At the moment the only counters to Battering Ram are Noxian Guillotine (if damaged), Vengeance or Ruination. Two of which are... also Noxus based.
I agree that a growing 4/12 with no handicaps is probably overstated for 6 mana (its more than double Darius' health for the same mana cost!), but I'll disagree with this "only counters" bit. Demacia has Detain and Purify. Freljord has She Who Wanders and frostbite into either Winter's BreadthBADCARDNAME or Rimfang WolfBADCARDNAME. Ionia has stuns, recalls, and Death Mark. Shadow Isles has Vengeance, RuinationBADCARDNAME, and Rhasa the Sunderer (not sure which of those you thought were Noxus). Noxus has damage + Noxian Guillotine that you mentioned plus Culling Strike if you get it off the same turn and Reckoning if you get it before the next attack. P/Z is really the only region that doesn't have a viable answer unless you count Thermogenic Beam (I don't); they have small burst damage like Get ExcitedBADCARDNAME and Mystic Shot but its not great against a fat body.
I will grant that Shadow Isle's control tools feel was more powerful than any of the other regions right now, but they are trying to make each region feel like it has unique solutions to solve problems and I really respect that.
I think this has been to me for a while now, but I definitely noticed it this evening. I'd been seeing that "you already have this card, converting into shards" message a fair amount after opening my regional chests/capsules, which I chalked up to conventional bad luck / "kettle never boils" phenomenon. However I saw it this evening with one of the commons from my Shadow Isles Champions Chest, and I thought that was really odd because I'm still missing so many that I'm trying to make my ephemeral deck for, and when I went to look for which darned SI common card I was overdrawing I saw I had 2x, 1x, and 0x for lots of my SI cards but no 3x.
I put in a ticket; I was just wondering if anyone else had noticed anything similar.
As well as Vanguard Firstblade; that shouldn't have permanent 'Attack' gains, though not all of these types are as obscene as Battering Ram or Firstblade, and at least Firstblade is counterable as it starts as a 2/2.
6 Mana for a 0/12 with Overwhelm that gets a permanent +4 every time it attacks... that's absurd, that's so cheap for such a powerful card. Only one card comes close to this and that's Scarmother Vrynna, who's a 6 Mana, 3/8 that gains +3 when she survives damage.
Battering Ram needs to have it's +4 when Attacking made in to 'This Round' or have it's health reduced to 6.
At the moment the only counters to Battering Ram are Noxian Guillotine (if damaged), Vengeance or Ruination. Two of which are... also Noxus based.
Discover just shows you 3 cards and let you pick one. The card doesn't say copy so it lets you choose a spell from your deck. Most discover cards don't include 'from your deck' in their text which is why they generate cards. It's not an exception to the discover mechanic, master's call is an exception because it discovers from deck.
I dunno, man--looks pretty OK to me. Only things I can think of:
I really hate Crimson Aristocrat. I know it fits with your theme on paper, but in practice I don't think she's going to line up well. Paying 2 mana to take 1 health off an ally at slow speed really hurts. I kinda think she's unplayable unless you're hitting a regen, overwhelm, fearsome, and/or elusive target, and while you have a few I think most of the time you play her she's just going to chipping health off something you want to stay alive a little longer.
Conversely, Transfusion is a REALLY good fit, because you can burst it in as a combat trick, and many times you'll be effectively buffing BOTH targets.
Those Feral Mystics are a little awkward (you shouldn't need help with end game; you've either scaled or you haven't) except I don't know what you replace them with. I was thinking maybe Starlit Seer, based on all the buff spells you're already running? Or House Spider, because its good early chump blocking with the mid game ability to level Vlad? Or Avarosan Sentry, because it also cycles a draw? Omen Hawk, because its already a solid early game play but it also helps with your gameplan?
Consider adding a single copy of Battle Fury--it's surprisingly easy to turn that +8 attack into nexus damage, especially with all the overwhelms you have.
Hmm... so I can spend ~$600 to "upgrade" my opponents' churlish behavior from spamming emotes and rage-quitting to virtually slamming cards down and virtually flipping the table in my face? You will perhaps understand if I am not more excited.
Unless I'm crazy, "Rally" seems to be an absolutely broken keyword and that's what I've designed my deck around with Demacia/Iona regions. It's working great so far.
