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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Tempo Libram

    Good to hear! What did you replace it with? I really didn't expect it but Lady Liadrin isn't even that important. Sometimes it's a game changer but most times it's just a dead card in your hand. I even play Lightforged Crusader more often because Lady Liadrin wouldn't give enough value (didn't play that many spells) at that time or too much (and I have only space for 5-6 cards in my hand).

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Pro

    Feedback!

    Elfensilver:

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    I like both of the cards, but I have a strong feeling that Geode Elemental's art is already in the game. I can't place it right now, sorry. I'm also not sure if Elementals are very fitting for druid, maybe you can find another character for that cool effect. You should also take a look at the wording: who is meant to gain health? As it stands, I would expcet your hero to gain health, but the minion gaining it would be interesting, too.

    MenacingBagel:

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    Cool card, nothing too spectacular but solid.

    Shivershine:

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    My favorite Warrior card so far. The only negative thing I can come up with is that the background of the art is black.

    economicaooc:

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    Your card has no rarity and no watermark. I also think it is too strong. You should cut either the cost reduction or the Rush.

    shaveyou:

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    Simple but effective. The Ape in Paladin indeed might xost you one star, but I like it!

    Feuerrabe:

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    I like Stalwart Axe best. Great synergy with both quests and very useful. What would you think about gaining durability instead of attack? Would that be too OP?

    BasilAnguis:

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    I really like your idea, but maybe you should give it Taunt. I would expect this to go off only once in a majority of games and it might be too weak in that case.

    TheHoax91:

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    I would go with the third one (lol), because the others are too close to Kael'thas Sunstrider. Also be careful with the wording: you made it "if" you play it - what happens if you don't play it this turn? Wouldn't be "when" you play it be better? Or was that intentional?

    bananenparty:

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    Welcome at the CDC section! Nice nickname you got there :D I like your idea. You should definetly keep the cost at 2, we all know what happens if Rogues finish the quest too early. You might alter the stats, though. My gut says 2/1 would be better, but I'm no expert by far.

    Nirast:

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    There's a typo in the first line and the last period should be after the brackets. Cool idea!

    Xarkkal:

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    Really hard to decide between the two, they both look very good. I think I would go with Nature's Wrath because the probability that it's useful in different situations is higher in my opinion. Are you sure that's a cat? :D

    CapnMunch:

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    Sorry, but that doesn't look very creative.

    Thonson:

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    My favorite Paladin card so far, I couldn't think of anything better for this competition. Make sure to add the explanation when you submit!

    Destroyer:

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    Great theme! Cool idea, very creative!

    grumpymonk:

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    The Murloc is okay but a bit boring. Amber Rager looks better, but Tricks of the Trade I like best. I'm not sure if that doesn't end up OP (especially after The Caverns Below is completed, but it's a really cool idea!

    Cg8889:

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    I prefer the Murloc. 1 damage AOE is okay I guess, even if that is supposed to be a weakness of them.

    KANSAS:

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    Boy, we both always end up so close to the finals… this time we'll make it! I like your idea for Zealous Priest, but Morgl is also a very good card. The others look a little pale next to those very creative designs. Maybe Morgl could summon a Murloc for every spell cast this game instead of this turn? It should also be a random Murloc I think.

    Inconspicuosaurus:

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    I prefer the second iteration, it's simpler. Solid card.

    DescentOfDragonsOP:

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    No typos or grammar mistakes! :-) It's a solid card but not very creative.

    Thez:

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    I like the card! "Frontline Vanguard" seems a bit of a double, though. Isn't the vanguard meant to be at the front anyways?

    meisterz39:

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    Hakuna Matata is funny but I don't think people will give you high rates for this. Fiery Warbringer looks okay, but I don't see the connection between the art & the name and the effect.

    Hordaki:

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    Both are good cards. Anubisath Guardian looks stronger.

    Wailor:

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    Chumsayer is a fun card but probably too strong. Darkspear Survivor is my favorite from you, but someone else had a very similar idea.

    thepowrofcheese:

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    Not creative enough, sorry.

    linkblade91:

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    Nice card! You should add an explanation that the Tauren Warrior has Taunt so it counts for both quests.

