To give some feedback back to the people who gave me some feedback.
Linkblade91
I think Wraith Knight is probably the "flashiest" of your cards, which is typically how these competitions tend to go. Then again, you've won 3 competitions and I've only won 1.
Your other two cards are okay, although Baine Bloodhoof would need a name change, and still feels a bit OP with the 3/3 weapon.
Pokeniner
Like Link, I also do not like how effortlessly you can complete Bazaar Burglary with this one card. Cataclysm may be able to complete your Quest with one card as well, but that also comes with the cost of losing your whole hand. Sick artwork though.
Hordaki
Anubisath Guardian is pretty cool, although the growing rates are perhaps a bit too slow for that effect. Maybe +1/+1 instead of just Health, so that it's not so slow upon growing? Trans-Mrrgl-Fier is not as good, since most Murlocs are quite small meaning the upgrade (if there is one) is generally not big enough.
TheHoax91
Nether Tempest seems really spicy. It might be too good with Sorcerer's Apprentice though. Masquerade is definitely more up my alley, so I prefer that one, although both of them are pretty good.
KANSAS
I feel like you've said "I don't like this card" about almost every WCDC card I've made since we've started. *shrugs* - Not a complaint, just an observation. And actually, I could say that about your hypothetical Murloc situation because that card would still work (in fact, Xarkkal actually just did it). I believe your example is also still more egregious than my own card as far as the grey area goes.
As for your own cards, Satyr Spelleater and Morgl the Oracle are my favorite of the 5. The other 3 rub me the wrong way in some way (though, Morgl does also rub me the wrong way by using a hero as a card, but it's fully accepted by the game now, so I can't really feel negatively towards it).
Shaveyou
I love Mummified Monkey because it's such a silly, but at the same time, really well made card. Determined Devotee being able to miss its timing fairly easy does knock it below Monkey for me, but the effect is still cool.
She is almost useless. Even if you run three it is as if you only have one. The power you build up doesn't stay on the others and unless you have her in your opening hand she takes to long to power up. And even if she does level up there are normal none champion cards that could do her job but better with half the resources put into them.
I was pretty unimpressed with Vi too, but apparently she been a terror at the tournaments.
It looks like she's performing extremely well splashed into bannerman and corina archetypes as support / alt win condition, rather than actively trying to level her.
Unsure how I feel about this week's theme. But, we'll see how it turns out!
Here's my first idea so far. I want to come up with more, specifically see what I can come up with for some of the classes that are a bit more challenging to make a card that synergizes with both quests. But for now, I'll place this here for feedback.
I'll get some feedback up for everyone who has posted so far later tonight when I have some time.
Quick preface: I'm not trying to put Blizzard on a pedestal - they've done a lot wrong over the years, and Hearthstone is clearly less F2P friendly than Legends of Runeterra. Despite that, I think this article is really trash. It's honestly almost impressive how lacking in neutrality this piece is. The aggressively pro-Riot/anti-Blizzard bias in this article is shocking.
I would agree that the title of this article seems overly inflammatory, and I was frankly shocked when I saw that Flux was the author.
As for the rest of the article: I think there was definitely some favoritism but I wouldn't say it was excessively so. This is a 3rd party fan site run on passion; respectfully voicing personal opinions isn't unreasonable. I would say the bigger issue is that it was essentially combining two separate topics: the announcement of LoR's new patch methodology and a comparison of mobile LoR versus mobile HS. That created a weird blend of objective and subjective sentences, so the end result sounded like a partisan hit piece.
Love this theme! My favourite so far by some way. I think the real challenge here is not making cards feel forced.
I'll post mine first, then edit in feedback, so check back in 20 mins or so for that.
As for mine:
Both fairly simple, I wanted them to feel like "real" cards, so I thought I'd start off fairly safe, and test the waters.
Feedback
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Linkblade91 - Congrats on last week! I'd personally say Tauren Horncaller here. The ability doesn't feel enough to make a stand out legendary, but reasonable enough on a rare. My one issue with Wraith Knight is the 0.000001% chance you manage to get Embalming Ritual as a Paladin, or Wraith Knight as a Priest. It's not gamebreaking, but it's the kind of interaction that worries me.
Pokeniner - This looks like a card that would be instantly overrated if it was released, with everyone clamouring about how much value it generates, forgetting that Rogue isn't exactly a class that thrives on that. That's not a criticism of the card, but just something that came to mind. I feel like Rogue cards this week might feel like their trying a little to hard to meet the criteria, and that is my main issue with this. A 1 mana spell on a 3 mana stick is fine, but the combo could win or lose games the minute you see the options. I'm also unsure on the wording, Tolin's Goblet would suggest it should read "it", rather than "them".
Mr Rhapsody - I would make a new card. If it didn't come close to winning last time, I wouldn't expect it to do any better this time out.
Demonxz95 - I like it. The issue with Paladin has often been how to make high cost buffs playable, and this could go a long way to making cards like Dinosize see regular play.