Rally is very good, but I don't know if I'd call it broken. It's only useful if you've found a way to get ahead on board (or have lots of elusive), and it's priced fairly high and (as I recall) only ever available at slow speed. I would draw comparisons to Savage Roar, Leeroy Jenkins, and Zilliax in HS: they are great cards which will swing games if you already have a wide / 6 off lethal / big mech unit on board, respectively, but smart opponents will know to play around them and deny this to you.
I am not an active LoL player by any conceivable definition of the word, but I'd love to see any and/or all the following, with my thoughts on an appropriate mechanic:
Kog-maw (something with Living Artillery dealing damage; maybe a fleeting copy on strike except that sounds too much like Ezreal)
Vi (gains Excessive Force cards which give Vi +damage and overwhelm)
Dr. Mondo (regeneration; deal damage to self + all battling enemies)
Cho'Gath (self-buffs after every kill),
Gnar (deal X damage to level up to mega form; mega form is a 10/10 tough overwhelm but reverts back after striking)
EDIT: no, I got it: Shaco, and he summons a shadow clone like Zed except to the opponent they look identical and they don't deal ANY damage so the opponent has to guess/block the real one. After the real Shaco scores 2 successful Nexus Strikes, he levels up to gain double strike and now summons 2 fake clones.
UPDATE: THIS CARD MAKER IS NO LONGER AVAILABLE TO BE USED!!!
Welcome to the Custom Runeterra section. If you're here, and you're anything like me, then you love to create cards. Fortunately for us, the LoR Card Maker exists. If you want to create your own LoR cards, this guide I wrote will show you how.
When you first open the card maker, you are met with this interface.
Don't panic! Everything will make sense shortly. You have three different card types:
Followers
Champions
Spells
Making them all work a little bit differently, so we're going to focus on one at a time. First, we're going to focus on followers since that's the default when you first open the page.
Stats and Keywords
If you're making a follower or champion, you may wish to find the art of your card first as the text may sometimes be hard to read without, particularly if there’s a lot of blue or yellow.
This top section is the card type. The middle helmet is the follower which (as I already mentioned) will be chosen for you when you enter the page. The helmet on the left is the champion, and the fireball on the right is the spell.
While making a follower or champion, this section is where you choose the Mana, Attack and Health of the unit in question. Below that is where you can choose what keyword abilities to put on the card.
From left to right, your choices are Regeneration, Lifesteal, Challenger, Fearsome, Quick Attack, Elusive, Overwhelm, Double Attack, Ephemeral, Fleeting, Can’t Block, Barrier, Tough, and Trap. You can put as many of them as you want on one card, although for the sake of realism, I wouldn’t put more than 4 on one card. There is currently only one card in the game with 3 keywords, Final Spark (and formerly Tryndamere in his Leveled Up form). Some keyword combinations (such as Regeneration and Ephemeral) may not end up working together very well anyway.
When you click on a keyword, it will light up meaning that it’s in the card canvas now. Clicking on it again will deactivate it.
If a card has one keyword ability, it will display that ability and its name on the card. If you have multiple keyword abilities activated, it will display the small icons without the names. We've called in Ahri from Ionia to help demonstrate.
Textboxes
This area is where you will write the name of the card, and its description if you wish to give it one. Writing the name is a walk in the park, but the description has a few more rules.
Below where you write the text, there is a blue square, a yellow square, and keyword icons for almost all of the available keywords.
The blue and yellow squares will allow you to write blue or yellow text. Use blue text to refer to specific cards by name (as is found on champion spells for examples), and use yellow text to refer to keyword abilities or various state-based actions. When you write a keyword ability as part of card text, its icon appears first, then the name of the keyword immediately after (example: Yoni WindchaserBADCARDNAME). When you click on one of these clickables, its code will appear in the Description box. For example, choosing Tough will be displayed as this:
This will be displayed on the card like this:
All code will be placed on the end of the text at that point, so keep that in mind when you’re writing a card that uses code.When you use blue or yellow code, it will appear as “<name><name>” or “<keyword><keyword>” respectively. At this point, write whatever you wish to be highlighted in that color in between the codes.
For example, writing this:
Will be displayed on the card like this:
If you're less familiar with LoR than you are with other card games, the standard wording conventions of the game might trip you up a little bit. If you're not sure with how a card should be worded, look at existing cards to get an idea of how cards with similar triggers/effects are worded.