    Demonxz95:

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    There are a few other cards with a very similar direction, even if you were the first to post it. I'm sorry, but I'm used to more creative ideas from you.

    MrRhapsody:

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    It would really fit quite well, but I wouldn't submit a card twice.

    Pokeniner:

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    Wow, this looks strong but the restriction to legendaries keeps the power level in check with the quest in mind. It might be too strong nevertheless. I'll have to think about ways to exploit this.

  • Your Longest Match in Legends of Runeterra

    Yesterday, I played my longest Legends of Runeterra match ever, clocking in at over 40 minutes in Constructed format. I was using a Lux & Heimerdinger deck, my opponent played Lux & Karma.

    By the time of about round 7 or 8, my opponent played an Unyielding Spirit to save their Lifesteal Radiant Guardian. In the following turns, I tried to remove the unit twice with Detain and Hextech Transmogulator; both were countered with Will of Ionia.

    Luckily, my Luxs and Heimerdingers afforded me with enough board presence to keep things under control, but at the same time, my opponent had a free block plus 5 Nexus health each turn, so I didn't manage to push any meaningful damage through.

    The scales started to tip in my favor at about round 15-20 when I used my own Unyielding Spirit first on Heimerdinger, then on Lux. I also managed to amass a good amount of top-end Heimerdinger turrets and killed my opponent's Karma with Final Spark twice.

    In the end, after a hard-fought battle, I won the game with one huge attack in the final round, after which I would've won anyway because my opponent had emptied their deck.

    What was your longest game yet? Anything to share? Did you enjoy it?

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Huy Dag, Beatdoof.

    On your cards:

    Boarmaster: I like this card a lot, potentially combo-able but not too strong. Very nice.

    Leyline Contriver: I think this one is not as dangerous as it looks. The strongest possible case is in a non-reno quest mage style deck, where it would discover maybe 3-5 cards? Not too strong compared to evocation, and the cast trigger is slower than flamewalker.

    Candleseer: I think this one is very dangerous, in a way that would make a burgle rogue deck dependant on drawing it to win. If you somehow dulled the snowball potential, z.B. the tokens cost 1, I think it would be a lot better.

  • Any news or estimates on adventures?

    Good news everyone the adventure now says "opens in 5 weeks"

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Hi, first post here, got several ideas, let me know what y'all think.

    I'm a little iffy if Candleseer/Leyline Contriver might be overly stronk or not so lemme know if there's any way to improve on either of these cards.

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Pro

    Here are my ideas for this week:

    I admit this is a bit boring, but the art just yelled for a choose one druid spell and I think it might be useful. Wasn't sure at all about which watermark to put on this.

    A refuel for Discolock. I'm not sure about the wording and if this shouldn't be a spell. The flavor is meant to suggest that you've lost your way in the tunnels (discarded your cards) and the kobold helps you back on track (draw).

    My favorite out of the three, Sylendra is a flexible minion that helps you build a board in a wide variety of situations. Note that it's up to you if you proceed to spend that unspent mana or not. I also did my lore homework: She's the Head of the Druids of the Antler who revere Malorne, father of Cenarius, which is why I made her summon a treant. With all the treant cards in that expansion, I figured she would be placed best in DoD. I'm not sure about the cost and the stats, but I wanted the card to be cheap to be as flexible as possible and a little overstated, so that she still gives some value if you make her summon a 1/1 token.

    Please tell me what you think of those! I will start writing up your feedback right now.

  • Tempo Libram

    I don't have Dragonrider Talritha or Lady Liadrin, but I am enjoying this deck a lot. My record with it is probably about 50-50 over 10 games at Diamond 5. Thanks for sharing this list!

  • Disenchant trash tier (and other) legendaries?

    I made the mistake a couple years ago of dusting many of my wild cards.  At the time my interest was only playing standard.  Now I am finding I really enjoy wild and wish I hadn't dusting anything.  Because interests may change over time, I would advise folks not to dust anything. 

