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  • Season Rewards

    Quote From Duke

    It's 4 packs. Reaching d5 would've got you a 5th pack. 

    The classic ones are only for the first time you reach that rank. 

    Reaching Diamond 5 gets you an Epic card, reaching Legend gets the 5th pack

  • Hearthstone Grandmasters 2020 Season 1 Continues With Week 3

    Well, I must just say that for someone who's '' too lazy to think through all the possible iterations '', you did a pretty neat recap & list of possible scenarios, just not an exhaustive one ^^

  • New Bilgewater Champion - Nautilus

    Quote From OldManSanns

    Compare it to Braum: he's less than half the mana, regenerates, and he can challenge so he even helps on offense, yet he's one of the least-played champions because zero attack is just so bad.

    Braum never saw play because he can't block Fearsome and Elusive units. It has nothing to do with his 0 attack.

  • Hearthstone Grandmasters 2020 Season 1 Continues With Week 3

    Ryvius is the only one who seems like he's trying to look tough. Everyone else seems pretty chill and aware of the stakes.

  • Season Rewards

    Quote From Xarkkal

    Anyone else notice, that minus the first time rewards, you actually get less out of the rewards than before? I hit legend last month, 4 packs, 7 rares and 1 epic, ended up netting me less than 400 dust. Just the golden epic from the old system gave more than what I received at the end of this month.

    I feel we've been duped. They made it "feel" like we are getting more rewards, but really, unless you're F2P and need the cards for your collection, you now get less at the end of the month than before. 

    The honeymoon of the new ladder is over, and I'm now seeing what we were really given, and I am not impressed.  

    Unless one of the future updates for this year includes a change to crafting costs, the ladder/reward change was pretty pointless.

    I can't really understand your math. So you are saying that your rewards didn't net you 400 dust in comparison to the 400 dust you got from the golden Epic? You literally said 4 packs, 7 rares and 1 epic so in the worst case:

    4 packs = 40dust x 4packs = 160 dust

    7 rares = 20dust x 7card= 140 dust

    1 epic = 100 x 1card = 100 dust

    160 + 140 + 100 = 400 dust

    in the average case 1 pack = 100 dust so:

    (100 x 4) + 140 + 100 = 640 dust

    240 more dust than the 400 of the golden epic.

    Don't also forget the first time rewards for hitting certain points in ranked that wouldn't exist if it wasn't for this ranked revamp.

    Do you still think you are getting less dust?

     

  • Here's some art, make a card! [Legacy Game]

    Next:

  • lee sin barrier bug?

    i was playing  expeditions today with a lee sin fizz deck i had upgraded lee sin challenging one anivia egg, my OP played  scrapshot on lee sin and i played  a health potion on my nexus but my lee din died shouldnt it get barrier and survive or did i misplayed? it looks like a bug anyone had experiences like that?

  • Shadow Council

    Don't have Valdris Felgorgeand Arch-Villain Rafaam , I substituted them for Mortal Coil (to have more draw) and Bloodreaver Gul'dan (why not).

    Do you have any suggestions on more cards that can be added?

    PS: Can you also delete your other Shadow Council deck? It's exactly the same as this one but with no guide. Thanks!

  • Season Rewards

    I couldn't agree more!

    I'm also enjoying playing on ladder a lot more. Usually I'd faff about in casual for ages, then spend around 2-5 stressful days making the grind from around r8 to r5. Now that there's a star bonus, losses don't feel as punishing any more - you know that, even if you lose a couple of games in a row, a single win will often make up the lost ground. This means I don't really feel the need to monotonously grind my way up the ladder with the same deck - there's much more freedom to take risks with deck builds as there's less of a punish.  I can't really see myself returning to casual now.

  • Why should I play anything that it isn't a yasuo deck?

    Would you mind sharing your decklist and results? Yasuo receives many good tools from the expansion but I'm struggling to find an optimal build.

