In the closed beta, Cloud Drinker had an enlightened ability to decrease by 2 instead of 1, and it was insane when combo'd with Karma. Granted you still had to make it to 10 mana, but once you did it was basically GG.
Maybe the trick here is to do something similar: i.e., find a unassuming follower and give it something like Enlightened: whenever you summon a follower, add a copy to your hand. Or cast again this turn / "echo" if that's too much. Basically: HS's Glinda Crowskin, but it doesn't work with champions. A late game 6/6 LS for 3 mana is unimpressive; but three 6/6 LS for 9 mana is another story--you heal to full if they all connect. Same story with Feral Mystic and five 6/6 overwhelms for 10 mana.
This assumes Enlightened isn't fine as it is, and needs some level of fixing. In MTG, cards with a kicker are typically weaker than their non-kickered counterparts, but they are more flexible because they get more value later. Being a bit on the weaker end is an important part of that trade-off. If you didn't have that, you'd just auto-pick kicker cards over non-kicker cards all the time.
Honestly, I think Enlightened is the keyword that's hardest to balance because its condition is inevitable and uninteractable. (Returning to my MTG comparison, at least in that case you can go land dry, or your opponent can destroy your lands.) If the game goes long enough, you'll reach 10 mana gems, so non-Champion cards that benefit from the Enlightened keyword need to have more subdued effects rather than game-ending ones, or you'll see them in all control decks. So, these cards are probably fine as they are for now.
I think you misunderstand me. I'm not advocating we directly change anything about Emerald Awakener or Feral Mystic, I'm advocating that we create another card that gives it some combo potential. It becomes more like an exodia package: if you happen to draw all the right cards and land them on the board while still defending your nexus, you basically win the game when you hit enlightened. Meanwhile your opponent knows this is coming so they ratchet up the pressure, and you both have to make decisions about how much to sacrifice. E.g., do you play an Awakener early just to use as a chump block? Do put this yet-to-be-named card on the field and risk letting it get targeted? I do admit, though: you wouldn't want to just put this card in Frejlord or SI because as you point out those regions have no problem fielding a deck that lasts until Round 10. I was thinking more like Demacia to pull the existing control archetypes out of their comfortable region combinations.
Sort of like Parade Electrorig and the Elnuks package: they're OK cards by themselves that you probably would cut from most deck lists, but they multiple each others' power so you get a really nice synergy if you play them together. It's not an meta-breaking combo, but its interesting and different and at least good enough to be novel.
I started getting them to 8, and now I'm focused on getting them each to 16 (the second Champion Capsule). Between daily PvP bonuses and daily quests you can usually knock out a level per day until you get to around 13.
This weekend starts a new Gauntlet event for TESL.
We’re shaking the Field Lane up once again in The Elder Scrolls: Legends’ latest event! Get ready for the Mage Tower Gauntlet!
Mage Tower Gauntlet: February 21 – February 24
For this event, the standard Field Lane has been transformed into the Mage Tower Lane! Whenever you play an action, a random creature of the same cost will be summoned into the Mage Tower Lane. What sort of allies will you summon? Only one way to find out!
Each time players complete a run of this weekend’s event, they will also receive a premium alternate copy of Imperial Reinforcements!
Each run through the Mage Tower Gauntlet costs three Event Tickets or 500 Gold for each run, up to three maximum runs allowed. Players will also rank up on the leaderboards with each run - if you wind up a top-ranking player, you could receive bonus rewards!
The Mage Tower Gauntlet begins Friday, February 21 at 12pm ET and closes at 12pm ET on Monday, February 24. Events in The Elder Scrolls: Legends change regularly, so check in often to see what new challenges await!
The only problem I see with this card it that after holding it for 2 turns it already powercreeps Cabalist's Tome. Also it uses art of an already existing card, so you may want to change it.
[This] weekend the fourth Eternal® Championship Qualifier: Echoes of Eternity will qualify another top player for the Eternal World Championship!
