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  • Will you buy tombs of terror?

    I pre-ordered and I’m excited to play it.

    by the way, does anyone know when it will release today?

  • The Forgotten Wilds of Hearthstone - A Stag's Shamanistic Secrets

    I remember playing against that deck (though not against Longer) on the ladder in Jan 19 (I went for the top 100 for the Wild Open, came close but didn't quite make it). I was never a fan; always been sceptical of Windfury in Even Shaman lists vs even more bodies, and Whirliboy Zapman just feels too easy to remove with pretty much anything. Admittedly that view may be coloured by me playing so much Warlock at the time.

  • Quest Hunter

    Don't play it, just listen to meh. If you're up for fun, sure, if you're up for ranking, JUST DON'T

  • The Meta seems ...

    Quote From AliRadicali

    I think it's a bit of a drag that Warrior has been the only viable control class for ages now. It really makes the meta a lot more onesided when one of the three major archetypes of decks is represented by a single class.

    for ages is a bit of an overstatement. Warrior only came back as a control class during Rumble when Odd Warrior finally became good enough (thanks to the Dragon package)

    the only reason why Warrior even got to this point is because pretty much all other "control" classes got more proactive strategies (well that and Dr. Boom). Take Mage for example: the tools are all there but it's just more effective to be a bit more on the proactive side with Mountain Giants and whatnot.

    In fact, Warrior just happens to be the only class who is still able to play the old school control game of "just remove everything your opponent have and win when they die from old age....which is mostly due to the complete overload of removal they have. Bommb Warrior was technically a step in the right direction (as are the new taunt cards) so I'm looking forward to the rotation when a lot of the overly efficient removal and Boom go away so Warrior can build their contorl decks more proactively

     

  • Fleshshaper + Mutate is a problem

    Quote From Pullanisu
    Quote From YourPrivateNightmare
    Quote From Pullanisu
    Quote From YourPrivateNightmare
    Quote From Pullanisu
    Quote From YourPrivateNightmare

    Long story short: played against a lot of Quest Shamans and could beat most of them with a variety of pretty average decks, except of course when they just happen to have Mogu Fleshshaper + Mutate on turn 3-4 and just completely highroll you with no counter whatsoever.

    I'M not saying Quest Shaman needs to be nerfed in any capacity at this point, but if there's one thing that would drastically axe its winrate it's probably that very combo.

    It's just an autowin against any deck that relies on beating them on board and it doesn't help that you don't even have to overcommit to be punished by it. It's essentially MCT but instead of playing around it by having only 3 minions you need to play around it by having no minions whatsoever, because if there are 4 minions on the board by turn 3 you lose the game (unless you are blessed by Hir'eek himself)

     

    This is basically just another symptom of the Conjurer's Calling epidemic because Blizzard refuses to acknowledge that high-cost cards that can reduce their cost to be play on early turns are just broken in combination with cards that take mana cost into account.

    If they fixed this interaction by having cards "remember" their played cost when they hit the field, we wouldn't have had to nerf CC and MAge wouldn't be dead right now.

    You are super late to the party, we have the exact same interaction for a looong time. Kobolds had corridor creeper which was literally the same but even easier to get on board early... That + unstable evolution did a lot of stuff... So next time you post circlejerk like this just don't, it's a very old strategy and definitely not that op

    no we did not, because a) Creeper needed things to die first, and b) we didn'T have 0-mana evolution (not to mention we didn't really have a Shaman deck that is strong outside of shenanigans like this at the time)

    but yeah, let'S call it circlejerk because yo can't form a coherent argument

    It is circlejerk tho ;) and yea we didn't have 0 mana evolution but mutate sucks as a card, it's usually not worth being played so stop being a burger and man up

    alright, so you just don't even bother to argue, you're just pretending like saying "card sucks, git gud" is enough. I thought you people stayed back on Hearthpwn.

    Stop circlejerking about the subject all the time, and what makes people that are on Hearthpwn any worse than others?

    at this point I'm inclined to forgive you because you seem to be unaware of what circlejerk actually means.

    also you clearly haven't been to Hearthpwn lately.