This subtype box will be where you write the subtype of the card (Elite, Tech, Poro, Spider, etc.). It will be displayed on the top of the card like this:
Region, Rarity, and Artwork
This final part here is where you will choose the Region and the rarity of your card. You have the standard 6 Regions in the game to choose from at your disposal (from left to right: Demacia, Frejlord, Ionia, Noxus, Piltover & Zaun, Shadow Isles), as well as 7 other icons to choose from (from left to right: Bandlecity, Bilgewater, Ixtal, Shurima, Targon, Void, Runeterra).
Below that is the choice of rarity. On spells and followers, your choices are None (for token cards), Common (Green), Rare (Blue), and Epic (Purple). Since Ahri is an Ironian champion, we’ll choose Ionia. For rarity, we’ll choose Epic. On the card, it will look like this:
The final option we have is to change the artwork position and zooming.
On this interface, click the arrow buttons to move the artwork around, and the magnifying glasses to zoom in or out.
There is no support for image URLs. Only images from your computer can be used as artwork, although this is not a huge issue and if you’re creating cards for a huge set, you’re likely to save all the artwork you use anyway.
Put everything together, and you get this:
Champions
Making champions works largely the same way, but there are two big differences. The first and foremost is the new Level Up box.
This is where you will place your champion's Level Up requirement. Be careful about the wording. In the case of the Leveling Up requirement progression towards a certain objective, some champions require it to be on the field for any progression to be counted (Kalista, Shen, Heimerdinger), whereas others do not (Ezreal, Yasuo, Teemo). Use the phrasing "I’ve seen" if the champion requires it to be on the field for progression to count.
Typing this into the Level Up box…
… will display this:
Although some champions will have blue or yellow text in their Level Up text, the maker does not allow this.
The second major difference with champion cards is that you're locked into using the Champion rarity represented by the yellow gem. Next to the yellow gem is the option to remove the Level Up box for when you make your level 2 champion.
One last cool thing about champions is that if you're making a follower and decide to change the card to a champion, the artwork will stay in the exact same place and it won’t reset back to its default position.
Spells
The final card type is the spell. Where followers and champions are mostly similar to one another with few significant differences, spells are vastly different in design.
Spells only have a mana cost, and then there are 6 keyword boxes below that. The first three are the spell speeds (Burst, Fast, and Slow), the fourth one is the "Skill" box used for unit abilities, the final two are additional effects added to the spells (Fleeting or Overwhelm). A spell must always have a speed or skill option enabled.
(Disclaimer: I’ve never been a LoL player, so don’t hate me if this isn’t the actual name of the ability)
Spells have a very different from design from followers or champions. The artwork is positioned on a circular landscape, and colors found in the artwork be faded into the background of the textbox. Spells will also have different frame designs depending on what spell speed is chosen.
Concluding Messages
VERY IMPORTANT: DO NOT use the "Download" button to save your cards. Due to an apparently un-noted update, downloading the card with this method will display stats and text in the wrong place. Until this is fixed, my fix for this is to use the Snipping Tool and snip the card that way.
But that's just all I have to say about the LoR Card Maker. I've made Ahri as a proper champion here:
And here's a bonus card if you want a break from all the Ahri cards I made (I swear I'm not a furry). It's Shroud Soulrender.
So, what are you waiting for? Go out there and make some cards!
The question is in the title: tell me about your favorite champs, and let's speculate what kind of cards they would be like :)
My two favorite champions are Lissandra and Leona, both of which currently do not exist in-game. Lissandra is an obvious shoe-in for the Freljord, while Leona could be included in a new Mt. Targon region. Here's something I made with the LoR card maker; it's probably woefully ill-balanced:
It's supposed to be her ultimate in card form. The Play is of course pretty powerful for getting a free turn of Attacking in, even more-so if you can play her already leveled up. However, her Level Up is hard to achieve without help from cards like Shatter. Edit: Whoops, forgot her Freljord symbol on the Level 2 version.
Anyone else getting "false duplicates"?
I dunno didn't pay attention to that it might be but I didn't notice, another bug is that wild cards usage take a long time to update on screen.
Noxus: Battering Ram is way too overpowered.