  • Season Rewards

    I like the rewards more with this new ranked system. Even if you get less dust, getting expansion packs is a lot more valuable than the 500 dust I would be getting in the previous ranked system. The packs are also a lot more valuable since the duplicate protection, so maybe you are getting less dust, but you are getting more playable cards. Plus, for a F2P player those 5 packs are the equivalent of 5-7 days of playing. Which means the Legendary for our pity timer is a week closer.

    One other thing, this is a lot more exciting than the last system was. Before, I was always excited to play at the start of a new month, but all I got was the same old 500 dust and another boring grind ahead of me. But packs are exciting. When opening packs, you might get a Legendary or extra Epics. And if you low roll and get 40 dust each pack, then you are now that much closer to a good pack.

    In short, these rewards are more interesting and exciting. And they are much more useful if you don't have the entire expansion yet. And in my opinion, if you do own the entire expansion you shouldn't be that concerned about missing out on 100 dust.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    EDIT: 

    Wow... life has gotten me way too tilted, and I'm taking it out on Hearthstone. I'm just going to remove what was said in this comment... I'm a little ashamed with myself for saying those things. Need to find a way to de-stress a little better. 

  • Al'Akir The Last Windfurybender

    Staff

    I liked the story, thanks :)

  • PLEASE Nerf Deep Nautilus + Maokai

    Staff
    Quote From iWatchUSleep

    You literally just made an account to come to a non-Riot affiliated forum to whine about a deck?

    What do you hope to gain out of this?

    While not the best opening post on any forum, we do welcome anyone who wishes to talk about the games we support, LoR being one of them, and he presented his arguments in a polite manner, so I expect this discussion to continue in the same spirit. Thanks.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    For the first time in a while, there isn't a single (viable) deck in Standard that I'm interested in.

    All the classes feel so... lackluster. I just spent 8k dust in Wild just because I wanted to play something different that than the usual, but unfortunately I can't find a single card in the last set (maybe just Evocation and Astromancer Solarian, but I don't want to play Highlander Mage) that turns me on. 

    And it's not all DH's fault. The next expansion can't come soon enough.

     

  • Brawl Haul - Chevill, Bane of Monsters

    tapped out doesn't export the data correctly. Here is the adjusted deck list.

     

    Commander
    1 Chevill, Bane of Monsters (IKO) 181

    Deck
    1 Assassin's Trophy (GRN) 152
    1 Awaken the Erstwhile (RNA) 61
    1 Bake into a Pie (ELD) 76
    1 Beanstalk Giant (ELD) 149
    1 Blast Zone (WAR) 244
    1 Castle Locthwain (ELD) 241
    1 Casualties of War (WAR) 187
    1 Cavalier of Thorns (M20) 167
    1 Circuitous Route (GRN) 125
    1 Command Tower (ELD) 333
    1 Cry of the Carnarium (RNA) 70
    1 Cryptic Caves (M20) 244
    1 Deathsprout (WAR) 189
    1 Disfigure (M20) 95
    1 Drag to the Underworld (THB) 89
    1 Dread Presence (M20) 96
    1 Dryad of the Ilysian Grove (THB) 169
    1 Easy Prey (IKO) 87
    1 Elspeth's Nightmare (THB) 91
    1 Emergence Zone (WAR) 245
    1 Evolving Wilds (IKO) 247
    1 Fabled Passage (ELD) 244
    1 Field of Ruin (THB) 242
    1 Field of the Dead (M20) 247
    1 Find // Finality (GRN) 225
    5 Forest (IKO) 272
    1 Foulmire Knight (ELD) 90
    1 Garruk, Cursed Huntsman (ELD) 191
    1 Gilded Goose (ELD) 160
    1 Golgari Findbroker (GRN) 175
    1 Heartless Act (IKO) 91
    1 Incubation Druid (RNA) 131
    1 Kogla, the Titan Ape (IKO) 162
    1 Murderous Rider (ELD) 97
    1 Nissa, Who Shakes the World (WAR) 169
    1 Omen of the Hunt (THB) 192
    1 Overgrown Tomb (GRN) 253
    1 Paradise Druid (WAR) 171
    1 Price of Fame (GRN) 83
    1 Rankle, Master of Pranks (ELD) 101
    1 Ritual of Soot (GRN) 84
    6 Swamp (IKO) 266
    1 Temple of Malady (M20) 254
    1 Thorn Mammoth (ELD) 323
    1 Thrashing Brontodon (M20) 197
    1 Ugin, the Ineffable (WAR) 2
    1 Vraska, Golgari Queen (GRN) 213
    1 Jungle Hollow (IKO) 249
    1 Chromatic Lantern (GRN) 233
    1 Meteor Golem (M20) 232

