I partly like this and partly don't, now there is a lot of indecision about whether or not I should disenchant the card or hold onto it. But at the same time it is nice to see more balanced nerfs.
Altar of Pantheon is not a very good card. This is just a 3 mana tap for 1 and those types of cards just don't see play. It can gain you life, but not enough to be worth it, and it does give you extra devotion, but so does any other card with a color.
Thessa's Oracle by itself is a 2 mana 1/3 scry 2. We already have a card exactly like that left standard last rotation, Omenspeaker. Though it is very easy to make this card scry 3, or 4, or more. It can also make you win the game (I was not expecting that part when I first read the card) but you would need to have either a lot of devotion, or a very small library, or a bit of both. This will very likely not be a very competitive deck (at least in standard, there is probably some combo in other formats), but I know that some johnny players will have fun with this.
Taranika, Akroan Veteran will at least be a good card in limited, though I am not sure about constructed. It does not really inspire a deck by itself, but it does help an already existing deck to be better. You can turn any other creature you control into a 4/4 indestructible until end of turn, but that only happens when Taranika attacks. I feel like in too many situations it would be too easy to kill a 3/3 that has to attack in order to trigger its ability. Maybe I am wrong and it will be very easy to make this minion survive for multiple attacks. I suppose it all depends on what your opponent is playing.
Eidolon of Obstruction will probably end up not getting very much attention. 95% of the time your opponent will either not have a planeswalker in their deck, or won't care about having to pay a little extra mana. I am not even sure if this card is worth sideboarding, I would much rather play a spell that can simply kill a planeswalker than give them a small tax. This card is useless most of the time, and even when it is useful it is still not very useful.
Dreamshaper Shaman is a nice little chaos card for people who enjoy that sort of thing. There might be some kind of convoluted combo deck that wants to cheat out a specific permanent for 3 mana but other than that I don't see this card being good. For one it is expensive and slow, but also you are trading random cards for more random cards and I don't see why that would ever be a good thing if you want your deck to win.
Sea God's Scorn is not a good card, at 6 mana your cards should be more impactful than this. You should be working on clearing the board instead of just delaying 3 cards, or you should be actively working towards your win condition. This card simply isn't good enough to make the cut in 99.7% of all decks.
Calix, Destiny's Hand is a pretty neat planeswalker. He draws you cards, he removes threats, and if you ever get the the ultimate he can resurrect enchantments. We will no doubt be played in any deck focusing on enchantments if such a deck is ever good. The only thing that makes me skeptical is that he doesn't really have much of a way of protecting himself. All of the best planeswalkers can use their plus abilities to protect themselves either by neutralizing an enemy, or generating tokens to block with. But Calix will have to rely on other sources to help him out. He does have the -3 ability that can kill creatures or enchantments, but that is a minus ability and it can only be used so many times. I don't think he will be necessary in an 'enchantment' deck, but he will help the deck to have extra steam and stability.
Skophos Maze Guardian is a little confusing, there is a land card yet to be revealed called "Labyrinth of Skophos" and I would assume it is able to target creatures, we don't know what the land does yet or how good it will be which makes it hard to evaluate how good this minion will be, but I am going to go out on a limb and say that this creature will not be very good. I don't think it will be consistent enough, and the payoff isn't big enough to compensate for the lack of consistency. I might have different thoughts when we see Labyrinth of Skophos, but for now I don't think this card will be useful.
Enigmatic Incarnation is a bit hard to evaluate because it all depends on the creatures and enchantments you are playing in your deck. I imagine that there will be some deck that wants this, but I am not sure what it would look like. I like that this triggers at your end step because then you get a creature the same turn you play it which makes it much more proactive then if it triggered at your upkeep. I honestly don't know exactly what to do with this card, but it is worth experimenting with.
Lagonna-Band Narrator is pretty interesting. I think we have enough tools in this set to make some kind of enchantment themed deck possible. This effect is almost never useless, though putting it on top of your library instead of in your hand might make it too slow in some circumstances. This card can for sure be used somewhere, and even if it is not used that much, having access to a card that can bring things back from the graveyard is always nice.