MenacingBagel - Drop the Battlecry down onto the next line, and capitalise "Your". That aside, this would be a potent finisher with Arcanite Reaper, or Gorehowl + Upgrade. I wonder if you have considered switching this to a TGT card and making it an Inspire effect? It would limit the worst of the burst potential (While perhaps adding an Otk, I haven't run the numbers), but it feels like an effect that can stand alone without either quest, while enhancing both, which is really difficult to do for Warrior this week. Nice job.
Conduit - Of all of them, I like Clumsy Alchemist the best. Several feel like they're being forced to fit in with one or both quests, while Clumsy Alchemist could work in different ways, with or without the quests. Only suggestion is maybe look at MSoG as being a home for it, as the flavour fits quite well.
Wailor - Darkspear Survivor for me. It's just a good card, and feels like something that could exist.
*edit* added Morgl. I realized that he had been in Hearthstone as a skin for so long, maybe he deserved to be a card as well.
After making these cards I realize that I am missing a period at the end of all of the cards except for Zealous Priest. If there are any other grammer mistakes let me know.
Which card do you like best?
Feedback:
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@Linkblade, The card looks fine. Can't find anything really wrong with it. It is useful, flavorful, not terribly powerful or weak. I would give it a solid 4 stars, withholding 1 star only because you have already won 3 competitions and we should probably give somebody else a chance in the spotlight.
@Pokeniner, I like the flavor of the card, but the mechanics feel a bit weird. I don't really like that it fills your hand. If it only gave you 2 or 3 copies it would probably be a lot better so that it doesn't complete both quests all by itself and also so that you can play it without the combo and it feels a bit better.
@MrRhapsody, The card is fine but you already submitted it and it didn't win. I don't think it will do too much better with a different prompt.
@Demonxz95, I don't like this card because it doesn't really have synergy with Making Mummies. You say it does because you can play it on a reborn minion to play again, but that feels like a bit of a stretch to me. Any argument you could make to say that this has synergy with the Making Mummies quest could also be used to say that this has synergy with Murlocs because it can copy Murlocs.
@MenacingBagel, This card looks just like a card Blizzard would print for an archetype that is actually really bad in the game. I really like where this card is going, but I just don't think it would actually see any play if it were real.
@thepowerofcheese, This card is exactly Alleycat but murlocs. I would try and think of something a bit more unique.
@Conduiut, Wow, that is a lot of cards. My favorites are New Plan!, and Clumsy Alchemist. I like New Plan! because it looks fun and interesting, and I like Clumsy Alchemist because it creates interesting board states and trades. Some grammer nit-picks; New Plan! should say "and" instead of the period. And "Health" should be capitalized on Clumsy Alchemist.
@Wailor, My favorite card is Recurring Thief. Mainly because Darkspear Survivor looks pretty under-powered and (as you mentioned) Chumsayer is way over-powered. However, I do really like the idea of Chumsayer, but it is just way too OP as it is now. The wording on Recurring Thief is a bit weird though. I am not 100% sure how to fix it, but it is a bit clunky to read as it is.
@Hordakai, I really like Trans-Mrrgl-Fier a lot. It gives puts your Basic Totems to good use and it can also be used to upgrade your smaller fishy-men.
@meisterz39, Hakuna Matata is funny, but a bit weak. Fiery Warbringer also is a bit weak just because you have to put so much work into getting a lot of value out of it. And Better Part of Valor doesn't really have direct synergy with Making Mummies. I would stick with Hakuna Matata just because I think it is the most unique, but I would up the power-level of the card.
@DecentOfDragonsOP, Drawing that many Murlocs on just one card without any kind of set-up is a bit scary. I would make it a 2/2 or maybe increase the cost to 6 mana.
@inconspicousuarus (I think I spelled that right), I like the second version the best. The first one feels a bit forced with the Reborn. I don't really have anything to criticize. The card looks fine in every way.
@Shaveyou, I like Mummified Monkey. It is just humorous enough to be a Hearthstone card, but it is also very practical with how flexible and versatile it is. One thing I would change, I would make it 4 mana and give you 2 bananas when it dies. With the cost/stats and number of bananas it gives you, it is virtually the same as Banana Buffoon.
It's interesting--you're essentially blending 2 common archetypes. Historically, prankster decks splash either P&Z or Noxus so they can deal direct nexus damage (Mystic Shot, Get Excited!, DevastateBADCARDNAME). SI + Ionia decks tend to be more on the control side, usually looking to win late with L2 Karma.
I would cut the Scaled SnappersBADCARDNAME and Greenglade EldersBADCARDNAME, and I add Zed ASAP. Other strong cards include Darkwater Scourge, Death Mark, Glimpse Beyond, and Deny. I think you also need to eventually decide between Snapvine and Empyrean: they are both good, but their game plans are somewhat antithetical to each other.
To answer your original question: obviously you're winning with this deck, so that's good. I would say its biggest flaw is that the elusives and death-lovers don't inherently synergize with each other, so you'll have higher chances of getting bad draws. Again: I think the Demacia Bannermen net-decks will be very challenging, but I can't really say at what rung they exist on ladder.