  • PLEASE Nerf Deep Nautilus + Maokai

    I just defeated this Nautilus deck with Purrsuit of PerfectionBADCARDNAME hahahahaha

    Seriuosly, the deck isn't that great

  • PLEASE Nerf Deep Nautilus + Maokai

    I run it over with Elusive Aggro.

  • A New Historic Anthology is Coming to MTG Arena on May 21 - Historic Ranked Returns in the May Update

    nice upgrade for Lukka Control Deck. Ulamog

  • Out of Cards Changelog - 2020-04-08

    Quote From Fluxflashor
    Quote From GoddammitDontShootMe
    Quote From Fluxflashor
    Currently, we don't record anything over 2 for automatically imported collections. We also don't process card removals automatically through JSON.

    Did you ever have 2 Underlight rods or manually edit it to be that way before?

    What's the problem with simply setting the collection values to the values in the JSON dump instead of adding them?

    There's no problem. We're just not being destructive with the JSON because it isn't something we're generating. I don't think it is too crazy to assume in the majority of cases people aren't going to import a collection until after they've decided to nuke a bunch of cards.

    The whole thing won't matter much though once we have our own way of importing from the Hearthstone client.

    A major problem is that for any non-legendary you have one of in your collection, it will say you have two of them because the only thing it does is prevent it from going up past the maximum of two. For example, I just did another import, and although I never got a second copy of Embiggen since the last time, it now says I have two. I also just dusted a whole bunch of cards that aren't used much.

    The way it is now, the JSON import feature is next to useless except for the initial import, and then you have to manually adjust it for any changes to your collection, or if you use the JSON import again, you'll have to fix it, like I'm going to have to. I think the HSReplay collection can be assumed to be an accurate reflection of your HS collection, and I really think treating it as authoritative would solve more problems than it causes. If you still don't want to be destructive, you could do something like

    if (newValue > oldValue) {
        oldValue = newValue;
    }

    I don't know what kind of performance hit that would entail doing it for every entry, but probably not much more than what is currently there to prevent the values from going up past the maximum, and I don't think you would need both.

    Edit: I've found some cards it says I have three of, such as Power of Creation.

    2nd Edit: I think it might not be picking up some Ashes of Outland cards. I had to manually add a few after doing the import.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Ok, seriously... I've played 10 matches on standard ladder so far today and all 10 have been vs DH. Seriously, what the fuck is Blizzard doing with this game? 2 nerfs that have barely touched the power of the class. This expansion has been a shit show since day 1. We need more (better) nerfs NOW!

  • Rising Tides Theorycraft Decks From Top Streamers

    We apologize for the wait, but we've finally got the code generator up and running! Thanks for your patience!

  • Al'Akir The Last Windfurybender

    Quote From KANSAS
    Quote From Vandaren

    You know i'm still hoping someday there will be windfury shaman or something. We have Windfury on the basic set after all. But idk, maybe the mechanic can't be viable without being too oppressive. Or maybe i'm just eager to put my Whirlwind Tempest to good use.

    If you like janky decks, then you could build a combo with Ravenholdt Assassin, then next turn Windfury + Whirlwind Tempest for 28 damage. You could do more damage if you want to use Emperor Thaurissan and Rockbiter Weapon or something.

    seems like a cool combo i just wish there was a neutral give a minion windfury card

  • PLEASE Nerf Deep Nautilus + Maokai

    Nau/Mao are underwhelming champs, I win every signle time with either tempo, combo or aggro decks. 
    They archetype is funny, but telegraphed and SUPER SLOW.

  • New Rogue Hero somewhat confirmed?

    Tess would be great!