Same basic principles as Murk-Eye in that you need murlocs to be effective, and a full board + 2 of these at reduced mana is an OTK. Not sure about the "had to go" if that's not being HoFed...
I find that questing explorer and violet teacher are both very solid do to the abundance of cheap spells and other cards so they both generate a lot of value. Sprint really helps you dig if you don't get gadgetzan auctioneer. Assassins blade can get out a ton of damage or stabilize the board. However I will take your suggestions to mind if I find those cards under performing.
In my experience the deck has been rather inconsistent. Embiggen only hits minions in your deck, so you have to rely heavily on draw. What list are you using and on what ranks?
The deck also runs Frizz Kindleroost to make it 7 mana. It's not there for the combo, it's more like you have a lot of late game big stuff that happens to be dragons so you put in Frizz, and then you're running soulfires so you might as well run Malygos since it's another big dragon that works with Frizz.
I’ve been playing it in Wild and the deck that consistently beats me is Secret mage. Also a quest shaman with double battle cry dirty rat and death lords beat me and it seemed with the heavy tech in his deck still had other options.
sometimes the game is over by turn 10 when I get the combo off. I think the key is to go face and not trade. Caveat this is in ranks 14-11.
I second Secret Mage - a well-timed Potion of Polymorph has frustrated many OTK decks for me...
Tbh, I will make my main game LoR and stick with Hearthstone casually. 3 games for a day probably but I'm sure of that LoR will be netdecking bullshit in time too. But casual of that game might be promising I hope and some quests are detailed enough to see some diversity of decks like "play Ragnaros the Firelord 3 times." or "win with a deck with Millhouse Manastorm in it.3 times."
Hearthstone is so fun to play, I can't deny that and I really love Warcraft Universe since its beginning. but people and netdecks make me mad so much. Also it is not just community, After those years we still don't have a game mode which we just play our meme decks. Netdecks even hits brawls. Same deck over and over again even in brawls. I don't mention casual again, Hyper aggro bullshit for 100g grind.
They all are blizzard's fault that they still don't give us a safezone and people exploit from that. How can really people enjoy the game as playing like this i really can't imagine and understand. It is a miserable way to grind hyper aggro in casual all day then go ladder with same deck for a month, if a brawl hits, netdeck the best deck possible and try to win. Do the same for another month. That's so ridiculous.
he just meant "mobile is about to come soon/sooner" by saying "right out the gate".:)
Because all was expecting them to release it for mobile later 2020 and now they said we try to complete it in first half of 2020 with full release. That's a big announcement tbh. Normally, game companies delays relaeses and Riot seems they are pulling all the times sooner.
It seems they were so happy with their game's stability on preview times. I can't deny it, it was so smooth without bugs and glitches/server issues for an alpha.
Board seems great with musics etc but I am still waiting to see some card related cosmetics.
I mean, they won't be only shiny and animated cards probably if they still didn't show any. Something big they are planning for card cosmetics I would say.
And no card backs either. These are core cosmetics for a card game and they didn't show any.
I'm liking the Dragon Handlock list, which plays very akin to the Handlock of old (I don't know how to use the deck command so I can't show it).
One thing I want to note, I am loving the way they are handling this new expansion. Smaller nerfs but more frequently, and across the board as opposed to against one deck. All that alongside getting 35 new cards - this is going to be a volatile meta. I was worried about how Blizzard had been handling the game ever since Year of the Raven, but Blizzard have really shown that they're taking a different route this time.
That said, I hope this sets an example for expansions to come. I'd rather have a storyline across the 3 expansions instead of 3 random detached ones, and I like the concept of splitting the classes up into groups. I hope they keep the nerf style for the upcoming expansions as well since that allows Blizzard to print more powerful cards (Galakrond Shaman is an exception. Dragon's Pack and Corrupt Elementalist are just insane), without the worry of interesting mechanics sinking to the bottom of the meta. The League of Evil have had their fun, and now it's the League of Explorer's turn to enjoy the limelight.
Possibly I'm misunderstanding you, but to be clear for others reading - mobile is not available on release and is expected to be launched later this year.