I am a huge fan of both Paladin Quests, so I jumped straight to them when I saw this prompt. I spent a good while thinking about my idea before coming here, only to see it was basically the same as Link's first idea! I was coming to ask which of these two wordings sound best to all of you, but I think this makes my decision for me. The second version now seems the best as it would actually work subtly differently to Link's idea in a couple of key instances. Namely, it avoids the issues of recasting things like Libram of Hope. What do you guys think?
Feedback:
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Wailor:Chumsayer - I love the thematics, and of course the callback. However, considering there is no way to stop the effect, it seems very strong compared to Doomsayer. I'd say make it 3 mana at least. Recurring Thief - The name is fine, but you could also say Serial Thief or Re-offending Thief. Darkspear Survivor - A really cool idea. Taunt basically guarantees at least +1/+1, but Warrior damaging mechanics could lead to some awesome combos. Definitely my fav of the three as they are, but Chumsayer could trump it if the balance is sorted.
Hordaki:Anubisath Guardian - This is such a cool concept because it basically balances itself. It's almost like a recurring "Forbidden" card from Old Gods. I love how elegantly it supports both quests. Trans-Mrrgl-Fier - Amazing art choice and fantastic themeing. I am honestly not sure if a transform effect counts as a summon, but even if it doesn't it's a murloc itself anyway. I honestly don't know which I prefer more!
Meisterz39:Fiery Warbringer - Unfortunately very similar to Wailor's Darkspear Survivor, but understandable you both went down that route as it's a cool idea. Your version is on the weaker side, but it doesn't support aggro enrage decks as well, so maybe it would be more fun to play against haha. Hakuna Matata - Glorious. I love the idea, I love the art, I love all of it. I just wish Disney weren't litigious bastards, because I want it in the game! Better Part of Valor - A neat little counterpart to Desperate Stand. I could see this being printed, but I definitely think Hakuna Matata is a better option for standing out in the competition.
DescentOfDragonsOp:Murloc Elder - I definitely agree with Conduit on the draw being way too powerful for this cost/statline. An alternative option to just increasing the cost/dropping the stats would be to add a drawback. Perhaps destroying a friendly murloc, or overloading by a significant amount.
TheHoax91:Nether Tempest - This is a really cool idea, but I don't think it is powerful enough to be legendary. I think it would be fine as an epic with everything else the same. Masquerade -I love this card a lot as an idea and as support for The Caverns Below, but… I don't see how it supports Bazaar Burglary. Am I missing something? Even if the last minion you played was from another class, this would be transforming cards in your hand, not adding them, and I don't believe permanent transformation counts as adding, let alone temporary.
Thez: Frontline Vanguard -I'd argue that if the other entries with simple weapon buffs count, then this should too. However, I think it is a bit strong. If you compare to Ruststeed Raider (a good card being played in several decks right now), Frontline Vanguard has the same stat total for one less mana, and a permanent attack buff instead of temporary. I'd say make it one more mana, or reduce the stats to something like 1/6
I completely forgot how Making Mummies works, not gonna lie. Welp, that ones gone. You caught me out on Mage, but it sorta had to be worded like that, sorry :/
Thanks for the feedback though, I'll wait a bit and see what people like best before I make any edits though.
As for your cards, I reckon Nether Tempest is the better of the 2. Though I'd consider making it an Outlands card, as we actually got legendary spells in that expansion. Masquerade seems funky, but I'm already imagining a bunch of dumb OTKs with that card.
If anyone is playing C’thun shaman it is updated and much more competitive now, make sure to remove Emperor Thaurissan and Doomcaller and put in two Fencing Coaches, they let you double your [Hearthstone Card (C’Thun) Not Found]’s damage on turn 10 and make the Shudderwock combo guaranteed infinite the first time you play it and all the other times, because Shudderwock will replay its battlecry.
Does this count, it doesn't directly help with the weapon quest, but it does have synergy with weapons in general:
Feedback:
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meisterz39: Fiery Warbringer seems a bit too strong. A 6 health Taunt that buffs your weapon's durability by 1 every time it takes damage? That will usually mean at least 2 if not 3 more durability for your weapon, which is massive. Maybe make sure it can only do it once (Deathrattle for example) or up the cost or lower the health.
Hakuna Matata seems a bit weak compared to existing Druid cards. Oasis Surger which you mentioned will give you two 3/3 Rush minions, which easily beats your 3/3 and 2/2 with no rush and it still beats it when the Quest is completed.
Better Part of Valor: Maybe it should be a bit more directed towards Reborn minions? Seems a bit too broad at the moment but I like the overall idea.
Hordaki: Anubisath Guardian feels a bit late for the Choose One Quest. Generally if you're doing that Quest, you're looking to have it completed by turn 5. And generally, you only leave one mana unspent, so it only heals you for one. Given the more aggressive nature of Jungle Giants, maybe a more aggressive statline with a different unspent mana effect is an option?
