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  • Neutral anti-Reno tech

    Oh, I'm sorry, I never noticed they changed it! It was with draw a card before, thank you for pointing out. Then it is definitely more than fair card, lower mana could work better.

  • Neutral anti-Reno tech

    I think I prefer cards where shuffling cards into the enemy deck is actually a benefit on its own rather than a straight up anti-reno design. Think of Beneath the Grounds or The Darkness, or for that matter warrior bombs.

    Now granted, neither of those two cards are particularly good, but the concept in itself is decent: compare to Fal'dorei Strider, which is basically Beneath the Grounds on a 4/4 body.

    I'd much rather have a playable card that happens to be super spicy against Reno decks than one that is basically useless except for hosing reno. For example you could have an overstatted minion (2 mana 3/3, say) that shuffles 3 1/1 hunters into the opponent's deck that get played when drawn, comparable to the 'hunted' cycle from MtG's Ravnica set.

  • Standard Meta Report #4 - September 2, 2019 - September 8, 2019

    Well the priest deck brought me from r8 to 5 in no time. Needed to adapt to the playstyle a bit (when to start drawing cards etc) for the first two matches but after that only lost 1 other matchup. 

    Now onto wild and/or memming hehe

  • Secret Warrior Nerf?

    Quick question: I vaguely recall back in the Un'goro days having heard/read that discover also gives you higher odds at finding cards from the newest set. EG Primordial Glyph had a heightened chance of giving Meteor or a second glyph, Stonehill Defender had increased odds of spawning more stonehill defenders and Sunkeeper Tarims, etc.

     

    Did the last expansion bonus also get removed in this latest patch? Is it still there? Have I been imagining it all along? I couldn't find any documentation on this, but like I said, I could have sworn I heard about this being in the game at the time.

  • Hearthstone Hypothesis - Why is Elusive Not a Keyword?

    Just a little bit of backstory explanation that links the vast majority of these cards across games: the elusive/shroud/hexproof is not a reference to their mode of movement, but to the fact that they were inspired by creatures who had Magic Resistance in Dungeons & Dragons. Originally, anyone who targeted a magic resistant creature with a magical effect would have a static chance of having the effect fizzle out completely, before any applicable saving throw were rolled. Faerie dragons and mind flayers (the equivalent of the Faceless Ones in Warcraft, such as Soggoth) were two D&D creatures which were renowned for their high magic resistance.

  • Hearthstone Hypothesis - Why is Elusive Not a Keyword?

    Quote From McThar

    I've a better question - why is Enrage not a keyword?

    This Enrages me

  • Neutral anti-Reno tech

    Quote From Ethardoth

    I feel that the first version wouls be very strong in general, not just anti-Reno. It potentially denies opponent's draw three times and would be frustrating to play against. I like the summoning version better (with maybe 4/3 statline), but if you really wanted just anti-reno, maybe you could add "Draw a card." to a do nothing card, plus 1 health, or +1 spell damage (since it's a mage, some flavour, also Ogre Magi stats :) )

    Casts when drawn draw an additional card so it doesn't deny drawns.. Just like with Bombs.. 

    I think the card can be saftly be 3 mana 4/3.. 

    Also dedicated counters are boring it's better if it does something else as well. 

  • Neutral anti-Reno tech

    I would rather have a counter against those upgraded hero powers...like that card that disables the hero powers for both players.

  • Neutral anti-Reno tech

    Well, there are already specific counters to other decks as well. I think it would be an interesting card to exist as an option. Yes, most likely it would be not worthy to run them purely for anti-reno if they are going to be fair and balanced, but the suggested design looks playable in vacuum and more interesting than a lot of cards already printed.

  • Neutral anti-Reno tech

    I feel like it's kinda petty to print a card to print a pure hate card that does nothing other than kneecap a specific archetype.

    I'd much prefer a reprint of The Darkness in some form. You know...a card that has its own purpose and isn't specifically restricted to countering a single decktype (while still obviously being designed for that)

    I also don't think a card like this would even see play, mainly because most of the Highlander cards aren't even that much of an issue. You can't just play this on curve and be like "suck it, your deck's unplayable now" because if they draw into 2 scrolls over the course of the game it was a wasted effort.