Legends of Runeterra will launch on mobile later this year with full cross-platform play (trying to complete during first half of 2020).
It is not stupid. Deck of Wonders was/is a very good card. The majority of spells you get are good for you, say 80% or something, they are free and can be amazing. Occasionely you get a bad one. On average, this will be a very good HP. I love it and I do not understand all the people who are complaining and saying it makes the card "unplayable". It's not only unpredictable for you but more for you opponent. He is facing a possible free Flamestrike every turn. Consider that. The quest result is much worse since you are not getting the mana reduced of your random spell.
Sure you are not having a reliable 1-dmg ping anymore. But this HP is not so effective late game anyway.
Finally we have a solid answer to the "Christmas Tree and presents" result of Hunter's Zul'jin, will at least remove all the summoned minions.
But I am still hoping we will one day get a hero power where you can create your own spell, just like hunter could create his own beast with Rexxar.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Faceless Corruptor?
It was game-winning if played on turn 5, but it required a minion. Later it got nerfed, but it's still good in Shaman decks.
Rotationless Aggro Shaman
oops thanks so much
[Game] Card Treasure Hunt (The Resurrection Attempt)
Everyfin is Awesome?
Same basic principles as Murk-Eye in that you need murlocs to be effective, and a full board + 2 of these at reduced mana is an OTK. Not sure about the "had to go" if that's not being HoFed...
Rotationless Miracle Rogue
I find that questing explorer and violet teacher are both very solid do to the abundance of cheap spells and other cards so they both generate a lot of value. Sprint really helps you dig if you don't get gadgetzan auctioneer. Assassins blade can get out a ton of damage or stabilize the board. However I will take your suggestions to mind if I find those cards under performing.
Standard Meta Report #18 - Top Hearthstone Decks January 5, 2020 - January 12, 2020
In my experience the deck has been rather inconsistent. Embiggen only hits minions in your deck, so you have to rely heavily on draw. What list are you using and on what ranks?
Post-Nerf Decks to Start the Decade Off Strong
The deck also runs Frizz Kindleroost to make it 7 mana. It's not there for the combo, it's more like you have a lot of late game big stuff that happens to be dragons so you put in Frizz, and then you're running soulfires so you might as well run Malygos since it's another big dragon that works with Frizz.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Both are wrong. A little hint, it wasn't sent to the Hall of Fame.
anchorm4n has the right idea though.
Handlock - 61% WR HSReplay
1. That is "a" win condition. But most of the games you will win by controlling the board and getting chip damage
2. Not a lot of fodder minions? Sinister Deal EVIL Genius Elven Archer Bloodmage Thalnos, how much more fodder are you wanting? I have had no issues pulling off Plague of Flames
Wild: how do you deal with Mecha'thun Warlock?
I second Secret Mage - a well-timed Potion of Polymorph has frustrated many OTK decks for me...
Legends of Runeterra - Open Beta Starts January 24
Sadly, mobile is not ready yet. They hope to have it playable on mobile during the first half of this year. Right now it is only available on PC.
Aggro Hunter cards.
Yeah Elven Archer seems like an option between Rapid Fire and Leper Gnome, but is worse then both.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Oh yeah that makes more sense - Murloc Shaman still being a thing & having Charge (to win the game in one hit). Early congratulations!
Wild: how do you deal with Mecha'thun Warlock?
It's not snisnaplock. The nerfs deleted that deck.
January Card Nerfs Are Live, Along With Battlegrounds Buffs - Hearthstone Patch 16.0.8
Tbh, I will make my main game LoR and stick with Hearthstone casually. 3 games for a day probably but I'm sure of that LoR will be netdecking bullshit in time too. But casual of that game might be promising I hope and some quests are detailed enough to see some diversity of decks like "play Ragnaros the Firelord 3 times." or "win with a deck with Millhouse Manastorm in it.3 times."
Hearthstone is so fun to play, I can't deny that and I really love Warcraft Universe since its beginning. but people and netdecks make me mad so much. Also it is not just community, After those years we still don't have a game mode which we just play our meme decks. Netdecks even hits brawls. Same deck over and over again even in brawls. I don't mention casual again, Hyper aggro bullshit for 100g grind.