Trans-mrrgl-fier: I like this card, seems solid. My only gripe (a small one) is that it doesn't synergize with the Battlecry Quest if it's already completed since you'll replace the Murloc from the first Battlecry with another random Murloc. That does help the other Quest though I suppose.
You want at least 3 enemy minions for this to be worth it. Zul'Drak Ritualist says hello!
Turns all your minions into the last minion you played Shifter Zerus style, until you play one.
Feedback:
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Pokeniner - It's probably a bit too easy to finish the Quest…
MrRhapsody - Even though I really like the card, I feel like Choose One is not gonna cut it this time. People will probably look for a "If you have unspent mana…" card.
Demonxz95 - Very nice card. So good in fact that i won#t bother posting my Paladin card xD I also tried finding some Mummy artwork for a buff-spell… Let's say you suceeded where I failed.
linkblade91 - The effect doesn't feel Legendary to me. Also Baine Bloodhoof art generally doesn't fit nicely on a hearthstone card imo (I tried…). Here is some badass Tauren art in case you want to make this a Rare => https://www.artstation.com/artwork/XaE8n
MenacingBagel - I had a hard time thinking about something interesting for Warrior, but this definetly hits the spot. "your" needs to be capitalized and guarantee the card will look A LOT better if you put "Taunt" into an extra line on top (without the dot) ;)
thepowrofcheese - I'm sure you will come up with something more interesting then this =)
Conduit - I can't possibly respond to all of this, but here are my 2 Cents: Shaman seems OP. Compare to BEEEES!!! and consider Murloc synergies… Paladin card does not synergize with Reborn Quest. For Warlock I had a similar idea, but eventually scrapped it because well… Plot Twist is better and doesn't get played… New Plan will just empty your deck a lot faster, then your new Hero Power becomes useless. Mage just feels like you made it extra wordy so it fits the restrictions of this competition. In any other competition this would be: Cast 3 random spells.
Wailor - Chumsayer is great, but I'd up its mana cost by one.
I reckon it's a tad too strong. Compare this to Murloc Tastyfin, and it's a lot more card draw. I'd probably make it a 5-mana 4/2 or something like that. Also make sure you put a colon after battlecry and a period after deck. Otherwise, I already see a great improvement grammar-wise, so good job!
Fiery Warbringer: The theme/fantasy of the card is a tank that's building up rage before unleashing an attack. I didn't want to do +1/+1 for a weapon because that just seemed like too much for an Epic card, and getting bonus attacks is a big part of what you want with Hack the System.
Hakuna Matata: Similar to Oasis Surger - doesn't have rush, but it goes wider, which plays a bit better into the wide buffs that Untapped Potential Druid usually has to end games. Would put together some Druid tokens to match the art in the main card before submitting.
Better Part of Valor: Lets you pick up a valuable reborn minion to replay and build up on your Making Mummies quest
English is not my first language. Is the phrase "Recurring Criminal" the most common when referring to people that go back to doing crimes after going out of jail? In Spanish we say "Criminal Reincidente".
Edit: Just realised how OP Chumsayer is lol Nothing that cannot be fixed, though.
I can't give feedback right now. Tomorrow, I promise.
Darn you wailor you stole the name for the card i designed but i had a few more ideahs anyways
Here are my two ideas. Leaning toward Trans-Mrrgl-Fier, but let me know what you think (I also didn't set it to Uldum because Murlocs with Battlecry are pretty universal).
Feedback below the drop:
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linkblade91: I would go with Horncaller out of the three, but Wraith Knight is pretty interesting too.
Pokeniner: I don't know, Carlos's combo would make the Uldum quest pathetically easy.
MrRhapsody: It's a good card for Jungle Giants, but doesn't really help for Untapped Potential.
Demonxz95: I like the design, although the reborn synergy isn't very obvious so that could affect your scores.
MenacingBagel: I like it, but capitalize Your and get rid of "this turn".
thepowrofcheese: It's functional, but not nearly interesting enough to get votes.
Conduit: I'd go with New Plan! or Murloc General (although switch 3 to 'three'.
Wailor: I like Darkspear Survivor the most out of the three. Chumsayer is way too powerful as a guaranteed 2-Mana board clear, and Recurring Thief is really wordy and not very clear ( "repeat offender" is probably the phrase you're looking for).
Ah, man, I just finished a glorious game in ranked wild. I didn't take any screenshots (except at the end), but I wish I could have shown you more of it.
So I got matched against a Cubelock. Here are the most interesting turns:
- Turn 4 -> I coined out the weapon and it summoned the demon on the following turn. {The opponent was struggling with having a big hand and they were forced to play one of their cubes from hand}
- Turn 8 -> Chameleos in hand turned into Mal'Ganis and it got summoned from the skull. In the mean time the opponent had summoned a Voidlord from their skull. I stole it with Shadow Madness, attacked their face for 5 and killed the stolen demon with Forbidden Words.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Have narrowed it down to three ideas, one for Druid, Paladin and Shaman. Thoughts?