    You effectively will have to predict at which point they'd want to play their respective Highlander (or Zephrys) which, in most cases will most likely be in an agressive deck that wants to prevent a Reno or Zephrys clear...and I doubt aggressive decks can afford an udnerstatted 4-drop that they actually need to draw into in time to get a benefit out of.

    HIghlander decks are just a bit too consistent at the moment to really be hampered by this...just play Bomb Warrior if you want a counter.

  • Neutral anti-Reno tech

    Quote From Ethardoth

    I feel that the first version wouls be very strong in general, not just anti-Reno. It potentially denies opponent's draw three times and would be frustrating to play against. I like the summoning version better (with maybe 4/3 statline), but if you really wanted just anti-reno, maybe you could add "Draw a card." to a do nothing card, plus 1 health, or +1 spell damage (since it's a mage, some flavour, also Ogre Magi stats :) )

    Or maybe shuffle cards in BOTH decks?

  • Tombs of Terror Solo Content Giveaway

    My favorite moment was the nerfs to Warrior Legendary Dr Boom and other cards.

  • Neutral anti-Reno tech

    I feel that the first version wouls be very strong in general, not just anti-Reno. It potentially denies opponent's draw three times and would be frustrating to play against. I like the summoning version better (with maybe 4/3 statline), but if you really wanted just anti-reno, maybe you could add "Draw a card." to a do nothing card, plus 1 health, or +1 spell damage (since it's a mage, some flavour, also Ogre Magi stats :) )

  • Honest Hearthstone Cards (Game)

    "Better make it a random BASIC Totem instead."

    Next up:

  • [Top 100] Necrium Blade Rogue

    Edit: replied under the wrong post lol

  • Quest Trading - Play A Friend!

    Battletag:Saleh#21769

    Region: NA

    Trade Only?: Yes, you go first

  • Secret Warrior Nerf?

    Every warrior nerf is good. 

  • Burning Sails

    Hi

     

     This is not a freeze mage. It´s pirats using dragonfire! :-)

    And puting in freeze spells except Blizzard would ruin the deck ... You want to draw naga and pyroblast while having board presence and doing damage as good as you can.

    What i recognized is that counterspells hurt the deck. Rest is toast. I love the sound and animation of Meteor :-)

  • Neutral anti-Reno tech

    I like the first idea, maybe with a 4/3 body as you suggested. I think it would be Epic if made by Blizzard though.

  • Neutral anti-Reno tech

    Pro

    I actually like this idea. It would just be an interesting tech card you could throw in if you were facing a lot of highlanders. Not powerful, and not terrible. I think having the cantrips do something would be more interesting, whether it's the suggested 1/1 taunt, or a random 1/1, or random 1 damage, something so that the card does more than just attack highlander synergy. Nice idea!

  • Hearthstone Hypothesis - Why is Elusive Not a Keyword?

    This is hexproof

    Shimmering Courser Card Image

    This is shroud

    Faerie Dragon Card Image

     

    Hexproof is a much stronger keyword since it allows you to power up your minions, and this actually is an archetype - aura hexproof or bogles (by the name of the most popular hexproof one-drop, Slippery Bogle, which you should then enhance with cheap auras to make a giant sticky face-beater)

  • Tombs of Terror Solo Content Giveaway

    My favorite moment was actually a period. It was in the beginning when so many players didn't understand how to use Zephrys. XD

  • Neutral anti-Reno tech

    Quote From UVE

    I guess that the next expansion needs a new neutral counter against highlander decks.

    When K&C was released I used to put The Darkness in my wild decks to counter Renodecks and Spiteful Summoner.

     

    In what kind of decks did you use it? How did it perform on ladder?

    My concern with the darkness is that it is in extreme card, not really fitting as a tech...

  • Neutral anti-Reno tech

    I guess that the next expansion needs a new neutral counter against highlander decks.

    When K&C was released I used to put The Darkness in my wild decks to counter Renodecks and Spiteful Summoner.

     

  • Hearthstone Hypothesis - Why is Elusive Not a Keyword?

    Staff

    Mage has the 0/2 tokens from Mirror Image, which are the only Mage Taunt minions available during regular game play. If you want to be technical, it also has Razzle Dazzler in the Rumble Run mode.

    That and also what MalcolmReynolds said.