I went with a Bloodmage Rogue for my first try on a whim. After 2 hours I'm at level 10 and slowly get a feeling for the game. I learned that confronting more than one enemy at a time is a bad idea and more than two is suicide. I like the card and the quest system but I have no idea about the main story so far. Probably it hasn't even begun yet. It's a little inconvenient that there seems to be no immediate indicator that tells me if a picked up piece of equipment is better than what I carry at the moment. That was a really useful feature in the witcher 3. Thanks again for helping me getting started!
Rogues are quite fun but you are correct that multiple enemies can be difficult for them in the early levels. As you progress you will get some better skills to use for AOE. Remember to apply your poison to your weapons and try to apply damage over time effects to each enemy if applicable. I play Assassination on mine.
For gear, typically you can go ahead and base upgrades on the item level, especially at low levels. Your main stat will be Agility, and other secondary stats will have a more defined priority later in the game. If you have two pieces of the same item level with different secondary stats then you can decide based on how each one affects your character. For rogues you can focus on Haste for now as well as Critical Strike as most important.
Demon hunters are indeed very fun and quite powerful right now. You'll have to have a character to at least level 70 on the same realm to make one though i believe. This is because they start at a high level already after they are created. Death Knights work in a similar fashion but i think the requirement is slightly lower. As for races of DH i am pretty sure that they can only be elves. So if you choose the Horde faction, Blood Elf, and if you choose Alliance, Night Elf.
If you purchase BFA i believe you get a free lvl 110 character boost, and a free 120 for purchasing Shadowlands, but if you are new to the game i do recommend playing through some of the game first before jumping into the end-game.
I went with a Blood Elf Rogue for my first try on a whim. After 2 hours I'm at level 10 and slowly get a feeling for the game. I learned that confronting more than one enemy at a time is a bad idea and more than two is suicide. I like the card and the quest system but I have no idea about the main story so far. Probably it hasn't even begun yet. It's a little inconvenient that there seems to be no immediate indicator that tells me if a picked up piece of equipment is better than what I carry at the moment. That was a really useful feature in the witcher 3. Thanks again for helping me getting started!
Looks really fun indeed. I may try it. What was really interesting though, was your mention of Exodia Paladin, a deck I personally love but haven’tseen in ages lol (besides myself when I’m in the mood to play it)
Im not sure if it is needed in this case per se, but i do like your line of thinking, that could be a pretty cool way to negate the problem without destroying the individual cards.
One problem i see with this is, both HS and LOR are trying to appeal to a broad casual audience and i dont see a good way to telegraph in the game that this card cannot be in the same deck as that card, let alone explain why. Genn and Baku are kinda examples of this, or highlander cards, but all of them have their restriction listed on them, so it is clear as to why is that.
Hei, folks! So I've had this idea for quite some time (and was actually inspired by Aviana and [Hearthstone Card (Kun the Forgotten King) Not Found] in Hearthstone) and wanted to see what other people think of it. Quick disclaimer: I barely play any ranked, so I can't exactly tell how broken the combo actually IS. I just want to start a discussion about an idea I've had.
So, there are 2 ways problematic cards are dealt with in card games, depending on the medium. In physicals CGs, if a card is problematic, it is either limited to a smaller number than usual, or outright banned from play. In a digital CG, it is nerffed anywhere from 'more reasonable power level' to 'completly unplayable' (RIP, Warsong Commander). This is all fine (for the most part) when only one card is the problem, but it feels a lot worse when a only a certain combination of cards is broken, like is the case here. Is it fair to punish one or both cards, in the process potentially killing them in any other decks?
But I think there's another way. What if instead of banning/nerffing any of the cards, you instead banned their combination. Simply declare any deck that runs both of them invalid. (you'd also do this in a digital CG, since changing the cards only when those two are around would be too confusing)
What do you think? Is this a viable alternative to banning/nerffing? Or is it too convoluted?
Wow, that's lots of info, thank you very much! I guess I'll just give retail a shot and see how it feels. One last question for the moment: from what I've seen so far (not yet through with the videos, thanks Kovachut!), Demon Hunter looks like a cool class. That means I should take a Blood Elf character to start with, is that right? If I got Theodrinus right, I can change my class after the free trial part is over, though, so it shouldn't be that important...
Very very great info from all of you, this helped a lot!
Good to hear that you're interested in WoW! It's a fantastic game.
The first thing you should do is to is to download the Starter Edition of WoW. It's completely free and you will be able to play to level 20 with a few minor restrictions. It is played on the current, "retail" version of the game. You should do this to experience the core gameplay loop of leveling, questing, and the game's atmosphere.