Two Quests Are Better Than One - Card Design Competition Discussion Thread
To give some feedback back to the people who gave me some feedback.
Your other two cards are okay, although Baine Bloodhoof would need a name change, and still feels a bit OP with the 3/3 weapon.
As for your own cards, Satyr Spelleater and Morgl the Oracle are my favorite of the 5. The other 3 rub me the wrong way in some way (though, Morgl does also rub me the wrong way by using a hero as a card, but it's fully accepted by the game now, so I can't really feel negatively towards it).
May 12's Hearthstone Patch Adds Three new Heroes and a New Minion for Battlegrounds! Deck Reordering Also Joins the Party
'' You can now reorder your deck lists! '' ?!

Buff Vi.
I was pretty unimpressed with Vi too, but apparently she been a terror at the tournaments.
https://dotesports.com/lor/news/demacia-vi-dominates-in-legends-of-runeterra-na-community-invitational
It looks like she's performing extremely well splashed into bannerman and corina archetypes as support / alt win condition, rather than actively trying to level her.
May 12's Hearthstone Patch Adds Three new Heroes and a New Minion for Battlegrounds! Deck Reordering Also Joins the Party
They might just be experimenting a bit with how to divide stuff up differently for in between expansions.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Unsure how I feel about this week's theme. But, we'll see how it turns out!
Here's my first idea so far. I want to come up with more, specifically see what I can come up with for some of the classes that are a bit more challenging to make a card that synergizes with both quests. But for now, I'll place this here for feedback.
I'll get some feedback up for everyone who has posted so far later tonight when I have some time.
Legends of Runeterra Patches Move Away From Treating Mobile Players Like Second-Class Citizens Unlike its Competitor Hearthstone
I would agree that the title of this article seems overly inflammatory, and I was frankly shocked when I saw that Flux was the author.
As for the rest of the article: I think there was definitely some favoritism but I wouldn't say it was excessively so. This is a 3rd party fan site run on passion; respectfully voicing personal opinions isn't unreasonable. I would say the bigger issue is that it was essentially combining two separate topics: the announcement of LoR's new patch methodology and a comparison of mobile LoR versus mobile HS. That created a weird blend of objective and subjective sentences, so the end result sounded like a partisan hit piece.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Love this theme! My favourite so far by some way. I think the real challenge here is not making cards feel forced.
I'll post mine first, then edit in feedback, so check back in 20 mins or so for that.
As for mine:
Both fairly simple, I wanted them to feel like "real" cards, so I thought I'd start off fairly safe, and test the waters.
Feedback
Linkblade91 - Congrats on last week! I'd personally say Tauren Horncaller here. The ability doesn't feel enough to make a stand out legendary, but reasonable enough on a rare. My one issue with Wraith Knight is the 0.000001% chance you manage to get Embalming Ritual as a Paladin, or Wraith Knight as a Priest. It's not gamebreaking, but it's the kind of interaction that worries me.
Pokeniner - This looks like a card that would be instantly overrated if it was released, with everyone clamouring about how much value it generates, forgetting that Rogue isn't exactly a class that thrives on that. That's not a criticism of the card, but just something that came to mind. I feel like Rogue cards this week might feel like their trying a little to hard to meet the criteria, and that is my main issue with this. A 1 mana spell on a 3 mana stick is fine, but the combo could win or lose games the minute you see the options. I'm also unsure on the wording, Tolin's Goblet would suggest it should read "it", rather than "them".
Mr Rhapsody - I would make a new card. If it didn't come close to winning last time, I wouldn't expect it to do any better this time out.
Demonxz95 - I like it. The issue with Paladin has often been how to make high cost buffs playable, and this could go a long way to making cards like Dinosize see regular play.
MenacingBagel - Drop the Battlecry down onto the next line, and capitalise "Your". That aside, this would be a potent finisher with Arcanite Reaper, or Gorehowl + Upgrade. I wonder if you have considered switching this to a TGT card and making it an Inspire effect? It would limit the worst of the burst potential (While perhaps adding an Otk, I haven't run the numbers), but it feels like an effect that can stand alone without either quest, while enhancing both, which is really difficult to do for Warrior this week. Nice job.
thepowrofcheese - Murloc Tidehunter says hello.
Conduit - Of all of them, I like Clumsy Alchemist the best. Several feel like they're being forced to fit in with one or both quests, while Clumsy Alchemist could work in different ways, with or without the quests. Only suggestion is maybe look at MSoG as being a home for it, as the flavour fits quite well.
Wailor - Darkspear Survivor for me. It's just a good card, and feels like something that could exist.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Here are a couple of cards I brewed up.
*edit* added Morgl. I realized that he had been in Hearthstone as a skin for so long, maybe he deserved to be a card as well.
After making these cards I realize that I am missing a period at the end of all of the cards except for Zealous Priest. If there are any other grammer mistakes let me know.