I agree that a growing 4/12 with no handicaps is probably overstated for 6 mana (its more than double Darius' health for the same mana cost!), but I'll disagree with this "only counters" bit. Demacia has Detain and Purify. Freljord has She Who Wanders and frostbite into either Winter's BreadthBADCARDNAME or Rimfang WolfBADCARDNAME. Ionia has stuns, recalls, and Death Mark. Shadow Isles has Vengeance, RuinationBADCARDNAME, and Rhasa the Sunderer (not sure which of those you thought were Noxus). Noxus has damage + Noxian Guillotine that you mentioned plus Culling Strike if you get it off the same turn and Reckoning if you get it before the next attack. P/Z is really the only region that doesn't have a viable answer unless you count Thermogenic Beam (I don't); they have small burst damage like Get ExcitedBADCARDNAME and Mystic Shot but its not great against a fat body.
I will grant that Shadow Isle's control tools feel was more powerful than any of the other regions right now, but they are trying to make each region feel like it has unique solutions to solve problems and I really respect that.
Anyone else getting "false duplicates"?
I think this has been to me for a while now, but I definitely noticed it this evening. I'd been seeing that "you already have this card, converting into shards" message a fair amount after opening my regional chests/capsules, which I chalked up to conventional bad luck / "kettle never boils" phenomenon. However I saw it this evening with one of the commons from my Shadow Isles Champions Chest, and I thought that was really odd because I'm still missing so many that I'm trying to make my ephemeral deck for, and when I went to look for which darned SI common card I was overdrawing I saw I had 2x, 1x, and 0x for lots of my SI cards but no 3x.
I put in a ticket; I was just wondering if anyone else had noticed anything similar.
Everything Rogue
Trying it now...gonna give it a test drive. I'll go 10 games w it. I'm @ Rank 5
---->>> EDIT : Reporting back w very bad news...1-9 overall...1-5 vs Druid..The only win vs Druid was token ....BAD DECK
Say Goodbye to Free Hearthstone Packs via Twitch Drops - Esports Moves to YouTube
I don't know if I really want to give Google even more info on me and my account...
I think it's sad as so many people have a lot invested in Twitch plus streamers get the Prime sub revenue which, I guess, they wouldn't get from YT.
Another happy first time FTP legend
Thanks everyone!!
Yeh haha I got shuma then veranus from packs, so went yolo and crafted the quest
Noxus: Battering Ram is way too overpowered.
As well as Vanguard Firstblade; that shouldn't have permanent 'Attack' gains, though not all of these types are as obscene as Battering Ram or Firstblade, and at least Firstblade is counterable as it starts as a 2/2.
6 Mana for a 0/12 with Overwhelm that gets a permanent +4 every time it attacks... that's absurd, that's so cheap for such a powerful card. Only one card comes close to this and that's Scarmother Vrynna, who's a 6 Mana, 3/8 that gains +3 when she survives damage.
Battering Ram needs to have it's +4 when Attacking made in to 'This Round' or have it's health reduced to 6.
At the moment the only counters to Battering Ram are Noxian Guillotine (if damaged), Vengeance or Ruination. Two of which are... also Noxus based.
The Galakrond's Awakening Hearthstone Adventure Week 2 Cards - Clash at Wyrmrest
Discover just shows you 3 cards and let you pick one. The card doesn't say copy so it lets you choose a spell from your deck. Most discover cards don't include 'from your deck' in their text which is why they generate cards. It's not an exception to the discover mechanic, master's call is an exception because it discovers from deck.
New Shaman Spell - Explosive Evolution
Mogu RockShaper?
Probably bad Braum/Vlad
I dunno, man--looks pretty OK to me. Only things I can think of:
New Shaman Spell - Explosive Evolution
Must...not...FAP
Another happy first time FTP legend
Congrats!
Another happy first time FTP legend
Congrats my dude! Anyone who makes Legend should be proud, especially FTP.
Say Goodbye to Free Hearthstone Packs via Twitch Drops - Esports Moves to YouTube
Dang that sucks. Was hoping there was one last hurrah for free packs.
Shoring Up
Oh, I missed Tinyfin beach cardback, finally a thematic (or at least close enough) cardback for my murlocs and for Morgle!
Hearthstone in Virtual Reality Prototyped Internally by Blizzard Developers
Hmm... so I can spend ~$600 to "upgrade" my opponents' churlish behavior from spamming emotes and rage-quitting to virtually slamming cards down and virtually flipping the table in my face? You will perhaps understand if I am not more excited.
Legends of Runeterra Deck Spotlight - What Are the Top Streamers Playing?
