Vault Breaker - it really really sucks +2 attack is like.. less than 1 mana and you are paying TWICE 3 mana.. 6 mana for a +4/+0 that's really bad specially since you can go with freljord and get +4/+4.. it's beyond unplayable it's a really bad spell.. and it's her signature spell... the only upside I can see to this card is that it can give 6 attack alone to Vi so you really just need 2 cards played and this to level Vi, but you never maindeck it.
Gotcha! - it's a decent spell specially if you are running a lot of draw, 3 damage to a unit is quite premium actually even at 4 it's kind of playable in runeterra, I mean Black Spear costs 3 and spells can be overpriced in this game and still be fine cause spell mana exists.
Veteran Investigator- I don't like symmetrical effects, this isn't really a cycle card it's a -1 for you btw coop mode confirmed, kappa?
Edit: OMG forgot about Teemo!(still a meme though)
Insightful Investigator- The fleeting makes this card probably only playable weird it's probably like they said in an OTK deck to power draw.. but I think you could play this in aggro with many 2 cost cards.. maybe there will be a fleeting synergy in the future.
Edit: changed my mind about this card, draw is very strong in runeterra and we don't know what blidgewater got to offer so maybe this is really good it reminds me of Gadgetzan Auctioneer.
Patrol Wardens- when not played exactly at 2 this card just isn't that great so probably aggro.. for 3 it's bad.
Vi- now Vi is a really strong unit, P&Z doesn't have too many challengers.. if any tough + challenger is really neat the fact that she gets more attack in hand as well it's really good if you manage to level her up she is really a game ender.
Does paladin needs a buff though? the paladin hero power is already one of the stronger hero powers in the game.
exactly, it'd make more sense to revamp the paladin core set, which is the mmmain culprit in not giving the class any direction (half of their spells are direct damage, which hasn't been supported in ages. It's actually absurd how little token synergy is in the base set)
I've had Nethrandamus a few times now and it's been an absolute game winner. Crazy good card, especially if you can get to 10, which isn't terrible difficult.
These “When I’m drawn” cards seem like they’d work well with Jinx discard, since that deck draws a lot, and if the “When drawn” effect can’t be used, then you can just discard them.
went 6-3 with 4 games each against priest and warlock and 1 rouge i made a mistake against one priest and lost, also lost against 2 warlocks at diamond 4-3
Congratz! I am doing the climb right now but in wild. It seems like chance. Sometime I find 8 quest mage in a row and others I cant find them. At least I found a way to counterplay them.
Right now I am playing razakus priest so most aggro decks fall short as you have ton of removal. Just OTK and control kinda stop me if I dont get my own combo. Just reached diamond 5 and now gonna rest till tomorrow. Or wait for the nerfs, not sure
Open the Waygate - Are you fucking kidding me? Upping this to 10 spells still wouldn't have been enough. This MIGHT slow down the deck by only 1 turn. This nerf really shows they have no idea about Wild.
Bloodbloom - RIP Mecha'thun Warlock. To anyone saying "Just use Drakkari Enchanter", you don't know what you're talking about. That is not a replacement that will just slip in and not effect the win rate of the deck. Mecha'thunlock has been murdered for the sins of Darkest Hour.
The rest are "fine"
The Libram of Justice buff really just feels like "see, we're still doing buffs" and really is going to do nothing for the state of Paladin.
I'm totally with you. Instead of nerfing secret mage decks (with up to insane 75% WR!), they decided to nerf a set of warlock decks which currently has only up to 65% WR on average, additionally killing well-balanced Mecha'thun decks with average 60% WR.
As a warlock-main player with full-golden Mecha'thun deck, I hereby claim that Blizzard is totally incompetent and indeed have no idea about Wild.
The Wild meta is already 30% DH and 30% secret mages (telling by the deck tracker stats), and it's going to be only worse.
That's fair - what they probably should have done was just rework Jaraxxus to be a hero card and thus it would lose the "demon minion" tags and not be targetable by SacPact. I get that hero cards didn't exist when it Jaraxxus was printed, but they do now so who knows why they chose to to it this way...
I've had Nethrandamus a few times now and it's been an absolute game winner. Crazy good card, especially if you can get to 10, which isn't terrible difficult.
The problem with Chenvaala is it bottlenecks the hell out of the Apexis Blast & Font of Power. Add in the Meta is too fast at this time I would suggest to forgo it until after the nerfs go live.
I tried it yesterday & went 2-4 @ Gold 4. 1st win I didn't draw Chen at all & the 2nd win I drew Chen @ turn 7.
