I totally understand the nerfs except for alexstrasza. Never thought of here being oppressive or something like that. Well... I guess it was a good choice to keep here in golden (3200k dust incoming)
Mage is fine. The only thing I would suggest for you would be to diversify your play style. You mention Tempo, Exodia, Secret,etc... The question is how are you building them? I was dinking around with some secret mage builds and what I discovered was exactly the opposite of what you're saying... the only things that were able to outpace Secret Mage was Hunter's god awful Leper Gnome decks and occasionally Warlock Zoo.
One thing that keeps people from being able to progress with a class is that they get stuck on the way that a deck has functioned in the past. If you rely on taking the Tempo Mage builds from GvG and update it with new cards, it will not work. The deck, almost as a whole, needs to be reworked but the theory on how it works remains the same.
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I've been playing this deck quite a bit, climbed from 5 to 2 so far. It's a ton of fun, and unlike a lot of decks in the meta, doesn't rely much on randomly generated cards. I replaced Leper Gnome for Dragon Egg and it is much better giving your dragons more synergy. You drop your big cards like Giant and Drake to get some early face damage and then collect your damage spells, Thalnos, and Leeroy to deal just enough damage to finish the opponent off. Lackeys give you board control early and help you survive. It's a tempo deck with a burst damage finish. It runs away with games if it wins the board.
Eh...druids also have those annoying rush minions, bees, the cheap spell that can draw a card...and zephrys into a clear. And decent taunts, armor and heal spells. So I think druid is at least as survivable as mage.
I think the occasional mill is a fun way to frustrate the opponent but a consistent OTK deck based on that would be a little annoying. But lots of decks are annoying, say aggro, face huntard or OTK paladin? Basically any deck that more or less can ignore you and kill you is annoying.
But the way card games work is that sometimes you or your opponent can get lucky, draw that combo, highroll the nuts and suddenly its game over. When this happens now and then and is not predictable it is fine, but when it is consistent and you know it is coming (like with a OTK deck like paladin) then it can be very frustrating if you have no tech for it ready.
yeah, it's very fun, but depends very much on the core to be used successfully.
I'd say Halazzi and Veranus are optional, but Leeroy is basically 90% of your wins. The Leeroy Unleash combo is basically the old Force of NAture combo and it works just as well.
I agree that mill deserves to have a spot in standard like every other type of deck in HS, and to people saying that won't happen because combo is a thing and blizzard hates mill, blizzard hates combo decks too... Mill completely gets shit on by aggro so much where it's basically suicide to run it against and aggro heavy meta, which as far as the games i've been playing in HS for over a year now, we are always in one. Yes playing more than one card before high mana turns is a struggle for some greedier decks but it's not impossible to play around mill, people did it all the time before coldlight rotated and people do it all the time in wild with coldlight and naturalize now. The only problem i see with mill in standard is the too much of a good thing type situation, which always plagues wild. It's why high value expansions like DoD are pretty lackluster yet game changing in standard but break the game bit by bit in wild, and that it's adding tools for existing decks. Adding more mill cards would push mill over the top in wild, but wild has a lot of really good aggro cards that are cheap which might counter it really easily we don't really know, but the thing is it'll be hard to balance wild around.
And to people complaining that it "Ruins the game because Muh deck" shut up. There's plenty of ways to go infinite in wild and plenty of ways to put more value into your deck in standard right now. A reason like that is just shitty. As for it countering combo decks, by getting rid of value cards in the matchup, i say good. It's a good thing to punish a greedy hand hoarding control player, just like it's a good thing to punish a greedy board focus aggro player. I say let it grow.
Yeah druid sucks too, swipe and starfall aren't enough removal for this meta where everyone is playing aggro-midrange, i wouldn't say unplayable, but some buffs would help a lot.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
I think those are fair however I'm surprised Ancharrr is being nerfed. Was that card really a problem?
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
I totally understand the nerfs except for alexstrasza. Never thought of here being oppressive or something like that. Well... I guess it was a good choice to keep here in golden (3200k dust incoming)
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Can we get full dust from Dragonqueen Alexstrasza? Since it didn't get a nerf on the card itself.
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Not even 1 full month has passed yet since DoD was released, we've already got two nerf patches?
What timeline are we living in?
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Now I can destroy the Ancharrr I never planned on using. Thanks Blizz :)
Mage Needs Buff
Mage is fine. The only thing I would suggest for you would be to diversify your play style. You mention Tempo, Exodia, Secret,etc... The question is how are you building them? I was dinking around with some secret mage builds and what I discovered was exactly the opposite of what you're saying... the only things that were able to outpace Secret Mage was Hunter's god awful Leper Gnome decks and occasionally Warlock Zoo.
One thing that keeps people from being able to progress with a class is that they get stuck on the way that a deck has functioned in the past. If you rely on taking the Tempo Mage builds from GvG and update it with new cards, it will not work. The deck, almost as a whole, needs to be reworked but the theory on how it works remains the same.