  • Fleshshaper + Mutate is a problem

    Quote From YourPrivateNightmare
    Quote From Pullanisu
    Quote From YourPrivateNightmare
    Quote From Pullanisu
    Quote From YourPrivateNightmare

    Long story short: played against a lot of Quest Shamans and could beat most of them with a variety of pretty average decks, except of course when they just happen to have Mogu Fleshshaper + Mutate on turn 3-4 and just completely highroll you with no counter whatsoever.

    I'M not saying Quest Shaman needs to be nerfed in any capacity at this point, but if there's one thing that would drastically axe its winrate it's probably that very combo.

    It's just an autowin against any deck that relies on beating them on board and it doesn't help that you don't even have to overcommit to be punished by it. It's essentially MCT but instead of playing around it by having only 3 minions you need to play around it by having no minions whatsoever, because if there are 4 minions on the board by turn 3 you lose the game (unless you are blessed by Hir'eek himself)

     

    This is basically just another symptom of the Conjurer's Calling epidemic because Blizzard refuses to acknowledge that high-cost cards that can reduce their cost to be play on early turns are just broken in combination with cards that take mana cost into account.

    If they fixed this interaction by having cards "remember" their played cost when they hit the field, we wouldn't have had to nerf CC and MAge wouldn't be dead right now.

    You are super late to the party, we have the exact same interaction for a looong time. Kobolds had corridor creeper which was literally the same but even easier to get on board early... That + unstable evolution did a lot of stuff... So next time you post circlejerk like this just don't, it's a very old strategy and definitely not that op

    no we did not, because a) Creeper needed things to die first, and b) we didn'T have 0-mana evolution (not to mention we didn't really have a Shaman deck that is strong outside of shenanigans like this at the time)

    but yeah, let'S call it circlejerk because yo can't form a coherent argument

    It is circlejerk tho ;) and yea we didn't have 0 mana evolution but mutate sucks as a card, it's usually not worth being played so stop being a burger and man up

    alright, so you just don't even bother to argue, you're just pretending like saying "card sucks, git gud" is enough. I thought you people stayed back on Hearthpwn.

    Stop circlejerking about the subject all the time, and what makes people that are on Hearthpwn any worse than others?

  • The Meta seems ...

    I think it's a bit of a drag that Warrior has been the only viable control class for ages now. It really makes the meta a lot more onesided when one of the three major archetypes of decks is represented by a single class.

  • Will you buy tombs of terror?

    I bought it, but I am not excited for it. I usually love dungeon runs too. I fully cleared dalaran heist heroic with all classes on all acts, so maybe it's just burnout?

  • Fleshshaper + Mutate is a problem

    Quote From Pullanisu
    Quote From YourPrivateNightmare
    Quote From Pullanisu
    Quote From YourPrivateNightmare

    Long story short: played against a lot of Quest Shamans and could beat most of them with a variety of pretty average decks, except of course when they just happen to have Mogu Fleshshaper + Mutate on turn 3-4 and just completely highroll you with no counter whatsoever.

    I'M not saying Quest Shaman needs to be nerfed in any capacity at this point, but if there's one thing that would drastically axe its winrate it's probably that very combo.

    It's just an autowin against any deck that relies on beating them on board and it doesn't help that you don't even have to overcommit to be punished by it. It's essentially MCT but instead of playing around it by having only 3 minions you need to play around it by having no minions whatsoever, because if there are 4 minions on the board by turn 3 you lose the game (unless you are blessed by Hir'eek himself)

     

    This is basically just another symptom of the Conjurer's Calling epidemic because Blizzard refuses to acknowledge that high-cost cards that can reduce their cost to be play on early turns are just broken in combination with cards that take mana cost into account.

    If they fixed this interaction by having cards "remember" their played cost when they hit the field, we wouldn't have had to nerf CC and MAge wouldn't be dead right now.