Furious Rise looks like it might be useful in the color where card draw is hard to find. But I am not so sure it will be played much. Mono-red decks don't usually want to make a lot of big creatures, and if you are playing another color such as blue, black, or maybe even green, there is almost always going to be a better way to draw cards. There might be a deck where this card is necessary, but most of the time I think there are better ways to draw cards where you don't need a specific board.
Most likely yes. When Yogg was nerfed, they didn't change the card text but did allow full dust disenchants. I think that when the way a specific card plays is changed in a way that makes it less strong, they give full dust. But if a mechanic is changed across multiple cards, that is not considered nerf and there is no full dust disenchant.
Absolutely the same feeling, I pay a lot of attention to which cards to craft and now it's getting impossible to keep a good deck without using again some dust. Besides, with the adventure coming in less than a month, the meta will change again a lot, so I don't know if it's a good idea crafting right now but I don't know what to play anymore
I totally understand the nerfs except for alexstrasza. Never thought of here being oppressive or something like that. Well... I guess it was a good choice to keep here in golden (3200k dust incoming)
A legendary dragon that can generate itself for free is not a problem?
This card is busted and by losing itself it only stops the chaining, it does not stop all the other broken free dragons she can give
I love these nerfs! I really like that Blizz goes for more suddle nerfs instead of totally butchering a card. I think every nerfed card is still playable, but it will still be an impactfull nerf. Good job Blizz! :)
Especially considering that any strong decks nowadays require one or multiple legendary cards, as well as epics such as the Galakrond decks.
It's not like Galakrond Warrior, Warlock and Shaman are now unplayable, but surely they are not as powerful as they were, when everyone went down crafting Kronx Dragonhoof on day-1, or, even worse, after the Shaman hot-nerf, thinking it was safe then.
Scion of Ruin needs a nerf something fierce. That shit is way too OP. Also the 2/3 minion with generate a lackey + 3 armour is gross, that is 2 battlecries in one in anyone's book and it's only a 2 or 3 cost card.
Shame about apothecary though, coining that out on 3 into Waxadred was so much fun
Anyone else not liking the frequent nerfs? As a new player it's hard to make decks, and I don't have enough dust to make multiple tier 1 decks. If they keep nerfing so often I am afraid to craft cards because the deck might become useless and I can't craft anything else then =/
There goes my chance to carry a Galakrond package in Odd Warrior...
All fair nerfs anyway.
EXCEPT that on Alex, because it's not even a nerf. It's a clumsy hotfix on a single card for a spike of RNG they dislike. But then they should HARD-fix this, and prevent ANY cards from randomly generating itself. Alex will stay viable in any Highlander decks, but this is certainly NOT how you fix RNG on a card.
At a quick look over, I would say these look pretty good and even handed. Doesn't seem to have killed any of the cards. Certainly will tune down some of the more annoying cards.
Lost a game because of spaghetti Code, and i don't know if i'm angry or delused.
Turn 10> play Temporous Turn 11 & 12 > opponents ready to kill me on turn 15 Turn 13 (my first turn) > set big board & play second temporous for another 6 damages
Turn 14> opponent turn.
WHAT
THE FUCKING FUCK
What Clawz161 said lol, by playing another Temporus you changed the turn state and gave it back to him, turn 15 became his too had you survived
Just Macaws
Imagine getting Jan'alai, the Dragonhawk as a Hunter or, even more hilarious, as a Warlock.
Please make this happen.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
I partly like this and partly don't, now there is a lot of indecision about whether or not I should disenchant the card or hold onto it. But at the same time it is nice to see more balanced nerfs.
MTG Arena - Theros: Beyond Death Card Spoilers January 7
Altar of Pantheon is not a very good card. This is just a 3 mana tap for 1 and those types of cards just don't see play. It can gain you life, but not enough to be worth it, and it does give you extra devotion, but so does any other card with a color.