They all are blizzard's fault that they still don't give us a safezone and people exploit from that. How can really people enjoy the game as playing like this i really can't imagine and understand. It is a miserable way to grind hyper aggro in casual all day then go ladder with same deck for a month, if a brawl hits, netdeck the best deck possible and try to win. Do the same for another month. That's so ridiculous.
Ok my salt is over.
Legends of Runeterra - Open Beta Starts January 24
he just meant "mobile is about to come soon/sooner" by saying "right out the gate".:)
Because all was expecting them to release it for mobile later 2020 and now they said we try to complete it in first half of 2020 with full release. That's a big announcement tbh. Normally, game companies delays relaeses and Riot seems they are pulling all the times sooner.
It seems they were so happy with their game's stability on preview times. I can't deny it, it was so smooth without bugs and glitches/server issues for an alpha.
Legends of Runeterra - Open Beta Starts January 24
Board seems great with musics etc but I am still waiting to see some card related cosmetics.
I mean, they won't be only shiny and animated cards probably if they still didn't show any. Something big they are planning for card cosmetics I would say.
And no card backs either. These are core cosmetics for a card game and they didn't show any.
Legends of Runeterra - Open Beta Starts January 24
OCTRAIN I would say.
Standard Meta Report #18 - Top Hearthstone Decks January 5, 2020 - January 12, 2020
I'm liking the Dragon Handlock list, which plays very akin to the Handlock of old (I don't know how to use the deck command so I can't show it).
One thing I want to note, I am loving the way they are handling this new expansion. Smaller nerfs but more frequently, and across the board as opposed to against one deck. All that alongside getting 35 new cards - this is going to be a volatile meta. I was worried about how Blizzard had been handling the game ever since Year of the Raven, but Blizzard have really shown that they're taking a different route this time.
That said, I hope this sets an example for expansions to come. I'd rather have a storyline across the 3 expansions instead of 3 random detached ones, and I like the concept of splitting the classes up into groups. I hope they keep the nerf style for the upcoming expansions as well since that allows Blizzard to print more powerful cards (Galakrond Shaman is an exception. Dragon's Pack and Corrupt Elementalist are just insane), without the worry of interesting mechanics sinking to the bottom of the meta. The League of Evil have had their fun, and now it's the League of Explorer's turn to enjoy the limelight.
Legends of Runeterra - Open Beta Starts January 24
Possibly I'm misunderstanding you, but to be clear for others reading - mobile is not available on release and is expected to be launched later this year.
[64% WR] Highlander Control Shaman
Looks like a fun list.
Only card i'm missing is Bandersmosh but i guess he is replaceable? Any suggestions for a fitting replacement?
New Mage Hero - The Amazing Reno
It is not stupid. Deck of Wonders was/is a very good card. The majority of spells you get are good for you, say 80% or something, they are free and can be amazing. Occasionely you get a bad one. On average, this will be a very good HP. I love it and I do not understand all the people who are complaining and saying it makes the card "unplayable". It's not only unpredictable for you but more for you opponent. He is facing a possible free Flamestrike every turn. Consider that. The quest result is much worse since you are not getting the mana reduced of your random spell.
Sure you are not having a reliable 1-dmg ping anymore. But this HP is not so effective late game anyway.
Finally we have a solid answer to the "Christmas Tree and presents" result of Hunter's Zul'jin, will at least remove all the summoned minions.
But I am still hoping we will one day get a hero power where you can create your own spell, just like hunter could create his own beast with Rexxar.
MTG Arena - State of the Game January 2020
It should be about "about "building your own monsters" and will feature a new mechanic to represent this."
I'm very curious.
Quest Trading - Play A Friend!
Battletag: beppe946#2807
Region: EU
Trade Only?: Yes
done
[Game] Card Treasure Hunt (The Resurrection Attempt)
I second ArngrimUndyings reasoning for a HoF-card. My guess is Old Murk-Eye, who needs other murlocs to be effective.
Legends of Runeterra - Open Beta Starts January 24
All aboard the HYPE TRAIN