    You are super late to the party, we have the exact same interaction for a looong time. Kobolds had corridor creeper which was literally the same but even easier to get on board early... That + unstable evolution did a lot of stuff... So next time you post circlejerk like this just don't, it's a very old strategy and definitely not that op

    no we did not, because a) Creeper needed things to die first, and b) we didn'T have 0-mana evolution (not to mention we didn't really have a Shaman deck that is strong outside of shenanigans like this at the time)

    but yeah, let'S call it circlejerk because yo can't form a coherent argument

    It is circlejerk tho ;) and yea we didn't have 0 mana evolution but mutate sucks as a card, it's usually not worth being played so stop being a burger and man up

    alright, so you just don't even bother to argue, you're just pretending like saying "card sucks, git gud" is enough. I thought you people stayed back on Hearthpwn.

  • Fleshshaper + Mutate is a problem

    Quote From FieselFitz

    And like i said in another topic about Conjurers Calling and the Nerf Situations - evolving into something with higher mana cost could simply be "fixed" if a reduced minion would keep the reduced cost for the evolve - like if the Fleshshaper is reduced to 3 for example it should evolve into a 4 cost minion and not it´s basic stats

     

    That's literally what the OP is asking for: "If they fixed this interaction by having cards "remember" their played cost when they hit the field, we wouldn't have had to nerf CC and MAge wouldn't be dead right now."

  • Singleton Infinite AOE paladin.

    This looks like a pretty fun deck - i will give this one a try! 

    And the Guide is awesome and the RDJ Tropic Thunder Gif made me laugh more than it should :) 

    Very well done !

  • The Meta seems ...

    Quote From YourPrivateNightmare

    I fear that we're all gonna hate Zephrys at some point, but right now he's still fun (but there are a few times he just doesn't seem to get how the game works. someone needs to tell him that Deathrattles need to be silenced and there is, in fact, a 0-mana spell that does that.

    Well so far i still like Zephrys :) - but i get what you're saying - but didn't they say that right now he does not check for Deathrattles but they will still update him ?

    I mean they already patched him once so he can give you Inner Rage for example if it would get you lethal and he did not do that before - so i guess there´s hope they will make him "better" or at least make him check for deathrattles 

  • " Your Cost " Feature !!!

    Reading this topic was hope it was added already... :(.

  • " Your Cost " Feature !!!

    Well in the Your Cost Box after you clicked on a deck stands the text "coming soon" so i guess they are working on it - but it would be cool if this feature would be added soon :)

  • Fleshshaper + Mutate is a problem

    Quote From YourPrivateNightmare
    Quote From FieselFitz

    Well the combo is strong i give you that - but a cry for a Nerf is a little over the Top - at least in my oppinion! Sure the 8 Mana Slot is full of good minions but if Blizzard Nerfs every potential threat in the Game we could simply just stop playing because it would be boring - there will always be combos and cards that are better than others or strong but that is what the game needs - and there are classes like Warrior for Example who can deal with these kind of combos pretty easily!

    Sure not every class but if every class would get an answer to everything the game would be boring or simply just stale ... and like someone stated above it is strong right now because most of the classes do not play tech cards for big minions - and also sure, not every class has but like i said above either play somekind of neutral tech or learn do live with the fact that not every class can counter everything.

    And yes, most of the time the combo can high roll because of the many good 8 Mana Slot Minions but it can also happen that they mutate into  Hir'eek, the Bat for example. 

    I personaly think that the combo is strong but does not need a nerf right now!

    what is it with you people and the "it can fail occasionally therefore it's not that strong"? Hir'eek is literally the ONLY truly bad outcome, everything else is at least an upgrade.

    Also yes, right now it probably won't get nerfed, but Quest Shaman will get stronger as it gets more cards and eventually someone's gonna win a tournament because of this  nonsense and then everyone will act like it should have been nerfed from the start.

    but I guess there are some people that like to get into win/lose situations by turn 3. Guesss we play the game for different reasons.

    First off - not realy true - sure Hir'eek is a bad outcome but there are still some otherrs that aren't that good - for example: Arcane Devourer - sure 5/5 in stats is better than a 3/4 but managable - or Heroic Innkeeper  sucks pretty bad if you get him from the Mutate !! - Pit Crocolisk also not a good a good outcome ... Tomb Warden decent but also not that good .... 

    Sure there are others that are pretty Good like Tirion, Alakir etc - but it will not always be the perfect outcome!

