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  • This Week'S Friday Night Magic Features Pauper - Commons and Basic Lands Only!

    Do you know any stores (discord) that are running this promotion? the store I attend just does Standard Tournaments  format on Fridays. We do get a code but unsure if its FNM or just a regular reward code. I really want to get that Tamiyo avatar.

  • All 27 Cards From the Upcoming Historic Anthology 3 in MTG Arena - Releases May 21

    nice that we can buy it with Gold this time. I am really scared for the cards however, there is really no need for FoD to get reach with Gempalm Polluter. The other card that looks very scary is momentary blink with agent of treachery. Really excited for Timely Reinforcement to slow down gruul.

  • Message to Riot Devs about core game balance - The starting Attack token

    Starting with the attack token is only a big advantage if you have a 1 cost minion you want to attack with. Sometimes I start with the attack token and don't like it because I wanted to attack with my [Hearthstone Card (Trifarian Gloryseeker) Not Found] on turn two, but now I can't.

    Attacking is weird in LoR because of the way turns work. In Magic, Hearthstone, or any other card game like that, you have the opportunity to attack on each of your turns. But in LoR, you can only attack every other turn. Starting with the attack token is only valuable if you have a 1-drop, if you don't then I would argue that starting with the attack token is a dis-advantage unless you also don't have a 2-drop.

  • WoW noob needs help

    I have never played WoW in the official servers (only Wotlk in some pservers), but I have watched many WoW Classic videos on youtube and I've read reviews of the game, so I can confirm, that Classic is the better option than current retail. Though, like FrostyFeet said, it's kinda grindy - leveling is slow (unless you are a caster and you can AoE multiple mobs at the same time, especially in a dungeon group), you also need to farm gold for abilities, professions, riding skill and mounts (you will walk A LOT before you get your first mount; some quests force you to ping-pong between zones or even continents) and, if you manage to hit lvl 60 at some point, for consumables as well. Another flaw of the game is the class and itemization disbalance - while there are 9 classes with 3 different specialisations to choose from, only few of those specs are actually viable and you can't bring whatever spec you like in a raid.

    If you jump blindly into the game, I think you will get a glimpse of that magical feeling Vanilla offered in the past, but be warned, that while the game tries to stay true to its roots, the gamers don't. Players play it differently - more optimally - but imho reliving that magical feeling would still be possible, as long as you find a guild or other people that specifically want to play the game as they used to back in 2004.

    But, anyway, I agree with Crusader2010 - it's better to watch/read WoW reviews and get an idea of what the game is like. 3 weeks ago a user by name of Sykomyke made a WoW-related thread here:

    https://outof.cards/forums/off-topic/video-games/3739-wow-classic-is-you-is-or-is-you-aint-my-baby

    and he and Flux started a very detailed discussion, so I would recommend you to check it out. They both talk about the positives and the cons of Classic and the later expansions. I can also link you some videos, which I watched recently:

    Show Spoiler

    I recommend checking WillE's and Hamsterwheel's channels, as they also did some amazing class reviews.

    If you are interested in a melee class, to my knowledge only warriors and rogues are good. If you decide to go as a warrior, then prepare for a long and tedious ride, because that's the class with the longest downtime. But it's one of the most sought out in the end-game. One of the reasons why people prefer TBC/Wotlk over Classic is that they can play other specs in raids w/o being blamed for bringing a weak toon. Fortunatelly, we can expect to see those expansions in the near future.

  • Deck Spotlight: CHARM3R's Midrange Gangplank and Kalista

    Staff

    I crafted the deck and am having fun with it, thanks :)

  • WoW noob needs help

    Staff
    Quote From anchorm4n

    Thanks for your help! I've read an article about Demon Hunter being a good class for casual players who just want to have some fun, so it looks like I can choose between Legion and Battle for Azeroth if I want to play that class. So if I got your info correctly, the easiest thing to do is get the free trial version of retail, isn't it? 