Rally is very good, but I don't know if I'd call it broken. It's only useful if you've found a way to get ahead on board (or have lots of elusive), and it's priced fairly high and (as I recall) only ever available at slow speed. I would draw comparisons to Savage Roar, Leeroy Jenkins, and Zilliax in HS: they are great cards which will swing games if you already have a wide / 6 off lethal / big mech unit on board, respectively, but smart opponents will know to play around them and deny this to you.
War of the Dark predictions were correct
I don't think both gangs will fight togheter against galakrond.. One is trying to stop galakrond and rafaam the other is trying to subdue galakrond.
Favorite champions not yet in the game?
I am not an active LoL player by any conceivable definition of the word, but I'd love to see any and/or all the following, with my thoughts on an appropriate mechanic:
EDIT: no, I got it: Shaco, and he summons a shadow clone like Zed except to the opponent they look identical and they don't deal ANY damage so the opponent has to guess/block the real one. After the real Shaco scores 2 successful Nexus Strikes, he levels up to gain double strike and now summons 2 fake clones.
Legends of Runeterra Deck Spotlight - What Are the Top Streamers Playing?
He definitely makes me mad at times! LOL
How to use the LoR Card Maker (NO LONGER AVAILABLE!!!)
UPDATE: THIS CARD MAKER IS NO LONGER AVAILABLE TO BE USED!!!
Welcome to the Custom Runeterra section. If you're here, and you're anything like me, then you love to create cards. Fortunately for us, the LoR Card Maker exists. If you want to create your own LoR cards, this guide I wrote will show you how.
When you first open the card maker, you are met with this interface.
Don't panic! Everything will make sense shortly. You have three different card types:
Making them all work a little bit differently, so we're going to focus on one at a time. First, we're going to focus on followers since that's the default when you first open the page.
Stats and Keywords
If you're making a follower or champion, you may wish to find the art of your card first as the text may sometimes be hard to read without, particularly if there’s a lot of blue or yellow.
This top section is the card type. The middle helmet is the follower which (as I already mentioned) will be chosen for you when you enter the page. The helmet on the left is the champion, and the fireball on the right is the spell.
While making a follower or champion, this section is where you choose the Mana, Attack and Health of the unit in question. Below that is where you can choose what keyword abilities to put on the card.
From left to right, your choices are Regeneration, Lifesteal, Challenger, Fearsome, Quick Attack, Elusive, Overwhelm, Double Attack, Ephemeral, Fleeting, Can’t Block, Barrier, Tough, and Trap. You can put as many of them as you want on one card, although for the sake of realism, I wouldn’t put more than 4 on one card. There is currently only one card in the game with 3 keywords, Final Spark (and formerly Tryndamere in his Leveled Up form). Some keyword combinations (such as Regeneration and Ephemeral) may not end up working together very well anyway.
When you click on a keyword, it will light up meaning that it’s in the card canvas now. Clicking on it again will deactivate it.
If a card has one keyword ability, it will display that ability and its name on the card. If you have multiple keyword abilities activated, it will display the small icons without the names. We've called in Ahri from Ionia to help demonstrate.
Textboxes
This area is where you will write the name of the card, and its description if you wish to give it one. Writing the name is a walk in the park, but the description has a few more rules.
Below where you write the text, there is a blue square, a yellow square, and keyword icons for almost all of the available keywords.
The blue and yellow squares will allow you to write blue or yellow text. Use blue text to refer to specific cards by name (as is found on champion spells for examples), and use yellow text to refer to keyword abilities or various state-based actions. When you write a keyword ability as part of card text, its icon appears first, then the name of the keyword immediately after (example: Yoni WindchaserBADCARDNAME). When you click on one of these clickables, its code will appear in the Description box. For example, choosing Tough will be displayed as this:
This will be displayed on the card like this:
All code will be placed on the end of the text at that point, so keep that in mind when you’re writing a card that uses code.When you use blue or yellow code, it will appear as “<name><name>” or “<keyword><keyword>” respectively. At this point, write whatever you wish to be highlighted in that color in between the codes.
For example, writing this:
Will be displayed on the card like this:
If you're less familiar with LoR than you are with other card games, the standard wording conventions of the game might trip you up a little bit. If you're not sure with how a card should be worded, look at existing cards to get an idea of how cards with similar triggers/effects are worded.
