Also, If there was no cap, people would do join-surrender abuse which will lead another problems. Cap is a need. I'm not a fan of caps either but I know that people would abuse the system. Also there is a fact that you can gain experiences from friendly challenges. It would take just 1 hour to complete all region rewards with a friend if there was no cap.
That's a very good point you're raising. I actually saw a YouTube video yesterday of someone advertising this XP-farming method. Guess he didn't know about the cap.
Personally, even though I've been playing the game a lot over the weekend, it's unlikely I'll ever hit any of those caps by playing normally. So it doesn't bother me at all. I say good on Riot for finding a decent compromise to reduce exploit potential.
I'm really bad at remembering exactly how these "non-chain" (like in expansion drops) work for maximizing value. So new Lunar New Years Quests start tomorrow. How many quests should I have open tomorrow morning (EST) to max reroll and not miss any?
I can't recall the actual workings - do we get a normal quest at tomorrow before the event starts (presumably at 09:00 PST like everything else) and then a SECOND event quest once the event starts? I want to have the 2 to reroll without missing a free "extra" one if that's part of it. So do I need to save ONLY today's quest & tomorrow's normal quest to reroll (i.e. I saved yesterday's quest too - should I complete it?)? Or is it just the one quest tomorrow so I should have yesterday's and today's quest saved?
I'm confused. Is this a free thing or not? The term "drop" makes me think it's free, but I checked the website link and it wanted around $40 for this stuff. Do these terms mean different things in MtG?
I tried to take a screenshot but moved on before it took one but I received a chest upgrade on my level 11 Vault that turn 1 Platinum into a 2nd Diamond. I also opened Shen.
Regrettably the images aren't loading for me so I can't comment on the cards themselves.
@Oldmansanns - If I were designing Kog he'd probably be a low-cost, low-stats champion (I'm thinking 3 mana 3/1 right now, with the 1 health symbolising the typical League strategy of dogpiling the Kog every fight), with Last Breath: I strike anything (symbolising his passive). He'd have a secondary effect which embodies the Living Artillery - specifically something which triggers while he's on the bench, to symbolise the range advantage. Maybe whenever an ally strikes an enemy follower, I deal 1 damage to it. The level up effect would make him a 4/2 and give him +1 damage on the Living Artillery effect. Having written that and reflected, however, I suspect I'm cramming too much into that package...
@GerritDeMan - If Veigar doesn't have infinite scaling, he's not Veigar :P I think he'd get +1 spell damage each time you kill an enemy minion with a spell? Also, if Bandle City is going to be a region (and it should be), Teemo's going to need re-badging... Also, I don't think Jhin would care much about deaths since that's not a major aspect of his character (he's more about the deaths he causes than deaths in general like someone like Thresh is) - you'd be more likely to see a lot of effects themed around the number 4.
Personally, I'd like to see some of the weirder champion designs become cards because I'm curious how the devs would actually create them. Singed, for one, Aphelios for another, Aurelion Sol, Yuumi, Tahm Kench... Oh, and I'd like to see Kindred as well, because I adore their flavour even if I don't care for them in-game.
Yeah when I said "other units dying" I more specifically meant Jhin killing them. And how could I forget his obsession with the number 4. I guess he could be something like this (I made this in just minutes so it's probably pretty bad balance-wise):
I also forgot some periods and some of the wording is probably a bit off, oops. I admit that this is far from the most interesting possible design but I wanted to slam as much 4's on the card as possible.
It's not my favorite on but I had a quite neat idea for annie in LoR
My concept is that she is pyromancer of course and she wants to see her enemies burn (Well I didn't use the see keyword because it's a build around mechanic like Ashe and Yasuo)
There should be other followers/spells that set units on fire, tibber is supposed to set the nexus on fire it's a noxus mechanic after all.
fire: at the end of the round deal one damage to this unit (also works on nexus) lasts for 3 turns (ticks.. like ignite)
why does she has barrier? well her E gives her a flame barrier in league it's a defensive skill she has so she has one in LoR as well.. Maybe the stats are too good? probably.. but I really can see ignite in the game soon.. either with annie or brand BTW i intend ignite being her champion ability as well.
As for my favorite champions:
Shaco: has elusive, levels up by striking the nexus twice like [Hearthstone Card (Zed) Not Found] does, seems to me like a low cost champion probably 3 mana 2/2 with elusive and when he nexus strikes twice he summons a clone with his keywords, the opponents doesn't knows who the clone is, which has "last words:deal 1 to ALL enemies" -probably belongs to noxus
Nocurne: 5 cost 4/3 quick attack, with a new keyword: cleave deals damage to adjacent units to the blocker(his passive), levels up by killing units and in his level up he has challenger(ult) as well as a spell shield(his W) that sponges one enemy targeting. probably is a shadow isles champion.
