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  • VengaDragon Live

    101 Ways to Grind Choose One | Giveaways - Ask Me What's Up #TUTWU

  • Hearthstone Grandmasters 2020 Season 1 Continues With Week 4

    Games are good and I enjoyed watching the parts I could watch. Okay I miss the "SPAM THIS TO HELP XXX OUT" but well, it's not like I can't live without twitch chat anyway....

  • Niv-Mizzet Reborn's Card Style is Discounted 96% Today - MTG Arena Daily Deals for May 9, 2020

    Agreed. I usually don't care about card styles, but sometimes they are so cheap it is pointless not to buy them.

  • Niv-Mizzet Reborn's Card Style is Discounted 96% Today - MTG Arena Daily Deals for May 9, 2020

    There styles are so lackluster compared to HS goldens... alternate arts on the other hand are awesom

  • Classically Trained - Card Design Competition Discussion Thread

    Quote From anchorm4n

    Props to whoever submitted the Sylvanas Prime card. Looks like there was no need to worry about lots of Sylvanas submissions but the one that did come around eventually is far better than mine. Good luck!

    I gave it 3 stars because the first version is really cool and a good set-up for the prime version, but I think the prime is way OP when compared to the other prime cards.

  • Message to Riot Devs about core game balance - The starting Attack token

    This would make the game slightly more balanced, but I think it would make a lot of champions too consistent

  • Message to Riot Devs about core game balance - The starting Attack token

    The only way I think the issue of RNG about the attack token could be solved would be to include something like “Round Start: Players who had the attack Token at the end of the last round gain the attack token”, so that attacks could be “banked” to use on any turn. This way, a zed player could avoid attacking on turn 2 to always be able to attack on turn 3, or an Elise player could avoid attacking on round 1 to attack on round 2

  • Classically Trained - Card Design Competition Discussion Thread

    Good luck everyone in the voting, and good luck to our future finalists :)

    We had a lot more variety this week than I honestly expected: I was waiting for a ton of Sylvanas', Arthas', and Alexstraszas to pop up, if-only because they have a lot of available art. People got creative to get around the art issue, and I'm glad to see what came to be.

  • Classically Trained - Card Design Competition Discussion Thread

    I may have slightly, maybe, only just forgotten about the comp this week and managed to submit 9 minutes before closing. Phew!

    Good luck to everyone who submitted, I've already seen quite a few great entries just skimming through them :)

  • Here's some art, make a card! [Legacy Game]

    Next: A Paladin card from The Boomsday Project.

  • Classically Trained - Card Design Competition Discussion Thread

    Pro

    Props to whoever submitted the Sylvanas Prime card. Looks like there was no need to worry about lots of Sylvanas submissions but the one that did come around eventually is far better than mine. Good luck!

  • Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana

    9th May update: Philipp's Reno N'Zoth Warrior: Top-deck miracles again and again... (1080p)

    Thanks to Philipp (https://twitter.com/PHearthstone) for this awesome Reno Warrior deck. Very refreshing to play. The final game against the Even Shaman was full of misplays. I guess it doesn't matter, since I won? :-)

    Deck code: AAEBAQceS6IE+Af/B/sM/g3DFuCsAsbDAt/EAqLHAszNAo7OAvHTAs/nAsPqAp3wApvzApL4Ap77AqCAA5aKA6GhA/yjA/KoA5GxA5+3A7i5A765A82+AwAA

    0:10 Deck introduction and stats
    1:43 Philipp's top tips on how to play the deck
    5:19 My favourite cards
    6:24 Town Crier - Philipp's MVP card

    Game highlights

    1) Mech Paladin 7:14
    That didn't last long...

    2) Demon Hunter 8:40
    11:15 How do you deal with double Thug?
    12:58 What could I have done differently in that game?

    3) Reno Priest 13:12
    17:35 Goodbye Reno.
    19:20 Why do I always pick Deathwing?
    22:28 Hakkar doesn't win many games, but against Reno decks, they don't want to deal with it!
    25:08 The right time to play Bring it On?

    4) Demon Hunter 27:00
    31:20 When you need a miracle...