    I'm not sure if they sell Legion separately anymore, as buying the latest expansion automatically gets you the content of every previous expansion. But yes they were not a playable class until Legion. And I've also understood that it's a strong class. Furthermore, that's one of the classes which can't be played in the free version as the level cap (20) is much lower than what Demon Hunters start from (lvl 98 if I'm reading Wowhead correctly). For a full story leveling, Death Knights and Demon Hunters are not an option (maybe some other class as well if I forget something).

  • WoW noob needs help

    Pro

    Thanks for your help! I've read an article about Demon Hunter being a good class for casual players who just want to have some fun, so it looks like I can choose between Legion and Battle for Azeroth if I want to play that class. So if I got your info correctly, the easiest thing to do is get the free trial version of retail, isn't it? 

    Thanks a lot for making me aware of the PVE vs PVP decision, I guess that will save me lots of trouble.

    I'll check out some YouTube videos now before committing to something. Thanks again for your advice, everything you've got to share is helpful! 

  • Message to Riot Devs about core game balance - The starting Attack token

    The OP here is super long, and a lot of the content feels like filler to me. Quick summary before I begin so I can confirm my reading:

    • You've played a lot of CCGs in your time
    • You strongly dislike RNG as a major factor in winning/losing
    • You believe starting with the attack token is a major advantage because attacking with your champion on curve (especially when it has Quick Attack) is a huge advantage

    You claim your problem is with the starting attack token, but it's pretty plainly the case that's not true. Even setting aside the question of how often you start with the attack token (probably about 50% of the time), attacking first only matters if you want to be attacking on turn 3. Despite your claim that you think there's "nothing wrong with [Quick Attack]," your issue is with the Quick Attack mechanic and your ability to answer it. Here's the set of champions you called out, organized by cost:

    • 2 Mana: Elise
    • 3 Mana: Zed, Miss Fortune, Draven, Katarina
    • 4 Mana: Yasuo, Jinx

    Toss Lucian in there and you've got a very even split of champions whose highly advantageous "on curve attack" will be an even or odd round. So, the problem has nothing to do with who gets the starting attack token - lots of champions are better when you attack second or fourth.

    Quick Attack in the early game can be oppressive because there are so few good blocks for units with Quick Attack, and the magnitude of the tempo loss on those early game blocks is significant. But as you've pointed out, Quick Attack is offense only, so if you can kill or otherwise delay the attack, you can hit back and change the math considerably on what trades are good.

    So really, this all comes down to have reasonable responses (i.e an answer that costs no more than 3 or 4) to play against these early champions. Here's what I think is a full accounting by region

    • P&Z: Mystic Shot, Get Excited!, Gotcha, Chump Block + Suit Up!
    • SI: The Box, Chump Block + Black Spear (and to a lesser extend, Chump Block + Glimpse Beyond)
    • Noxus: Death's Hand, Noxian Fervor, Guile, Culling Strike, Whirling Death
    • Ionia: Steel Tempest, Concussive Palm, Will of Ionia, Spirit's Refuge
    • Freljord: Brittle Steel, Chump + Elixir of Iron, Flash Freeze, Fury of the North, Bloodsworn Pledge
    • Demacia: Single Combat, Prismatic Barrier, Stand Alone
    • Bilgewater: Riptide

    When you look over the list, it's clear that several regions (Freljord, Demacia, Bilgewater, and to a lesser extend Noxus) are worse off - their answers are either temporary solutions or require having mid-sized units in play. Spending your mana on those early mid-sized units makes it hard to have enough mana left over to play your combat trick and beat these early game champions, so there's a lot that needs to go right to make that work.

    But now we're really back to the fundamental problem with the balance in this game. It's not a specific mechanic like Quick Attack, and it's not who gets the starting attack token. It's whether a region can be used to meaningfully answer a given strategy, and that's where we see decks that feature P&Z, Shadow Isles, and Ionia* shining through time and time again. These regions are consistently the most popular in the meta because they have the most effective answers to the board. Add in the fact that they have many of these powerful, snowbally Quick Attack champions and you end up with several regions that are just plain better than the others.

