldum because of Reborn as well.
Also, about the whole voting system “strategies”... if I submit this card, wouldn’t it make sense to vote all other cards 1 star? I honestly think the WCDC mods should assess this issue ASAP, since it kind of defeats the point of the rating system
If someone is caught deliberately manipulating the vote in such a way, their entry will be disqualified.
We're more lenient for the finals, since far more people will be voting than just those in the final (even though I think you should still assess each card fairly, rather than trying to game the system), but deliberately rating every other card a 1 in the initial phase will get you a DQ.
Any ratings system will inherently allow people to try and game it in their favour - the best we can do is DQ people who try.
Alright, good. I was just curious since it seems to be “allowed” (so to speak) in the finals, but I’m glad it’s not just a “who rigs the system better” fiesta
Carlos is a cool idea, but the sheer value generation on a relatively cheap and easy activator is just bonkers, so -1 star for balance. I’d suggest to make it 3 copies and maybe make it a 5/5/5. Also, “The” in the name shouldn’t be capitalized, so -1 star for formatting (should be very easy to fix though).
@MrRhapsody
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Only complaint is that the “enemy” in “enemy minions” should be capitalized, according to the formatting rules of Choose One cards. After fixing that, definitely deserving of 5 stars.
@Demonxz
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A cool card, and I love how you made it Uldum-themed to make the connection with the other Quest more obvious. My only complaint is that it seems too cheap: compared to something like Getaway Kodo, this seems insane. Consider this: Desperate Stand is 1 Mana more expensive than Redemption, and while it did suck, this has an added bonus (a pretty hefty one) over Getaway Kodo. I’d say this is a 5-star card after a 1 Mana bump
@linkblade91
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Even after the balance fix, I prefer the non-Legendary version. The Legendary just seems to be cramming too many effects into one card, it feels… unnatural, I guess is the word? Inorganic? Anyway, I like the non-Legendary better. It’s a 5-star card imo
@MenacingBagel
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Rallying Commander seems… bland, tbh. Like, it’s just the most basic synergy effects tacked on one card. I’d say it deserves 4 stars (-1 for creativity).
@thepowrofcheese
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pretty bland. I’d wait for a more creative idea to pop up. 4 stars.
@Conduit
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New Plan! is definitely my favorite, the flavor fits very well and the synergy with the quests is integrated very naturally. I don’t know if it should cost (0) considering Plot Twist wasn’t very good, but it’s definitely better to err on the side of caution. Easily deserving of 5 stars.
@Wailor
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I think Recurring Thief does the best job at integrating the synergies smoothly and has a nice flavor, so I’d go with that. In English the term equivalent to “criminal reincidente” is either repeat offender, habitual offender or career criminal (according to Wikipedia at least), so maybe go with one of those? The current name is also fine, though
Also, about the whole voting system “strategies”... if I submit this card, wouldn’t it make sense to vote all other cards 1 star? I honestly think the WCDC mods should assess this issue ASAP, since it kind of defeats the point of the rating system
If someone is caught deliberately manipulating the vote in such a way, their entry will be disqualified.
We're more lenient for the finals, since far more people will be voting than just those in the final (even though I think you should still assess each card fairly, rather than trying to game the system), but deliberately rating every other card a 1 in the initial phase will get you a DQ.
Any ratings system will inherently allow people to try and game it in their favour - the best we can do is DQ people who try.
Tess Greymane is the one for me and many others. Our beloved princess who hopefully one day will be buffed to an actually competitive 6 mana.
Tess is/ was an agenda. I loved the struggle to worship her highness with plays that would make her reign unquestioned (Blizzards and Tirions and Mind Controls, oh my). The trouble was always staying alive to see her ascension
Great Tess! I vow to you that you will see your day in wild yet!
I would love to see a Dumgeon Run that rewarded your for beating it by letting you take your deck for a spin versus other victors, 3 strikes your deck is lost forever but you can achieve unlimited wins.
this would really breathe some new life into the genre because at the moment there’s not much reason for replaying them
What do you think? It synergises with both rewards: 7 damage instead of 8 for a 1-cost DIE, INSECT! or a 1-cost that summons 3/2s, which is probably better in some aspects considering the whole refresh thing. As an added bonus, it’s also a nice, high-Durability weapon for completing the Uldum Quest! Feedback will come later.
Also, about the whole voting system “strategies”... if I submit this card, wouldn’t it make sense to vote all other cards 1 star? I honestly think the WCDC mods should assess this issue ASAP, since it kind of defeats the point of the rating system
Few things are more satisfying than when you force your opponent to have a full hand (in this case, my opponent had 9 cards so I triggered his/her Dirty Tricks so he'd overdraw), and they end up burning a key card in their deck. One of the times when you feel like a genius when you really just lucked out XD
More Librams: I just really like the Libram package and would love to see it get some new tools in the next expansion. Specially, I'd love a Libram that has card draw (e.g. "Libram of Focus: 4 mana - Draw 2 cards"), and minion that discovers a Libram (e.g. "Aldor Librarian: 1 mana 1/1 - Battlecry: Discover a Libram.").