    5) Even Shaman 33:18
    40:10 Surely I could have played this turn better, taking more face damage than needed...
    43:18 I picked the Mortuary Machine... and would come to regret that choice!!!
    47:30 Was there a way to clear his board and preserve my minions? Too much thinking = inefficient trades and removal?
    48:52 Top-deck miracle.
    49:46 Another top-deck miracle.
    51:09 Must remember that N'Zoth can bring back rush minions too! I keep forgetting. Had I remembered, perhaps I could have planned things better and killed the 12-12.
    51:44 Low-roll Crackles are the best Crackles.
    51:53 Another top-deck miracle.
    52:45 Another misplay... not using your hero power! 

    https://youtu.be/QHEb6pnAuw0

  • Message to Riot Devs about core game balance - The starting Attack token

    Quote From Hellcopter

    Glen is right about the attack token advantage.
    In any symmetrical game, the player with initiative always holds the advantage. 

    The problem here is that the games you're comparing this to (MTG, Hearthstone) are fundamentally asymmetric. The player who goes first consistently gets to play with more mana than their opponent until the late game when the mana is capped (as in Hearthstone) or well pas the ceiling of the deck (as in MTG after you've drawn a bunch of lands). In LoR, the game is far more symmetric because you have the same amount of mana at the start of round as your opponent (+/- any mana you chose to bank), and unless they immediately attack, you have time to respond to their board before they attack. And even if they do attack, you can play fast spells to respond.

    I know that sounds kind of silly - "you have a chance to respond except when you don't" - but it's highly relevant to the complaint at hand. The OP is mad about playing and attacking on curve, especially with powerful 3 mana champions like Zed and Miss Fortune. But the only way to get an attack in without giving your opponent time to respond is to play your big attacker after your opponent has spent their mana, and then attacking at the start of the next round before your opponent can respond with more units or a slow spell.

    All that is to say, the symmetry of the game is precisely why it's much more fair not to give either player a bonus advantage simply because they attack second. Sometimes attacking second is better - you can set up your Zed on turn 3 after your opponent has spent their mana, and attack at the start of turn 4. If you're losing to Zeds and Miss Fortunes, run more cards you can use to kill them before they get a shot at attacking, and avoid spending your mana too early.

  • C'thun Shaman - Long Guide

    I saw it a couple times in the last couple of months, this is the list I made for it that wins a decent amount (it's reno for anti aggro and tempo but has a lot of card draw for consistency, it can sometimes win without the combo just with tempo too). https://outof.cards/hearthstone/decks/15448-reno-exodia-paladin

    Have you ever tried reno druid, that's one of my favorite decks as well that's sort of competitive.

    Also, I am still testing changes to this deck and will update it tomorrow, but if you are trying it today fencing coach is a good include instead of emperor thaurrisan and Doomcaller should be taken out.  

    I'd like to add you if you're on US server, I try to add anyone who likes interesting decks in wild other than tier 1 decks. My tag is Swizard#1993 (if anyone is reading this comment and likes unique wild decks feel free to add, I usually play to wild Legend first few days and then play fun decks for the rest of the month)

  • Unusual idea for balancing Ezreal/Karma

    Even if It could work well for a couple combos... someday there would be so many it would be hard to remember.

  • Drawing 2 cards at start of round?

    No worries, appreciate all of the feedback guys!

  • Drawing 2 cards at start of round?

    Makes sense, it's definitely possible. I realized that when Jinx levels you draw an extra card at round start, but it doesn't explain why the opponent also drew extra. It's happened several times but maybe it was just a strange coincidence based off of something they played lol.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Neither of those. I’ll give you guys some more guesses before the hint

  • WoW noob needs help

    Quote From anchorm4n

    I went with a Blood Elf Rogue for my first try on a whim. After 2 hours I'm at level 10 and slowly get a feeling for the game. I learned that confronting more than one enemy at a time is a bad idea and more than two is suicide. I like the card and the quest system but I have no idea about the main story so far. Probably it hasn't even begun yet. It's a little inconvenient that there seems to be no immediate indicator that tells me if a picked up piece of equipment is better than what I carry at the moment. That was a really useful feature in the witcher 3. Thanks again for helping me getting started!

    Yeah, those are rogues. But you'll get tougher as you gain more levels and abilities. Which spec do you play?

    For the story, this game is absolutely massive. The game does not have a single central storyline. Every expansion has its own. Levels 1-60 were revamped in Cataclysm, the third expansion and its quests are loosely related to that storyline. Except the Draenei and the Blood Elf starting zones, including Eversong Woods and the Ghostlands, which you are probably in right now. Those are from the Burning Crusade, the first expansion to the game. The questing experience in those zones is much closer to Classic. They may be a bit bland or repetitive. If you are getting bored, try visiting a Hero's Call bulletin board in a city and picking up the introduction quest for another zone. I believe you can play in most of the zones on both Eastern Kingdoms and Kalimdor. On your map, when viewing a zone, you can see that zone's central storyline in a bulletpoint format. If you complete all of the questlines related to those bulletpoints, you'll get that zone's Loremaster achievement and you can consider yourself done with that zone.