Thessa's Oracle by itself is a 2 mana 1/3 scry 2. We already have a card exactly like that left standard last rotation, Omenspeaker. Though it is very easy to make this card scry 3, or 4, or more. It can also make you win the game (I was not expecting that part when I first read the card) but you would need to have either a lot of devotion, or a very small library, or a bit of both. This will very likely not be a very competitive deck (at least in standard, there is probably some combo in other formats), but I know that some johnny players will have fun with this.
Taranika, Akroan Veteran will at least be a good card in limited, though I am not sure about constructed. It does not really inspire a deck by itself, but it does help an already existing deck to be better. You can turn any other creature you control into a 4/4 indestructible until end of turn, but that only happens when Taranika attacks. I feel like in too many situations it would be too easy to kill a 3/3 that has to attack in order to trigger its ability. Maybe I am wrong and it will be very easy to make this minion survive for multiple attacks. I suppose it all depends on what your opponent is playing.
Eidolon of Obstruction will probably end up not getting very much attention. 95% of the time your opponent will either not have a planeswalker in their deck, or won't care about having to pay a little extra mana. I am not even sure if this card is worth sideboarding, I would much rather play a spell that can simply kill a planeswalker than give them a small tax. This card is useless most of the time, and even when it is useful it is still not very useful.
Dreamshaper Shaman is a nice little chaos card for people who enjoy that sort of thing. There might be some kind of convoluted combo deck that wants to cheat out a specific permanent for 3 mana but other than that I don't see this card being good. For one it is expensive and slow, but also you are trading random cards for more random cards and I don't see why that would ever be a good thing if you want your deck to win.
Sea God's Scorn is not a good card, at 6 mana your cards should be more impactful than this. You should be working on clearing the board instead of just delaying 3 cards, or you should be actively working towards your win condition. This card simply isn't good enough to make the cut in 99.7% of all decks.
Calix, Destiny's Hand is a pretty neat planeswalker. He draws you cards, he removes threats, and if you ever get the the ultimate he can resurrect enchantments. We will no doubt be played in any deck focusing on enchantments if such a deck is ever good. The only thing that makes me skeptical is that he doesn't really have much of a way of protecting himself. All of the best planeswalkers can use their plus abilities to protect themselves either by neutralizing an enemy, or generating tokens to block with. But Calix will have to rely on other sources to help him out. He does have the -3 ability that can kill creatures or enchantments, but that is a minus ability and it can only be used so many times. I don't think he will be necessary in an 'enchantment' deck, but he will help the deck to have extra steam and stability.
Skophos Maze Guardian is a little confusing, there is a land card yet to be revealed called "Labyrinth of Skophos" and I would assume it is able to target creatures, we don't know what the land does yet or how good it will be which makes it hard to evaluate how good this minion will be, but I am going to go out on a limb and say that this creature will not be very good. I don't think it will be consistent enough, and the payoff isn't big enough to compensate for the lack of consistency. I might have different thoughts when we see Labyrinth of Skophos, but for now I don't think this card will be useful.
Enigmatic Incarnation is a bit hard to evaluate because it all depends on the creatures and enchantments you are playing in your deck. I imagine that there will be some deck that wants this, but I am not sure what it would look like. I like that this triggers at your end step because then you get a creature the same turn you play it which makes it much more proactive then if it triggered at your upkeep. I honestly don't know exactly what to do with this card, but it is worth experimenting with.
Lagonna-Band Narrator is pretty interesting. I think we have enough tools in this set to make some kind of enchantment themed deck possible. This effect is almost never useless, though putting it on top of your library instead of in your hand might make it too slow in some circumstances. This card can for sure be used somewhere, and even if it is not used that much, having access to a card that can bring things back from the graveyard is always nice.