More Handbuff: This one is personal. I adore Handbuff and have since Mean Streets and I want more (e.g. "Lead By Example: 3 mana - Give a minion and all minions in your hand +2/+2").
More AoE: I'm sick of using Wild Pyromancer and want some AoE that doesn't depend on 2 card combos (e.g. "Righteous Purge: 6 mana - Lifesteal. Deal 3 damage to all enemy minions.")
A Control Win Condition: I'm super flexible on what exactly this is, but Paladin needs something it can do to reliably close the game in a control matchup. Should it be burst damage/OTK? Should it be an infinite-value generator? Should it be a big 10-mana minion? Idk, but Paladin needs something.
Regarding your 5th suggestion, I don't think it would be good for the class to have great value generation. It's mix of great healing and value would then look a bit too much like priest. Instead I want its control tools to deal better with aggro from the start, while leaning into what pally does well: minions. It should have more things like Benevolent Djinn as proactive control tools rather than the reactive tools of priest. Sure you might still usually lose to more value-heavy control decks, but it gives you the choice to try to go midrange to win those instead of waiting to lose to value.
I agree with proactive tools. I also want Paladin to go for the mid range route.
I'm trying to give better feedback, so I'm dividing each into three parts: grammar, balance, and design.
Grammar: Are there any misspellings, missing punctuation, or improper capitalization? Does the effect of the card match the way that similar type of effects are printed in-game? Basically, does it match how Team 5 would print the card if it was made.
Balance: Do I feel that the card is appropriately costed? Are there any potential issues that could make the card broken in a certain context?
Design: Does the card fit the class it's in, or if it makes sense as a neutral? Also, if the flavor and art of the card makes sense.
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Cg8889
Grammar:
Druid of Patience:
1. It should say: "Battlecry: If your last turn ended with any unspent mana, gain …" because the way it is written now means that the battlecry will always activate. You start every turn with unspent mana.
2. Missing period after lifesteal.
Blessed Templar:
1. Taunt should come before reborn.
2. Should say name instead of title. I know it sounds picky, but the game refers to names.
Mrgrlstrom Caller: Missing period after +1/+1.
Balance: all good
Design: I like the Blessed Templar the best, and it does something unique to work with the paladin quests. The other two are fine but don't blow me away.
Xarkkal
Grammar: all good
Balance: all good
Design: I like it. No complaints here.
shaveyou
Grammar:
Mummified Monkey: all good
Determined Devotee: Should add minion after "resummon this".
Balance: all good
Design: I like them both. The monkey is a creative way to get the original quest going and the and priest card is also a creative way to reward the healing quest deck.
KANSAS
Grammar (besides the periods):
Satyr Spelleater: Is the discard random? It should say so if it is.
Zealous Priest: I think this works better as a triggered effect; "Whenever this minion's health is restored, give it that much health."
Ogre Defender:
1. Ogre Warmaul should be in single quotes.
2. Ogre Warmaul should not be in bold.
Morgl the Oracle:
1. Missing the word random after summon.
2. "you have" should be made into a contraction.
Balance:
Racing Minecart: I think the dwarf should be a 1/1. The card has too many stats.
Satyr Spellcater: This card is too powerful is you don't have any spells in your hand. It becomes Battlecry: draw 3 cards.
Zealous Priest: I would remove 1 or 2 points from the health.
Ogre Defender: Is too strong. I would make it cost 6 or make it a 3/5.
Design:
Racing Minecart only contributes to The Marsh Queen once, if you were looking for it to contribute two. It says to play, not summon seven 1-cost minions.
I like Ogre Defender the best. Its a nice, solid card that captures the flavor of ogres well in a new way.
Inconspicuosaurus
Grammar: The first version should say: "Recast all spells you've cast on this minion this game", like Elistra the Immortal.
Balance: It's a little weak if you're running the reborn quest, since you're not likely to be running that many buff spells, but it has the potential to snowball in the other quest.
Design: I like the second version better too. I like it.
DescentofDragonsOp
Grammar: all good, but they recently changed these types of effects to remove the words "from your deck", like Starscryer. Some people find that weird to read, so either way is fine.
Balance: Some people might find this a little too strong, but I think this statline is fine. Unless they print some big murlocs in the future, this shouldn't really be an issue.
Design: This works a lot better in the murloc deck than the battlecry deck. The battlecry quest can't make much use out of this unless they're running a lot of murlocs.
Thez
Grammar: all good
Balance: Too strong. I would make it cost 5 or a 1/6.
Design: Looks good to me.
TheHoax91
Grammar: all good
Balance: Nether Tempest scares me a little, but it might be okay.
Design: I don't think Masqurade works with [Hearthstone Card (Bazzar Burglary) Not Found]. The minion doesn't change until it hits the battlefield. I like this more, but it might not work for this challenge.
meisterz39
Grammar:
Hakuna Matata:
1. Choose one should be followed by a dash, not a colon.
2. The semicolon should come right after the word Lion, before the word or.
Balance: all good
Design: I like Fiery Warbringer the best. It's the most innovative of the three.