19th April update: Beardyman's WILD Reno Murloc Paladin: Battle of the 4 drops! Nozdormu vs Faceless! (1080p)
4 Mana 7-7 Flamewreathed Faceless vs 4 Mana 8-8 Nozdormu the Timeless!
In time, all things are possible. Nozdormu offers great advice! Thanks to Beardyman for this Reno Murloc Paladin deck. Our luck in this video was insane! A super cool deck to play, ask any questions you have in the comments section of the video, and Beardyman will answer you.
Deck code for Reno Murloc Paladin: AAEBAZ8FHsUD2wPgBeMFpwjfFMMW0hbTqgKdwgKxwgKGxAL8/ALeggPiiQO1mAOOmgODoQP8owOvpwObqQOHrQOQrgOorwP+sAORsQP2uAP7uAP8uAPtvgMAAA==
Deck code for version 2 of the deck (to deal with aggro): AAEBAZ8FHsUD2wPgBeMFpwjfFMMW0hbTqgK8vQKdwgKxwgLjywL8/AKggAPeggPiiQO1mAODoQP8owOvpwObqQOHrQOQrgP+sAORsQP2uAP7uAP8uAPtvgMAAA==
Vi is Legend of Runeterra's Latest Champion - New Piltover & Zaun Cards Revealed
Vault Breaker - it really really sucks +2 attack is like.. less than 1 mana and you are paying TWICE 3 mana.. 6 mana for a +4/+0 that's really bad specially since you can go with freljord and get +4/+4.. it's beyond unplayable it's a really bad spell.. and it's her signature spell... the only upside I can see to this card is that it can give 6 attack alone to Vi so you really just need 2 cards played and this to level Vi, but you never maindeck it.
Gotcha! - it's a decent spell specially if you are running a lot of draw, 3 damage to a unit is quite premium actually even at 4 it's kind of playable in runeterra, I mean Black Spear costs 3 and spells can be overpriced in this game and still be fine cause spell mana exists.
Veteran Investigator- I don't like symmetrical effects, this isn't really a cycle card it's a -1 for you btw coop mode confirmed, kappa?
Edit: OMG forgot about Teemo!(still a meme though)
Insightful Investigator- The fleeting makes this card probably only playable weird it's probably like they said in an OTK deck to power draw.. but I think you could play this in aggro with many 2 cost cards.. maybe there will be a fleeting synergy in the future.
Edit: changed my mind about this card, draw is very strong in runeterra and we don't know what blidgewater got to offer so maybe this is really good it reminds me of Gadgetzan Auctioneer.
Patrol Wardens- when not played exactly at 2 this card just isn't that great so probably aggro.. for 3 it's bad.
Vi- now Vi is a really strong unit, P&Z doesn't have too many challengers.. if any tough + challenger is really neat the fact that she gets more attack in hand as well it's really good if you manage to level her up she is really a game ender.
Vi is Legend of Runeterra's Latest Champion - New Piltover & Zaun Cards Revealed
yeah prob kinda weird it doesnt say give it fleeting
Paladin Hero Power Buff Idea
exactly, it'd make more sense to revamp the paladin core set, which is the mmmain culprit in not giving the class any direction (half of their spells are direct damage, which hasn't been supported in ages. It's actually absurd how little token synergy is in the base set)
Vi is Legend of Runeterra's Latest Champion - New Piltover & Zaun Cards Revealed
Veteran Investigator says "ALL players", not "BOTH players". Could this mean we'll be seeing a game-mode with more than two players? ;D
Vi is Legend of Runeterra's Latest Champion - New Piltover & Zaun Cards Revealed
Since there's no period after the word "draw" I assume the card you draw is fleeting.
Vi is Legend of Runeterra's Latest Champion - New Piltover & Zaun Cards Revealed
is investigator herself fleeting?
Ashes of Outland: Arena Impact
Do you keep it on mulligan?
Vi is Legend of Runeterra's Latest Champion - New Piltover & Zaun Cards Revealed
These “When I’m drawn” cards seem like they’d work well with Jinx discard, since that deck draws a lot, and if the “When drawn” effect can’t be used, then you can just discard them.
Budget Legend Evolve Shaman
went 6-3 with 4 games each against priest and warlock and 1 rouge i made a mistake against one priest and lost, also lost against 2 warlocks at diamond 4-3
Finished off my first climb to Legend... with Rez Priest
Congratz! I am doing the climb right now but in wild. It seems like chance. Sometime I find 8 quest mage in a row and others I cant find them. At least I found a way to counterplay them.
Right now I am playing razakus priest so most aggro decks fall short as you have ton of removal. Just OTK and control kinda stop me if I dont get my own combo. Just reached diamond 5 and now gonna rest till tomorrow. Or wait for the nerfs, not sure
Full Details on the Balance Updates Coming to Hearthstone Next Week - Demon Hunter Nerfs & More!
