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  • Snowpocalypse 3

    Staff

    Let week 4 commence!

    (and Happy New Year everybody)

  • New Neutral Minion - Astalor Bloodsworn

    Pro

    Brann Bronzebeard does NOT double Astalor's deal 2 damage or gain 5 armor abilities. I'm not sure about the deal 8 damage one. Working as intended?

    Regarding the last one, if he does NOT double the manathirst damage, it would still be 24 damage total after he doubles the battlecry. Otherwise, it's 32. I died to this once, but wasn't able to count it up fast enough.

  • Is Marvel Snap Kind Of A Bad Game?

    Quote From sense124

    I understand that disruption is frustrating to play against, but it's definitely a necessary evil. The disruption cards that they printed are for the long run. They printed one for every situation where if it goes unanswered, it will turn the game into solitaire. Cosmo is there to prevent Wong from getting free value. Leech is there to prevent Sera from running away from the game easily. Armor is there to stop Bucky and Death from pretty much getting a free advantage. 

    I don't have that much issue with Enchantress, Cosmo, and Armor, because (as you said) they do serve to keep certain strategies in check. Probably Shang-chi is also fine.

    Most of the rest of the disruption cards should never have been printed, IMO. To me, they are just there to prevent me from being able to execute my plan. In addition, disruption cards should have a decent chance of being dead cards (and Armor is a great example of this). It should be at least a bit of a risk to include them in your deck. But many of the disruption cards have a very low inclusion risk - they are just too good against nearly anything your opponent is doing. Both goblins are a fantastic example of this problem.

    Two other examples: why would you ever not use Debrii if you're playing a zoo-type strategy? She causes a huge headache for your opponent, and she's neutral or even good for your own deck. And Daredevil? Literally every deck should have him in it. He gives an absurdly unfair advantage. (Incidentally, did you know that Daredevil reveals literally every card the person is playing, even if should be hidden otherwise? Whatever they do, you see it, even if it's behind the Invisible Woman.) I do own him, and I was using him often until I uninstalled the game again yesterday, but it felt super unfair to have such an enormous advantage over my opponent.

    Anyways, bottom line - the game concept of Snap is fantastic, but I believe they made fatal errors in some of the cards they printed.

  • Alternate heroes as of 2022, by class, by release

    Pro

    Done! 

    Click

  • Golden Hero Portrait - Completionist & Grind

    Quote From anchorm4n

    What goals are you pursuing next year? 

    Reach 1000 wins (and beyond) with the Death Knight class to get my hands on that menacing Arthas, Kingslayer hero portrait. Still a very long way to go since I have recorded a mere 158 wins with Darion Mograine so far. In anticipation of another still to be added Death Knight hero portrait, I have not claimed the level 100 free reward yet of the March of the Lich King rewards track.

    I am currently having a blast with XL Blood Death Knight in ranked Wild because it outlasts most aggro decks. It can even deal with annoying Big Priests and Secret Mages. Pirate Warriors are definitely a struggle though. The deck needs extra card draw, which will likely be added to the DK class in the future.

  • Alternate heroes as of 2022, by class, by release

    I don't have a Reddit account, but you have my permission to post it for me if you give credit and a link back to here.

  • Yu-Gi-Oh's Sixth Day of Giveaways Brings Booster Boxes From Tactical Masters and The Grand Creators

    oh sorry i was too hasty

  • Is Marvel Snap Kind Of A Bad Game?

    Quote From Nifty129

    So maybe Snap will start to release more interesting archetypes and strategies with time who knows. Give us old school card players something to sink our teeth into.

    Well, the game is still like less than 5 months old so there most definitely will be more in the future.

    Would be a shame if, you know, new cards are locked in a pool where the chance to get them is very low thus removing any aspect of hype for new card releases and having to wait a still unknown window of time in order to get them more reasonably (Potentially months after release) and thus making the card collection feels like absolute shite.

    Oh wait.

  • Is Marvel Snap Kind Of A Bad Game?

    Yeah glad to know it's not just me with decisive feelings about Snap because of all the excellent points made above ^

    Talking specifically about the slow pace of LOR its true. When I look back on particularly difficult to play around lists sundisc is a prime example.

    Do a bunch of stuff that delays the game and doesn't matter, flip sundisc, win game. It's still very much a valid strategy.