Hordaki
Grammar: all good
Balance: all good
Design: My only issue with Anubisath Guardian is that by the time you're leaving enough mana behind to get the benefit, you're already finished with the quest. For the shaman card, I don't believe that transforming counts as summoning for the murloc, and there isn't much of a benefit to doubling the Battlecry. I'm not sure if either quest deck would really want to run this.
Wailor
Grammar:
Chumsayer: "for" should be put in between "except" and "Murlocs".
Balance: all good except for Chumsayer. That card is too good.
Design: I don't get why recurring thief only gets minions. Rogues already have a limited selection of burgle cards Restricting it only to minions makes it harder to it to help with the The Caverns Below. I don't like that it also doesn't work in that deck unless it rules burgle cards, which those decks don't want to run because it reduces consistency. I like the warrior card the best, even those it is similar to meisterz39's Fiery Warbringer.
Conduit
It look likes the mage and paladin ones are out, so I'm not going to comment on them.
Grammar:
Make sure articles (the) and conjucntions (by, of) are not capitialized in the card names. I put examples of the ones that were capitialized in your cards.
Honorable Samurai: "Give you hero" should be changed to "Equip".
Murloc General:
1. Should be "three" instead of "3".
2. Should be "that attack it" instead of "to attack it".
Twin Ancients:
1. Dash instead of colon after Choose one.
2. Semicolon instead of comma after +2/+2.
3. Reduce should be capitialized.
4. Missing parenthesis around the final "2".
Balance: all good
Design: The warrior card is too slow. Scale is down a bit so that it can be played before the quest is complete. I like Murloc General and the Man of Many Faces, but I'm sure how Man of Many Faces would be able to be implemented. I'm not sure changing the class but keeping the same name is a rule that Team 5 would break. Possessed Boar only counts once for the The Marsh Queen since it say to play, not summon. The druid, warlock, and priest card are okay, but don't excite me that much. I like the shaman and rogue cards the most.
MenacingBagel
Grammar: 'your' should be capitalized.
Balance: all good
Design: I like it, but it may scary in some aggressive decks.
Demonxz95
Grammar: all good
Balance: Too strong, I think one else had a 2 mana version that was worse.
Design: I like it.
Pokeniner
Grammar: all good
Balance: I don't like the combo ability. It plays the quest itself for you.
Design: It seems okay to me.
linkblade91
Grammar: all good
Balance: I still find Baine Bloodhoof to be too strong. Arathi Weaponsmith isn't the strongest card, but this just seems leaps and bounds ahead of it.
Design: I like them both well enough. I like the warrior card more.
You pretty much nailed most of what paladin currently needs, but to be honest we'll most likely only see only some form of one of the 3 you listed. Reasoning below;
- For some weird reason hearthstone has never really followed up with the theme of previous expansions, ever since Ungoro. So the libram train probably ends here. I dont particularly think the librams needs expansions; Libram of Hope and Libram of Justice are pretty strong in their own right, and Libram of Wisdom is flexible enough to fill in the gaps. Also, any further discount cards for librams will just break the game. If Libram of Hope ever gets to 0 mana, you can easily picture a few turns of cycle with Lady Liadrin and bounce cards. Not what I would call as balanced.
TBH, I'd be happy even just one of those were implemented lol/
You have a point here which sucks for us lol. I liked the concept of the Libram when it was first announced, cautiously optimistic Blizz breaks the trend and add more support. But even if they don't go with the Libram track, just better support cards (e.g. card draw, better early drops) could make Librams work.
Unless pally gets insane draw mechanisms like OTK pally, I doubt more discounts would break the game. Drawing and playing all 4 existing cards only has a total of 6 discount, so I believe there is some room. In a normal game it it highly unlikely you will draw all of them anyway. I had countless games that ended with Libram pally where I didn't even draw a single Libram discount cards (with a hand full of libram. no less). Also re: Lady Liadrin, in the course of the game you will more than likely pollute your pool with Libram of Wisdoms, so you will unlikely get that broken number of [Hearthstone Card (Libram of Hopes) Not Found].
Even if they don't print more Libram cards, I hope we get more ways to tutor out the discount cards. Librams without the discounts are highly inefficient cards.
- Good 1 drops are needed, but your suggestions is just a little too much. With the exception of cards like pre-nerf Undertaker, Patches the Pirate and Small-Time Buccaneer, team5 have never really printed anything too good in the 1 mana slot, and from experience that's probably a wise choice. Even so, I think with the nerf to Battlefiend, a regular Blazing Battlemage or Argent Squire can easily fill paladin's 1 slot without making it overpowered. Hand of A'dal is already too good a follow up and most class can't deal with one on curve.
I admit I erred more on overpowered than underpowered when I stated those examples, but I think paladin needs more broken cards. The other classes do broken things while pally is stuck with OK cards.
The ones you mentioned are OK cards in the current meta, but OK doesn't cut it I think. Otherwise they would be widely used. I don't think I have ran into a pally which run Blazing Battlemage or Argent Squire.
- I will agree that card draw is the one thing paladin really struggles hard right now, but again from experience, we would probably get some kind of conditional card draw option. Maybe 1 mana draw 1, draw 2 if you have a dragon in hand. Or 2 mana draw 1, reduce its cost by 3. Or maybe even 2 mana, draw 2 spells from your deck. I like your idea of a libram card draw, but even you would concede that its pretty much broken with the discount cards.