ECQ: Echoes of Eternity will be our first look at how the new set shakes up the Throne format! Join in February 21 – 23, and you’ll also get the new alt-art Teething Whelp and premium card back!
ECQ: Echoes of Eternity consists of two stages: Qualifiers that are open to all players on Steam, iOS, Android, and Xbox, and the Finals that will feature the Top 64 players from the Qualifiers.
Participating in the ECQ requires a registered and validated account and email address. This can be done through the Options menu in-game. We strongly encourage players to register and validate their email addresses in advance of attempting to enter the tournament.
ECQ: Echoes of Eternity will use the Throne format.
All players on Steam, Xbox, and iOS or Android phones & tablets can participate in ECQ: Echoes of Eternity.
The Qualifiers begin on Friday, February 21 at 10 am MST (17:00 UTC) and will close sharply on Saturday, January 22 at 4 pm MST (23:00 UTC).
No one may enter the tournament or start a new game after 16:00 pm MST (23:00 UTC).
Games in progress may be completed until 4:30 pm MST (23:30 UTC), at which time all scores will become final.
Players can complete their games at any time during the Qualifiers; there is no benefit or penalty for playing early, late, or throughout.
Bring your best Throne deck for 28 games, win-or-lose, in a battle to make the Top 64.
You may only enter once, and you may not switch decks between games.
The Top 64 players from the Qualifiers will progress forward to the Finals.
ECQ: Echoes of Eternity costs 1,800 Gems or 35,000 Gold to enter.
The Finals begin promptly at 11 am MST (18:00 UTC) on Sunday, February 23.
Qualifying players must be online and ready to play when the Finals begin.
You will receive an in-game prompt to join your first game when the Finals begin.
The Finals are open to only the top 64 players from the Qualifiers.
Finals matches are best-of-3 games, single-elimination, played with the same constructed deck used in the Qualifiers.
There will be a short delay between the last active game in a round and the start of the next round.
All games must finish before the next round can start, so watch the Bracket View.
When it is time to play, you will receive an invitation to join your next game.
All Finalists’ decklists will be published prior to the Finals beginning.
Prizes will be delivered upon conclusion of the Finals. All packs are from Echoes of Eternity.
All players will receive four alternate-art copies of Teething Whelp, and a special Teething Whelp premium card back, just for playing!
All players will receive prizes based upon their number of wins in Qualifiers:
Wins
Qualifiers Prizes
15+
40 Packs
11-14
34 Packs
6-10
30 Packs
2-5
26 Packs
0-1
22 Packs
Additionally, players in the Finals will receive prizes based on Leaderboard standings, as follows:
Finish
Finals Prizes
1st
$1,000 & 32 Packs
2nd
$600 & 25 Packs
3rd-4th
$300 & 20 Packs
5th-8th
$200 & 16 Packs
9th-16th
12 Packs
17th-32nd
8 Packs
33rd-64th
4 Packs
Join us for broadcast coverage of the Finals on Sunday, February 23 at 11 am MST (18:00 UTC), live on Twitch!
Special Twitch Drops will be enabled exclusively on the DWD channel during the broadcast — so if you’re not playing in the Finals, make sure to tune in to claim your share of the loot!
Get ready for the latest set to shake up competitive play in ECQ: Echoes of Eternity!
They are just gonna try to bump more cash from people. That's the changes you're gonna get, guys LUL Companies are made to make PROFIT, so they will try to make even more profit from pack sellings. More expansions, more bundles, more legendaries per set. That's how it works, guys ;-)
I believe my current count is a bit over 16,000. I have yet to craft a single card with shards; I only use them to pay for Expedition fees, and I'm gaining them at a much faster rate than I'm spending.
Eye of the Storm is ridiculous off of random cast spell effects. I had a game this week where my opponent avoided lethal by getting Eye of the Storm as his LAST spell from Puzzle Box. The other 9 spells were all terrible, but the last one snuck in and lost me the game.
Just won a match against Embiggen Druid because of The Amazing Reno. Feels great!