Out of Cards Changelog - 2020-01-08
Happy New Year! Some items in this changelog have been previously deployed and were added just to keep you in the loop.
New Features
Changes
Bug Fixes
Monsanto's Handlock
I've been playing this deck quite a bit, climbed from 5 to 2 so far. It's a ton of fun, and unlike a lot of decks in the meta, doesn't rely much on randomly generated cards. I replaced Leper Gnome for Dragon Egg and it is much better giving your dragons more synergy. You drop your big cards like Giant and Drake to get some early face damage and then collect your damage spells, Thalnos, and Leeroy to deal just enough damage to finish the opponent off. Lackeys give you board control early and help you survive. It's a tempo deck with a burst damage finish. It runs away with games if it wins the board.
Should milling be a genuine supported strategy in standard Hearthstone?
I really hate the mill strategy but every time I see someone playing a combo deck I am very grateful that it exists
[Game] Card Treasure Hunt (The Resurrection Attempt)
Shifter Zerus?
It's shifty, so good at hide & seek, he's never played as himself, and there's an Angry Chicken reference in its flavor text.
[Game] Card Treasure Hunt (The Resurrection Attempt)
So then maybe Gnomish Experimenter since nobody ever played him ever to hear his lines and he has a tangential chicken-thing going on?
Put Your Faith in Alexstrasza
Sir Finley is not in the deck because I do not own him, and don't want to craft him. Otherwise yeah, I can see a place for Finley.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope. A hint regarding the second line, it refers to him speaking in a game of Hearthstone.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Silent Knight?
Not sure about the chicken thing, but has Stealth and "slient" in the name...
Mage Needs Buff
And according to the latest meta report, mage is at the bottom with Paladin. The bad guys are winning!
Mage Needs Buff
Eh...druids also have those annoying rush minions, bees, the cheap spell that can draw a card...and zephrys into a clear. And decent taunts, armor and heal spells. So I think druid is at least as survivable as mage.
We're Getting an Update this Week on Legends of Runeterra
I am ready to blow my entire Hearthstone budget on this game.
Should milling be a genuine supported strategy in standard Hearthstone?
I think the occasional mill is a fun way to frustrate the opponent but a consistent OTK deck based on that would be a little annoying. But lots of decks are annoying, say aggro, face huntard or OTK paladin? Basically any deck that more or less can ignore you and kill you is annoying.
But the way card games work is that sometimes you or your opponent can get lucky, draw that combo, highroll the nuts and suddenly its game over. When this happens now and then and is not predictable it is fine, but when it is consistent and you know it is coming (like with a OTK deck like paladin) then it can be very frustrating if you have no tech for it ready.
Off-Meta Offerings from HSReplay
yeah, it's very fun, but depends very much on the core to be used successfully.
I'd say Halazzi and Veranus are optional, but Leeroy is basically 90% of your wins. The Leeroy Unleash combo is basically the old Force of NAture combo and it works just as well.
Off-Meta Offerings from HSReplay
not needed because of Veiled Worshipper.
He's a staple in the normal version though.
Should milling be a genuine supported strategy in standard Hearthstone?
I agree that mill deserves to have a spot in standard like every other type of deck in HS, and to people saying that won't happen because combo is a thing and blizzard hates mill, blizzard hates combo decks too... Mill completely gets shit on by aggro so much where it's basically suicide to run it against and aggro heavy meta, which as far as the games i've been playing in HS for over a year now, we are always in one. Yes playing more than one card before high mana turns is a struggle for some greedier decks but it's not impossible to play around mill, people did it all the time before coldlight rotated and people do it all the time in wild with coldlight and naturalize now. The only problem i see with mill in standard is the too much of a good thing type situation, which always plagues wild. It's why high value expansions like DoD are pretty lackluster yet game changing in standard but break the game bit by bit in wild, and that it's adding tools for existing decks. Adding more mill cards would push mill over the top in wild, but wild has a lot of really good aggro cards that are cheap which might counter it really easily we don't really know, but the thing is it'll be hard to balance wild around.
And to people complaining that it "Ruins the game because Muh deck" shut up. There's plenty of ways to go infinite in wild and plenty of ways to put more value into your deck in standard right now. A reason like that is just shitty. As for it countering combo decks, by getting rid of value cards in the matchup, i say good. It's a good thing to punish a greedy hand hoarding control player, just like it's a good thing to punish a greedy board focus aggro player. I say let it grow.
[Game] Card Treasure Hunt (The Resurrection Attempt)
A master at hide and seek,
Only few have even heard him speak.
Roosters, beware!
He sits on a chicken just to make you despair.
Mage Needs Buff
Yeah druid sucks too, swipe and starfall aren't enough removal for this meta where everyone is playing aggro-midrange, i wouldn't say unplayable, but some buffs would help a lot.
Mage Needs Buff
Is this what you wanted?
Should milling be a genuine supported strategy in standard Hearthstone?
Yes I thought this when they made all those give opponent blah blah cards and then octosari. It's like it's there but not fleshed out maybe