I think broken is relative, if every class has broken cards, then I don't think its broken. I mean they printed Skull of Gul'dan, draw 3 with 9 mana worth of discount.
But I'll leave it up to team 5 what they consider balanced or not. The samples I stated are just my opinion.
Alright - I'm gonna drop some feedback. Keep in mind it's probably gonna suck, but I'll try my best here.
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@Linkblade91 - Baine is pretty solid, a nice clean card that could fit in many places. Wraith Knight is more flashy and the one I personally like more. But both are very solid, so either one could go well.
@Pokeniner - Cool idea, but the near-instant completion of both quests is pretty damn scary. The Battlecry could be reworked into a more fair card, it's a good base but rough around the edges.
@MrRhapsody - I'd try making a fresh card, but if you had to submit that one, it's not terrible. It more synergises with the reward of the Uldum quest than the requirement, but I don't think that's a problem (please correct me if I'm wrong)!
@Demonxz95 - I have no problems with this card at all. It suits both quests well and is a simple, flavourful card. Nicely done!
@MenacingBagel - I think the card is little too strong. I feel like a 2/3 is a better stat-line because it enables a lot of stuff - namely the Uldum hero power.
@thepowrofcheese - No offence, this is extremely boring. It's safe and would do OK, but there's definitely something better to come up with.
@Wailor - As I already mentioned, Darkspear Survivor is my favourite of the three. I think the wording for Recurring Criminal is a little bit wordy and the effect is a little plain. Chumsayer is pretty ludicrous, but I think if you balanced it out it could be a pretty good card.
@Hordaki - I like Anubisath better personally, mainly cause I feel like Blizzard should have explored the Uldum quest requirement more. (Crystal Merchant was a really cool card imo). Transmrgglfier is very solid too, but it has slight anti-synergy with the Uldum reward.
@meisterz39 - Fiery Warbringer is my favourite of the 3. Hakuna Matuta only really synergises with the Quest reward rather than either of the requirements and Better Part of Valor does not excite me at all. Plus, Warbringer only boosting durability makes more sense with the quest and is also more balanced.
@DescentOfDragonsOP - Already mentioned my ideas, but the changes make it a lot nicer in my opinion. Maybe get some more feedback from the others before you submit it though.
@TheHoax91 - Again, I already gave some, but stick with Nether Tempest.
@Thez - I'm not quite sure if it counts, but if it does, it needs to be toned-down. It's a bit too strong even without the battlecry, so maybe like a 2/4 or 3/4 might work better.
@Inconspicuosaurus - The second card has better wording and I really like the effect. Could be terrifying in some decks, but Paladin needs some love anyway, so it should be fine.
@KANSAS - Morgl is my favourite by far. Zealous Priest is a bit over-the-top, Racing Minecart is just pretty plain, Satyr Spelleater seems really strong in a deck with minimal/discard-centric spells (targetted discard is always scary) and Ogre Defender is… actually pretty solid. That would be my second pick if you don't like Morgl.
@shaveyou - I honestly cannot choose between these cards. Both are well-flavoured, well-balanced and fit the theme well. I'm a little biased towards Determined Devotee as I main Priest, but both are really really good!
@Xarkkal - I really like this one too! No complaints from me for the moment, though I'm excited to see what else you come up with!
@Cg8889 - Blessed Templar is my favourite. Druid Of Patience seems pretty plain (and the watermark does not fit at all). Mrgglstrom Caller is decent as well, but I think Blessed Templar is more flavourful and well-made.
I might do more later in the week once more people drop their ideas, I'm already in love with this theme!
I made it to Diamond 10 with Secret Highlander Hunter, finished my run going 9-1 today. Overall I went 17-4 using the deck. Feasted on Priest + Rogue going 10-0.
In total my Platinum run was 23-6. I also finished off my 500 wins & now rocking Golden Rexxar!!!
I made it back to Diamond 10 today after finishing 9-3!!! I used my Highlander Hunter deck for an overall 24-12 platinum run. I feasted on Mage + Priest going 10-1.
May 12's Hearthstone Patch Adds Three new Heroes and a New Minion for Battlegrounds! Deck Reordering Also Joins the Party
That´s the best news for me, even though I think this should be in game from the beginning by default..
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Wow. Every time I get to bed before 11 pm on a Monday, I wake up to find 3 sites of ideas for the new competition. You guys are quick and it seems to be a slight disadvantage to live in Europe in this case.
I'm not sure when I'll find the time to contribute to this as I'm tending a sick cat and have lots of work stuff to do. Great theme, though!
Two Quests Are Better Than One - Card Design Competition Discussion Thread
In the finals, it is technically allowed to vote your own card 5 stars and everyone else 1 star to advance your own chances of winning. If every finalist did this, they would theoretically cancel the entire thing out, but it's unlikely to have everyone do that.
My suggestion was to simply make it so that finalists wouldn't be allowed to vote in the finals at all.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Wow already on 3 pages! Going to repost my first idea since it hasn't gotten feedback yet, and throw up my second idea. Feedback for others will be below.