Which card do you like best?
Feedback:
@Pokeniner, I like the flavor of the card, but the mechanics feel a bit weird. I don't really like that it fills your hand. If it only gave you 2 or 3 copies it would probably be a lot better so that it doesn't complete both quests all by itself and also so that you can play it without the combo and it feels a bit better.
@MrRhapsody, The card is fine but you already submitted it and it didn't win. I don't think it will do too much better with a different prompt.
@Demonxz95, I don't like this card because it doesn't really have synergy with Making Mummies. You say it does because you can play it on a reborn minion to play again, but that feels like a bit of a stretch to me. Any argument you could make to say that this has synergy with the Making Mummies quest could also be used to say that this has synergy with Murlocs because it can copy Murlocs.
@MenacingBagel, This card looks just like a card Blizzard would print for an archetype that is actually really bad in the game. I really like where this card is going, but I just don't think it would actually see any play if it were real.
@thepowerofcheese, This card is exactly Alleycat but murlocs. I would try and think of something a bit more unique.
@Conduiut, Wow, that is a lot of cards. My favorites are New Plan!, and Clumsy Alchemist. I like New Plan! because it looks fun and interesting, and I like Clumsy Alchemist because it creates interesting board states and trades. Some grammer nit-picks; New Plan! should say "and" instead of the period. And "Health" should be capitalized on Clumsy Alchemist.
@Wailor, My favorite card is Recurring Thief. Mainly because Darkspear Survivor looks pretty under-powered and (as you mentioned) Chumsayer is way over-powered. However, I do really like the idea of Chumsayer, but it is just way too OP as it is now. The wording on Recurring Thief is a bit weird though. I am not 100% sure how to fix it, but it is a bit clunky to read as it is.
@Hordakai, I really like Trans-Mrrgl-Fier a lot. It gives puts your Basic Totems to good use and it can also be used to upgrade your smaller fishy-men.
@meisterz39, Hakuna Matata is funny, but a bit weak. Fiery Warbringer also is a bit weak just because you have to put so much work into getting a lot of value out of it. And Better Part of Valor doesn't really have direct synergy with Making Mummies. I would stick with Hakuna Matata just because I think it is the most unique, but I would up the power-level of the card.
@DecentOfDragonsOP, Drawing that many Murlocs on just one card without any kind of set-up is a bit scary. I would make it a 2/2 or maybe increase the cost to 6 mana.
@inconspicousuarus (I think I spelled that right), I like the second version the best. The first one feels a bit forced with the Reborn. I don't really have anything to criticize. The card looks fine in every way.
@Shaveyou, I like Mummified Monkey. It is just humorous enough to be a Hearthstone card, but it is also very practical with how flexible and versatile it is. One thing I would change, I would make it 4 mana and give you 2 bananas when it dies. With the cost/stats and number of bananas it gives you, it is virtually the same as Banana Buffoon.
How long will this deck last me?
It's interesting--you're essentially blending 2 common archetypes. Historically, prankster decks splash either P&Z or Noxus so they can deal direct nexus damage (Mystic Shot, Get Excited!, DevastateBADCARDNAME). SI + Ionia decks tend to be more on the control side, usually looking to win late with L2 Karma.
I would cut the Scaled SnappersBADCARDNAME and Greenglade EldersBADCARDNAME, and I add Zed ASAP. Other strong cards include Darkwater Scourge, Death Mark, Glimpse Beyond, and Deny. I think you also need to eventually decide between Snapvine and Empyrean: they are both good, but their game plans are somewhat antithetical to each other.
To answer your original question: obviously you're winning with this deck, so that's good. I would say its biggest flaw is that the elusives and death-lovers don't inherently synergize with each other, so you'll have higher chances of getting bad draws. Again: I think the Demacia Bannermen net-decks will be very challenging, but I can't really say at what rung they exist on ladder.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
I am a huge fan of both Paladin Quests, so I jumped straight to them when I saw this prompt. I spent a good while thinking about my idea before coming here, only to see it was basically the same as Link's first idea! I was coming to ask which of these two wordings sound best to all of you, but I think this makes my decision for me. The second version now seems the best as it would actually work subtly differently to Link's idea in a couple of key instances. Namely, it avoids the issues of recasting things like Libram of Hope. What do you guys think?
Feedback:
Wailor: Chumsayer - I love the thematics, and of course the callback. However, considering there is no way to stop the effect, it seems very strong compared to Doomsayer. I'd say make it 3 mana at least. Recurring Thief - The name is fine, but you could also say Serial Thief or Re-offending Thief. Darkspear Survivor - A really cool idea. Taunt basically guarantees at least +1/+1, but Warrior damaging mechanics could lead to some awesome combos. Definitely my fav of the three as they are, but Chumsayer could trump it if the balance is sorted.