    But they also did a lot to speed things up with the Ionia nerfs without that the game would still be unplayable.

    So maybe Snap will start to release more interesting archetypes and strategies with time who knows. Give us old school card players something to sink our teeth into.

    Until then Mogwais still wrong, sorry Miguel :)

  • [Game] Card Treasure Hunt (Hearthstone Riddles)

    read only the first letters in each line

  • Golden Hero Portrait - Completionist & Grind

    Pro

    Some nice even numbers in Paladin, Rogue and Warlock to end the year with. And what a year it was with so many thresholds crossed plus the addition of Death Knight. I wonder how far I could have come if not for most of my game time being taken up by another game for more than half a year.

    New year's resolution: reach Wild legend with Shaman, get Shaman to 500, get Warlock to 1.000.

    What goals are you pursuing next year? 

  • [Game] Card Treasure Hunt (Hearthstone Riddles)

    Pro

    Glad to see you back! Please explain the solution for me, I still don't get it :D

  • [Game] Card Treasure Hunt (Hearthstone Riddles)

    Correct!

  • Hearthstone Shop Update - New Constructed Hero Skins, Sylvanas Refunds Available

    Finally malganis has been added. I have been waiting for a malganis skin since skins were first announced. Years of patience and my favorite character comes. Also a scarlet crusader finally makes an appearance as a skin. Best duo ever to exist. Im just so glad you didnt charge 80$ like you did for Lady Prestor, i would of bought each skin at that price so the fact they were sold so cheap is awesome. Probably not smart to start with malganis, make a archimonde, kiljaden, balnazzar skins get me to buy them all then release the best character ever. I now dont need any warlock skin ever.

    Completed perfect skins that can never be topped

    Warlock - malganis

    Priest - whitemane

    Mage - Lady Prestor.

     

    Now i just need more scarlet crusaders to fill the other spots.

  • Hearthstone Shop Update - New Constructed Hero Skins, Sylvanas Refunds Available

    No refund for items bought with Runes

  • Hearthstone Shop Update - New Constructed Hero Skins, Sylvanas Refunds Available

    I mean, I love getting a ton of cosmetics, but for me the problems, like you said, seems that they dont put effort and this FOMO strategy that they use. Why I cant just go to my heroes page and buy the skin that I like the most?

  • Is Marvel Snap Kind Of A Bad Game?

    I disagree with the notion that disruption is ruining the game. Without enough of them, the game will just turn solitaire and boils down to whoevers deck is better or whoever draws their cards better. 

    I understand that disruption is frustrating to play against, but it's definitely a necessary evil. The disruption cards that they printed are for the long run. They printed one for every situation where if it goes unanswered, it will turn the game into solitaire. Cosmo is there to prevent Wong from getting free value. Leech is there to prevent Sera from running away from the game easily. Armor is there to stop Bucky and Death from pretty much getting a free advantage. 

    Leader is bullcrap though, I can at least agree with you on that. But even then, he's there to check decks that depend on putting huge power out of nowhere at turn 6. Still needs a little power tuning though.

    If anything, the most boring games to me are against the bots because if the games are easy then what is there for me to lose? 8 cubes from them feels like nothing. Outplaying another player around their disruption and plays feels absolutely fantastic.

    I feel like some of you are just playing with the wrong mindset. Stop thinking about rank. Seriously, you will feel miserable if you do so. You will forget that you're playing the game for fun.

  • New Card Types List?

    Not sure but we would love to have you back in the Hearthstone Riddle game, Murloc : D

  • [Game] Card Treasure Hunt (Hearthstone Riddles)

    Naga Giant!

     

    I'm back by the way : D long story but now I'm back to win ALL the riddles >; ]

  • Alternate heroes as of 2022, by class, by release

    Pro

    Amazing work, thanks a lot! This really puts things into perspective. With the amount of complaints on reddit and twitter I'd have expected far more nemsy portraits than there actually are in the game lol

    You should totally post this on reddit as well, I bet many people would find it interesting. 

  • Is Marvel Snap Kind Of A Bad Game?

    Quote From Crusader2010

    The saving grace for Snap is that you can really play whatever you want and so do your opponents. The decks are much smaller, which is a big PLUS. There are just enough disruption cards so that you can have a chance, even though that's not even the point.