It just says "add a random mage spell", I guess you meant "add a random mage spell to your hand". You should probably fix that before submitting the card. Other than that, it looks good!
oh ok, that explains a lot. I really see this working much better with pre-nerf Inspiring Mentor.
Also think that in any case the deck needs 3 Yasuos to actuallly work in any capacity....and Zed just doesn't really feel useful in any case other than to draw out removal.
I will say that when the deck does play out like it's supposed to it's basically unbeatable. Intimidating Roar can basically win games by itself and Bladetwirler can even oneshot.
Was playing against a Heimr deck and he filled his entire board...so I just Roar'd him and the punched his face for 20 with Fae (and a few others) when he couldN't block.
Unfortunately in a meta where Fioras, Ezreals and Heimers are running around, people are really stocking up on removals, so most 3-health minions don't tend to last very long.
2nd edit: Thanks for the feedback. i already change the art ( from Learn Draconic ) for a new one that i recently found and i added "... to your hand". Right, that's a really important detail.
Maybe it's just me but that Yasuo deck plays like hot garbage. Most of the time you don't have anything to do for the first few times because you missed Inspiring Mentor and noww your Navori COnspirator is useless and at that point you're just kind of stuck until you actually get yasuo who will get instantly removed because your opponent isn't a complete moron who doesn't run removal.
Genuinely confused as to how that deck is supposed to win any matchup unless you draw the absolute nuts every time
Well when Reno casts Forbidden Words more often than not it feels like you just hand your enemy a free Time Warp which you know what will happen next, right.
Sleeper Card Spotlight: Emerald Awakener
I think you misunderstand me. I'm not advocating we directly change anything about Emerald Awakener or Feral Mystic, I'm advocating that we create another card that gives it some combo potential. It becomes more like an exodia package: if you happen to draw all the right cards and land them on the board while still defending your nexus, you basically win the game when you hit enlightened. Meanwhile your opponent knows this is coming so they ratchet up the pressure, and you both have to make decisions about how much to sacrifice. E.g., do you play an Awakener early just to use as a chump block? Do put this yet-to-be-named card on the field and risk letting it get targeted? I do admit, though: you wouldn't want to just put this card in Frejlord or SI because as you point out those regions have no problem fielding a deck that lasts until Round 10. I was thinking more like Demacia to pull the existing control archetypes out of their comfortable region combinations.
Sort of like Parade Electrorig and the Elnuks package: they're OK cards by themselves that you probably would cut from most deck lists, but they multiple each others' power so you get a really nice synergy if you play them together. It's not an meta-breaking combo, but its interesting and different and at least good enough to be novel.
Planning on Hoarding Wildcards and Shards Before the Next Set Drops? Legends of Runeterra Won't Stop You
I started getting them to 8, and now I'm focused on getting them each to 16 (the second Champion Capsule). Between daily PvP bonuses and daily quests you can usually knock out a level per day until you get to around 13.
The Elder Scrolls: Legends - The Mage Tower Gauntlet
This weekend starts a new Gauntlet event for TESL.
How To Train Year Dragon - Card Design Competition Discussion Thread
The only problem I see with this card it that after holding it for 2 turns it already powercreeps Cabalist's Tome. Also it uses art of an already existing card, so you may want to change it.
Eternal - Championship Qualifier: Echoes of Eternity
Don't forget there's another ECQ this weekend!
The Best and Worst Spells Cast by The Amazing Reno in Standard Ranked by Winrate
His flavor should be "Of course it's perfect, you're just playing the wrong deck"
The Hearthstone 2020 Community Summit Leaves Frodan in Shock - Big Changes Coming for Hearthstone in 2020
They are just gonna try to bump more cash from people. That's the changes you're gonna get, guys LUL Companies are made to make PROFIT, so they will try to make even more profit from pack sellings. More expansions, more bundles, more legendaries per set. That's how it works, guys ;-)
More $$$ for Bli$$ard.
The Best and Worst Spells Cast by The Amazing Reno in Standard Ranked by Winrate
Forbidden Words is hilarious. Kill a random minion with 10 or less attack, skip your turn.