Hordaki: Anubisath Guardian - This is such a cool concept because it basically balances itself. It's almost like a recurring "Forbidden" card from Old Gods. I love how elegantly it supports both quests. Trans-Mrrgl-Fier - Amazing art choice and fantastic themeing. I am honestly not sure if a transform effect counts as a summon, but even if it doesn't it's a murloc itself anyway. I honestly don't know which I prefer more!
Meisterz39: Fiery Warbringer - Unfortunately very similar to Wailor's Darkspear Survivor, but understandable you both went down that route as it's a cool idea. Your version is on the weaker side, but it doesn't support aggro enrage decks as well, so maybe it would be more fun to play against haha. Hakuna Matata - Glorious. I love the idea, I love the art, I love all of it. I just wish Disney weren't litigious bastards, because I want it in the game! Better Part of Valor - A neat little counterpart to Desperate Stand. I could see this being printed, but I definitely think Hakuna Matata is a better option for standing out in the competition.
DescentOfDragonsOp: Murloc Elder - I definitely agree with Conduit on the draw being way too powerful for this cost/statline. An alternative option to just increasing the cost/dropping the stats would be to add a drawback. Perhaps destroying a friendly murloc, or overloading by a significant amount.
TheHoax91: Nether Tempest - This is a really cool idea, but I don't think it is powerful enough to be legendary. I think it would be fine as an epic with everything else the same. Masquerade - I love this card a lot as an idea and as support for The Caverns Below, but… I don't see how it supports Bazaar Burglary. Am I missing something? Even if the last minion you played was from another class, this would be transforming cards in your hand, not adding them, and I don't believe permanent transformation counts as adding, let alone temporary.
Thez: Frontline Vanguard -I'd argue that if the other entries with simple weapon buffs count, then this should too. However, I think it is a bit strong. If you compare to Ruststeed Raider (a good card being played in several decks right now), Frontline Vanguard has the same stat total for one less mana, and a permanent attack buff instead of temporary. I'd say make it one more mana, or reduce the stats to something like 1/6
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Made a few quick adjustments to my cards
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Thanks for the feedback though, I'll wait a bit and see what people like best before I make any edits though.
As for your cards, I reckon Nether Tempest is the better of the 2. Though I'd consider making it an Outlands card, as we actually got legendary spells in that expansion. Masquerade seems funky, but I'm already imagining a bunch of dumb OTKs with that card.
A Weekend of Wild Decks
If anyone is playing C’thun shaman it is updated and much more competitive now, make sure to remove Emperor Thaurissan and Doomcaller and put in two Fencing Coaches, they let you double your [Hearthstone Card (C’Thun) Not Found]’s damage on turn 10 and make the Shudderwock combo guaranteed infinite the first time you play it and all the other times, because Shudderwock will replay its battlecry.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Does this count, it doesn't directly help with the weapon quest, but it does have synergy with weapons in general:
Feedback:
meisterz39: Fiery Warbringer seems a bit too strong. A 6 health Taunt that buffs your weapon's durability by 1 every time it takes damage? That will usually mean at least 2 if not 3 more durability for your weapon, which is massive. Maybe make sure it can only do it once (Deathrattle for example) or up the cost or lower the health.
Hakuna Matata seems a bit weak compared to existing Druid cards. Oasis Surger which you mentioned will give you two 3/3 Rush minions, which easily beats your 3/3 and 2/2 with no rush and it still beats it when the Quest is completed.
Better Part of Valor: Maybe it should be a bit more directed towards Reborn minions? Seems a bit too broad at the moment but I like the overall idea.
Hordaki: Anubisath Guardian feels a bit late for the Choose One Quest. Generally if you're doing that Quest, you're looking to have it completed by turn 5. And generally, you only leave one mana unspent, so it only heals you for one. Given the more aggressive nature of Jungle Giants, maybe a more aggressive statline with a different unspent mana effect is an option?
Trans-mrrgl-fier: I like this card, seems solid. My only gripe (a small one) is that it doesn't synergize with the Battlecry Quest if it's already completed since you'll replace the Murloc from the first Battlecry with another random Murloc. That does help the other Quest though I suppose.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Here are my first ideas:
You want at least 3 enemy minions for this to be worth it. Zul'Drak Ritualist says hello!
Turns all your minions into the last minion you played Shifter Zerus style, until you play one.
Feedback:
Pokeniner - It's probably a bit too easy to finish the Quest…
MrRhapsody - Even though I really like the card, I feel like Choose One is not gonna cut it this time. People will probably look for a "If you have unspent mana…" card.