FEEDBACK:
@linkblade91 - Congrats again to the 3 time champion! Out of those 3, Baine Bloodhoof is my preferred. Definitely is better as a 5/4/5. You'll get a 5th star from me if you submit a Token for the 3/3 Hammer.
@Pokeniner - I agree with linkblade when it comes to concerns about completing the quest in 1 turn. Even though Cataclysm exists, that comes at the cost of discarding your entire hand at least. This has no downside. I think at 4 mana, you might want to limit the number of copies instead of filling your hand. Even with the combo requirement. Look at Halazzi, the Lynx for 5 mana, you're filling your hand with just a bunch of 1/1's.
@Demonxz95 - Mummy Sigil is terrifying at 1 mana. This honestly would be really powerful at 3 mana. And at 3 mana, I could see it getting nerfed to 4 mana.
@MenacingBagel - I like it. Make sure to capitalize "Your". Maybe make it "Your hero can attack twice this turn." instead?
@thepowrofcheese - Umm… Murloc Tidehunter…
@Conduit - I like Murloc General the best out of them all. It's just good flavor and effect. I think you'd be safe bumping it to four 1/1 Murlocs. Couple grammar things: type out the number "three", so it says "three 1/1 Murlocs" (or four if you choose to go up to four). Used "that" instead of "to", that way the wording matches BEEEES!!!
@Wailor - I like Chumsayer and Darkspear Survivor the best. I have concerns about the later being at 6 health. With cards like Bladestorm in the game, this could make a ridiculously large weapon. I think tone down the health and mana cost.
@Hordaki - I actually like Anubisath Guardian more, but I don't think the flavor is completely fitting. The other Anubisath minions were 5/3/5. I know you bumped it to 5 attack so it would fit the quest, but I think that means Anubisath is the wrong choice in art/name for the text. Trans-Mrrgl-Fier doesn't do it for me. There are so many bad Murlocs, so you don't have a good chance for stats, and even transforming a 1/1 could just get you another 1/1.
@meisterz39 - You and Wailor have very similar ideas when it comes to your Fiery Warbringer. Hakuna Matata is amazing, but way too loud of a Lion King reference. Are we playing Hearthstone or The Lion King CCG? Better Part of Valor is solid all around.
@DescentOfDragonsOp - Balance wise, it's fine at 5 mana. The effect is a little underwhelming to me.
@Inconspicuosaurus - I like the 2nd one best. Would be a nice powerful target for either quest.
@KANSAS - I like Morgl, but I don't agree with using the same art as his portrait. I also really like Ogre Defender. You don't need "Ogre Warmaul" bolded though.
@shaveyou - I like Mummified Monkey the best, but I can't get over the fact that the card says "Monkey" but the picture is of a Gorilla.
@Cg8889 - Mrgrlstrom is the best. Make sure you have a period at the end of the text.
@grumpymonk - I like the idea of Tricks of the Trade, but have some balance concerns. I think that's Rogue as a whole, and not just your card though. I think you should go big or go home. It really opens up some crazy possibilities.
@DestroyerR - very interesting and unique effect that opens up some new possibilities. No complaints here!
@Thonson - I like it, but the Reborn feels tacked on and doesn't serve any purpose. Maybe drop it down to 1 health and add Divine Shield?
Odes to our Favorite Bad Cards of All Time
So many to choose from! I’ll say Rotface. Such a cool card, snuffed out by the use of “survives” instead of “takes.” I still run it in my hit-your-own-stuff warrior, though, and it’s won me at least one game, thanks to an unexpected Kayn Sunfury.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
What a cool prompt! The idea of multiple quests in a single deck is one I was obsessed with after Uldum released. At that time, I noted that warrior had the hardest time getting their quests to synergize, since they both replace your hero power- completing the second one erases the benefit from the first! I decided to make an anti-anti-synergy card to fix that:
It’s Outland because the wide open plains of Nagrand felt right for such an open ended effect, moreso than anything in Descent or Uldum. But even though Outland might be Standard, this card was made for Wild, to enable a new kind of “jack-of-all-trades” warrior that feels frustratingly out of reach today. Having played the Two-Quests-Three-Heroes warrior, I think a card like this might elevate such a deck to meme-viability.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
I like it, but I feel like there is a case for making it a random portal. Sadly, that goes against the themes of the rules, but I feel like that would be an overall better card in a different contest. As it is now though, it's pretty solid. It's a tad-bit strong if you get the buff off on tempo, but otherwise it's fairly well done.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Wow. Just... wow. This effect is really unique and I have fallen in love with it. I"d give this an instant 5 stars, absolutely amazing.
As for the voting system, pardon my bluntness, but voting everything else 1 stars flat-out makes you a dick. I personally evaluate each card separately on a 1-5 scale for voting. For finals, I typically pick my 1 or 2 favourite cards and give them 5, while giving the rest 1. It is the finals after all and I prefer to be decisive when I choose my winners.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Thinking about this one, I decided Paladin might be a fun one. Found this art with what could be interpreted as the remains or beginnings of a portal around this Blood Elf and thought this would be great.