You've reached the level cap, you like the game, what should you do? After this, you have to purchase a monthly subscription. You have the option to buy it online for 15 €/$ a month or buy it from retailer stores for a bit extra and get a fancy box with it. Look for this. If this is your first time, I do not recommend for you to purchase more than one month or either of the latest two expansions, Battle for Azeroth or Shadowlands.
This subscription is valid for all versions of the game. You can either continue your level 20 character on the current version, create a new one, or play Classic. It is up to you which one you choose, but you should know all the options.
There are normal and roleplaying realms (servers). On the latter, players are expected to choose a name for their character fitting for the world. So no Taurens with cow puns. Also, you can see more roleplaying groups in the world. On retail only, which realm you play on doesn't really matter as you can group with other characters on any server. The only thing you should check out is player count, which is high, medium or low. You should go for medium or high. On retail, all non-instanced world PvP is opt-in with Warmode, which gives you some extra rewards and you are always grouped with opponents. In Classic, world PvP on normal servers is also with an opt-in choice, but it is very rare. On dedicated PvP servers however, the setting is always on. You should expect high-level players repeatedly killing you for their enjoyment, aka "griefing". Also, all of your characters on that server must be either Horde or Alliance, you cannot have characters on both sides. Some players enjoy PvP and are delighted with action happening at any time, but for a first-time player I do not recommend playing on a PvP Classic server.
In retail, the leveling experience is refined and allows for choice between zones. There is less downtime in traveling and you can get more varied quests, not limited to "go there, kill this, gather that". You always have abilities to press and larger survivability. With a subscription, you have 110 levels to go through.
In Classic, leveling is much grindier as the age of the game shows. Quests are very simple but also quite monotone. For much of the game, you will be traveling on foot. Many classes have downtime between abilities and pulling 3+ enemies means death. You only have 60 levels, but reaching it will take longer than 110 on retail. Itemization is sometimes weird and non-intuitive.
When creating your first character, you should just go with whatever you like! The character's race is mainly for aesthetic and story reasons, the abilities don't really matter. If you want to play melee, you should play a Warrior, Paladin, Shaman, Rogue or Druid. In retail, classes have 3 specializations (except druids have 4 and demon hunters have 2), and they might have different roles like tanking or healing. But don't worry, every class can play DPS roles. Rogue, for example, has 3 different flavors of DPSing. Paladin, on the other hand, has only one, but the other specs make it able to heal or tank. Only one specialization can be active at a time but you can switch anytime. All specs are viable at every level in retail.
In classic, there are fewer races and classes. There are no specs, but 3 talent trees to gain abilities and bonuses from. You can mix and match however you like. You can make your Warrior more tankier by investing some points in the Protection tree, for example. However, rearranging your talents costs gold.
After you reach level 110 in retail, you must purchase the Battle for Azeroth expansion before continuing to level 120. However, the next one, Shadowlands is almost here. Purchasing both would be quite expensive. I recommend waiting until sometime in the summer when BfA will be automatically added to all accounts. This way, you will save 45 €/$. There is no extra purchase necessary for max level in Classic.
The max level endgame is different for both versions. In retail, you have daily and weekly tasks and never-ending world quests to receive better gear and cosmetic rewards. Instanced group content, raids and dungeons can be played with an automatic group finder.
In Classic, max level progression is not tied to real world time. But you also have to grind the same mobs/dungeons/raids for upgrades. For all content requiring groups, you must join or assemble it yourself.
In retail, the world and your gear gets prettier and prettier as you progress through past expansions. Graphics are great in current content.
In classic, the looks are quite dated, but at least it loads fast.
In retail, there are many activities outside normal combat and gearing. You can collect achievements, mounts, pets with which you can battle with Pokémon-style and appearances to play fantasy dress-up.
In classic, cosmetic rewards and collectables have a much, much smaller focus and you can't change the appearance of your gear.
Retail receives new content patches every 6 months or so and expansions every 2 years.
Classic's content is divided into phases. Currently, we're at Phase 4 of 6. There's no more content announced after that.
This is a lot of information, so take your time to think it through. But also know that there is no punishment for playing both. Try out all versions and see for yourself which one you enjoy more. After all, you should play games only for your fun!
Feel free to say any questions you may have, I'll gladly answer all of them!
Nice post, mate. You described the game very well to those, who have absolutely no knowledge of what to expect from it. But, let me say some things:
1) I don't know about current retail, but to my knowledge the race matters. Like, for example you would prefer a dwarf priest over a human or night elf (cuz of Fear Ward). Or humans for the melee roles thx to their Sword and Maces Specializations... and Diplomacy makes grinding rep easier.