Demonxz95 - Very nice card. So good in fact that i won#t bother posting my Paladin card xD I also tried finding some Mummy artwork for a buff-spell… Let's say you suceeded where I failed.
linkblade91 - The effect doesn't feel Legendary to me. Also Baine Bloodhoof art generally doesn't fit nicely on a hearthstone card imo (I tried…). Here is some badass Tauren art in case you want to make this a Rare => https://www.artstation.com/artwork/XaE8n
MenacingBagel - I had a hard time thinking about something interesting for Warrior, but this definetly hits the spot. "your" needs to be capitalized and guarantee the card will look A LOT better if you put "Taunt" into an extra line on top (without the dot) ;)
thepowrofcheese - I'm sure you will come up with something more interesting then this =)
Conduit - I can't possibly respond to all of this, but here are my 2 Cents: Shaman seems OP. Compare to BEEEES!!! and consider Murloc synergies… Paladin card does not synergize with Reborn Quest. For Warlock I had a similar idea, but eventually scrapped it because well… Plot Twist is better and doesn't get played… New Plan will just empty your deck a lot faster, then your new Hero Power becomes useless. Mage just feels like you made it extra wordy so it fits the restrictions of this competition. In any other competition this would be: Cast 3 random spells.
Wailor - Chumsayer is great, but I'd up its mana cost by one.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
I reckon it's a tad too strong. Compare this to Murloc Tastyfin, and it's a lot more card draw. I'd probably make it a 5-mana 4/2 or something like that. Also make sure you put a colon after battlecry and a period after deck. Otherwise, I already see a great improvement grammar-wise, so good job!
Two Quests Are Better Than One - Card Design Competition Discussion Thread
heres what my contribution to this competition is
feedback coming soon
How long will this deck last me?
There you go, finally got it to work
How long will this deck last me?
Two Quests Are Better Than One - Card Design Competition Discussion Thread
First few ideas:
Fiery Warbringer: The theme/fantasy of the card is a tank that's building up rage before unleashing an attack. I didn't want to do +1/+1 for a weapon because that just seemed like too much for an Epic card, and getting bonus attacks is a big part of what you want with Hack the System.
Hakuna Matata: Similar to Oasis Surger - doesn't have rush, but it goes wider, which plays a bit better into the wide buffs that Untapped Potential Druid usually has to end games. Would put together some Druid tokens to match the art in the main card before submitting.
Better Part of Valor: Lets you pick up a valuable reborn minion to replay and build up on your Making Mummies quest
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Darn you wailor you stole the name for the card i designed but i had a few more ideahs anyways
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Here are my two ideas. Leaning toward Trans-Mrrgl-Fier, but let me know what you think (I also didn't set it to Uldum because Murlocs with Battlecry are pretty universal).
Feedback below the drop:
linkblade91: I would go with Horncaller out of the three, but Wraith Knight is pretty interesting too.
Pokeniner: I don't know, Carlos's combo would make the Uldum quest pathetically easy.
MrRhapsody: It's a good card for Jungle Giants, but doesn't really help for Untapped Potential.
Demonxz95: I like the design, although the reborn synergy isn't very obvious so that could affect your scores.
MenacingBagel: I like it, but capitalize Your and get rid of "this turn".
thepowrofcheese: It's functional, but not nearly interesting enough to get votes.
Conduit: I'd go with New Plan! or Murloc General (although switch 3 to 'three'.
Wailor: I like Darkspear Survivor the most out of the three. Chumsayer is way too powerful as a guaranteed 2-Mana board clear, and Recurring Thief is really wordy and not very clear ( "repeat offender" is probably the phrase you're looking for).
The Pepper Thread - Share Some Good Vibes!
Ah, man, I just finished a glorious game in ranked wild. I didn't take any screenshots (except at the end), but I wish I could have shown you more of it.
So I got matched against a Cubelock. Here are the most interesting turns:
- Turn 2 -> Thoughtsteal into Skull of the Man'ari + Mal'Ganis.
- Turn 4 -> I coined out the weapon and it summoned the demon on the following turn. {The opponent was struggling with having a big hand and they were forced to play one of their cubes from hand}
- Turn 7 -> I play Archbishop Benedictus for the memez.
- Turn 8 -> Chameleos in hand turned into Mal'Ganis and it got summoned from the skull. In the mean time the opponent had summoned a Voidlord from their skull. I stole it with Shadow Madness, attacked their face for 5 and killed the stolen demon with Forbidden Words.
- Opponent's turn 8 -> Enhanced Dreadlord from the skull + Faceless Manipulator on my Mal'Ganis. I pass.
- Opponent's turn 9 -> Mal'Ganis gets summoned from the skull. They play a Voidlord. I answer their board with Soul Mirror.
- Opponent's turn 10 -> they top-deck another Faceless Manipulator and use it on my Mal'Ganis. The skull summons them a dreadlord. For some reason they also Unstable Felbolt my Mal'Ganis. I top-deck a Faceless Manipulator, use it on their healthy Mal'Ganis and make some trades.
This is the screenshot before the turn I won (they didn't do anything after this):
And to think I had even more copying cards. >:)
I swear, these are the games I miss playing in wild. I don't get to experience them against Quest Mages.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Some quick feedback:
MenacingBagel - I like it, although the Taunt feels really tacked on. The Battlecry is unique, though, so there's that.
Conduit - My favorite is the Shaman card. The flavor and the gameplay match up very well.
Wailor - I think naming it "Recurring Thief" or "Recurring Criminal" is fine. That said I like Darkspear Survivor the most.