    There is a solution to your item problem: press Shift when hovering over an item in your bag or on any UI element. The game will compare it to your currently equipped item.

  • Message to Riot Devs about core game balance - The starting Attack token

    Glen is right about the attack token advantage.
    In any symmetrical game, the player with initiative always holds the advantage. 

    Power Spike in this game is heavily focused on attacking with odd (Zed) or even (Elise). 
    So there is only 4 possible outcomes:
    1- > 1st- odd vs odd - 2nd;
    2 -> 1st- odd vs even- 2nd;
    3 -> 1st- even vs odd- 2nd;
    4 -> 1st- even vs even- 2nd.

    Number 1: Aggro vs Aggro mirror. The attack token makes a HUGE difference here as the first player only will get all his power spikes on curve.
    Number 2: Both players are happy. The token is still a small advantage since the first player gets to put damage in first.
    Number 3: Both players are unhappy. Notice that despite the even player holding the token, the odd player will get to attack with his power spike first.
    Number 4: This is the only case going first is no good. 

    Number 1 is obviously the situation OP is complaining about. 

    Now, lets try give the player going second compensation. Lets use the Hearthstone "The coin" for simplicity sake.
    This may or may not make game Number 1 more interesting... but what about game Number 4?
    The second player already has the advantage. Giving him an extra coin(or any kind of incentive) would be extemely imbalanced.

    While i like the idea of giving the second player compensation, how to implement it without generating an even bigger discrepancy?

  • A Weekend of Wild Decks

    I'm fully aware of that, thanks, but I think you need some Lou Reed ^^

  • A New Secret Lair is Live - The Godzilla Land Series! w/ Godzilla Sleeve Giveaway

    Titan's Nest- Allows me to cheat mana with my top 3 deck colors

    Shark Typhoon-love spawning flying creatures when necessary

    Ruinous Ultimatum-the destruction it causes can be a lot of fun

    Parcelbeast- gets me land faster when I need it

    Lumious Broodmoth- Again love cards that help with flying creatures

  • WoW noob needs help

    Quote From Kovachut
    Quote From Theodrinus
    Show Spoiler

    Good to hear that you're interested in WoW! It's a fantastic game.

    The first thing you should do is to is to download the Starter Edition of WoW. It's completely free and you will be able to play to level 20 with a few minor restrictions. It is played on the current, "retail" version of the game. You should do this to experience the core gameplay loop of leveling, questing, and the game's atmosphere.

    You've reached the level cap, you like the game, what should you do? After this, you have to purchase a monthly subscription. You have the option to buy it online for 15 €/$ a month or buy it from retailer stores for a bit extra and get a fancy box with it. Look for this. If this is your first time, I do not recommend for you to purchase more than one month or either of the latest two expansions, Battle for Azeroth or Shadowlands.

    This subscription is valid for all versions of the game. You can either continue your level 20 character on the current version, create a new one, or play Classic. It is up to you which one you choose, but you should know all the options. 

