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  • Obsidian Destroyer

    Wrapped Golem is better than this card .

  • Dr. Boom, Mad Genius

    It still 7 mana , btw at 9 mana he will stay good since his ability what make him good .

  • Puzzle Box of Yogg-Saron

    Better than Yogg himself .

  • Aviana

    it was a great couple with [Hearthstone Card (Kun the Forgotten King) Not Found] .

  • Twitch Rivals Team Arena Challenge August Survival Guide

    I enjoyed this last time

  • The Third War

    Awesome card back , I wish I have it .

  • Samsung Galaxy

    My first time i played hearthstone was on galaxy s6 , so this is my first card back .

  • Conjurer's Calling in Even Mage is pretty fun!

    Indeed, I was thinking about something similar, but I was too scared of crafting Arugal exactly for this purpose (I was actually thinking about BOTH Archmage Arugaland Hex Lord Malacrass...).

    Although I was more intrigued by a larger Elemental setup.

    Anyway, how do you fare against meta decks, old and new? eg Secret Mage, Reno decks, various Shamans?

  • Call of the Void

    Wish I have it , its good .

  • Card of Shadows

    Very nice card, I like it .

  • [Game] Name another card that has the same...

    Oondasta

    Legendary beast with rush

  • Legend

    Yeah you right .

  • What are you going to craft with your nerf dust?

    I got 3700 dust from the nerfs, which put me up to 9k total. Crafted Loatheb, and I'll save the 7.4k for later. 

  • Conjurer's Calling in Even Mage is pretty fun!

    Post image

    Mountain Giant and Frost Giant can get quite cheap in Even Mage thanks to Archmage Arugal, Book of Specters, and Garrison CommanderPiloted Shredder, Piloted Sky Golem, and Khartut Defender are also pretty good with Conjurer's Calling, especially if you also use Khadgar! You can go from just having one Piloted Mech or Khartut to a full board of 6 or 4 drops and 4 or 2 drops!

    It's nice for Even Mage to have a real win condition now that isn't just controlling the board with your Hero Power and Fallen Hero/Ice Walker/Spirit of the Dragonhawk, although these cards do a pretty good job of stalling till you can do a strong CC turn.

     

  • Mark of Hakkar

    Love that even the card back is infectious. 

  • Colossus of the Moon

    A nice sticky card for any big deck. 

    Not great if you're behind on board but can deplete the opponents resources to nil or pack a huge punch easily. 

  • Lackey zoo warlock, with good cards

    Well yeah according to stats, Tekahn is definitely not on top... But he was decent against top enemies like Mage or Warrior, but somewhat slow against faster decks...

  • Lackey zoo warlock, with good cards

    I actually rarely run out of cards, so I don't really need a refill... I think knife juggler might make more sense if I do replace giant. But giant was good against mages, not as relevant anymore though.

  • Standard Meta Report #2 - August 18, 2019 - August 25, 2019

    Very good article - very well written! Looking forward to the next one!

  • SoU - Quest Druid with 2 win Conditions

    Quote From RandomGuy

    I'm not 100% this is the way to go, but it's how I've been playing the deck the last week. Instead of adding Choose One cards that don't really fit what I'm doing, I've been playing Worthy Expedition. If I could play 3x Nourish, 2x Loti, 2x Cenarius, etc. in this deck, I would.

    Unless I'm playing a token version, Tauren, Mark, and Power of the Wild don't do much for me. With Expedition, I at least get a shot at the cards I actually want in the deck.

    I also noticed you aren't playing Innervate, and I'm being increasingly convinced that it's core to the deck. There are obvious uses with the quest when you aren't on coin, but it has some fun tricks later in the game as well. In your early quest completion phase, you can toss the Innervate out as a way to continue quest completion, while still removing something with BEEES!!!! or Swipe. In the mid/late game, you can fill out your curve and then toss out Innervate to still draw with your Crystal Merchant.

    Though, admittedly it really sucks to draw a dead innervate after quest completition.

    I realy thought about putting in Innervate but was not sure - maybe because if i would draw them late they would suck ... maybe i'll try them and see how they perform. 

     

     

  • Possibility of buffs regarding Quests

    Quote From Zwane

    I am on EU server also, currently resting at level 5. Maybe murloc shamans sometimes as well. Or I remember the quest ones better because they irritate me more lol.

    Ok - im on rank 4 now and mostly face Murloc Shamans but true the Quest Shamans are more memorable ;) 

  • SoU - Quest Druid with 2 win Conditions

    I'm not 100% this is the way to go, but it's how I've been playing the deck the last week. Instead of adding Choose One cards that don't really fit what I'm doing, I've been playing Worthy Expedition. If I could play 3x Nourish, 2x Loti, 2x Cenarius, etc. in this deck, I would.

    Unless I'm playing a token version, Tauren, Mark, and Power of the Wild don't do much for me. With Expedition, I at least get a shot at the cards I actually want in the deck.

    I also noticed you aren't playing Innervate, and I'm being increasingly convinced that it's core to the deck. There are obvious uses with the quest when you aren't on coin, but it has some fun tricks later in the game as well. In your early quest completion phase, you can toss the Innervate out as a way to continue quest completion, while still removing something with BEEES!!!! or Swipe. In the mid/late game, you can fill out your curve and then toss out Innervate to still draw with your Crystal Merchant.

    Though, admittedly it really sucks to draw a dead innervate after quest completition.

  • SoU - Quest Druid with 2 win Conditions

    Quote From RandomGuy

    You're trying to do too much here. And they don't work together, IMO.

    If your ending the game with Maly, you don't need Nomi.

    Nourish is the best or second best card in the deck and you definitely need to play 2x.
    Tending Tauren seems really out of place here. I presume you're playing him b/c you don't have Cenarius. He's not a substitute. Just don't play him.
    Likewise, Mark of the Loa is weird here. Tauren and Mark are for token based Quest decks, which this is not.
    Stalladris hasn't impressed me.
    If you're ultimately going the Maly route, you probably need dreampetal florist.

    With all of that out of the way - I'm not yet convinced that Quest Druid needs a combo finisher now. We'll have to see where Warrior goes from here, but yesterday, at least was primarily aggro warrior. More honest quest decks might be the way to go for now. FWIW, King Phaoris is a beast in those.

    Yes i will cut Nomi because like i said most of the Games get finished with Maly - therefor will cut Nomi for a second Nourish.

    Kinda yes , i put Tending Tauren in for some pressure on the Board and because i do not have Cenarius :) 

    Mark of the Loa is kinda like the Tauren - to contest the Board - Keeper Stalladris worked good for me so far , because if i play him early on the Spotlight from the Enemy is allways on him and if he does not have something to clear he can help you with early wraths for example. 

    I will try Dreampetal Florist but so far he was not needed :) :)

    any suggestions for a replacement of the Tauren or Mark of the Loa ? (or both) 

     

    And i thought about Phaoris - but i wasn't sure if he would be good - mabye i'll try him.

    Thanks for the Input

     

  • Standard Meta Report #2 - August 18, 2019 - August 25, 2019

    Well, winrates look today TOTALLY different in HSreplay! What happened? Nerfs don't usually change HSreplay's stats so fast...

  • Encyclopedia of Hearthstone Terms

    Suggestion:

     The term Zoo seems to be missing.

    A zoo deck is a deck focused around a large amount of low and medium cost minions. Zoo decks generally aim to flood the board with minions, overwhelming the opponent and achieving victory through board control. Zoo decks use mostly cheap minions and efficient trading to dominate the battlefield, before turning their attacks toward the enemy hero.