How To Train Year Dragon - Card Design Competition Discussion Thread
Already submitted this, but I would still be interested in some feedback for future competitions.
shards limit?
I believe my current count is a bit over 16,000. I have yet to craft a single card with shards; I only use them to pay for Expedition fees, and I'm gaining them at a much faster rate than I'm spending.
Honest Hearthstone Cards (Game)
heres mine
NEXT
The Best and Worst Spells Cast by The Amazing Reno in Standard Ranked by Winrate
Well, he is good. Mage isn't good.
https://hsreplay.net/decks/HjLOJ7BFlhTPLpkP5hecZf/
The Best and Worst Spells Cast by The Amazing Reno in Standard Ranked by Winrate
Eye of the Storm is ridiculous off of random cast spell effects. I had a game this week where my opponent avoided lethal by getting Eye of the Storm as his LAST spell from Puzzle Box. The other 9 spells were all terrible, but the last one snuck in and lost me the game.
Just won a match against Embiggen Druid because of The Amazing Reno. Feels great!
How To Train Year Dragon - Card Design Competition Discussion Thread
It just says "add a random mage spell", I guess you meant "add a random mage spell to your hand". You should probably fix that before submitting the card. Other than that, it looks good!
The Best and Worst Spells Cast by The Amazing Reno in Standard Ranked by Winrate
you live by the RNG
you die by the RNG
I don't think anyone expected him to be actually good, right?
The Best and Worst Spells Cast by The Amazing Reno in Standard Ranked by Winrate
I've actually had this happen to my opponent. Felt nice.
The Best and Worst Spells Cast by The Amazing Reno in Standard Ranked by Winrate
i'm calling the clip where reno cast puzzle box then every worst spell in this list
The Top Decks Being Played by Legends of Runeterra's Streamers
oh ok, that explains a lot. I really see this working much better with pre-nerf Inspiring Mentor.
Also think that in any case the deck needs 3 Yasuos to actuallly work in any capacity....and Zed just doesn't really feel useful in any case other than to draw out removal.
I will say that when the deck does play out like it's supposed to it's basically unbeatable. Intimidating Roar can basically win games by itself and Bladetwirler can even oneshot.
Was playing against a Heimr deck and he filled his entire board...so I just Roar'd him and the punched his face for 20 with Fae (and a few others) when he couldN't block.
Unfortunately in a meta where Fioras, Ezreals and Heimers are running around, people are really stocking up on removals, so most 3-health minions don't tend to last very long.
How To Train Year Dragon - Card Design Competition Discussion Thread
this is my boi (edited because the watermark)
2nd edit: Thanks for the feedback. i already change the art ( from Learn Draconic ) for a new one that i recently found and i added "... to your hand". Right, that's a really important detail.
The Top Decks Being Played by Legends of Runeterra's Streamers
I know it's a build he was working on and will likely be revamped today after slight changes due to the patch this week.
The Top Decks Being Played by Legends of Runeterra's Streamers
Maybe it's just me but that Yasuo deck plays like hot garbage. Most of the time you don't have anything to do for the first few times because you missed Inspiring Mentor and noww your Navori COnspirator is useless and at that point you're just kind of stuck until you actually get yasuo who will get instantly removed because your opponent isn't a complete moron who doesn't run removal.
Genuinely confused as to how that deck is supposed to win any matchup unless you draw the absolute nuts every time
The Best and Worst Spells Cast by The Amazing Reno in Standard Ranked by Winrate
Well when Reno casts Forbidden Words more often than not it feels like you just hand your enemy a free Time Warp which you know what will happen next, right.
The Best and Worst Spells Cast by The Amazing Reno in Standard Ranked by Winrate
It is not Reno's fault that you did not build your deck around spells that he is going to cast.
How To Train Year Dragon - Card Design Competition Discussion Thread
The Hearthstone 2020 Community Summit Leaves Frodan in Shock - Big Changes Coming for Hearthstone in 2020
Yeah man i hope Blizz really take every lessons from past years and then implement it the 'right' way. We all know HS need to Evolve.