2) Isn't TBC to be expected? There was a survey some time ago, which asked the players how they wanted to start in that expansion. It's not certain whether it will be implemented as quickly as your normal Classic phases, but it's going to happen. It's just not officially announced.
No issues, only a LITTLEEEEE laggy when certain champs level up, like Jinx and Katarina, buts nothing more than 0,2 secs. Game runs ducking smooth! In HS defense, with the same phone i NEVER have any issue with Hearthstone with any animations or things of the game.
Sin problemas, solo un POQUITOOOOOOOO lageado cuando ciertos campeones suben de nivel, como Jinx y Katarina, pero no es nada mas que 0,2 segundos. El juego corre ptamente suave! En defensa de Heartstone, con el mismo teléfono NUNCA tuve ningún problema en el mismo juego ni con ninguna animación ni cosa especifica del juego.
Good to hear that you're interested in WoW! It's a fantastic game.
The first thing you should do is to is to download the Starter Edition of WoW. It's completely free and you will be able to play to level 20 with a few minor restrictions. It is played on the current, "retail" version of the game. You should do this to experience the core gameplay loop of leveling, questing, and the game's atmosphere.
You've reached the level cap, you like the game, what should you do? After this, you have to purchase a monthly subscription. You have the option to buy it online for 15 €/$ a month or buy it from retailer stores for a bit extra and get a fancy box with it. Look for this. If this is your first time, I do not recommend for you to purchase more than one month or either of the latest two expansions, Battle for Azeroth or Shadowlands.
This subscription is valid for all versions of the game. You can either continue your level 20 character on the current version, create a new one, or play Classic. It is up to you which one you choose, but you should know all the options.
There are normal and roleplaying realms (servers). On the latter, players are expected to choose a name for their character fitting for the world. So no Taurens with cow puns. Also, you can see more roleplaying groups in the world. On retail only, which realm you play on doesn't really matter as you can group with other characters on any server. The only thing you should check out is player count, which is high, medium or low. You should go for medium or high. On retail, all non-instanced world PvP is opt-in with Warmode, which gives you some extra rewards and you are always grouped with opponents. In Classic, world PvP on normal servers is also with an opt-in choice, but it is very rare. On dedicated PvP servers however, the setting is always on. You should expect high-level players repeatedly killing you for their enjoyment, aka "griefing". Also, all of your characters on that server must be either Horde or Alliance, you cannot have characters on both sides. Some players enjoy PvP and are delighted with action happening at any time, but for a first-time player I do not recommend playing on a PvP Classic server.
In retail, the leveling experience is refined and allows for choice between zones. There is less downtime in traveling and you can get more varied quests, not limited to "go there, kill this, gather that". You always have abilities to press and larger survivability. With a subscription, you have 110 levels to go through.
In Classic, leveling is much grindier as the age of the game shows. Quests are very simple but also quite monotone. For much of the game, you will be traveling on foot. Many classes have downtime between abilities and pulling 3+ enemies means death. You only have 60 levels, but reaching it will take longer than 110 on retail. Itemization is sometimes weird and non-intuitive.
When creating your first character, you should just go with whatever you like! The character's race is mainly for aesthetic and story reasons, the abilities don't really matter. If you want to play melee, you should play a Warrior, Paladin, Shaman, Rogue or Druid. In retail, classes have 3 specializations (except druids have 4 and demon hunters have 2), and they might have different roles like tanking or healing. But don't worry, every class can play DPS roles. Rogue, for example, has 3 different flavors of DPSing. Paladin, on the other hand, has only one, but the other specs make it able to heal or tank. Only one specialization can be active at a time but you can switch anytime. All specs are viable at every level in retail.
In classic, there are fewer races and classes. There are no specs, but 3 talent trees to gain abilities and bonuses from. You can mix and match however you like. You can make your Warrior more tankier by investing some points in the Protection tree, for example. However, rearranging your talents costs gold.
After you reach level 110 in retail, you must purchase the Battle for Azeroth expansion before continuing to level 120. However, the next one, Shadowlands is almost here. Purchasing both would be quite expensive. I recommend waiting until sometime in the summer when BfA will be automatically added to all accounts. This way, you will save 45 €/$. There is no extra purchase necessary for max level in Classic.
The max level endgame is different for both versions. In retail, you have daily and weekly tasks and never-ending world quests to receive better gear and cosmetic rewards. Instanced group content, raids and dungeons can be played with an automatic group finder.
In Classic, max level progression is not tied to real world time. But you also have to grind the same mobs/dungeons/raids for upgrades. For all content requiring groups, you must join or assemble it yourself.