    • There are normal and roleplaying realms (servers). On the latter, players are expected to choose a name for their character fitting for the world. So no Taurens with cow puns. Also, you can see more roleplaying groups in the world. On retail only, which realm you play on doesn't really matter as you can group with other characters on any server. The only thing you should check out is player count, which is high, medium or low. You should go for medium or high. On retail, all non-instanced world PvP is opt-in with Warmode, which gives you some extra rewards and you are always grouped with opponents. In Classic, world PvP on normal servers is also with an opt-in choice, but it is very rare. On dedicated PvP servers however, the setting is always on. You should expect high-level players repeatedly killing you for their enjoyment, aka "griefing". Also, all of your characters on that server must be either Horde or Alliance, you cannot have characters on both sides. Some players enjoy PvP and are delighted with action happening at any time, but for a first-time player I do not recommend playing on a PvP Classic server.
    • In retail, the leveling experience is refined and allows for choice between zones. There is less downtime in traveling and you can get more varied quests, not limited to "go there, kill this, gather that". You always have abilities to press and larger survivability. With a subscription, you have 110 levels to go through.
    • In Classic, leveling is much grindier as the age of the game shows. Quests are very simple but also quite monotone. For much of the game, you will be traveling on foot. Many classes have downtime between abilities and pulling 3+ enemies means death. You only have 60 levels, but reaching it will take longer than 110 on retail. Itemization is sometimes weird and non-intuitive.
    • When creating your first character, you should just go with whatever you like! The character's race is mainly for aesthetic and story reasons, the abilities don't really matter. If you want to play melee, you should play a Warrior, Paladin, Shaman, Rogue or Druid. In retail, classes have 3 specializations (except druids have 4 and demon hunters have 2), and they might have different roles like tanking or healing. But don't worry, every class can play DPS roles. Rogue, for example, has 3 different flavors of DPSing. Paladin, on the other hand, has only one, but the other specs make it able to heal or tank. Only one specialization can be active at a time but you can switch anytime. All specs are viable at every level in retail.
    • In classic, there are fewer races and classes. There are no specs, but 3 talent trees to gain abilities and bonuses from. You can mix and match however you like. You can make your Warrior more tankier by investing some points in the Protection tree, for example. However, rearranging your talents costs gold.

    After you reach level 110 in retail, you must purchase the Battle for Azeroth expansion before continuing to level 120. However, the next one, Shadowlands is almost here. Purchasing both would be quite expensive. I recommend waiting until sometime in the summer when BfA will be automatically added to all accounts. This way, you will save 45 €/$. There is no extra purchase necessary for max level in Classic.

    • The max level endgame is different for both versions. In retail, you have daily and weekly tasks and never-ending world quests to receive better gear and cosmetic rewards. Instanced group content, raids and dungeons can be played with an automatic group finder.
    • In Classic, max level progression is not tied to real world time. But you also have to grind the same mobs/dungeons/raids for upgrades. For all content requiring groups, you must join or assemble it yourself.
    • In retail, the world and your gear gets prettier and prettier as you progress through past expansions. Graphics are great in current content.
    • In classic, the looks are quite dated, but at least it loads fast.
    • In retail, there are many activities outside normal combat and gearing. You can collect achievements, mounts, pets with which you can battle with Pokémon-style and appearances to play fantasy dress-up.
    • In classic, cosmetic rewards and collectables have a much, much smaller focus and you can't change the appearance of your gear.
    • Retail receives new content patches every 6 months or so and expansions every 2 years.
    • Classic's content is divided into phases. Currently, we're at Phase 4 of 6. There's no more content announced after that.

    This is a lot of information, so take your time to think it through. But also know that there is no punishment for playing both. Try out all versions and see for yourself which one you enjoy more. After all, you should play games only for your fun!

    Feel free to say any questions you may have, I'll gladly answer all of them!

    Nice post, mate. You described the game very well to those, who have absolutely no knowledge of what to expect from it. But, let me say some things:

    1) I don't know about current retail, but to my knowledge the race matters. Like, for example you would prefer a dwarf priest over a human or night elf (cuz of Fear Ward). Or humans for the melee roles thx to their Sword and Maces Specializations... and Diplomacy makes grinding rep easier.

    2) Isn't TBC to be expected? There was a survey some time ago, which asked the players how they wanted to start in that expansion. It's not certain whether it will be implemented as quickly as your normal Classic phases, but it's going to happen. It's just not officially announced.

    1) If anchorm4n decides to go for Classic, then yes, there are some race-dependent spells. But outside of current-tier raiding or high-level PvP, I believe those do not really matter for performance. Actual skill accounts for much more. And in retail, the differences between races are even less, all of them can perform with a less than 1% difference.

    2) That's very likely, (I hope they'll do Wrath at some point,) but yeah, still unannounced. Even if they announce it this autumn on BlizzCon, the release is probably more than a year away. We do not even know the release date of Phase 5.

  • Does LoR tend to lag on mobile?

    Sounds like you need a new device more than anything.

    performance on the 2 seem quite similar, so if you can’t run HS, don’t expect to be able to run LoR.

    Personally I pla HS exclusively on mobile devices with zero issues

  • Unusual idea for balancing Ezreal/Karma

    Staff

    Yeah, sharing that info could be a problem. The best I can come up with are a pop-up when building the deck, and a list somewhere on the main screen where those bans are... well, listed. 

    Then again, MtG and Yu-Gi-Oh have been using nothing but a list on a site somewhere, and they're doing fine!