For the flavor: While most reborn minions are more undead, ethereal, or mechs, this tricky minion's "reborn" is her using a portal jump to narrowly avoid fatal damage. And I always like the idea of potentially bringing some old cards back to standard through card generation as well, smilar to how Giggling Inventor or Jan'alai, the Dragonhawk summoned Wild minions while they were in Standard. So she shares her portal magic with you when you play her by giving you a Silvermoon Portal.
Reborn for Mummies, the generated spell for Kaleidosaur, 3 mana seemed like a good place for her since played on curve she gives you a 4 mana play for the following turn. Kept stats at 2/3 because of spell generation and Reborn. Watermark from Uldum because of Reborn as well.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Alright, good. I was just curious since it seems to be “allowed” (so to speak) in the finals, but I’m glad it’s not just a “who rigs the system better” fiesta
Two Quests Are Better Than One - Card Design Competition Discussion Thread
@Pokeniner
@MrRhapsody
@Demonxz
@linkblade91
@MenacingBagel
@thepowrofcheese
@Conduit
@Wailor
Two Quests Are Better Than One - Card Design Competition Discussion Thread
If someone is caught deliberately manipulating the vote in such a way, their entry will be disqualified.
We're more lenient for the finals, since far more people will be voting than just those in the final (even though I think you should still assess each card fairly, rather than trying to game the system), but deliberately rating every other card a 1 in the initial phase will get you a DQ.
Any ratings system will inherently allow people to try and game it in their favour - the best we can do is DQ people who try.
Odes to our Favorite Bad Cards of All Time
Tess Greymane is the one for me and many others. Our beloved princess who hopefully one day will be buffed to an actually competitive 6 mana.
Tess is/ was an agenda. I loved the struggle to worship her highness with plays that would make her reign unquestioned (Blizzards and Tirions and Mind Controls, oh my). The trouble was always staying alive to see her ascension
Great Tess! I vow to you that you will see your day in wild yet!
- your humble knight
Any news or estimates on adventures?
I would love to see a Dumgeon Run that rewarded your for beating it by letting you take your deck for a spin versus other victors, 3 strikes your deck is lost forever but you can achieve unlimited wins.
this would really breathe some new life into the genre because at the moment there’s not much reason for replaying them
Two Quests Are Better Than One - Card Design Competition Discussion Thread
I’m glad people liked the theme! As for my card:
What do you think? It synergises with both rewards: 7 damage instead of 8 for a 1-cost DIE, INSECT! or a 1-cost that summons 3/2s, which is probably better in some aspects considering the whole refresh thing. As an added bonus, it’s also a nice, high-Durability weapon for completing the Uldum Quest! Feedback will come later.
Also, about the whole voting system “strategies”... if I submit this card, wouldn’t it make sense to vote all other cards 1 star? I honestly think the WCDC mods should assess this issue ASAP, since it kind of defeats the point of the rating system
The Pepper Thread - Share Some Good Vibes!
Few things are more satisfying than when you force your opponent to have a full hand (in this case, my opponent had 9 cards so I triggered his/her Dirty Tricks so he'd overdraw), and they end up burning a key card in their deck. One of the times when you feel like a genius when you really just lucked out XD
What is your Paladin Wish List?
I agree with proactive tools. I also want Paladin to go for the mid range route.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Meat Wagon?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Clap clap clap.
nicely done sir... nicely done indeed
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Amber Rager is probably the fairest... but Tricks Of The Trade is just so damn cool. Murloc Sandrunner is just kinda boring compared to those two
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Ideas so far:
Edit: Feedback
I'm trying to give better feedback, so I'm dividing each into three parts: grammar, balance, and design.
Grammar: Are there any misspellings, missing punctuation, or improper capitalization? Does the effect of the card match the way that similar type of effects are printed in-game? Basically, does it match how Team 5 would print the card if it was made.
Balance: Do I feel that the card is appropriately costed? Are there any potential issues that could make the card broken in a certain context?
Design: Does the card fit the class it's in, or if it makes sense as a neutral? Also, if the flavor and art of the card makes sense.
Cg8889
Grammar:
Druid of Patience:
1. It should say: "Battlecry: If your last turn ended with any unspent mana, gain …" because the way it is written now means that the battlecry will always activate. You start every turn with unspent mana.
2. Missing period after lifesteal.
Blessed Templar:
1. Taunt should come before reborn.
2. Should say name instead of title. I know it sounds picky, but the game refers to names.
Mrgrlstrom Caller: Missing period after +1/+1.
Balance: all good
Design: I like the Blessed Templar the best, and it does something unique to work with the paladin quests. The other two are fine but don't blow me away.
Xarkkal
Grammar: all good
Balance: all good
Design: I like it. No complaints here.
shaveyou
Grammar:
Mummified Monkey: all good
Determined Devotee: Should add minion after "resummon this".
Balance: all good
Design: I like them both. The monkey is a creative way to get the original quest going and the and priest card is also a creative way to reward the healing quest deck.
KANSAS
Grammar (besides the periods):
Satyr Spelleater: Is the discard random? It should say so if it is.