In retail, the world and your gear gets prettier and prettier as you progress through past expansions. Graphics are great in current content.
In classic, the looks are quite dated, but at least it loads fast.
In retail, there are many activities outside normal combat and gearing. You can collect achievements, mounts, pets with which you can battle with Pokémon-style and appearances to play fantasy dress-up.
In classic, cosmetic rewards and collectables have a much, much smaller focus and you can't change the appearance of your gear.
Retail receives new content patches every 6 months or so and expansions every 2 years.
Classic's content is divided into phases. Currently, we're at Phase 4 of 6. There's no more content announced after that.
This is a lot of information, so take your time to think it through. But also know that there is no punishment for playing both. Try out all versions and see for yourself which one you enjoy more. After all, you should play games only for your fun!
Feel free to say any questions you may have, I'll gladly answer all of them!
WoW noob needs help
Rogues are quite fun but you are correct that multiple enemies can be difficult for them in the early levels. As you progress you will get some better skills to use for AOE. Remember to apply your poison to your weapons and try to apply damage over time effects to each enemy if applicable. I play Assassination on mine.
For gear, typically you can go ahead and base upgrades on the item level, especially at low levels. Your main stat will be Agility, and other secondary stats will have a more defined priority later in the game. If you have two pieces of the same item level with different secondary stats then you can decide based on how each one affects your character. For rogues you can focus on Haste for now as well as Critical Strike as most important.
WoW noob needs help
Demon hunters are indeed very fun and quite powerful right now. You'll have to have a character to at least level 70 on the same realm to make one though i believe. This is because they start at a high level already after they are created. Death Knights work in a similar fashion but i think the requirement is slightly lower. As for races of DH i am pretty sure that they can only be elves. So if you choose the Horde faction, Blood Elf, and if you choose Alliance, Night Elf.
If you purchase BFA i believe you get a free lvl 110 character boost, and a free 120 for purchasing Shadowlands, but if you are new to the game i do recommend playing through some of the game first before jumping into the end-game.
WoW noob needs help
I went with a Blood Elf Rogue for my first try on a whim. After 2 hours I'm at level 10 and slowly get a feeling for the game. I learned that confronting more than one enemy at a time is a bad idea and more than two is suicide. I like the card and the quest system but I have no idea about the main story so far. Probably it hasn't even begun yet. It's a little inconvenient that there seems to be no immediate indicator that tells me if a picked up piece of equipment is better than what I carry at the moment. That was a really useful feature in the witcher 3. Thanks again for helping me getting started!
Here's some art, make a card! [Legacy Game]
Next: Deathrattle synergy spell
A Weekend of Wild Decks
For the value of course! gotta get those 2 extra spells in somehow.
Niv-Mizzet Reborn's Card Style is Discounted 96% Today - MTG Arena Daily Deals for May 9, 2020
Niv is so cheap its stupid not to buy
Yogg Libram Control
Your deck has four Libram of Wisdoms in it: might want to swap those out for two more cards :P
C'thun Shaman - Long Guide
Looks really fun indeed. I may try it. What was really interesting though, was your mention of Exodia Paladin, a deck I personally love but haven’tseen in ages lol (besides myself when I’m in the mood to play it)
Classically Trained - Card Design Competition Discussion Thread
Four hours left! If you haven't already submitted, you should seriously consider doing so!
Unusual idea for balancing Ezreal/Karma
Im not sure if it is needed in this case per se, but i do like your line of thinking, that could be a pretty cool way to negate the problem without destroying the individual cards.
One problem i see with this is, both HS and LOR are trying to appeal to a broad casual audience and i dont see a good way to telegraph in the game that this card cannot be in the same deck as that card, let alone explain why. Genn and Baku are kinda examples of this, or highlander cards, but all of them have their restriction listed on them, so it is clear as to why is that.
A Weekend of Wild Decks
You know you don't have to post an image with the word "wild" on it every time there is an article featuring wild decks.
A Weekend of Wild Decks
Why are there 4 Librams of Wisdom in the Paladin deck?
A Weekend of Wild Decks
A Weekend of Wild Decks
Thanks for the feature!
I hope others can try out the infamous Odd Shaman and have as much fun with it as I did.
Here's some art, make a card! [Legacy Game]
Up next: overstated minion with a downside.
A Weekend of Wild Decks
So awesome! Hail Wil
Unusual idea for balancing Ezreal/Karma
Hei, folks! So I've had this idea for quite some time (and was actually inspired by Aviana and [Hearthstone Card (Kun the Forgotten King) Not Found] in Hearthstone) and wanted to see what other people think of it. Quick disclaimer: I barely play any ranked, so I can't exactly tell how broken the combo actually IS. I just want to start a discussion about an idea I've had.