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Great theme!  here are my first ideas:

  • Card Design Conversation - Time After Time

    I knew from the moment I saw LinkBlade's card that he was probably going to win this next competition. Honestly I am a little upset his card was so good.

  • Card Design Conversation - Time After Time

    I'm getting a kick out of these card concepts. 

  • Card Design Conversation - Time After Time

    Hmm. First Shadow went back, then forward in time. Next is the present.

  • May 12's Hearthstone Patch Adds Three new Heroes and a New Minion for Battlegrounds! Deck Reordering Also Joins the Party

    I believe that when I last logged in and looked, it said "releases in 5 weeks," so June 10th should be right on schedule.  I know they're trying to spread things out, but when you show "Coming Soon" and it releases about 2 months* later...

    I guess Blizz and I have different opinions on what Coming Soon™ means  ; )

     

    *It's said "Coming Soon" since the Prologue released  O_o

     

     

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Alright, I've taken all the feedback given, but messed up the watermark.

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Ok, here is my entry so now. Thoughts?

  • Disenchant trash tier (and other) legendaries?

    Quote From Marega

    I dint know where op got the chamces of getting them soon is low. If u disenchanted a legendary and proceed to open a pack from said exp u can easily get the same legendary again and waste a good spot for packing a decent one. Never dust classic cards cause u will be opening then until the end of times.  If u really want to dust a legendary just for the 400 dust then u have more problems than this. Know how to manage ur dust my friend

    As of Ashes of Outland this is not true. Any legendary (and likewise with cards of other rarities) is logged as 'owned' when you open it, and dusting does not change this. You will never open that legendary again until you have owned every legendary in the set. So unless you open enough packs to get every legendary in the set you are safe to dust without worrying about opening it again.

    Regarding the rest of your comment: not everyone has the luxury of having dust reserves, and when they do lack reserves it is often not because they are careless with their dust. Besides, Hearthstone is not an economy simulator where the goal is to manage dust perfectly. It is a game and if dusting a legendary leads to a net gain of enjoyment then of course you should do it.

  • Buff Vi.

    Quote From OldManSanns
    Quote From Vincent3383

    She is almost useless. Even if you run three it is as if you only have one. The power you build up doesn't stay on the others and unless you have her in your opening hand she takes to long to power up. And even if she does level up there are normal none champion cards that could do her job but better with half the resources put into them.

    I was pretty unimpressed with Vi too, but apparently she been a terror at the tournaments.

    https://dotesports.com/lor/news/demacia-vi-dominates-in-legends-of-runeterra-na-community-invitational

    It looks like she's performing extremely well splashed into bannerman and corina archetypes as support / alt win condition, rather than actively trying to level her.

    Eh - that article says the competition was only eight players in NA. I know the LoR community isn't huge as of yet, but eight data points is pretty small, and of those, fewer than half were playing Vi. This continues to be my biggest frustrations about Legends of Runeterra - there is really nowhere to go right now to get meaningful deck statistics. Mobalytics has a tier list, but as it plainly says on the tier list page, their "deck archetypes are curated by...TCG Experts [EG Swim and Alanzq]."

    Setting the statistics aside, though, I agree that Vi is strong and probably fine as is. It's not hard to build a deck that can get her to 5/5 around the time you play her, and if you want to buff her early you can hard mulligan for her in your opening hand and have very good odds of getting her. Getting a Vanguard Cavalry with Challenger is already really strong. Add on top of that the fact that she will continue to get passive buffs regardless of what you play, and you can buff her with a variety of cards to get her to level despite not reaching +8|+0 naturally, and you have a very powerful Champion. She's not really built to be your main win condition, but that's clear from her Level 2 effect. She's built to pressure your opponent into making bad trades while still getting a little nexus damage in, not to smack your opponent in the face for 10 damage.

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Hello all!

    I've been away for some time, sorry for that.

    My idea:

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    One issue I have is that the battlecry doesn't double up very well, so maybe I should attack it from a different angle?

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Revised the name to better fit the art. I was hoping to go with a smaller monkey, but I can't find art for it anywhere. With regards to it not fitting Paladin, I'd agree, but also point out that SoU was a weird set for Paladin. If anything, a mummified Gorilla fits better than wasps or lions.