Rakan: 8 cost 4/4 has barrier that refreshes every start of round, has support: give a barrier but also has a bonus ability that if Xayah is on board she always gets barrier if both attack at the same time levels up if you play Xayah(which levels up if you play rakan) in his level up he stuns the strongest target. -Ionia champion of course.
Xayah is probably like Lucian 3/2 quick attack, has a her passive feathers in some way, levels up if you play rakan, give both quick attack
On those 2 the level up needs to be not that powerful because they work togheter that's why they should level up when they are both on board together but otherwise they can't level up.
I'm on the fence. Like you, I've won almost every single game where I've picked Tirion. This probably suggests that it's out of balance. But I think it's close. I wonder if making it 2-mana is fair, considering that neutrals are far more common and varied than Demons (Jaraxxus's buff).
Also, unlike Jaraxxus, the minions you play aren't costing you LP.
Like the only "downside" is that some of your best minions come from TT1 and TT2...which isn't really that bad considering the buffs. But I wonder if the buff cost is increased if it becomes too strong a nerf to those minions.
It also struggles if it doesn't get Rivendare or Demons.
The way it seems to work is that Chests contain not 3 Rare Capsule, but instead 3 Random capsules. Because the 3rd capsule in my first chest was definitely a Champion Capsule:
So this was my level 13 Vault... I got Ashe and a few epics on top... So it is not just commons and rares, it is commons or better and rares or better.
I'll play it with the free tokens for sure, but I most likely won't get more than 2-3 wins, if even. It's just something I don't even try to get into, so I'm also not getting better >.<
Tirion too strong?
I know the feeling. I play A TON of HSBG, and I think i've probably played as Rafaam about 6 times in total.
But hey, at least I get to play as Bartendertron 36 million times....
no xp bug?
That's a very good point you're raising. I actually saw a YouTube video yesterday of someone advertising this XP-farming method. Guess he didn't know about the cap.
Personally, even though I've been playing the game a lot over the weekend, it's unlikely I'll ever hit any of those caps by playing normally. So it doesn't bother me at all. I say good on Riot for finding a decent compromise to reduce exploit potential.
Lunar Quests - help me I'm dumb
I'm really bad at remembering exactly how these "non-chain" (like in expansion drops) work for maximizing value. So new Lunar New Years Quests start tomorrow. How many quests should I have open tomorrow morning (EST) to max reroll and not miss any?
I can't recall the actual workings - do we get a normal quest at tomorrow before the event starts (presumably at 09:00 PST like everything else) and then a SECOND event quest once the event starts? I want to have the 2 to reroll without missing a free "extra" one if that's part of it. So do I need to save ONLY today's quest & tomorrow's normal quest to reroll (i.e. I saved yesterday's quest too - should I complete it?)? Or is it just the one quest tomorrow so I should have yesterday's and today's quest saved?
Thank you!
The MTG Secret Lair Year of the Rat Drop is Live
I'm confused. Is this a free thing or not? The term "drop" makes me think it's free, but I checked the website link and it wanted around $40 for this stuff. Do these terms mean different things in MtG?
What Rewards Drop From Vault Chests in Legends of Runeterra?
I tried to take a screenshot but moved on before it took one but I received a chest upgrade on my level 11 Vault that turn 1 Platinum into a 2nd Diamond. I also opened Shen.
Favorite champions not yet in the game?
Yeah when I said "other units dying" I more specifically meant Jhin killing them. And how could I forget his obsession with the number 4. I guess he could be something like this (I made this in just minutes so it's probably pretty bad balance-wise):
I also forgot some periods and some of the wording is probably a bit off, oops. I admit that this is far from the most interesting possible design but I wanted to slam as much 4's on the card as possible.
Favorite champions not yet in the game?
It's not my favorite on but I had a quite neat idea for annie in LoR
My concept is that she is pyromancer of course and she wants to see her enemies burn (Well I didn't use the see keyword because it's a build around mechanic like Ashe and Yasuo)
There should be other followers/spells that set units on fire, tibber is supposed to set the nexus on fire it's a noxus mechanic after all.
fire: at the end of the round deal one damage to this unit (also works on nexus) lasts for 3 turns (ticks.. like ignite)
why does she has barrier? well her E gives her a flame barrier in league it's a defensive skill she has so she has one in LoR as well.. Maybe the stats are too good? probably.. but I really can see ignite in the game soon.. either with annie or brand BTW i intend ignite being her champion ability as well.