    And i guess you know the future because you said it will get stronger? we do not know that yet - sure there will be some cards you can use in Quest Shaman but i guess we will have to wait and see - about the tournament fact - not so sure because i haven't followed the recent Ones but so far Quest Shaman was not the OP deck (or at least the Mutate combo)  was not that prevelent as you guys make it seem ... 

    And it is still a game so therefor you lose some and you win some - and simply saying this 2 cards destroy the fun or are simply too strong right now is - at least in my oppinion a litte over the top :)

     

    And like i said in another topic about Conjurers Calling and the Nerf Situations - evolving into something with higher mana cost could simply be "fixed" if a reduced minion would keep the reduced cost for the evolve - like if the Fleshshaper is reduced to 3 for example it should evolve into a 4 cost minion and not it´s basic stats

     

  • Fleshshaper + Mutate is a problem

    Quote From YourPrivateNightmare
    Quote From Pullanisu
    Quote From YourPrivateNightmare

    Long story short: played against a lot of Quest Shamans and could beat most of them with a variety of pretty average decks, except of course when they just happen to have Mogu Fleshshaper + Mutate on turn 3-4 and just completely highroll you with no counter whatsoever.

    I'M not saying Quest Shaman needs to be nerfed in any capacity at this point, but if there's one thing that would drastically axe its winrate it's probably that very combo.

    It's just an autowin against any deck that relies on beating them on board and it doesn't help that you don't even have to overcommit to be punished by it. It's essentially MCT but instead of playing around it by having only 3 minions you need to play around it by having no minions whatsoever, because if there are 4 minions on the board by turn 3 you lose the game (unless you are blessed by Hir'eek himself)

     

    This is basically just another symptom of the Conjurer's Calling epidemic because Blizzard refuses to acknowledge that high-cost cards that can reduce their cost to be play on early turns are just broken in combination with cards that take mana cost into account.

    If they fixed this interaction by having cards "remember" their played cost when they hit the field, we wouldn't have had to nerf CC and MAge wouldn't be dead right now.

    You are super late to the party, we have the exact same interaction for a looong time. Kobolds had corridor creeper which was literally the same but even easier to get on board early... That + unstable evolution did a lot of stuff... So next time you post circlejerk like this just don't, it's a very old strategy and definitely not that op

    no we did not, because a) Creeper needed things to die first, and b) we didn'T have 0-mana evolution (not to mention we didn't really have a Shaman deck that is strong outside of shenanigans like this at the time)

    but yeah, let'S call it circlejerk because yo can't form a coherent argument

    It is circlejerk tho ;) and yea we didn't have 0 mana evolution but mutate sucks as a card, it's usually not worth being played so stop being a burger and man up

  • The Forgotten Wilds of Hearthstone - A Stag's Shamanistic Secrets

    Secret paladin is still strong, and I think he will forever be (in the right meta). Remember that the Challenger and the Geist share their mana cost, so you can still drop the challenger before they get the chance to play Geist.

  • Fleshshaper + Mutate is a problem

    Quote From FieselFitz

    Well the combo is strong i give you that - but a cry for a Nerf is a little over the Top - at least in my oppinion! Sure the 8 Mana Slot is full of good minions but if Blizzard Nerfs every potential threat in the Game we could simply just stop playing because it would be boring - there will always be combos and cards that are better than others or strong but that is what the game needs - and there are classes like Warrior for Example who can deal with these kind of combos pretty easily!

    Sure not every class but if every class would get an answer to everything the game would be boring or simply just stale ... and like someone stated above it is strong right now because most of the classes do not play tech cards for big minions - and also sure, not every class has but like i said above either play somekind of neutral tech or learn do live with the fact that not every class can counter everything.

    And yes, most of the time the combo can high roll because of the many good 8 Mana Slot Minions but it can also happen that they mutate into  Hir'eek, the Bat for example. 

    I personaly think that the combo is strong but does not need a nerf right now!

    We're not talking about nerfing every potential threat, we're talking specifically about Mogu Fleshshaper and more generally about discountable minions and cards that care about mana costs, like mutate, unstable evolution and conjurer's calling. These types of interactions are repeat offenders when it comes to not just high-rolling into massive stats, but doing so well before most decks can reasonably respond.