    I completely agree that disruption is not the point of Snap. But if you stick with it long enough, you will hit a point where everything you try to do gets countered by your opponent. Literally everything, no matter what deck you choose to play.

    And as I said a couple months ago on these forums, that's what is going to ruin the game long-term. There is too much disruption. They should have printed extremely limited direct disruption (and I mean maybe only 2 or 3 cards), making the game entirely about whether you can execute your game plan better than your opponent, while also surprising them enough to max out your cubes.

    Instead, we have more than enough disruption cards that you can just make a deck entirely out of them alone, and people actually do that successfully. Aero, Doc Oct, Leader, Debrii, Green Goblin and Hobgoblin, Cosmo, Armor, Iceman, Enchantress, Goose, Storm, Juggernaut, Magneto ... and those are just the ones I can think of without checking a list. Most of those cards are supremely un-fun to play against. Given that Snap is supposedly all about having crazy fun, they have clearly very much missed that mark.

    Again, just give it long enough, and you'll find yourself getting increasingly frustrated about not being able to just play your cards, because your opponents keep disrupting you.

    P.S. - I'm still playing the game a bit, to give it the best possible chance to prove me wrong. And I'm about to uninstall it again. Without any exaggeration at all, my funnest games are literally against bots. And that's just plain sad. I know immediately my opponent is a real person when they start dropping all of the disruption cards and ruining any chance I had of actually playing my cards and having fun. For reference, my current collection level is in the 2700s; so, I've played the game a LOT, and for a much longer period of time than just about anyone else on this site, since I started at the Philippines release in June.

  • End-of-year Best Decks

    Hot off the presses, here's the current 23 best decks in LoR.

    Aatrox is all over the place, but there are still a variety of good options out there.

    Edit - I'm personally trying out a Bandle City Poro brew. So far, it's feeling quite a bit stronger than I expected.

  • Hearthstone Shop Update - New Constructed Hero Skins, Sylvanas Refunds Available

    What an absolute waste of two iconic characters.

    No new animations, no new frame, no entrance animation.

    Why even bother at that point?  If they wanna finance the game through cosmetics, why be so lazy about them?

  • Hearthstone Shop Update - New Constructed Hero Skins, Sylvanas Refunds Available

    If these portraits weren't so damned expensive or they offered an alternative way to get them, I would do it in a heartbeat.  I think that they are super cool.

  • Is Marvel Snap Kind Of A Bad Game?

    And how is HS any better? Do you like losing to stupid discover chains which you also cannot counter? Or dying on turns 4-5, because again, you cannot counter this unless you play aggro? And the examples can go on. That game is so dumbed down (and also so dumb) that there is no predictibility about it anymore - either you play aggro or you're in for a lot of hurt. And it's been like that since beta - the difference being that all archetypes existed and cancelled each-other, thus making the game balanced (and boring for the twitchy teenagers from nowadays).

    By your standards, HS is an incredibly bad game too. The saving grace for Snap is that you can really play whatever you want and so do your opponents. The decks are much smaller, which is a big PLUS. There are just enough disruption cards so that you can have a chance, even though that's not even the point.

    The problem is that most players came from HS, which is extremely reactive. And they expected something similar from snap, which was not the case (and the moment it becomes like HS, i quit and f.k Ben Brode). Here, things are much simpler - usually the last 2 turns are swing or consolidation turns. E.g. playing Enchantress on turn 6 can be more impactful against an "ongoing" deck, rather than slapping a big minion - but not always and depends what you want to do - consolidate or disrupt. And this depends on what you did the first 4-5 turns.

    Sure, you cannot win by some stupid discover and cheating 20 mana in one turn, but your opponent can't either. And it's better this way. For stupid shit we have HS. I for one am past that, for several years now - too frustrating and annoying. Snap is not like that for me. Locations can win you games you never thought possible. And at least you have the chance to always go up in rating, as opposed to HS.

    Only one thing i'd change about snap - make cards with on reveal effects also affect the not-revealed ones from the opponent. A lot of the times going first is a disadvantage, and it doesn't make sense. At least alternate who goes first throughout the turns.

    Tldr: having the HS mentality and expectations will never make Snap "feel good" as a game. Other than that, keep at it and L2P - most games there's something new to learn/realize.