Furious Rise looks like it might be useful in the color where card draw is hard to find. But I am not so sure it will be played much. Mono-red decks don't usually want to make a lot of big creatures, and if you are playing another color such as blue, black, or maybe even green, there is almost always going to be a better way to draw cards. There might be a deck where this card is necessary, but most of the time I think there are better ways to draw cards where you don't need a specific board.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Most likely yes. When Yogg was nerfed, they didn't change the card text but did allow full dust disenchants. I think that when the way a specific card plays is changed in a way that makes it less strong, they give full dust. But if a mechanic is changed across multiple cards, that is not considered nerf and there is no full dust disenchant.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
35 new cards! They've probably got some playtesting that shows these cards may still be problematic.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Absolutely the same feeling, I pay a lot of attention to which cards to craft and now it's getting impossible to keep a good deck without using again some dust. Besides, with the adventure coming in less than a month, the meta will change again a lot, so I don't know if it's a good idea crafting right now but I don't know what to play anymore
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Couldnt they just wait to see how shakes out when the 25 new cards are released? Shouldnt that be happening soon?
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
A legendary dragon that can generate itself for free is not a problem?
This card is busted and by losing itself it only stops the chaining, it does not stop all the other broken free dragons she can give
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
I love these nerfs! I really like that Blizz goes for more suddle nerfs instead of totally butchering a card. I think every nerfed card is still playable, but it will still be an impactfull nerf. Good job Blizz! :)
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
I totally agree.
Especially considering that any strong decks nowadays require one or multiple legendary cards, as well as epics such as the Galakrond decks.
It's not like Galakrond Warrior, Warlock and Shaman are now unplayable, but surely they are not as powerful as they were, when everyone went down crafting Kronx Dragonhoof on day-1, or, even worse, after the Shaman hot-nerf, thinking it was safe then.
Card Nerf - Dragonqueen Alexstrasza
Dragonqueen Alexstrasza is having its effect changed so that it can no longer generate itself in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Scion of Ruin needs a nerf something fierce. That shit is way too OP. Also the 2/3 minion with generate a lackey + 3 armour is gross, that is 2 battlecries in one in anyone's book and it's only a 2 or 3 cost card.
Shame about apothecary though, coining that out on 3 into Waxadred was so much fun
Card Nerf - Necrium Apothecary
Necrium Apothecary is having its mana cost increased to 5, from 4, in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
Card Nerf - Ancharrr
I feel no sympathy: Pirate players get smacked down, and I'm up 1600 dust.
Card Nerf - Invocation of Frost
Invocation of Frost is having its mana cost increased to 2, from 1, in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Alexstrasza was adjusted so I believe that means it gets a full refund.
Card Nerf - Dragon's Pack
Dragon's Pack is having the buff it gives reduced to +2/+2, from +3/+3, in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
The effect being changed is indeed a nerf so you'll be able to full dust refund.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Anyone else not liking the frequent nerfs? As a new player it's hard to make decks, and I don't have enough dust to make multiple tier 1 decks. If they keep nerfing so often I am afraid to craft cards because the deck might become useless and I can't craft anything else then =/
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
There goes my chance to carry a Galakrond package in Odd Warrior...
All fair nerfs anyway.
EXCEPT that on Alex, because it's not even a nerf. It's a clumsy hotfix on a single card for a spike of RNG they dislike. But then they should HARD-fix this, and prevent ANY cards from randomly generating itself. Alex will stay viable in any Highlander decks, but this is certainly NOT how you fix RNG on a card.
Card Nerf - Ancharrr
Ancharrr is having its durability reduced to 2, from 3, in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
Card Nerf - Scion of Ruin
Scion of Ruin is having its mana cost increased to 4, from 3, in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
At a quick look over, I would say these look pretty good and even handed. Doesn't seem to have killed any of the cards. Certainly will tune down some of the more annoying cards.
Card Nerf - Fiendish Rites
Fiendish Rites is having its mana cost increased to 4, from 3, in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
What Clawz161 said lol, by playing another Temporus you changed the turn state and gave it back to him, turn 15 became his too had you survived