    Feedback!

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    TheHoax91 - Cost should be capitalised. That aside, I think the third version is the most balanced. Playing this, a random 3 mana spell, and something like Flamestrike/Puzzle Box/Pyroblast feels like plenty for a turn already, without having 4 mana left over.

    bananenparty - Nice idea. It's feels like it stretching a bit to fit in with the criteria, but not the worst offender. It's a solid enough card, and I can't think of suggestions for improvement.

    Nirast - Shadow Pilfer - Full stop should follow the brackets, not precede it.  (Although this is inconsistent, even within Blizz) Friendly is misspelled. Aside from that, this is really stretching to fit into the weeks theme. It's a significantly worse Shadowstep, with a weird unrelated combo effect. I suppose it could be used to try an extend a some kind of tempo/thief blend, but it's a weird card.

    Xarkkal - I prefer Marshfin Spiritcaller by a long way. It feels like a card that could exist, and happen to fit criteria for the competition, rather than a card designed especially to fit. Murloc Decks love ways of keeping a board, and this card helps with that.

    CapnMunch - Really Memey card. It feels like a custom card, rather than a real one, but there isn't a lot you can do to change that and keep the idea. All I would say is drop the cost. If it weren't for Dr Boom, this could easily be 1 cost. As it is, I'd say 2 mana would be fine.

    Grumpymonk - I prefer Amber Rager personally. While Rager cards can veer into Meme territory, this one feels somewhat playable, in a similar vein as Cursed Disciple.

     

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    I made a card for each class that has 2 quests. I can fix potential grammar issues by myself, but I want to hear your feedback on balance and which card of these would be the most cool one to submit.

     

     

    Fel Drainer serves as a carddraw-engine for Discard-Warlock and of course the carddraw makes it compatible with the other quest. For example, when you play a Succubus Felstalker and you discard any other card than Fel Drainer, you get to draw another. If you discard Fel Drainer, he is gone and you do not get to draw anything.

    Awakened Anubisath Colossus is a big dumb guy legendary. I feel like I should explain one of his options. When you choose the additional 5 mana, you have 15 mana next turn.

    I am a bit concerned about the strength of Sandwater Chargeleader but on the other hand Murloc-Shaman needs some strong cards.

    Mummified Crusader serves as a value-machine for buffbased Paladins and of course it also has reborn.

    Bribe is a 3 in 1-deal. Simple yet fitting. By the power of money you convince the enemy and a few of their friends to follow you.

    Dalaran Battlemage wants to encourage Mages to go towards a more minion-centric deck and rewards them with random spells. He works for both quests.

    Cleric of the Arena would slot naturally into a minion-based Priest since his heal does not go face. If he hits a high-health minion with the DR, the quest is on a good way to completion. And note that sneaky Deathrattle.

    Stalwart Axe provides a good tool for taunt warrior. If you play it on T2 and you follow up on T3 with a taunt, it becomes a Fiery Waraxe and so on.

    A worse Masters Call, but in the right deck it could accomplish things. You get to draw a lot of cheap minions and both hunter quests like that.

     

    I will give some feedback later.

  • Disenchant trash tier (and other) legendaries?

    I dint know where op got the chamces of getting them soon is low. If u disenchanted a legendary and proceed to open a pack from said exp u can easily get the same legendary again and waste a good spot for packing a decent one. Never dust classic cards cause u will be opening then until the end of times.  If u really want to dust a legendary just for the 400 dust then u have more problems than this. Know how to manage ur dust my friend

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    This is my idea so far. Is made to be a direct support for all the res effects priest has but isn't particularly oppressive like the infiltrator. It both heals (support for the obelisk quest) and is a deathrattle minion (support for awaken the makers). Works well with the uldum set i put it in as well.

  • Classically Trained - Card Design Competition Discussion Thread

    Pro

    Congrats! What impressed me most was the depth of the card (even though I needed your explanation to understand it). Well done!

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro
    Quote From JFK

    Come on, guys, it's obviously Carnivorous Cube!

    That's right! You're next, JFK :-)