This subtype box will be where you write the subtype of the card (Elite, Tech, Poro, Spider, etc.). It will be displayed on the top of the card like this:
Region, Rarity, and Artwork
This final part here is where you will choose the Region and the rarity of your card. You have the standard 6 Regions in the game to choose from at your disposal (from left to right: Demacia, Frejlord, Ionia, Noxus, Piltover & Zaun, Shadow Isles), as well as 7 other icons to choose from (from left to right: Bandlecity, Bilgewater, Ixtal, Shurima, Targon, Void, Runeterra).
Below that is the choice of rarity. On spells and followers, your choices are None (for token cards), Common (Green), Rare (Blue), and Epic (Purple).
Since Ahri is an Ironian champion, we’ll choose Ionia. For rarity, we’ll choose Epic. On the card, it will look like this:
The final option we have is to change the artwork position and zooming.
On this interface, click the arrow buttons to move the artwork around, and the magnifying glasses to zoom in or out.
There is no support for image URLs. Only images from your computer can be used as artwork, although this is not a huge issue and if you’re creating cards for a huge set, you’re likely to save all the artwork you use anyway.
Put everything together, and you get this:
Champions
Making champions works largely the same way, but there are two big differences. The first and foremost is the new Level Up box.
This is where you will place your champion's Level Up requirement. Be careful about the wording. In the case of the Leveling Up requirement progression towards a certain objective, some champions require it to be on the field for any progression to be counted (Kalista, Shen, Heimerdinger), whereas others do not (Ezreal, Yasuo, Teemo). Use the phrasing "I’ve seen" if the champion requires it to be on the field for progression to count.
Typing this into the Level Up box…
… will display this:
Although some champions will have blue or yellow text in their Level Up text, the maker does not allow this.
The second major difference with champion cards is that you're locked into using the Champion rarity represented by the yellow gem. Next to the yellow gem is the option to remove the Level Up box for when you make your level 2 champion.
One last cool thing about champions is that if you're making a follower and decide to change the card to a champion, the artwork will stay in the exact same place and it won’t reset back to its default position.
Spells
The final card type is the spell. Where followers and champions are mostly similar to one another with few significant differences, spells are vastly different in design.
Spells only have a mana cost, and then there are 6 keyword boxes below that. The first three are the spell speeds (Burst, Fast, and Slow), the fourth one is the "Skill" box used for unit abilities, the final two are additional effects added to the spells (Fleeting or Overwhelm). A spell must always have a speed or skill option enabled.
(Disclaimer: I’ve never been a LoL player, so don’t hate me if this isn’t the actual name of the ability)
Spells have a very different from design from followers or champions. The artwork is positioned on a circular landscape, and colors found in the artwork be faded into the background of the textbox. Spells will also have different frame designs depending on what spell speed is chosen.
Concluding Messages
VERY IMPORTANT: DO NOT use the "Download" button to save your cards. Due to an apparently un-noted update, downloading the card with this method will display stats and text in the wrong place. Until this is fixed, my fix for this is to use the Snipping Tool and snip the card that way.
But that's just all I have to say about the LoR Card Maker. I've made Ahri as a proper champion here:
And here's a bonus card if you want a break from all the Ahri cards I made (I swear I'm not a furry). It's Shroud Soulrender.
So, what are you waiting for? Go out there and make some cards!
Hearthstone in Virtual Reality Prototyped Internally by Blizzard Developers
But in VR you could just find a new match instead of cleaning up the mess of cards!
Legends of Runeterra Deck Spotlight - What Are the Top Streamers Playing?
Is Yasuo hated in this format too? ^^
Out of Cards Reviews - Galakrond's Awakening #3
Thanks for the prompt clarification - I should have googled before asking ^^
Favorite champions not yet in the game?
The question is in the title: tell me about your favorite champs, and let's speculate what kind of cards they would be like :)
My two favorite champions are Lissandra and Leona, both of which currently do not exist in-game. Lissandra is an obvious shoe-in for the Freljord, while Leona could be included in a new Mt. Targon region. Here's something I made with the LoR card maker; it's probably woefully ill-balanced:
It's supposed to be her ultimate in card form. The Play is of course pretty powerful for getting a free turn of Attacking in, even more-so if you can play her already leveled up. However, her Level Up is hard to achieve without help from cards like Shatter. Edit: Whoops, forgot her Freljord symbol on the Level 2 version.