    Cards/comboes that create big minions are not inherently a problem. King Phaoris, Astromancer, etc. are powerful, but fair. It's when you can hit that power spike on turn 3/4 that it becomes a big issue. And yes that goes for Cleef too, it's absurd he hasn't been HoF'ed or nerfed to four mana considering how many games, even at a high level, are decided by a turn two or three huge Cleef.

     

    Getting back to discountable minions, if they retained their played cost while in play it'd be a hit, sure, but most of them would still be playable. Mountain Giant and Sea Giant are still criminally powerful even if you can't further exploit them with reroll shenanigans. Evolve effects are still powerful even if you can only use them "honestly" to reroll understatted battlecry minions like Dopplegangster and Giggling inventor or damaged minions after trading.

  • " Your Cost " Feature !!!

    As seen in HSreplay and Hearthpwn, both sites have their individual card database maintenance softwares for players and I have to admit that it's extremely helpful for players wanting to build specific decks from the site.

     

    I have seen the "Your Cost" column in out of cards and would just like to request the team to put up the card database software as soon as possible. The decks put up here are super impressive and I'm sure many players like myself who play on a tight budget would like to know how much dust they would need to spend on building a certain deck.

     

    Thanks very much in advance.

  • The "Your Cost" Feature !!!!

  • Here's some art, make a card! [Legacy Game]

    Is it just me or is the art not showing up?

  • [Top 100] Necrium Blade Rogue

    Very interesting deck! Went 7-0 when playing casual, but started losing quite a lot in constructed rank 7. 

    Do you happen to have any stored replays against Shaman? You mentioned that it should be an easy match up, but I'm struggling big time against them. It probably has something to do with my timing going face vs. clearing the board, so it would be very interesting to see you play the deck. 

  • Fleshshaper + Mutate is a problem

    Quote From FieselFitz

    Well the combo is strong i give you that - but a cry for a Nerf is a little over the Top - at least in my oppinion! Sure the 8 Mana Slot is full of good minions but if Blizzard Nerfs every potential threat in the Game we could simply just stop playing because it would be boring - there will always be combos and cards that are better than others or strong but that is what the game needs - and there are classes like Warrior for Example who can deal with these kind of combos pretty easily!

    Sure not every class but if every class would get an answer to everything the game would be boring or simply just stale ... and like someone stated above it is strong right now because most of the classes do not play tech cards for big minions - and also sure, not every class has but like i said above either play somekind of neutral tech or learn do live with the fact that not every class can counter everything.

    And yes, most of the time the combo can high roll because of the many good 8 Mana Slot Minions but it can also happen that they mutate into  Hir'eek, the Bat for example. 

    I personaly think that the combo is strong but does not need a nerf right now!

    what is it with you people and the "it can fail occasionally therefore it's not that strong"? Hir'eek is literally the ONLY truly bad outcome, everything else is at least an upgrade.

    Also yes, right now it probably won't get nerfed, but Quest Shaman will get stronger as it gets more cards and eventually someone's gonna win a tournament because of this  nonsense and then everyone will act like it should have been nerfed from the start.

    but I guess there are some people that like to get into win/lose situations by turn 3. Guesss we play the game for different reasons.

  • The "Your Cost" Feature !!!!

    As seen in HSreplay and Hearthpwn, both sites have their individual card database maintenance softwares for players and I have to admit that it's extremely helpful for players wanting to build specific decks from the site.

     

    I have seen the "Your Cost" column in out of cards and would just like to request the team to put up the card database software as soon as possible. The decks put up here are super impressive and I'm sure many players like myself who play on a tight budget would like to know how much dust they would need to spend on building a certain deck.

     

    Thanks very much in advance.

  • Reno Has Lots of Secrets!

    Destruction of unnecessary cards is always powerful. Thus, Hemet fits for this job. As for Subject 9, why use it when there is arguably a better card: Mysterious Challenger? I mean, Subject 9 draws your Secrets, then you have to play it. However, Dr. 6 instanly "draws and plays" them.