Zealous Priest: I think this works better as a triggered effect; "Whenever this minion's health is restored, give it that much health."
Ogre Defender:
1. Ogre Warmaul should be in single quotes.
2. Ogre Warmaul should not be in bold.
Morgl the Oracle:
1. Missing the word random after summon.
2. "you have" should be made into a contraction.
Balance:
Racing Minecart: I think the dwarf should be a 1/1. The card has too many stats.
Satyr Spellcater: This card is too powerful is you don't have any spells in your hand. It becomes Battlecry: draw 3 cards.
Zealous Priest: I would remove 1 or 2 points from the health.
Ogre Defender: Is too strong. I would make it cost 6 or make it a 3/5.
Design:
Racing Minecart only contributes to The Marsh Queen once, if you were looking for it to contribute two. It says to play, not summon seven 1-cost minions.
I like Ogre Defender the best. Its a nice, solid card that captures the flavor of ogres well in a new way.
Inconspicuosaurus
Grammar: The first version should say: "Recast all spells you've cast on this minion this game", like Elistra the Immortal.
Balance: It's a little weak if you're running the reborn quest, since you're not likely to be running that many buff spells, but it has the potential to snowball in the other quest.
Design: I like the second version better too. I like it.
DescentofDragonsOp
Grammar: all good, but they recently changed these types of effects to remove the words "from your deck", like Starscryer. Some people find that weird to read, so either way is fine.
Balance: Some people might find this a little too strong, but I think this statline is fine. Unless they print some big murlocs in the future, this shouldn't really be an issue.
Design: This works a lot better in the murloc deck than the battlecry deck. The battlecry quest can't make much use out of this unless they're running a lot of murlocs.
Thez
Grammar: all good
Balance: Too strong. I would make it cost 5 or a 1/6.
Design: Looks good to me.
TheHoax91
Grammar: all good
Balance: Nether Tempest scares me a little, but it might be okay.
Design: I don't think Masqurade works with [Hearthstone Card (Bazzar Burglary) Not Found]. The minion doesn't change until it hits the battlefield. I like this more, but it might not work for this challenge.
meisterz39
Grammar:
Hakuna Matata:
1. Choose one should be followed by a dash, not a colon.
2. The semicolon should come right after the word Lion, before the word or.
Balance: all good
Design: I like Fiery Warbringer the best. It's the most innovative of the three.
Hordaki
Grammar: all good
Balance: all good
Design: My only issue with Anubisath Guardian is that by the time you're leaving enough mana behind to get the benefit, you're already finished with the quest. For the shaman card, I don't believe that transforming counts as summoning for the murloc, and there isn't much of a benefit to doubling the Battlecry. I'm not sure if either quest deck would really want to run this.
Wailor
Grammar:
Chumsayer: "for" should be put in between "except" and "Murlocs".
Balance: all good except for Chumsayer. That card is too good.
Design: I don't get why recurring thief only gets minions. Rogues already have a limited selection of burgle cards Restricting it only to minions makes it harder to it to help with the The Caverns Below. I don't like that it also doesn't work in that deck unless it rules burgle cards, which those decks don't want to run because it reduces consistency. I like the warrior card the best, even those it is similar to meisterz39's Fiery Warbringer.
Conduit
It look likes the mage and paladin ones are out, so I'm not going to comment on them.
Grammar:
Make sure articles (the) and conjucntions (by, of) are not capitialized in the card names. I put examples of the ones that were capitialized in your cards.
Honorable Samurai: "Give you hero" should be changed to "Equip".
Murloc General:
1. Should be "three" instead of "3".
2. Should be "that attack it" instead of "to attack it".
Twin Ancients:
1. Dash instead of colon after Choose one.
2. Semicolon instead of comma after +2/+2.
3. Reduce should be capitialized.
4. Missing parenthesis around the final "2".
Balance: all good
Design: The warrior card is too slow. Scale is down a bit so that it can be played before the quest is complete. I like Murloc General and the Man of Many Faces, but I'm sure how Man of Many Faces would be able to be implemented. I'm not sure changing the class but keeping the same name is a rule that Team 5 would break. Possessed Boar only counts once for the The Marsh Queen since it say to play, not summon. The druid, warlock, and priest card are okay, but don't excite me that much. I like the shaman and rogue cards the most.
MenacingBagel
Grammar: 'your' should be capitalized.
Balance: all good
Design: I like it, but it may scary in some aggressive decks.
Demonxz95
Grammar: all good
Balance: Too strong, I think one else had a 2 mana version that was worse.
Design: I like it.
Pokeniner
Grammar: all good
Balance: I don't like the combo ability. It plays the quest itself for you.
Design: It seems okay to me.
linkblade91
Grammar: all good
Balance: I still find Baine Bloodhoof to be too strong. Arathi Weaponsmith isn't the strongest card, but this just seems leaps and bounds ahead of it.
Design: I like them both well enough. I like the warrior card more.
What is your Paladin Wish List?
TBH, I'd be happy even just one of those were implemented lol/
You have a point here which sucks for us lol. I liked the concept of the Libram when it was first announced, cautiously optimistic Blizz breaks the trend and add more support. But even if they don't go with the Libram track, just better support cards (e.g. card draw, better early drops) could make Librams work.