So, there are 2 ways problematic cards are dealt with in card games, depending on the medium. In physicals CGs, if a card is problematic, it is either limited to a smaller number than usual, or outright banned from play. In a digital CG, it is nerffed anywhere from 'more reasonable power level' to 'completly unplayable' (RIP, Warsong Commander). This is all fine (for the most part) when only one card is the problem, but it feels a lot worse when a only a certain combination of cards is broken, like is the case here. Is it fair to punish one or both cards, in the process potentially killing them in any other decks?
But I think there's another way. What if instead of banning/nerffing any of the cards, you instead banned their combination. Simply declare any deck that runs both of them invalid. (you'd also do this in a digital CG, since changing the cards only when those two are around would be too confusing)
What do you think? Is this a viable alternative to banning/nerffing? Or is it too convoluted?
Here's some art, make a card! [Legacy Game]
next:
Demon Hunter beast
Here's some art, make a card! [Legacy Game]
Extra Jade support for Shaman, plus healing.
Next up, an Uldum Legendary.
WoW noob needs help
Wow, that's lots of info, thank you very much! I guess I'll just give retail a shot and see how it feels. One last question for the moment: from what I've seen so far (not yet through with the videos, thanks Kovachut!), Demon Hunter looks like a cool class. That means I should take a Blood Elf character to start with, is that right? If I got Theodrinus right, I can change my class after the free trial part is over, though, so it shouldn't be that important...
Very very great info from all of you, this helped a lot!
WoW noob needs help
Nice post, mate. You described the game very well to those, who have absolutely no knowledge of what to expect from it. But, let me say some things:
1) I don't know about current retail, but to my knowledge the race matters. Like, for example you would prefer a dwarf priest over a human or night elf (cuz of Fear Ward). Or humans for the melee roles thx to their Sword and Maces Specializations... and Diplomacy makes grinding rep easier.
2) Isn't TBC to be expected? There was a survey some time ago, which asked the players how they wanted to start in that expansion. It's not certain whether it will be implemented as quickly as your normal Classic phases, but it's going to happen. It's just not officially announced.
New emote: RNG
I am 100% sure we need Sorry emote back, but not so sure about this one. Wow just makes the same.
The Legends of Runeterra Starter Bundle - What Do You Get For $5?
You got what was listed above. There is no flashy animation like opening packs in HS, all the cards immediately go in to your collection.
Does LoR tend to lag on mobile?
Xiaomi Redmi 5 Plus here.
No issues, only a LITTLEEEEE laggy when certain champs level up, like Jinx and Katarina, buts nothing more than 0,2 secs. Game runs ducking smooth!
In HS defense, with the same phone i NEVER have any issue with Hearthstone with any animations or things of the game.
Sin problemas, solo un POQUITOOOOOOOO lageado cuando ciertos campeones suben de nivel, como Jinx y Katarina, pero no es nada mas que 0,2 segundos. El juego corre ptamente suave!
En defensa de Heartstone, con el mismo teléfono NUNCA tuve ningún problema en el mismo juego ni con ninguna animación ni cosa especifica del juego.
WoW noob needs help
Good to hear that you're interested in WoW! It's a fantastic game.
The first thing you should do is to is to download the Starter Edition of WoW. It's completely free and you will be able to play to level 20 with a few minor restrictions. It is played on the current, "retail" version of the game. You should do this to experience the core gameplay loop of leveling, questing, and the game's atmosphere.
You've reached the level cap, you like the game, what should you do? After this, you have to purchase a monthly subscription. You have the option to buy it online for 15 €/$ a month or buy it from retailer stores for a bit extra and get a fancy box with it. Look for this. If this is your first time, I do not recommend for you to purchase more than one month or either of the latest two expansions, Battle for Azeroth or Shadowlands.
This subscription is valid for all versions of the game. You can either continue your level 20 character on the current version, create a new one, or play Classic. It is up to you which one you choose, but you should know all the options.
After you reach level 110 in retail, you must purchase the Battle for Azeroth expansion before continuing to level 120. However, the next one, Shadowlands is almost here. Purchasing both would be quite expensive. I recommend waiting until sometime in the summer when BfA will be automatically added to all accounts. This way, you will save 45 €/$. There is no extra purchase necessary for max level in Classic.
This is a lot of information, so take your time to think it through. But also know that there is no punishment for playing both. Try out all versions and see for yourself which one you enjoy more. After all, you should play games only for your fun!
Feel free to say any questions you may have, I'll gladly answer all of them!