    * Thanks to some of the Rising Tides cards, Noxus is probably on this list now too, but historically it's not as consistently strong

  • Here's some art, make a card! [Legacy Game]

    Next : Legendary minion from mean streats of gadgetzan

  • Here's some art, make a card! [Legacy Game]

    Next: a warrior card

    Show Spoiler
    World of Warcraft - Battle for Azeroth: Tauren vs. Draenei

  • Here's some art, make a card! [Legacy Game]

    Staff

    This is probably busted:

    Next: Boomsday legendary

    bigcums (... you for real with that name?), don't forget to reload the page.

  • Here's some art, make a card! [Legacy Game]

    Not again ! Sorry , I need to learn to refresh my browser. Here is my idea for the art. 

    My request is 1 post above . 

  • The Legends of Runeterra Starter Bundle - What Do You Get For $5?

    Hi guys,

     

    could anyone be so kind and tell me what I got out of the starterpack? In HS I could open the packs. Are the cards automatically added without letting me know which cards I got?

  • WoW noob needs help

    Staff

    I haven't really played WoW apart from Classic, but here are some of my opinions/understanding of things:

    • You can download and play a limited starter version of the current WoW (often referred as retail) for free. There's a level cap (used to be 20, that's how you get Liadrin portrait in Hearthstone) and a gold cap (used to be 10g), but it allows you to play "the real deal". The early storyline for human characters used to be better than all other options, not sure if they've changed it now.
    • WoW Classic can be downloaded for free and played with monthly subscription fee, whereas retail requires to buy the latest expansion (Battle for Azeroth) AND pay the sub.
    • WoW Classic is a bit more grindy, I've understood. XP gain is slower (again, my understanding) and killing stuff is less trivial (if you can kill stuff one by one, do so).
    • Another key decision that you might now realize yet is the RP (roleplay) vs PVP (player vs player) server choice. In the latter, people of the opposite faction can (and will) kill you without asking whereas in RP that's not possible. Oh how many times I regretted choosing PVP server...those are not places for walking around and just exploring.

    There's a lot more classes and races to choose from in retail, and I don't have a good enough understanding which might suit you out of those. Some of them might be behind a level cap as well. Another big difference is that retail will ask you to specialize within your class, for example Arcane/Frost/Fire Mage, whereas in Classic you will build up talent trees which essentially lead to specialization but are much more flexible.

    For Classic, since you would like to play non-caster damage dealers (melee DPS) and as Horde, you are left with Druid, Rogue, Shaman, and Warrior. My understanding is that since Druid does a little bit of everything, it's not especially good at anything. The other three are quite popular. As Shaman, you might be expected to heal sometimes and as Warrior to act as a tank. I don't have any deeper analysis of them though, haven't played those classes.

  • Here's some art, make a card! [Legacy Game]

    Here you go ! 

    Next up : Cheap warlock spell that deals damage (<2 mana)

  • Here's some art, make a card! [Legacy Game]

    I find it challenging to fit most artworks inside the weapon template...

    Next: The creepy lady must be the main focus of the card. It can either be a minion or a spell.

  • Here's some art, make a card! [Legacy Game]

    Looks like someone beat me to it

    use the next art from my last post :)

  • Here's some art, make a card! [Legacy Game]

    Next: A card from the Knights of the Frozen Throne expansion

    Show Spoiler

  • Random on Random on Random - This Week's Tavern Brawl is A Chance Encounter!

    I wish they would at least update it, you can't even have any post-witchwood cards in your deck

  • Here's some art, make a card! [Legacy Game]

    THE 4 MANA 7/7

    Next up: Neutral legendary minion from Knights of the frozen throne that acts like Kronx Dragonhoof.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    It seems all the tips are referring to the gangs of Gadgetzan.

    Think of a place,

    whose drinks make eyes droop - Kabal potions

    then, a container,

    filled with worms or maybe soup - Smuggler's Crate, aka the Goons

    third, a way of speech,

    so curt it’s almost rude - Jade Lotus (the last tip fits better, but it's out of the sequence)

    lastly, a kind of movement,

    continuous and smooth - something about the card itself

    This would mean it's probably neutral. Red Mana Wyrm?