Unless pally gets insane draw mechanisms like OTK pally, I doubt more discounts would break the game. Drawing and playing all 4 existing cards only has a total of 6 discount, so I believe there is some room. In a normal game it it highly unlikely you will draw all of them anyway. I had countless games that ended with Libram pally where I didn't even draw a single Libram discount cards (with a hand full of libram. no less). Also re: Lady Liadrin, in the course of the game you will more than likely pollute your pool with Libram of Wisdoms, so you will unlikely get that broken number of [Hearthstone Card (Libram of Hopes) Not Found].
Even if they don't print more Libram cards, I hope we get more ways to tutor out the discount cards. Librams without the discounts are highly inefficient cards.
I admit I erred more on overpowered than underpowered when I stated those examples, but I think paladin needs more broken cards. The other classes do broken things while pally is stuck with OK cards.
The ones you mentioned are OK cards in the current meta, but OK doesn't cut it I think. Otherwise they would be widely used. I don't think I have ran into a pally which run Blazing Battlemage or Argent Squire.
I think broken is relative, if every class has broken cards, then I don't think its broken. I mean they printed Skull of Gul'dan, draw 3 with 9 mana worth of discount.
But I'll leave it up to team 5 what they consider balanced or not. The samples I stated are just my opinion.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Alright - I'm gonna drop some feedback. Keep in mind it's probably gonna suck, but I'll try my best here.
@Linkblade91 - Baine is pretty solid, a nice clean card that could fit in many places. Wraith Knight is more flashy and the one I personally like more. But both are very solid, so either one could go well.
@Pokeniner - Cool idea, but the near-instant completion of both quests is pretty damn scary. The Battlecry could be reworked into a more fair card, it's a good base but rough around the edges.
@MrRhapsody - I'd try making a fresh card, but if you had to submit that one, it's not terrible. It more synergises with the reward of the Uldum quest than the requirement, but I don't think that's a problem (please correct me if I'm wrong)!
@Demonxz95 - I have no problems with this card at all. It suits both quests well and is a simple, flavourful card. Nicely done!
@MenacingBagel - I think the card is little too strong. I feel like a 2/3 is a better stat-line because it enables a lot of stuff - namely the Uldum hero power.
@thepowrofcheese - No offence, this is extremely boring. It's safe and would do OK, but there's definitely something better to come up with.
@Wailor - As I already mentioned, Darkspear Survivor is my favourite of the three. I think the wording for Recurring Criminal is a little bit wordy and the effect is a little plain. Chumsayer is pretty ludicrous, but I think if you balanced it out it could be a pretty good card.
@Hordaki - I like Anubisath better personally, mainly cause I feel like Blizzard should have explored the Uldum quest requirement more. (Crystal Merchant was a really cool card imo). Transmrgglfier is very solid too, but it has slight anti-synergy with the Uldum reward.
@meisterz39 - Fiery Warbringer is my favourite of the 3. Hakuna Matuta only really synergises with the Quest reward rather than either of the requirements and Better Part of Valor does not excite me at all. Plus, Warbringer only boosting durability makes more sense with the quest and is also more balanced.
@DescentOfDragonsOP - Already mentioned my ideas, but the changes make it a lot nicer in my opinion. Maybe get some more feedback from the others before you submit it though.
@TheHoax91 - Again, I already gave some, but stick with Nether Tempest.
@Thez - I'm not quite sure if it counts, but if it does, it needs to be toned-down. It's a bit too strong even without the battlecry, so maybe like a 2/4 or 3/4 might work better.
@Inconspicuosaurus - The second card has better wording and I really like the effect. Could be terrifying in some decks, but Paladin needs some love anyway, so it should be fine.
@KANSAS - Morgl is my favourite by far. Zealous Priest is a bit over-the-top, Racing Minecart is just pretty plain, Satyr Spelleater seems really strong in a deck with minimal/discard-centric spells (targetted discard is always scary) and Ogre Defender is… actually pretty solid. That would be my second pick if you don't like Morgl.
@shaveyou - I honestly cannot choose between these cards. Both are well-flavoured, well-balanced and fit the theme well. I'm a little biased towards Determined Devotee as I main Priest, but both are really really good!
@Xarkkal - I really like this one too! No complaints from me for the moment, though I'm excited to see what else you come up with!
@Cg8889 - Blessed Templar is my favourite. Druid Of Patience seems pretty plain (and the watermark does not fit at all). Mrgglstrom Caller is decent as well, but I think Blessed Templar is more flavourful and well-made.
I might do more later in the week once more people drop their ideas, I'm already in love with this theme!
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Blessed Templar and Mrglstorm Caller are the best of the two in my opinion.
Druid of Patience doesn't make sense in The Witchwood as the mechanic of not spending Mana did not exist yet.
The Pepper Thread - Share Some Good Vibes!
I made it back to Diamond 10 today after finishing 9-3!!! I used my Highlander Hunter deck for an overall 24-12 platinum run. I feasted on Mage + Priest going 10-1.