I'm totally with you. Instead of nerfing secret mage decks (with up to insane 75% WR!), they decided to nerf a set of warlock decks which currently has only up to 65% WR on average, additionally killing well-balanced Mecha'thun decks with average 60% WR.
As a warlock-main player with full-golden Mecha'thun deck, I hereby claim that Blizzard is totally incompetent and indeed have no idea about Wild.
The Wild meta is already 30% DH and 30% secret mages (telling by the deck tracker stats), and it's going to be only worse.
Legends of Runeterra - Third Teaser for the Next Piltover & Zaun Champion
It's gonna be Trundle and Volibear of course
Full Details on the Balance Updates Coming to Hearthstone Next Week - Demon Hunter Nerfs & More!
That's fair - what they probably should have done was just rework Jaraxxus to be a hero card and thus it would lose the "demon minion" tags and not be targetable by SacPact. I get that hero cards didn't exist when it Jaraxxus was printed, but they do now so who knows why they chose to to it this way...
Overgrowth
By that logic, Astral Communion should give you a full grip of Excess Mana instead of just one if you play it on 10 mana.
Paladin Hero Power Buff Idea
Does paladin needs a buff though? the paladin hero power is already one of the stronger hero powers in the game.
Sacrificial Pact
And so the Lord Jaraxxus killer is laid to rest.
Ashes of Outland: Arena Impact
I've had Nethrandamus a few times now and it's been an absolute game winner. Crazy good card, especially if you can get to 10, which isn't terrible difficult.
Libram of Justice
Really didn't think this needed to be buffed to 5 mana, but as a Puradin player, that's not a complaint in the slightest.
Spell Mage? Will the Archetype work?
The problem with Chenvaala is it bottlenecks the hell out of the Apexis Blast & Font of Power. Add in the Meta is too fast at this time I would suggest to forgo it until after the nerfs go live.
I tried it yesterday & went 2-4 @ Gold 4. 1st win I didn't draw Chen at all & the 2nd win I drew Chen @ turn 7.
Paladin Hero Power Buff Idea
The change is actually pretty strong.
It's only apparently the same thing, but obviously the proposal is EXTREMELY synergic with Handbuff and any kind of Inspire/HP deck, past or future.
This thing should be attached to some rotating card, making it permanent without any condition is just wrong.
If they really wanted a better Paladin, they could have simply printed better cards for it.
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
19th April update: Beardyman's WILD Reno Murloc Paladin: Battle of the 4 drops! Nozdormu vs Faceless! (1080p)
4 Mana 7-7 Flamewreathed Faceless vs 4 Mana 8-8 Nozdormu the Timeless!
In time, all things are possible. Nozdormu offers great advice! Thanks to Beardyman for this Reno Murloc Paladin deck. Our luck in this video was insane! A super cool deck to play, ask any questions you have in the comments section of the video, and Beardyman will answer you.
Deck code for Reno Murloc Paladin: AAEBAZ8FHsUD2wPgBeMFpwjfFMMW0hbTqgKdwgKxwgKGxAL8/ALeggPiiQO1mAOOmgODoQP8owOvpwObqQOHrQOQrgOorwP+sAORsQP2uAP7uAP8uAPtvgMAAA==
Deck code for version 2 of the deck (to deal with aggro): AAEBAZ8FHsUD2wPgBeMFpwjfFMMW0hbTqgK8vQKdwgKxwgLjywL8/AKggAPeggPiiQO1mAODoQP8owOvpwObqQOHrQOQrgP+sAORsQP2uAP7uAP8uAPtvgMAAA==
https://youtu.be/VvBtpDePfbU
Legends of Runeterra - Second Teaser for the Next Piltover & Zaun Champion
I mean.. how it could be Ekko? those characters belong to the police if it was Ekko then we would see zaunian urchins.
Quest Trading - Play A Friend!
Battletag: slappy#2236
Region: EU
Trade only?: Yes, you first.
Finished off my first climb to Legend... with Rez Priest
Congratulations! I'm not a fan of the Rez Priest deck but it's still no easy feat to reach legend with it. Mind sharing your stats?
Legends of Runeterra - First Teaser for the Next Piltover & Zaun Champion
If not for the leak I was going to say it's going to be Caitlynn but there was a leak.. so it's Vi, now it's confirmed it's not Viktor.
Wonder what Vi is gonna do, She is a brawler which is a police enforcer..
So I would say that she would do a detain effect but that's a Demacia mechanic isn't it?
I can see her having a way to trigger the vulnerable keyword since it's her W's passive.