As for my favorite champions:
Shaco: has elusive, levels up by striking the nexus twice like [Hearthstone Card (Zed) Not Found] does, seems to me like a low cost champion probably 3 mana 2/2 with elusive and when he nexus strikes twice he summons a clone with his keywords, the opponents doesn't knows who the clone is, which has "last words:deal 1 to ALL enemies" -probably belongs to noxus
Nocurne: 5 cost 4/3 quick attack, with a new keyword: cleave deals damage to adjacent units to the blocker(his passive), levels up by killing units and in his level up he has challenger(ult) as well as a spell shield(his W) that sponges one enemy targeting. probably is a shadow isles champion.
Rakan: 8 cost 4/4 has barrier that refreshes every start of round, has support: give a barrier but also has a bonus ability that if Xayah is on board she always gets barrier if both attack at the same time levels up if you play Xayah(which levels up if you play rakan) in his level up he stuns the strongest target. -Ionia champion of course.
Xayah is probably like Lucian 3/2 quick attack, has a her passive feathers in some way, levels up if you play rakan, give both quick attack
On those 2 the level up needs to be not that powerful because they work togheter that's why they should level up when they are both on board together but otherwise they can't level up.
Legends of Runeterra Deck Spotlight - What Are the Top Streamers Playing?
*laughs in Relentless Pursuit*
What Rewards Drop From Vault Chests in Legends of Runeterra?
It can be used to attack twice or even 3 times in one turn. BUT in order to do that you should play Rally after you already attacked not before.
What Rewards Drop From Vault Chests in Legends of Runeterra?
Yes but denying Katarina is so hard.
Tirion too strong?
The game hasn't given me him as an option to play as still :(
Lunar New Year Returns to Hearthstone - Datamined Bundle, Daily Quests, New Brawl
Blessing of the monkey + Evolve shaman will be broken af
What Rewards Drop From Vault Chests in Legends of Runeterra?
That's why upgraded Katarina is so dangerous, you can attack 3 times a turn.
Tirion too strong?
I'm on the fence. Like you, I've won almost every single game where I've picked Tirion. This probably suggests that it's out of balance. But I think it's close. I wonder if making it 2-mana is fair, considering that neutrals are far more common and varied than Demons (Jaraxxus's buff).
Also, unlike Jaraxxus, the minions you play aren't costing you LP.
Like the only "downside" is that some of your best minions come from TT1 and TT2...which isn't really that bad considering the buffs. But I wonder if the buff cost is increased if it becomes too strong a nerf to those minions.
It also struggles if it doesn't get Rivendare or Demons.
What Rewards Drop From Vault Chests in Legends of Runeterra?
Rally gives you the attack token if it is not your turn to attack. I do not think it can be used to attack twice in one turn. Hope that helps :
What Rewards Drop From Vault Chests in Legends of Runeterra?
If you do the math based on stats of the whole Vault. Out of 9 Capsule I got 1 Champion Capsule 4 Epic Capsule and the rest were rares
What Rewards Drop From Vault Chests in Legends of Runeterra?
The way it seems to work is that Chests contain not 3 Rare Capsule, but instead 3 Random capsules. Because the 3rd capsule in my first chest was definitely a Champion Capsule:
What Rewards Drop From Vault Chests in Legends of Runeterra?
So this was my level 13 Vault... I got Ashe and a few epics on top... So it is not just commons and rares, it is commons or better and rares or better.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Alright so no other guesses then it's hint time: the line has three main clues, some of which have more than one part of the line:
That know-it-all (1) will be green (2) with envy if I'm able to swap (3) the treasure (1 & 2) out from under her (1) big beak (2)!
1 - this card has a callback to an older card & its mechanic
2 - references to the card art, that are also part of the callback
3 - has a swap mechanic as noted before
What Rewards Drop From Vault Chests in Legends of Runeterra?
So here is where I landed yesterday. (was enjoying expeditions a bit too much over the weekend and got 6-7 wins each time out of 2 trials)
Lets see if math checks out.
Tirion too strong?
THe only thing about Tirion I have a problem with is when he goes demons you'll never killl his Soul Juggler and then he just wins
Tirion too strong?
Don't get me wrong, I love Tirion. Playing minions like Boogeymonster is silly but it feels great when they work out.
I've played 12 games with Tirion and got 11 wins. One loss might be the first game, so I'm on a 11-win streak, which is amazing.
1 mana gain 2/2, 3/3 in the early game and then going up to 7/7, is it too powerful? What is your experience with him so far?
What Rewards Drop From Vault Chests in Legends of Runeterra?
It lets you attack again after you already attacked or lets you attack when you are on you defending turn.
What Rewards Drop From Vault Chests in Legends of Runeterra?
Hi! What does the "Rally" keyword do? Been looking for it here on OoC and can't seem to find it.
What Rewards Drop From Vault Chests in Legends of Runeterra?
I'll play it with the free tokens for sure, but I most likely won't get more than 2-3 wins, if even. It's just something I don't even try to get into, so I'm also not getting better >.<