  • WoW noob needs help

    First thing, in my opinion, look up every WoW expansion and read an overview of if. Classic is the base version of the game (called 'vanilla') updated to the pre-TBC expansion patch 1.13.X and probably with some extra updates now too.

     

    You'll find lots of opinions on Vanilla. Yes, questing was a bitch. Patch 1.13 simplified it a bit (since it was pre-expansion). In other words, classic is not vanilla, and don't get fooled by that.

     

    In my opinion TBC was the best expansion they ever did, WOTLK was good too, and Cataclysm (before the dungeon nerfs). Never played afterwards since it seemed the game went into a downward spiral of silliness and stupidity and dumbing down everything way too much.

     

    Unfortunately, your options are a bit limited - you can either play "classic" (pre-TBC) or retail (which i don't even know how it's called now).

     

    But if you want the TRUE vanilla experience (with most of its bugs and stupidity) I can provide a free option for you, if you contact me by PM.

     

    Research at least these things, watch videos etc, and make an opinion for yourself before committing.

  • WoW noob needs help

    Pro

    Having looked up lots of stuff on WoWpedia for the weekly card design competitions, I finally got curious enough to try out the game itself. I have practically no idea what is waiting for me, so I was hoping some of you could help me out with a few do's and don'ts. 

    So... first things first: I read the wikipedia article and WoW: Classic looks like a good point to start. Is that correct? I also read there's a 1 month free trial, that would be nice. 

    As soon as I have purchased the game, I expect having to choose a character. I guess I'm a damage dealer kind of player (sorry, not sorry) and combat suits me better than spell casting. From what I've read about the fractions, both appeal to me, but the horde is just the cooler bunch. Any tips what to have in mind when I make that choice? 

    From there on I'll just see where the game takes me. I get it's a very complex world and I'm looking forward to exploring it.

    Any help from you would be very appreciated, especially in regards to the question which game to purchase in the first place since I can't start without an answer to that :D 

  • Classically Trained - Card Design Competition Discussion Thread

    Staff

    Simplified and more balanced version.

  • Neoguli's Custom Warrior Core Set Changes

    Quote From sinti
    Quote From Neoguli

    I think it's actually perfectly balanced. 8 Armor equals roughly 3 mana, and the Attack reduction effect is worth 1 mana (see that Warlock Echo card, which has that effect for 2 mana because of Echo, and Echo cards usually have effects that cost 1 less than the cards themselves). 

    I would agree had that card been judged in a vacuum, you need to take into consideration this card is in a Classic set and all the other Armor gain cards for Warrior in the game. Just because it is balanced on its own does not mean it wouldnt be oppressive in the class when mixed in with all the other cards.

    It's always a challenge to actually design a card tbh, because we do not have the luxury of a test server like Blizzard HQ has. It's always hard to say if a card will be actually playable - we can only assume so. Just look at card reveals and see how many times we got cards wrong.

    On the other hand, I do own a fandom centered around Custom Hearthstone. It's abandoned as fuck (I created it around 2016 or 2017 (EDIT: actually 2015 based on date of my blogs)), but there's a seperate forum category to create threads that are meant to emulate a game of Hearthstone to some extent. We could go there and try out some of the new cards like the Howl. Now if only I knew how it was called... (it's Polish btw, but I could translate it to English no problem)... nvm got the link below.

    https://hearthstone-fanon.fandom.com/pl/wiki/Angrathar_-_Brama_Gniewu

    The only thing I disagree with is the inclusion of Revenge. It just feels too similar to Whirlwind, already included in the evergreen set. I'd swap back Fiery War Axe for it, so Warrior can have an early game weapon, and it is another target for Upgrade!.

    Decided to add Revenge to add more ways to trigger Plague of Wrath, but if needed, I can try and find a replacement - most likely in a form of a custom card.